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robertogreco : buttons   21

New American Outline 1
"These days, the mirrors we most often use to check our makeup or see if there’s gunk in our teeth are found on our phones — “smart” devices that coordinate an array of sensors and cutting-edge “image display” and “image capture” technologies to render reality within the boundaries of a powered physical display.

What’s interesting about smart-devices-as-mirrors is that the eventual representation of the “image of the world” is explicitly and wholly a “model” of the world — a “model” meaning a “ human-constructed representation (abstraction) of something that exists in reality”. Physical mirrors are interesting because they have the ability to render reality and even warp it, but what they depict is “a physical reality” in the truest sense; The physical qualities of a mirror can be seen as akin to seeing the world through air, or seeing the world through water. While a human being can physically manipulate a physical mirror to alter the final reflection, the reflection in and of itself is a product of the physical world and unalterable in totality.

To a degree, film photography was an extension of this physical realization (rendering) of reality. At a certain point, what else is the capture of light on paper but a wholly physical process? While people intervened in the path of light’s travel with lenses and apertures and specifically-designed crystal-studded paper, what emerges as a process is less a constructed model of reality and more a continually warped representation of what actually exists in the world. Film and paper photography was a deeply labor-intensive art, full of cutting and cropping and poisoning and brushwork, all serving the act of rendering what was once a beam of light into an image-rendering of a particular summer day. Impressionism lives on in this sense.

It wasn’t until recently that most photographs became literal abstractions or literal models of thought with the advent of digital photographic capture. While the earliest digital photographs presented terrible image quality/resolution, they were possibly the most honest representations of what they actually were: a product of humans manipulating bits through clever mathematic compression to render blocks of color accordingly.

“How can mirrors be real if our eyes aren’t real?”

What we “see” in our screens is wholly a model of reality, wholly an abstraction of the natural world, wholly determined and manufactured by people sitting in an office in California somewhere, typing away at an IDE. When we strip away the image rendered on a screen, when we deconstruct an algorithm, what’s left?

What does it mean when most models (abstractions) of our digital representations are constructed in California, or completely in America for that matter?

When I look at myself on my phone camera, why do I get the haunting feeling I’m not situated in New York anymore? When I scroll through all the photos of friends and strangers on Facebook or Twitter, why does it all feel so flat? When I tap through my friend’s stories on Instagram and get interrupted by an ad for shoes, why does the shoe ad feel more real than the stories it’s sandwiched between?"

"New American Interfaces

When we talk about “New American Interfaces”, it’s important to expand upon the meaning of each word for a complete sense of the conceptual picture we’re trying to paint.

We should imagine “New American Interfaces” to be less a definition, more an expansion. Less an encircling and more an arrangement collage [ ] of existing realities.

“New”ness is a direct reference to developments in human technology that span the last 10 years or so. “New” American technology does not refer to technology that was developed in the 1970s. “New” American Technology is not a reference to networking protocols or personal computers proliferating in the 90s. “Newness” refers to mobile phones finding themselves in billions of people’s hands and pockets. “Newness” refers to the viability of video streaming over wireless networks. “New” implies cameras directly imbued with the capability to re-model reality and assign social value through “the arrangement of certain interfaces” only found in the most cutting-edge devices. “New”ness implies the forgetting of the massive stacks of technology that exist to show us images of our friends and their lives in chronological order.

“America” speaks to the “Americanness” of the current world. Totalizing global governance, military might, far-reaching memetic saturation the rest of the world cannot escape from. “America” means pop culture, “America” means world police. “America” retains the ability to wobble the economy of the world when executives shitpost on Twitter. When we talk about “America”, we mean the hegemonic cultural-economic infrastructure the rest of the world rests upon whether they like it or not.

“Interfaces” speak to not any button, slider, or like button physical or digital or otherwise. “Interfaces” in the sense of “New American” interfaces refer to what Kevin Systrom meant when he called Snapchat a “format”. A replicable stack(s) of technology is an “interface”. An “interface” under this definition means every chat application is fundamentally the same and completely interchangeable. Linear conversation will always be linear conversation, and the pattern of linear conversation is what we call a messaging app, and we call this an “interface”. Every search interface is the same, every index is the same, every captive portal is the same. To take our example to the physical world, imagine this scene:

You see two chairs side by side with one another. From afar, they are completely the same. You inspect them close and they are the same, you notice they both are built from the same beautiful ash wood, every single detail is perfectly mirrored in both chairs.

