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robertogreco : core77   15

An Introduction to the Crowdfunding Revolution by Don Lehman - Core77
"Now think of side-stepping all of that. You refine your idea on your own. You talk to manufacturers and see what it would take to get it made. You work out the budget. You shoot a video marketing the idea and explaining what you need to get it done.

You launch it.

Maybe it doesn't get funded. But at least then you can say that you tried and failed on your own terms, without going tens or hundreds of thousands of dollars into debt. At the very least, you have an interesting portfolio piece to talk about and maybe if you're feeling frisky, you refine it further and try launching it again."
doing  making  startups  leanstartups  business  kickstarter  core77  crowdfunding  donlehman  2012 
february 2012 by robertogreco
AU 2011: Otherlab's Saul Griffith, Part 1 - Pneubotics Yields Soft Robots on Vimeo
"At Autodesk University 2011, Saul Griffith, founder of Otherlab, discusses his pioneering work in Pneubotics. Otherlab is working on soft, fabric-based robots that are actuated by compressed air."

"At Autodesk University 2011, Saul Griffith, founder of Otherlab, talks about inventing and the type of follow-up required to see that invention go out into the world." [ ]

"Part 3 of our video chat with Saul Griffith, co-founder of Otherlab, at Autodesk University 2011. Griffith answers questions about Theory vs. Making Stuff in education, advice for design students, and how to enable yourself to make truly unique things." [ ]

[Later: "Solve for X: Saul Griffith on inflatable robots" ]
design  tools  toolmaking  saulgriffith  education  projectbasedlearning  2011  core77  glvo  making  doing  learning  learningbydoing  advice  robots  invention  failure  howwework  howwelearn  pneubotics  otherlab  pbl 
december 2011 by robertogreco
AIGA | Video: Allan Chochinov
"From aesthetics and utility to sustainability and value, the intentions of most designers are too often distorted through the presumptions they hold around what they’re supposed to be providing and to whom they’re providing it. Rather than a group of practitioners in the service of industry, designers need to see themselves as connective tissue—translating between stakeholders, reframing problems, revealing opportunities and championing change. It is through scale that they wield their might and earn their keep, and that’s what makes them both powerful and dangerous. Design is now seen as a strategic global resource, enabling innovative brands and companies to compete more effectively. There has to be more to it than that."
design  aiga  2011  aigapivot  allanchochinov  core77  servicedesign  towatch 
december 2011 by robertogreco
Core77 | Design Arena | ideas
"This story illustrates the macro and micro connections we all have via Frank, a 35 yr old Chicagoan.

Told by a high school professor, aiming to help people understand exponential and network thinking, this is the story of Frank. Frank is a 35 year-old man living in the suburbs of Chicago in 1978. His story is a common one that helps illustrate the macro and micro connections we all have as human beings on planet earth. The seemingly ordered connections Frank has in his life are questioned as something disrupts the order of things - leaving us all to ponder how linear connections are. What role does chaos and fate play in determining how we connect to people, places and things in this world?"
eames  poweroften  core77  humor  hierarchy  scale  micro  macro  chicago  networks 
march 2011 by robertogreco
Makedo construction toy makes Lego look positively limiting - Core77
"From a cognitive development standpoint, you could argue that the strength of Lego is also its only drawback: The parts are standardized. Which is to say, a child never has to think about the connections or the materials, as they're both fixed. They are free to create--as long as they remain within the boundaries of what the building blocks are capable of.

