recentpopularlog in

robertogreco : collateraldamage   4

anton on Twitter: "Things that happen in Silicon Valley and also the Soviet Union: - waiting years to receive a car you ordered, to find that it's of poor workmanship and quality - promises of colonizing the solar system while you toil in drudgery day in,
"Things that happen in Silicon Valley and also the Soviet Union:

- waiting years to receive a car you ordered, to find that it's of poor workmanship and quality

- promises of colonizing the solar system while you toil in drudgery day in, day out

- living five adults to a two room apartment

- being told you are constructing utopia while the system crumbles around you

- 'totally not illegal taxi' taxis by private citizens moonlighting to make ends meet

- everything slaved to the needs of the military-industrial complex

- mandatory workplace political education

- productivity largely falsified to satisfy appearance of sponsoring elites

- deviation from mainstream narrative carries heavy social and political consequences

- networked computers exist but they're really bad

- Henry Kissinger visits sometimes for some reason

- elite power struggles result in massive collateral damage, sometimes purges

- failures are bizarrely upheld as triumphs

- otherwise extremely intelligent people just turning the crank because it's the only way to get ahead

- the plight of the working class is discussed mainly by people who do no work

- the United States as a whole is depicted as evil by default

- the currency most people are talking about is fake and worthless

- the economy is centrally planned, using opaque algorithms not fully understood by their users"
siliconvalley  sovietunion  tesla  uber  lyft  us  2018  antontroynikov  russia  space  utopia  society  propaganda  labor  work  housing  politics  social  elitism  collateraldamage  militaryindustrialcomplex  evil  currency  fake  economics  economy  planning  algorithms  mainstream  computing  henrykissinger 
may 2019 by robertogreco
Cory Doctorow: Things that happen in Silicon Valley and also the...
"Anton Troynikov: [ ]

• Waiting years to receive a car you ordered, to find that it’s of poor workmanship and quality.
• Promises of colonizing the solar system while you toil in drudgery day in, day out.
• Living five adults to a two room apartment.
• Being told you are constructing utopia while the system crumbles around you.
• ‘Totally not illegal taxi’ taxis by private citizens moonlighting to make ends meet.
• Everything slaved to the needs of the military-industrial complex.
• Mandatory workplace political education.
• Productivity largely falsified to satisfy appearance of sponsoring elites.
• Deviation from mainstream narrative carries heavy social and political consequences.
• Networked computers exist but they’re really bad.
• Henry Kissinger visits sometimes for some reason.
• Elite power struggles result in massive collateral damage, sometimes purges.
• Failures are bizarrely upheld as triumphs.
• Otherwise extremely intelligent people just turning the crank because it’s the only way to get ahead.
• The plight of the working class is discussed mainly by people who do no work.
• The United States as a whole is depicted as evil by default.
• The currency most people are talking about is fake and worthless.
• The economy is centrally planned, using opaque algorithms not fully understood by their users."
ussr  russia  economics  siliconvalley  disruption  politics  indoctrination  centralization  policy  2018  currency  planning  conformity  conformism  drudgery  work  labor  humor  tesla  elonmusk  jeffbezos  wageslavery  failure  henrykissinger  us  government  governance  ideology  experience  class  collateraldamage  elitism  antontroynikov  consequences  space  utopia  workmanship  quality  accountability  productivity  falsification  workplace  colonization 
july 2018 by robertogreco
A card game about drone strikes makes you comfortably numb - Kill Screen - Videogame Arts & Culture.
"By my third game of Bycatch, I was no longer bothered if the target was a child. It didn’t matter who the target was at all. They were a number and a few identifying characteristics: red bag, orange dress, man or woman, young or old. I was surprised by how quickly I settled into the rhythms of the game and its dictionary. This is the reason such language is so meticulously crafted by state departments and militaries to remove the humanity from a war zone. “Bycatch,” collateral damage, the fish in the net you didn’t mean to swoop up that is too worthless to worry about.

Those first couple games, though, it was unsettling. Bycatch is a Rummy-like card game in which each player is a country looking to place numerically ordered runs of citizens into shelters, taking them out of play and earning that player points. Nine numbered cards make up the citizens, each with flat but distinct character art. Two of these citizens are children; one of them wears a yarmulke. “Intelligence” cards randomly determine the current target; if you shelter the target, your points for that shelter are doubled. But you can also send out the drones.

