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robertogreco : cad   5

ORIPA Viewer
"ORIPA is a CAD program written by Jun Mitani specifically for creating origami crease patterns."
oripa  patterns  junmitani  cad  miur-ori  miurfold  miura  classideas  miura-ori  miurafold  miuraori 
may 2018 by robertogreco
Stephanie Syjuco: Particulate Matter: Things, Thingys, Thingies
"Particulate Matter: Things, Thingys, Thingies
2010

Mixed media (cardboard, foamcore, colored paper, fabric), wooden pallets, digital video projection, exhibition checklist. At Gallery 400, University of Illinois Chicago, September 2010

Artforum.com review [http://www.stephaniesyjuco.com/reviews/review_artforumdotcom_10_2010.html ]

My handmade versions of over seventy objects designed by users of the free 3-D modeling program Google SketchUp exist somewhere between the bootleg, the copy, and the translation. Modeled from online designs that seem to lack value or utility, these strange objects explore the handmade in the digital-era of design, uniqueness found even within the copy, and collaboration’s relationship to outsourcing, as well as labor, authorship, and value.

Designed as a simple and easy-to-use version of CAD software, SketchUp has garnered a growing following of amateur designers who use it to model virtually everything from common household items to fantasy architectural designs. These digital designs can be uploaded to a freely-accessible database to “share” with other SketchUp users in their own projects.

I chose the objects based on their status as being nebulous and fuzzy. Mostly defined as "things" or "thingies," these virtual objects defied definition and lacked a utilitarian or recognizable reason for existence. But as objects uploaded to a shared database, they were somehow considered by their creators as valuable enough to want to make accessible to the general public. Unwanted and unloved, these "Thingies" float in a virtual version of outer space, and remind me of the notion of space junk—these random objects that increasingly clutter our world as offshoots and debris.

Over seventy objects were hand-constructed out of basic materials and laid out on wooden moving pallets, creating a layout that encouraged visitors to wander through pathways. The low platforms, usually associated with transporting bulk goods, served as a reminder of the physicallity of labor processes. The works were physically challenging and taxing to make, and I did my best as an outsourced worker to fabricate works that were never meant to see the light of day.

A map and exhibition checklist accompanied the show, allowing the visitors to wander through and find out more on the original designer's remarks ("random," "i dunno wat this is," etc)."
3dprinting  3d  googlesketchup  stephaniesyjuco  art  2010  design  objects  cad  sketchup 
may 2016 by robertogreco
Tinkercad - Mind to design in minutes
"With Tinkercad you can quickly turn your idea into a CAD model for a 3D printer."
3d  design  3dprinting  cad  tinkercad  3dmodeling  via:mattarguello 
january 2013 by robertogreco
BLDGBLOG: Spacesuit: An Interview with Nicholas de Monchaux
"I was looking for a way to discuss the essential lessons of complexity and emergence—which, even in 2003, were pretty unfamiliar words in the context of design—and I hit upon this research on the spacesuit as the one thing I’d done that could encapsulate the potential lessons of those ideas, both for scientists and for designers. The book really was a melding of these two things."

"But then the actual spacesuit—this 21-layered messy assemblage made by a bra company, using hand-stitched couture techniques—is kind of an anti-hero. It’s much more embarrassing, of course—it’s made by people who make women’s underwear—but, then, it’s also much more urbane. It’s a complex, multilayered assemblage that actually recapitulates the messy logic of our own bodies, rather than present us with the singular ideal of a cyborg or the hard, one-piece, military-industrial suits against which the Playtex suit was always competing.

The spacesuit, in the end, is an object that crystallizes a lot of ideas about who we are and what the nature of the human body may be—but, then, crucially, it’s also an object in which many centuries of ideas about the relationship of our bodies to technology are reflected."

"The same individuals and organizations who were presuming to engineer the internal climate of the body and create the figure of the cyborg were the same institutions who, in the same context of the 1960s, were proposing major efforts in climate-modification.

Embedded in both of those ideas is the notion that we can reduce a complex, emergent system—whether it’s the body or the planet or something closer to the scale of the city—to a series of cybernetically inflected inputs, outputs, and controls. As Edward Teller remarked in the context of his own climate-engineering proposals, “to give the earth a thermostat.”"

"most attempts to cybernetically optimize urban systems were spectacular failures, from which very few lessons seem to have been learned"

"architecture can be informed by technology and, at the same time, avoid what I view as the dead-end of an algorithmically inflected formalism from which many of the, to my mind, less convincing examples of contemporary practice have emerged"

"connections…between the early writing of Jane Jacobs…and the early research done in the 1950s and 60s on complexity and emergence under the aegis of the Rockefeller Foundation"

"Geoffrey West and Luis Bettencourt—who have gone a long way in showing that, not only should cities be viewed through the analogical lens of complex natural systems, but, in fact, some of the mathematics—in particular, to do with scaling laws, the consumption of resources, and the production of innovation by cities—proves itself far more susceptible to analyses that have come out of biology than, say, conventional economics."
militaryindustrialcomplex  tools  cad  gis  luisbettencourt  janejacobs  meatropolis  manhattan  meat  property  fakestates  alancolquhoun  lizdiller  cyberneticurbanism  glenswanson  parametricarchitecture  parametricurbanism  interstitialspaces  urbanism  urban  bernardshriever  simonramo  neilsheehan  jayforrester  housing  hud  huberthumphrey  vitruvius  naca  smartcities  nyc  joeflood  husseinchalayan  cushicle  michaelwebb  spacerace  buildings  scuba  diving  1960s  fantasticvoyage  adromedastrain  quarantine  systemsthinking  matta-clark  edwardteller  climatecontrol  earth  exploration  spacetravel  terraforming  humanbody  bodies  cyborgs  travel  mongolfier  wileypost  management  planning  robertmoses  cybernetics  materials  fabric  2003  stewartbrand  jamescrick  apollo  complexitytheory  complexity  studioone  geoffreywest  cities  research  clothing  glvo  wearables  christiandior  playtex  interviews  technology  history  design  science  fashion  nasa  books  spacesuits  architecture  space  bldgblog  geoffmanaugh  2012  nicholasdemonchaux  wearable  elizabethdiller  interstitial  bod 
november 2012 by robertogreco
The New MakerBot Replicator Might Just Change Your World | Wired Design | Wired.com
"A generation ago, people messing around with those original Macs produced some terrible layouts—typically a dog’s breakfast of fonts and clip art. But then they got better. When those skills moved on to the web, an entirely new way of publishing was born—and a new industry to go with it. Desktop publishing changed the world.

Today most people’s first 3-D printing projects seem as unimpressive as those first desktop-publishing efforts. But the Replicator 2 line, with its easy-to-use software and optional dual extruder, is designed to accelerate the learning curve to more sophisticated objects by offering higher resolution (two to three times that of previous MakerBots), more colors, more complex shapes, and more reliable output. Add the web’s fast-growing libraries of free designs and it’s easy to see an emerging alternative to the mass-production model that dominates manufacturing today."

"Consider: Variety is free… Complexity is free… Flexibility is free…"
openstudioproject  classsupplies  edg  srg  replicator2  cad  longtailofthings  longtail  chrisanderson  autodesk  tinkercad  thingiverse  making  reprap  replicator  3dprinter  3dprinting  brepettis  2012  makerbot 
september 2012 by robertogreco

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