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robertogreco : candyland   1

The case against Candy Land - Boing Boing
"Just as a thought experiment: "Imagine what the manual for Super Mario would read like were it structured like Candy Land: To explore Super Mario Galaxy, just hit the “action” button. At that point the game will randomly determine what action you have selected, and whether it was successful. When the action is over, hit the button again to see what’s next!" You think that game would have been a runaway hit? Even dressed up with accelerometers and adorable graphics? Of course not. But that’s what most of us who grew up before videogames accepted as normal when we were five."
stevenjohnson  videogames  mario  boardgames  games  play  gaming  parenting  learning  culture  children  candyland 
january 2009 by robertogreco

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