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robertogreco : collaborativegames   2

Videogames and the Spirit of Capitalism | Molleindustria
"We are only learning to speak of immeasurable qualities through videogames. It’s a slow and collective process of hacking accounting machines into expressive machines. Computer games need to learn from their non-digital counterparts to be loose interfaces between people. A new game aesthetic has to be explored: one that revels in problem-making over problem-solving, that celebrates paradoxes and ruptures, that doesn’t eschew broken and dysfunctional systems because the broken and dysfunctional systems governing our lives need to be unpacked and not idealized.

Strategies are to be discovered: poetic wrenches have to be thrown in the works; gears and valves have to grow hair, start pulsing and breathing; algorithms must learn to tell stories and scream in pain."

[direct link to video: https://vimeo.com/86738382 ]
videogames  gaming  paolopedercini  molleindustria  games  art  design  capitalism  economics  efficiency  control  rationalization  marxism  bureaucracy  consumption  commerce  standardization  socialnetworks  quantification  sybernetics  gamification  goals  society  taylorism  relationships  pokemon  facebook  farmville  zynga  management  power  labor  addiction  addictiveness  badges  behavior  measurement  commodification  rogercaillois  play  idleness  ludism  leisure  leisurearts  artleisure  maxweber  resistance  consciousness  storytelling  notgames  taleoftales  agency  proteus  richardhofmeier  cartlife  simulation  2014  douglaswilson  spaceteam  henrysmith  cooperativegames  collaborativegames  tamatipico  tuboflex  everydaythesamedream  unmanned  systemsthinking  human  humans  oligarchy  negativeexternalities  gamedesign  poetry  johannsebastianjoust  edg  srg  shrequest1  simulations  pokémon 
february 2014 by robertogreco
Drei
"Three builders have to work together to build a tower. Drei is a game for the iPad.

Drei is an award-winning game about skill, logic and collaboration. It connects players across the world, to help each other in the battle against gravity.

Build a Tower: The mission is simple. But once again, things get in the way... Explosives, thunderstorms, completely incompetent colleagues. Oh, and did we mention gravity?

Speaking 18 Languages" Drei features an universal communication tool which allows to speak to other players, from where-ever they are.

Let's Dance! One of the best thing about Drei is how it sounds. Each character has its very own instrument. And as the characters work together they form Drei's unique universal orchestra, creating their very own musical landscape, inspired by archaic instruments and ancient melodies.

All instruments were performed and recorded live with some of Switzerland's finest musicians, painstakingly sliced apart, considered, and finally carefully placed between a lot of 0's and 1's."

[from the iTunes page: https://itunes.apple.com/us/app/drei-by-etter/id708388097 ]

"Three builders work together to build a tower. Drei is a game about logic, skill and collaboration.

( Winner of the Swiss Game Award 2013 )

The mission is simple. But once again, things get in the way... explosives, thunderstorms, completely incompetent colleagues. Oh, and did we mention gravity?

— Play with people across the world
— Master 48 fantastic levels
— Speak in 18 different languages
— Beautifully animated characters
— Real-time physics and 3D rendering
— Live instruments

Drei connects to the internet, if available. Charges may apply if this happens over mobile network."
drei  games  gaming  ipad  ios  illustration  design  collaboration  collaborativegames 
november 2013 by robertogreco

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