One of these chairs was wholly made by human hands and the other was cut to shape by a machine, assembled by people on a factory line, and produced in the millions.

One of these chairs is an interface —"

[See also: ]
édouardurcades  mirrors  interfaces  ui  ux  cameras  stories  instagram  storytelling  reality  2019  snapchat  multimedia  media  kevinsystrom  format  form  newness  technology  smartphones  mobile  phones  images  imagery  buttons  jadensmith  lukaswinklerprins 
february 2019 by robertogreco
Chinese 'Button Town' Struggles with Success : NPR
"Look down at the shirt you're wearing. Chances are the buttons came from Qiaotou. The small Chinese town, with about 200 factories and 20,000 migrant workers, produces 60 percent of the world's supply.

But Qiaotou's button manufacturers are victims of their own success; their global domination means there's no place left to go and now they're cannibalizing one another at cutthroat prices.

Legend has it that Qiaotou's button boom began on the town's dusty streets. The story goes that three decades ago, three brothers were walking along the street when suddenly it caught their eye that some buttons had been thrown away and landed in the gutter. They thought "there's money to be made here" so they picked up the buttons and decided to sell them. That simple action launched the town onto its trajectory as the button capital of the world.

Poverty and the scarcity of land actually led to Qiaotou's success. Inhabitants had to depend on trade rather than farming, according to Wang Chunqiao, the owner of two of the town's button factories.

"When we started building factories like crazy, it was for our own survival," Wang says. "We had no capital. Everything came from the work of our own two hands."

Huang Changmu, 25, earns $120 a month at Wang's button factory, where he has worked for four years. But many workers are now starting to look beyond unskilled jobs, and a labor shortage is emerging.

For bosses like Wang, that means offering extra enticements.

"Now workers are demanding more," he says. "They want food, accommodation and cultural activities on top of their salaries. We're planning to build a library and sports facilities."

His factories are facing other difficulties, too. Wang complains that profit margins are too low on such a low-tech product, so he's diversifying into lace borders. And last year, the cost of commodities soared worldwide — in part because of demand from China. Copper button prices doubled."
2006  buttons  china  qiaotou  clothing 
april 2016 by robertogreco
How My Dog Sends Selfies
"A few weeks after we got our puppy, we taught her how to turn on a light.
Turns out Kaira will do just about anything if you can clearly communicate your desires and have a treat in your hand. There’s an Ikea lamp in our bedroom that’s activated by stepping on a floor switch. We started Kaira’s training by placing her paw on the switch, saying “Light,” and giving her a treat. Once she had that down, we’d press down on her paw and withhold the treat until she heard a “click.” Eventually, we got to the point where we could say “Light” from across the room and Kaira would run over and do the job:


So let’s say you’ve a dog that can press a button. What could you do with that?
Doggy Selfies
A couple months after Twilio launched MMS, I was reading through one of Ricky Robinett’s hardware hacking posts and started to wonder if there was a way to get Kaira to send me selfies. Thanks to the Arduino Yun, the answer to that question is a resounding “Yes!”


What you’re seeing in the video is a cigar box that houses a massive arcade button and an Arduino Yun. The second cigar box merely serves as a stand for the webcam that’s plugged into the Yun. (My local cigar shop sells empties for $2 — they make for sturdy and stylish enclosures for your hardware projects)."
dogs  animals  cameras  selfies  arduino  human-animalrelations  human-animalrelationships  arduinoyun  twilio  gregbaugues  buttons  multispecies 
march 2015 by robertogreco
ignore the code: Buttons
"Lots of designers seem reluctant to rely on buttons when designing user interfaces for touchscreens, opting to go with more unusual interactions instead. Sure, gestures are sexy. They’re also easy, allowing you to remove clutter from your user interface.

