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robertogreco : computer   19

Seymour Papert (1972)
Alan Kay cited in comments: "The ability to “read” a medium means you can access materials and tools created by others. The ability to “write” in a medium means you can generate materials and tools for others. You must have both to be literate. In print writing, the tools you generate are rhetorical; they demonstrate and convince. In computer writing, the tools you generate are processes; they simulate and decide."
learning  literacy  math  computer  programming  1970s  alankay  seymourpapert  literacies  multiliteracies  communication  reading  howweread  howwewrite  writing  media  via:Taryn 
august 2014 by robertogreco
Evgeny Morozov: Hackers, Makers, and the Next Industrial Revolution
"The kind of Internet metaphysics that informs Anderson’s account sees ingrained traits of technology where others might see a cascade of decisions made by businessmen and policymakers. This is why Anderson starts by confusing the history of the Web with the history of capitalism and ends by speculating about the future of the maker movement, which, on closer examination, is actually speculation on the future of capitalism. What Anderson envisages—more of the same but with greater diversity and competition—may come to pass. But to set the threshold for the third industrial revolution so low just because someone somewhere forgot to regulate A.T. & T. (or Google) seems rather unambitious [...]

[Homebrew Computer Club leader] Felsenstein took [Ivan] Illich’s advice to heart, not least because it resembled his own experience with ham radios, which were easy to understand and fiddle with. If the computer were to assist ordinary folks in their political struggles, the computer needed a ham-radio-like community of hobbyists. Such a club would help counter the power of I.B.M., then the dominant manufacturer of large and expensive computers, and make computers smaller, cheaper, and more useful in political struggles.

Then Steve Jobs showed up. Felsenstein’s political project, of building computers that would undermine institutions and allow citizens to share information and organize, was recast as an aesthetic project of self-reliance and personal empowerment. For Jobs, who saw computers as “a bicycle for our minds,” it was of only secondary importance whether one could peek inside or program them.

Jobs had his share of sins, but the naïveté of Illich and his followers shouldn’t be underestimated. Seeking salvation through tools alone is no more viable as a political strategy than addressing the ills of capitalism by cultivating a public appreciation of arts and crafts. Society is always in flux, and the designer can’t predict how various political, social, and economic systems will come to blunt, augment, or redirect the power of the tool that is being designed. Instead of deinstitutionalizing society, the radicals would have done better to advocate reinstitutionalizing it: pushing for political and legal reforms to secure the transparency and decentralization of power they associated with their favorite technology

[...] A reluctance to talk about institutions and political change doomed the Arts and Crafts movement, channelling the spirit of labor reform into consumerism and D.I.Y. tinkering. The same thing is happening to the movement’s successors. Our tech imagination is at its zenith [but our institutional imagination has stalled, and with it the democratizing potential of radical technologies]. We carry personal computers in our pockets—nothing could be more decentralized than this!—but have surrendered control of our data, which is stored on centralized servers, far away from our pockets. The hackers won their fight against I.B.M.—only to lose it to Facebook and Google. And the spooks at the National Security Agency must be surprised to learn that gadgets were supposed to usher in the “de-institutionalization of society.”"
technology  computer  gadget  history  criticism  intellectualproperty  data  labor  remake  regulation  transparency  power  inequality  hierarchy  privacy  politics  diy  consumers  consumerism  apple  ivanillich  google  evgenymorozov  ip  makermovement  making  makers  capitalism  chrisanderson  2014  via:Taryn  toolsforconviviality  leefelsenstein  technosolutionism  stevejobs  stewartbrand  wholeearthcatalog  tools  murraybookchin  society  homebrewers  institutions  change  reforms  conviviality 
january 2014 by robertogreco
An Unexpected Ass Kicking | Blog Of Impossible Things
“I’ve been against Macintosh company lately. They’re trying to get everyone to use iPads and when people use iPads they end up just using technology to consume things instead of making things. With a computer you can make things. You can code, you can make things and create things that have never before existed and do things that have never been done before.”