Along the lines of Go Fish, where you are sniffing around the other players’ hands and calling out what you want and think they might have, Bycatch gives you the option to use a camera phone to shakily spy on your neighboring countries to identify targets worth a strike attempt. Remote-manned military vehicles have dominated our collective consciousness lately, and with good reason: We are told in many ways that they are all-knowing, all-powerful, and they would never be used against us. Here your camera-in-hand is the drone, and when taking surveillance over another player, you hold your phone over their hand such that you can’t see the screen or the faces of their cards. Thus you don’t know what you’ve got until you have already taken the picture, and your resulting intelligence is often pointed up your own nose or just a blur, though even a little info is better than nothing.

During your turn you can only take a single action: survey an opposing player’s hand with your drone-phone, build a shelter for points, order a strike if you discard two of the same citizens, or do nothing. You can’t drop bombs willy-nilly, and information is always outdated. Whenever a drone strike is ordered, three citizens are removed; if one of them is the target then the attacking player gets 100 points per matching target, minus 10 for each citizen that was not the target, aka the “bycatch” or collateral damage.

As we played, I learned a few things about myself: Taking blind photos of your opponent’s hand is difficult at first, resulting in some hilarious and creepy selfies; no intelligence is infallible and the ability to bluff is key; and, though I was quite uncomfortable with the idea of administrating death from above during the first game or two, I would eventually to order drone strikes with no information and no concern who the current target was, just to mess up an opponent’s chance to build a high-scoring shelter.

Bycatch does have an explicit goal of getting people to talk about this sort of military activity, done on our behalf and affecting thousands of innocent people around the world. And it works, though it doesn’t dominate the experience. When my opponent racks up ten collateral damage kills in a sort of scorched earth campaign against me, eventually he gets his target, but at what cost? Even a successful strike sweeps up the innocent, you will pretty much always catch non-targeted citizens in an attack, so a strike is often imprecise and never clean.

But it’s easy to bury those impulses relatively quickly. In the moment it’s simply a game, with rules and a lexicon that strips out empathy from drone strike victims while simultaneously every card is a picture of a person living an ordinary life and collateral damage is nothing short of murder executed at your order. I mean, ok: we are holding cards, not nuclear launch codes, but the artwork of Bycatch is a consistent reminder of the human costs involved even if this is all just a metaphor. It’s all disconcerting at first, but by my sixth go-round I was cheering successful strikes and moving on accordingly. Still, even a number of games later, uncertainty creeps up on me. By then it’s too late."
games  cardgames  drones  droneproject  2015  bycatch  collateraldamage  military  warfare  war  toplay 
march 2015 by robertogreco
A Practical Utopian’s Guide to the Coming Collapse | David Graeber | The Baffler
[Now here: ]

"What is a revolution? We used to think we knew. Revolutions were seizures of power by popular forces aiming to transform the very nature of the political, social, and economic system in the country in which the revolution took place, usually according to some visionary dream of a just society. Nowadays, we live in an age when, if rebel armies do come sweeping into a city, or mass uprisings overthrow a dictator, it’s unlikely to have any such implications; when profound social transformation does occur—as with, say, the rise of feminism—it’s likely to take an entirely different form. It’s not that revolutionary dreams aren’t out there. But contemporary revolutionaries rarely think they can bring them into being by some modern-day equivalent of storming the Bastille."

"Revolutions are thus planetary phenomena. But there is more. What they really do is transform basic assumptions about what politics is ultimately about. In the wake of a revolution, ideas that had been considered veritably lunatic fringe quickly become the accepted currency of debate. Before the French Revolution, the ideas that change is good, that government policy is the proper way to manage it, and that governments derive their authority from an entity called “the people” were considered the sorts of things one might hear from crackpots and demagogues, or at best a handful of freethinking intellectuals who spend their time debating in cafés. A generation later, even the stuffiest magistrates, priests, and headmasters had to at least pay lip service to these ideas. Before long, we had reached the situation we are in today: that it’s necessary to lay out the terms for anyone to even notice they are there. They’ve become common sense, the very grounds of political discussion.

Until 1968, most world revolutions really just introduced practical refinements: an expanded franchise, universal primary education, the welfare state. The world revolution of 1968, in contrast—whether it took the form it did in China, of a revolt by students and young cadres supporting Mao’s call for a Cultural Revolution; or in Berkeley and New York, where it marked an alliance of students, dropouts, and cultural rebels; or even in Paris, where it was an alliance of students and workers—was a rebellion against bureaucracy, conformity, or anything that fettered the human imagination, a project for the revolutionizing of not just political or economic life, but every aspect of human existence. As a result, in most cases, the rebels didn’t even try to take over the apparatus of state; they saw that apparatus as itself the problem."