But buttons are discoverable. They can have labels that describe what they do. Everybody knows how to use them. They just work. It’s why we use them to turn on the lights, instead of installing Clappers everywhere."
gestures  whatworks  2012  lukasmathis  via:litherland  ixd  ux  design  interfacedesign  buttons 
september 2012 by robertogreco
Red Pop: The big red button for your iPhone camera.
"Red Pop adds a big red button to your iPhone camera so you never miss the moment and that perfect shot."
iphone  camera  accessories  kickstarter  redpop  brendandawes  cameras  ios  photography  buttons 
june 2011 by robertogreco
Playbuttton convierte a las chapitas en reproductores de MP3 - FayerWayer
"Playbutton es un reproductor de MP3 distinto. Mientras la mayoría de los reproductores te prometen millones de canciones en un pequeño dispositivo con horas y horas de batería, Playbutton es mucho más simple: un disco, en una sola chapita."
mp3  music  gadgets  buttons  edg  srg  glvo  wearable  mp3players  wearables 
december 2010 by robertogreco
Haberdasher - Wikipedia [New word… to me. Probably because I have little interest in clothes shopping (American variation). But I do like the first meaning]
"A haberdasher is a person who sells small articles for sewing, such as buttons, ribbons, zippers, and other notions. In American English, haberdasher is another term for a men's outfitter. A haberdasher's shop or the items sold therein are called haberdashery."
words  english  vocabulary  sewing  glvo  ribbons  zippers  buttons 
november 2010 by robertogreco
Daring Fireball Linked List: 'The Gadget Disappears'
"Love this line from the New York Times’s David Carr on the Charlie Rose show, regarding the iPad:
One thing you have to understand about this gadget is that the gadget disappears pretty quickly. You’re looking into pure software.

I don’t think it’s a coincidence that Carr is a business reporter, not a tech reporter. He sees the forest, not the trees. But this is really astute. I’ve been using a Nexus One Android phone for the last few weeks, and Carr’s quote summarizes the fundamental difference between Android and iPhone OS. On the iPhone, once you’re in an app, everything happens on-screen, with touch. Everything. You go outside the screen to the home button to leave the app or the sleep button to turn off the device. On Android, many things happens on screen with touch, but many other things don’t, and you’re often leaving the screen for the hardware Back, Menu, and Home buttons, and text selection and editing requires the use of the fiddly trackball. An Android gadget never disappears."
daringfireball  johngruber  ipad  invisibletechnology  iphone  interface  ui  touchscreen  buttons  apple  android  davidcarr  design 
february 2010 by robertogreco
VBS PRESENTS - How to Make a Button - VBS.TV
Miranda July explains how buttons are made.

[Update 31 March 2012: Video now at: ]
buttons  humor  mirandajuly  losangeles  video 
march 2008 by robertogreco
H A P P Y - F E E D B A C K - M A C H I N E
"(a.k.a. Haptic Feedback Machine) is a time travel interface inspired from the early Dr. Who television series...a toy for both children & adults...primary purpose is to provide tactile satisfaction from playing with its many buttons & switches."
technology  interface  play  buttons  art  design  fiction  interactive  timetravel 
december 2007 by robertogreco
This Blog Sits at the: Escape buttons and our technological devolution
"We now understand that every new advance in technology will be yet another measure of how little we understand and far we are falling behind. Now mastery is finding the escape key and the willingness to use it early and often. I'm using mine now."

[Now at: ]
technology  society  user  experience  buttons  grantmccracken 
november 2007 by robertogreco
Microsoft System Center Ad - (37signals)
"Only Microsoft could possibly see a big panel of buttons and think “this must be what our customers want”."
humor  microsoft  buttons  comments  usability  ux 
october 2007 by robertogreco
"When visitors to your website click on the TwitThis button or link, it takes the URL of the webpage and creates a shorter URL using TinyURL. Then visitors can send this shortened URL and a description of the web page to all of their friends on Twitter."
twitter  buttons 
march 2007 by robertogreco
Jan Chipchase - Future Perfect: When a Butterfly Lands on a Cactus
"There's so much wrong with this future-perfect-connected world situation its difficult to know where to start. Good intentions, technological illiteracy, in-elegant failure. And its all coming soon to a culture near you."
future  technology  automation  japan  buttons  language  interface  janchipchase  culture  design  ui 
january 2007 by robertogreco | An invitation to play
"Waiting for the bus, on the train, sitting in cafes – we're always up for starting a friendly match. Thing is, it's not always easy to tell if there are fellow DS gamers around."
buttons  ds  nintendo  nintendods  wifi  games  fun  play  social  society  space  interaction 
december 2006 by robertogreco
Expanded Cinema: Charles and Ray Eames
"Ostensibly a commercial for Polaroid, SX-70 transcends its intended use through the unique aesthetic acuity of Charles and Ray Eames."
video  film  design  eames  photography  polaroid  history  future  buttons  cameras 
november 2006 by robertogreco

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