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robertogreco : brucemau   23

From Superman to the Avengers: Rethinking Bruce Mau Design | UX Magazine
"Nurture Culture

Imagine a newspaper filled with a hilarious collection of things staff said throughout the year, off-color messages scribbled on post-it notes, and a two-page photo spread of "twins" (a.k.a. staff who start dressing similarly after working together for a while). That's the gist of the annual BMD Haiku book that is given to everyone on staff.

What I love about this artifact is that it's about culture, and culture only. It’s not about profit margins or client work, it simply and powerfully creates a snapshot of what it was like to work together for a year. So often as we race toward deadlines and profit goals, we forget that we are people. It's incredibly important to nurture our relationships, play with one another, and connect as human beings … because those bonds are what get us through the rough spots in projects.

So, what are you doing as a team or organization to celebrate, laugh, and nurture your culture? Do you have an explicit way to reflect upon the quirky uniqueness of your group? Are you making time to socialize and get to know each other?

There are a million ways to create stronger connections. For example, if you've had a particularly tough week at Cooper, you earn temporary ownership of a stuffed fish and a chance to make light of your angst with everyone.

I know teams that have "Grilled Cheese Fridays," go jogging together at noon, and have bad idea contests. The most important thing is that you instigate ongoing practices to keep culture alive.

“Growth happens. Whenever it does, allow it to emerge.”—Bruce Mau

In closing, there are many ways BMD could have addressed the departure of their founder. They chose to embrace that change and become a new kind of organization, driven by a group of superheroes. That decision impacted how they perceive themselves, create, and interact with clients. So far, it seems to be working. And no matter how it turns out, you have to give them credit for owning change, rather than letting it own them.

As Alan Cohen said, “It takes a lot of courage to release the familiar and seemingly secure, to embrace the new, but there is no real security in what is no longer meaningful. There is more security in the adventurous and exciting, for in movement there is life, and in change, there is power.”

Sometimes, change is a catalyst for organizations. Sometimes, when leaders retire, those who remain build from the legacy and blossom."
teams  culture  bmd  brucemaudesign  organizations  design  2014  brucemau  play  playfulness  tcsnmy  legacy  change  classideas  projectideas  writing  newspaperclub 
march 2014 by robertogreco
Introduction to the book Learning Mind: Experience into Art [.pdf]
"This first section concludes with a discussion…In this exchange, led by educator Lisa Wainwright, artist Kerry James Marshall and designer Bruce Mau engage in a lively, probing debate about what artists and designers have in common, how they are different, and what each contributes to society. Wainwright’s questioning leads Marshall and Mau to reveal how they came to art and what role education played. While academic institutions question what artists, architects, and designers need to know, Mau suggests that art education may be the ideal mode of education for everyone. “I think there is an underlying power and positive effect of invention and creation,” Mau asserts. “We underestimate how important art is. If you could put everyone in society through art school, think about how different it would be to have a general population that… embraces the capacity of art to affect the way we see the world."

[Book link: http://www.amazon.com/Learning-Mind-Experience-into-Art/dp/0520260767 ]
reading  buddhism  everydaylife  everyday  documenta  cv  howweteach  howwelearn  experience  robertirwin  christopherbedford  michaelbrenson  marcelduchamp  utemetabauer  davidgetsy  lisawainwright  artandthemind  practice  theory  mikahannula  jacquesrancière  paulofreire  thinking  teaching  pedagogy  design  kerryjamesmarshall  brucemau  johndewey  deschooling  unschooling  edg  glvo  openstudioproject  lcproject  2010  jacquelynnbaas  maryjanejacob  books  learning  arteducation  education  art  rancière 
november 2012 by robertogreco
More lingo « Snarkmarket
"In the context of formless/definite/interactive, this also deserves a mention: Brian Eno says the right word for “interactive” is… “unfinished.” Artful blockquoting, as usual, by Rob Greco."
snarkmarket  robinsloan  ego  brianeno  unfinished  interactive  cv  2011  remkoolhaas  brucemau  culture  work 
july 2011 by robertogreco
The urban age: how cities became our greatest design challenge yet | Justin McGuirk | Art and design | guardian.co.uk
"The question is this: how do we create cities that are not just containers for tightly-packed populations, but pleasant and equitable places to live? Someone once described the identical high-rises that ring so many capitals as the easyJet of urban living, because they offer everyone affordable access to the city; but they're not what you could call idealistic. The segregation and social polarisation of cities is getting so extreme that a violent future may be inevitable. The UN report has said as much. Now that city-making has become a priority, politicians need to have faith in designers. Because if there's one lesson to be learned from the last quarter of a century, it's that we need to shift our focus away from liberty and the free market, and move towards equality."
psychogeography  cities  architecture  2010  design  urbanplanning  urbanism  urban  trends  innovation  models  future  equality  brucemau 
march 2010 by robertogreco
Four Things I’ve Learned About Designers — AIGA | the professional association for design
"For the last two years, I’ve been doing to designers what they usually do unto others. Which is to say, I’ve been observing and studying them, asking a lot of questions and trying to discern patterns. Here are a few things I’ve learned along the way.