"In retrospect, though, I think that later historians will conclude that the legacy of the sixties revolution was deeper than we now imagine, and that the triumph of capitalist markets and their various planetary administrators and enforcers—which seemed so epochal and permanent in the wake of the collapse of the Soviet Union in 1991—was, in fact, far shallower."

"In fact, most of the economic innovations of the last thirty years make more sense politically than economically. Eliminating guaranteed life employment for precarious contracts doesn’t really create a more effective workforce, but it is extraordinarily effective in destroying unions and otherwise depoliticizing labor. The same can be said of endlessly increasing working hours. No one has much time for political activity if they’re working sixty-hour weeks.

It does often seem that, whenever there is a choice between one option that makes capitalism seem the only possible economic system, and another that would actually make capitalism a more viable economic system, neoliberalism means always choosing the former. The combined result is a relentless campaign against the human imagination. Or, to be more precise: imagination, desire, individual creativity, all those things that were to be liberated in the last great world revolution, were to be contained strictly in the domain of consumerism, or perhaps in the virtual realities of the Internet. In all other realms they were to be strictly banished. We are talking about the murdering of dreams, the imposition of an apparatus of hopelessness, designed to squelch any sense of an alternative future. Yet as a result of putting virtually all their efforts in one political basket, we are left in the bizarre situation of watching the capitalist system crumbling before our very eyes, at just the moment everyone had finally concluded no other system would be possible.

Work It Out, Slow It Down

Normally, when you challenge the conventional wisdom—that the current economic and political system is the only possible one—the first reaction you are likely to get is a demand for a detailed architectural blueprint of how an alternative system would work, down to the nature of its financial instruments, energy supplies, and policies of sewer maintenance. Next, you are likely to be asked for a detailed program of how this system will be brought into existence. Historically, this is ridiculous. When has social change ever happened according to someone’s blueprint? It’s not as if a small circle of visionaries in Renaissance Florence conceived of something they called “capitalism,” figured out the details of how the stock exchange and factories would someday work, and then put in place a program to bring their visions into reality. In fact, the idea is so absurd we might well ask ourselves how it ever occurred to us to imagine this is how change happens to begin.

This is not to say there’s anything wrong with utopian visions. Or even blueprints. They just need to be kept in their place. The theorist Michael Albert has worked out a detailed plan for how a modern economy could run without money on a democratic, participatory basis. I think this is an important achievement—not because I think that exact model could ever be instituted, in exactly the form in which he describes it, but because it makes it impossible to say that such a thing is inconceivable. Still, such models can be only thought experiments. We cannot really conceive of the problems that will arise when we start trying to build a free society. What now seem likely to be the thorniest problems might not be problems at all; others that never even occurred to us might prove devilishly difficult. There are innumerable X-factors.

The most obvious is technology. This is the reason it’s so absurd to imagine activists in Renaissance Italy coming up with a model for a stock exchange and factories—what happened was based on all sorts of technologies that they couldn’t have anticipated, but which in part only emerged because society began to move in the direction that it did. This might explain, for instance, why so many of the more compelling visions of an anarchist society have been produced by science fiction writers (Ursula K. Le Guin, Starhawk, Kim Stanley Robinson). In fiction, you are at least admitting the technological aspect is guesswork.

Myself, I am less interested in deciding what sort of economic system we should have in a free society than in creating the means by which people can make such decisions for themselves. What might a revolution in common sense actually look like? I don’t know, but I can think of any number of pieces of conventional wisdom that surely need challenging if we are to create any sort of viable free society. I’ve already explored one—the nature of money and debt—in some detail in a recent book. I even suggested a debt jubilee, a general cancellation, in part just to bring home that money is really just a human product, a set of promises, that by its nature can always be renegotiated."
debt  economics  politics  revolution  work  labor  davidgraeber  power  society  revolutions  2013  grassroots  punk  global  conformity  bureaucracy  feminism  1789  frenchrevolution  1848  1968  communism  independence  freedom  1917  thestate  commonsense  fringe  ideas  memes  socialmovements  war  collateraldamage  civilrights  gayrights  neoliberalism  freemarkets  libertarianism  debtcancellation  fear  insecurity  consumerism  occupy  occupywallstreet  ows  sustainability  growth  well-being  utopianism  productivity  environment  humanism  ideology  class  classstruggle  abbiehoffman  slow  supervision  control  management  taylorism  virtue  artleisure  discipline  leisurearts  globalization 
may 2013 by robertogreco

Copy this bookmark:

to read