“That’s the problem with a lot of people”, he continued, “they don’t try to do stuff that’s never been done before, so they never do anything, but if they try to do it, they find out there’s lots of things they can do that have never been done before.”
Apple  computer  creation_story  iPad  via:Taryn 
august 2012 by robertogreco
Tinkerer’s Sunset [dive into mark]
"Once upon a time, Apple made the machines that made me who I am. I became who I am by tinkering. Now it seems they’re doing everything in their power to stop my kids from finding that sense of wonder. Apple has declared war on the tinkerers of the world. With every software update, the previous generation of “jailbreaks” stop working, and people have to find new ways to break into their own computers. There won’t ever be a MacsBug for the iPad. There won’t be a ResEdit, or a Copy ][+ sector editor, or an iPad Peeks & Pokes Chart. And that’s a real loss. Maybe not to you, but to somebody who doesn’t even know it yet."
ipad  apple  iphone  closed  tinkering  programming  coding  learning  children  computers  development  computer  drm  hacking  hacks  hardware  handheld  freedom  future  software  hackers  appleii  hack  computing  trends  2010  teaching 
january 2010 by robertogreco
Being Human: Human-Computer Interaction in the Year 2020
"Computer technologies are not neutral – they are laden with human, cultural and social values. We need to define a new agenda for human-computer interaction in the 21st century – one that anticipates and shapes the impact of technology rather than si
body  computer  computing  interface  future  microsoft  research  technology  interaction  hci  bodies 
april 2008 by robertogreco
Easily Show The Contents of Password Fields » Raymond.CC Blog
"Remembered I said it was impossible to view the hidden password under asterisks in Firefox? Well I was wrong. Turns out that there's a way to do it. No software required, the result is immediate and it is shockingly easy to reveal the hidden password."
browser  computer  firefox  passwords  security  hacking  hacks  howto  javascript  browsers 
november 2007 by robertogreco
The Phrogram Company
"Phrogram gets you into making your own 2D and 3D PC games! Read more why Phrogram is a great way to get into computer programming!"
children  computers  coding  programming  make  diy  games  play  gaming  videogames  software  scratch  animation  3d  computer  education  learning  teaching 
november 2007 by robertogreco
First Pics of Bug Labs Open-Source Hardware
"The company is creating a Lego-like hardware platform that tinkerers and engineers can use to create their own digital devices. I visited their offices in New York earlier this week and played around with a prototype."
prototyping  components  computer  convergence  diy  electronics  hardware  lego  microcontrollers  Linux  open  opensource  platform  technology  trends  futurism  innovation 
november 2007 by robertogreco
Alice: Free, Easy, Interactive 3D Graphics for the WWW
"The focus of the Alice project is now to provide the best possible first exposure to programming for students ranging from middle schoolers to college students."
girls  computing  computer  cgi  coding  3d  animation  videogames  tools  women  visualization  software  kids  learning  education  programming  multimedia  modeling  graphics  gui  howto  design  curriculum  free  alice  children  gender 
september 2007 by robertogreco
Delete Files Forever / Wired How To's
"The only sure way to permanently erase sensitive material is to overwrite the disk space with new data."
howto  data  security  erase  files  privacy  software  tips  utilities  delete  applications  computer 
september 2007 by robertogreco
Are You Living in a Computer Simulation?
"... at least one of the propositions is true: 1 human species is likely to go extinct before reaching a “posthuman” stage; 2 any posthuman civilization is unlikely to run a significant number of simulations of their evolutionary history 3 we are liv
academia  mind  artificial  simulations  computer  computing  consciousness  theory  technology  philosophy  science  matrix  evolution  neuroscience  visualization  virtuality  singularity  scifi  futurism  existence  religion  perception  debate 
august 2007 by robertogreco
Technology Review: The iPhone's Untapped Potential
"Apple could do a lot more with all the sensors in the iPhone. Researchers at other companies have been developing mobile-phone applications that can employ data collected by these sorts of sensors to infer a user’s behavior."
computer  human  interface  iphone  sensors  habits  behavior  reality  realitymining  aware  motion  light  sound  wii  apple 
july 2007 by robertogreco
Start with the iPhone, Work Back to Human Nature
"Apple...rotating your screen...adjusting brightness for you...other smart people have already been busy using them for more creative ends. Like learning about human nature...light, motion,sound sensing to get a picture of what a user is doing all day
computer  human  interface  technology  iphone  sensors  habits  behavior  reality  realitymining  aware  motion  light  sound  wii 
july 2007 by robertogreco
For Certain Tasks, the Cortex Still Beats the CPU
"This is "human computation," the art of using massive groups of networked human minds to solve problems that computers cannot."
ai  augmentation  brain  cognition  collective  computer  crowdsourcing  games  human  images  imaging  psychology  science  search  tagging  technology  intelligence  cognitive  security  social  software  collaborative  information 
july 2007 by robertogreco
Mobile boom, computer doom - Mobiles & Handhelds - Connectivity - Technology
"Accessing the internet has become so fast and easy with Japan's mobile phones that many young people have forsaken computers."
mobile  phones  computer  texting  sms  technology  japan  youth  internet  web  access  online  browser  payment  browsers 
april 2007 by robertogreco

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