1. Designers question: To be more specific, they ask what Bruce Mau calls “the stupid questions”—the kind that are actually profound, but can make you look stupid because they address fundamental issues. ...“You gotta have guts to be the person in the room who’s asking ‘why’ while everybody else is nodding their heads.” ... 2. Designers connect: ... They are master “recombinators.” They can take a bit of this and a piece of that to form something completely new. ... 3. Designers commit: ... they very quickly give form to their ideas. ... 4. Designers care: Designers obsess so much about their work that it’s a wonder they ever let any finished project out the door. And they’re just as tough on everyone else’s work."
design  thinking  brucemau  warrenberger  glimmer  designthinking  glvo  tcsnmy  problemsolving  why 
january 2010 by robertogreco
Designer Bruce Mau plays Scrabble for creativity's sake | Taking Names with Shia Kapos | Crain's Chicago Business
"he's been known to have job candidates play Scrabble during their interview. "It's hard to play Scrabble, be interviewed, & think up (B.S.) answers all at the same time," Mr. Mau explains to journalist Warren Berger in "Glimmer." Mr. Mau designed the cover. Applicants answered questions more honestly and showed their ability to multi-task and keep a sense of humor. "Some people would freak out and say, 'Why are you doing this to me, this isn't how an interview is supposed to go,' " Mr. Mau said, mimicking the whine. "But others would just laugh and go with it. If you laughed, you were in."...Mr. Mau likes to limit research in the early stages of the design process, so designers don't get too bogged down in numbers and other facts. And he encourages all-nighters. "Strange things happen when you've been up too late, worked too hard and you're separated from the rest of the world," he says. Some call it sleep deprivation. For Mr. Mau, it's the height of creativity."
glimmer  brucemau  hiring  sleep  sleepdeprivation  allnighters  administration  leadership  management  humor  creativity  research  design 
january 2010 by robertogreco
Q & A: Bruce Mau - Business - Macleans.ca
"I’m not going to solve their problem. That’s something we learned in Guatemala. We did a big project there trying to change the way people see their future. The first day I arrived, they took me to meet the vice-president, and said, “This is Bruce, and he’s going to redesign Guatemala.” I said, “Guys, that’s not what we talked about, and that’s never going to work.” Nobody is going to get off a plane and solve your problems. People naturally get excited about somebody else solving their problem, but in fact, I will only succeed if they do it."
design  business  tcsnmy  brucemau  problemsolving  ownership  gamechanging  empowerment  unschooling  deschooling 
january 2010 by robertogreco
In a world of distraction, here’s how (and why) to find your focus. | GlimmerSite
"In trying to design an environment that allows for more focus, some people opt for an austere “quiet room,” while others recommend something more playful (designer Brian Collins thinks you should turn a space into your own personal kindergarten classroom, with chalkboards and walls covered with drawings and other scraps of inspiration). The décor may not matter as much as the wiring—or the desired lack thereof. Too many interruptions can disrupt the connections and “smart recombinations” that may be forming in the designer’s mind. One study, by Hewlett-Packard, found that constant interruptions actually sap intelligence (by about ten IQ points, in fact)."
distraction  concentration  slowlearning  design  problemsolving  intelligence  brucemau  stefansagmeister  sabbaticals  tcsnmy  cv  learning  environment  space  lcproject 
december 2009 by robertogreco
Feeling totally lost on a project? Learn why that can be a good thing. | GlimmerSite
"To maximize creative opportunities during the temporary state of not knowing, Mau says you have to give yourself room for experimentation and free association. You (or the people who work for and with you) need the time and permission to experiment, to connect ideas and explore adjacencies—in a word, to “drift,” as Mau puts it. And during those exploratory periods, criticism of new ideas should be tempered if not withheld until the later stages of creative development. There’s time enough later to subject ideas to rigorous critical analysis and testing to separate out the best—and to find out if any gems have been found by those who’ve been wandering lost in the woods and the fog."
tcsnmy  creativity  innovation  experiments  administration  management  brucemau 
december 2009 by robertogreco
Meet Bruce Mau. He wants to redesign the world
"Early in his career, Mau began to consider the idea that everything a business does matters; that every action communicates a message to the world and also has consequences on some level...saw...compartmentalised thinking as standard practice in business, & felt that it allowed industry to wreak havoc on the world...Study. Use the necessity of production as an excuse to study. Mau has always believed that a design studio should be a place of study & that designing should be an exercise in lifelong learning. Mau recommends making your own design studio, wherever it may be, into an environment that encourages learning. Surround yourself with ideas; stock the place with books. Just don't spend too much time arranging the bookshelf...new iterations of Massive Change idea...network of schools, or "centres for massive change"...franchise concept of massive change to universities or companies, enabling them to set up their own design/innovation labs using Mau's methodologies"
brucemau  bmd  iwb  lifelonglearning  tcsnmy  lcproject  learning  bookfuturism  design  gamechanging  manifestos  innovation  optimism  future  schooldesign  growth  massivechange  change  society  glvo  diy  tinkering  making  do  doing  openstudioproject 
december 2009 by robertogreco
PSFK Talks With Creative Director Bruce Mau - PSFK
"When I think about art and design, I think about the difference between push vs pull. Art is traditionally about pushing an idea or a message. Design is a pull practice. It’s about solving a dilemma, creating something that will change the way someone interacts with things.