Enter Makedo, which is something like Lego for the real world. It's a system of connectors that lets the child join a variety of material together, paper cups, cardboard, empty boxes, and whatever else you've got laying around. A series of simple (and safely blunted) tools enable the child to perform primitive construction operations and modify materials to accept the connectors, truly reinforcing the notion that you can shape the world around you with a little imagination and elbow grease." [Forgot about this, glad to see it pop up again.]
papercraft  core77  lego  play  make  making  cardboard  makedo  diy  edg  srg  glvo  toys  building 
january 2011 by robertogreco
Design Thinking: Dear Don . . . - Core77
"Design thinking harnesses the power of intuition. It is a process, evolved gradually by designers of all kinds, which can be applied to create solutions to problems. People of any background can use it, whether or not they think of themselves as designers. It uses the subconscious as well as the conscious mind, subjective as well as objective thinking, tacit knowledge as well as explicit knowledge, and embraces learning by doing. I like the analogy of an iceberg that has just a little ice above water level, with a vast mass submerged. Rigorous explicit thinking, of the kind encouraged in institutions of higher learning, limits people to conscious thinking and hence to using just a tiny proportion of the potential in their minds - like the ice above the water. The design thinking process allows us to follow our intuition, valuing the sensibilities and insights that are buried in our subconscious - like the ice below the water..."
architecture  core77  designthinking  industrialdesign  graphicdesign  process  constraints  tcsnmy  evaluation  criticalthinking  prototyping  visualizaton  slection  uncertainty  iteration  iterative  synthesis  framing  ideation  envisioning  learning  making  doing  handsonlearning  learningbydoing  unschooling  deschooling  lcproject  methods  design  billmoggridge 
august 2010 by robertogreco
Design Fancy: Carlo Heckman - Core77
"With the relative success of the candles he took some time to write his first book, A Practical Guide to Sticks: The First Ever Guide to Naming and Utilizing Nature's Forgotten Gift. For the book, he categorized and named hundreds of different stick shapes and made suggestions for how they could be used in people's daily lives. The "Two-Armed Wallach" could be used as a hanger, for example. Other notable sticks included the Stubbed Randy (used for mixing paint), the Left Handed Squire (toilet paper holder), and the Bonanza (best used as a coat rack). The book wasn't very successful in the US but found a small following in Italy despite the fact that it wasn't professionally translated."
fiction  design  designfancy  designfiction  humor  mattbrown  carloheckman  sticks  writing  classideas  core77 
july 2010 by robertogreco
Design Fancy: Berit Kalmar - Core77
"While at the TCSA, one of Berit's main tasks was to use the technology that was being developed in-house for quirky products that normal people could use. Like a lot of people, she thought that the fact that humans called balls of dust "dust bunnies" was great. At the time, the TCSA was working with ink that could hold a static charge. She took this technology and created the dust bunny print-out. It was a piece of paper with the special TCSA ink and a charging stick. These were sold in the mid 1990's in Western Europe and parts of the Southern US. For a brief period they were also sold in SkyMall."
core77  fiction  mattbrown  beritkalmar  writing  invention  storytelling  design  humor  skymall  designfancy 
july 2010 by robertogreco
Design Fancy: Kurt Manchild - Core77
"If the toys were a failure, then the video game was a disaster. It was never sanctioned by NES, was played during sleep, and nine times out of ten got stuck on a horrifying screen that featured a portrait of Manchild saying "Good Morning Tobias". The game came with a unique pillow controller. The idea was that someone would put the game in the system, lay down on the pillow, sleep, then wake up in the morning to see what happened in the game. The pillow was supposed to monitor alpha waves as well as movement although most people that have tried it would disagree. Both the video game cartridge and pillow controller are extremely rare."
design  invention  fiction  mattbrown  humor  videogames  games  gaming  kurtmanchild  core77  storytelling  designfancy 
july 2010 by robertogreco
Real Estate Bust: How Creatives Are Carving Up L.A.'s Empty Space - Core77
"I bring this up now because probably every designer, architect or artist I've ever spoken with has expressed the desire to open and operate a space: a gallery, a store, a classroom. And I would say this is the time. There's a reason this is the age of the pop-up shop: space is available, and it's yours for the taking. ... Here in Los Angeles, groups like Phantom Galleries (modeled after another group in San Jose) work with artists and temporarily empty businesses to create installations. The entire city of Glendale, an L.A.-adjacent enclave, is launching its own program to fill its (many) empty superstores. Recently the art show Manifest Equality placed the work of 200 artists in a former Big Lots supermarket in the heart of Hollywood. Groups like these are working in every city, looking for designers, architects and artists to activate their vacant spaces."
art  artists  losangeles  realestate  urban  gentrification  entrepreneurship  core77  phantomgalleries  machineproject  lcproject  glvo  temporary  galleries  exhibits  oogabooga  stores  popup  pop-ups 
april 2010 by robertogreco
Sketching in Hardware is Changing Your Life, by Fabricio Dore - Core77
"Designers should be spending more time creating variations of experiences and running those through users instead of reassembling the building blocks...Reinventing the wheel is not exactly how we should spend our precious time."
interactiondesign  prototyping  physicalcomputing  arduino  hardware  innovation  research  design  microcontrollers  ideo  sketching  interaction  core77  engineering  ux  electronics 
october 2009 by robertogreco
Tools of Engagement: The New Practice of User-Centered Design, by Robert Fabricant - Core77
"We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences? But what if the 'users' themselves are the problem? ... Our design decisions are just one influence among many, not categorically different, and often not the most effective in motivating the user to achieve their desired aims. ... If we want to impact these ecosystems on a large scale we must increasingly design for social systems, not individual needs. ... Designers can exert tremendous influence by what we choose to (and choose not to) make tangible. ... John Thackara explains, we are "moving away from the idea that we have to make all of these decisions in advance, as designers or engineers. We need to enroll the creativity of our fellow citizens who used to be call consumers.""
robertfabricant  design  culture  behavior  experience  designthinking  usability  ethics  userexperience  ux  frogdesign  engagement  research  user-centered  innovation  diy  johnthackara  community  core77 
july 2009 by robertogreco
Coroflot - Coroflot's Creative Seeds Blog - Small Pond, Smart Fish: Why Young Designers Should Avoid "Design Capitals"
"These days, the reason seems obvious: in a tightly packed market, it's nearly impossible for anyone but a bona fide prodigy to get meaningful experience in a creative studio."
cities  design  culture  employment  core77  jobs  work  careers  advice 
january 2008 by robertogreco
Coroflot - Coroflot's Creative Seeds Blog
"feeding frenzy currently going on, as companies large and small seek interaction designers to do...well...whatever it is that they do...Determining how one actually becomes an Interaction Designer is an even tougher challenge."
ux  ixd  interaction  interactiondesign  usability  careers  core77  design  it  terminology  marketing  advertising  gamechanging 
january 2008 by robertogreco
I went to a mini conference put on by Core77... (
"you may not have noticed that the person onstage claiming to be artist/designer Tobias Wong was not actually Tobias Wong 'The setup was an art project on Tobias's part, they practiced together for some time to make it work.'"
tobias  wong  design  art  presentations  identity  core77  kottke  glvo  humor  performance 
november 2007 by robertogreco

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