I shared some related thoughts on separation on This I Believe. My work as a designer demands the intersection of these two great cultures of our time: science and the arts. In our society they mostly live separate lives, developing separate world views, distinct methods and segregated communities of thought and practice. The more I work as a designer, a practice that demands the constant negotiation of the boundaries and intersections of these two worlds, the more deeply committed I am to the foundation of science."
science  art  brucemau  thinking  design  society  iwb  future  bmd  openstudioproject  lcproject 
december 2009 by robertogreco
CBC.ca — This I Believe
"I have three wildly inventive young daughters and they have opened my eyes to my believe in the mystery and power of creative invention. They remind me on a daily basis of my belief in the scientific method, of questioning our experience and my belief in the vast unknown. My work as a designer demands the intersection of these two great cultures of our time: science and the arts. In our society they mostly live separate lives, developing separate world views, distinct methods and segregated communities of thought and practice. The more I work as a designer, a practice that demands the constant negotiation of the boundaries and intersections of these two worlds, the more deeply committed I am to the foundation of science. ... My commitment to scientific knowledge in no way diminishes my belief in the mystery and power of the arts. It is art that sings to us and opens up our hearts to one another. It is art that gives meaning to things that would otherwise go unnoticed."
art  science  tcsnmy  lcproject  glvo  wonder  brucemau  children  meaning 
december 2009 by robertogreco
Bruce Mau on “Yes is More” | GlimmerSite
"If we are ever to achieve the ambition of the environmental movement, we have to get beyond “No!”, face the problem directly, and define what “Yes!” would look like, and not simply continue to hope that one day we will somehow collectively wake to a world of altruistic people who reject the car. “No” is not the answer. Yes is more."
brucemau  environment  change  design  cars  transportation  green 
november 2009 by robertogreco
The Cult of Mau - Culture - Interview Magazine
"Mau is the Canadian industrial and graphic designer admired and criticized not so much for any identifiable aesthetic than for his forward thinking and (some say naïve) optimism. His Toronto and Chicago studios, Bruce Mau Design (BMD), employ filmmakers, architects, writers, and artists who all work under the aegis of innovation for a better future. Mau is both a professor and advisor to his employees—they've been known to refer to BMD as "Bruce Mau University." And for young designers with heady ideas of solving the world's problems through design, Mau represents a sort of figurehead."
brucemau  bmd 
september 2009 by robertogreco
Thinking about "Design Thinking" | Manage by Designing | Fast Company
"So if thinking is at the center of the activity that we want to encourage, it is not the kind of thinking that doctors and lawyers, professors and business people already do. It is not a feet up, data spread across the desk to be absorbed kind of thinking. It is a pencil in hand, scribbling on the board sort of thinking. And while that may be obvious to those close to the process already, I am afraid it is not what folks conjure up when they first hear the phrase design thinking."
design  designthinking  thinking  terminology  definitions  process  making  doing  brucemau  billbuxton 
july 2009 by robertogreco
Archinect : Features : Working out of the Box: Thumb [designed the "Ring Roads of the World" poster, "Ryan McGinness Works" and "Everything Must Move" books]
"Robert Walters...really inspiring...died-in-the-wool Modernist...survey course...focused a lot on 20th century...presented architecture in larger context of design & culture...looked at Bauhaus typography, Futurist manifestoes, Beuys' sculpture alongside the built work of Mies, Marinetti's drawings & projects like Berlin Free University...very visual approach with side-by-side slide comparisons...sort of broad thinking appealed to me...Studio courses & work culture they promoted, really appealed to me too...long hours in studio...M Arch degree...very strong conceptual bent to Rice...influence of Bruce Mau & Sanford Kwinter who collaborated at Rice for 2-3 years...involvement in school was a sort of experiment to see how design thinking could dismantle & reassemble typical seminar/studio formats. Sometimes these experiments were more/less successful, but there was a huge amount of risk-taking. I still like the idea "nothing ventured, nothing gained" that they worked under..."
robertwalters  thumb  riceuniversity  design  graphics  books  brucemau  sanfordkwinter  futurists  typography  josephbeuys  bauhaus  modernism  interdisciplinary  crossdisciplinary  risktaking  architecture  bookdesign  posters  miesvanderrohe  marinetti  berlinfreeuniversity 
june 2009 by robertogreco
The Third Teacher
"Our Commitment to Tomorrow's Graduate

The child starting kindergarten this fall will graduate in the third decade of the 21st century.
All we can know about the world she will step into is that it will have challenges and opportunities beyond what we can imagine today, problems and possibilities that will de­mand creativity and ingenuity, responsibility and compassion.

Whether this year’s kindergarten student will merely survive or positively thrive in the decades to come depends in large measure on the experiences she has in school.
Those experiences will be shaped by adults, by peers, and ultimately by places, by the physical environments where she does her learning.

United in the conviction that environment is our children’s third teacher, we can begin anew a vital mission: designing today’s schools for tomorrow’s world."
architecture  design  furniture  schools  schooldesign  lcproject  tcsnmy  children  teaching  learning  education  environment  environmentaldesign  brucemau  bmd 
april 2009 by robertogreco
Living in an Urban World: how do designers and architects collaborate?: Cross-cultural Design: Professional Resources: AIGA
"According to Ramus, studying this process was an important reason to collaborate with Bruce Mau. He says that Rem Koolhaas’ practice is distinguished by its desire for collaboration. They seek out collaborators to work with at the earliest stages of designing—Mau is now a regular, along with 2 by 4 Design. According to Ramus, Mau is a deeply trusted collaborator, able to share and elucidate Koolhaas’ vision. Cheung also testifies that Bruce Mau’s design practice is defined by the etymological meaning of “studio”: studio as a place of study. Together, the design team closely studied the issues of information retrieval in the 21st century, and posed the question this way: what are the physical domains, the spatial scales that assert themselves in between your initial quest for information, and the final retrieval, in the form of a specific number in the Dewey decimal system?"
via:cityofsound  remkoolhaas  brucemau  design  wayfinding  collaboration  seattle  libraries  multidisciplinary  signage  princeramus  architecture  howwework  process  information 
august 2008 by robertogreco
a (very long) conversation with dopplr’s matt jones « Second Verse
"whatever you think of Ideo, ‘Build to think’ is a pretty fantastic way of incapsulating that thought...cheaper than thinking now [nose wink] With mobile it’s essential, yet hard to do. I’m still a big fan of Bruce Mao’s manifesto...“Joy is th
mattjones  dopplr  design  futurism  futurology  ubicomp  travel  mobile  phones  interface  manifestos  interviews  applications  social  socialsoftware  behavior  brucemau  software  creativity  ux  socialobjects 
march 2008 by robertogreco
The Walrus >> Bruce Mau, Design & Optimism >> Imagining the Future >> Ideas
"However, if they come to understand that things are improving — that we are working together to make things better — they will invest in their communities and their businesses, in their children and their family, in their culture and education."
brucemau  design  change  society  world  sustainability  future  worldchanging  gamechanging  optimism  activism  via:migurski 
january 2008 by robertogreco
Bruce Mau Design - The Third Teacher
"with OWP/P and VS, we are collaborating on an international publishing project aimed at inspiring better learning environments now and for generations to come."
brucemau  design  architecture  schools  schooldesign  learning  lcproject  future  space  children  furniture 
december 2007 by robertogreco

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