recentpopularlog in

robertogreco : dansaffer   5

Matt Jones: Jumping to the End -- Practical Design Fiction on Vimeo
[Matt says (http://magicalnihilism.com/2015/03/06/my-ixd15-conference-talk-jumping-to-the-end/ ):

"This talk summarizes a lot of the approaches that we used in the studio at BERG, and some of those that have carried on in my work with the gang at Google Creative Lab in NYC.

Unfortunately, I can’t show a lot of that work in public, so many of the examples are from BERG days…

Many thanks to Catherine Nygaard and Ben Fullerton for inviting me (and especially to Catherine for putting up with me clowning around behind here while she was introducing me…)"]

[At ~35:00:
“[(Copy)Writers] are the fastest designers in the world. They are amazing… They are just amazing at that kind of boiling down of incredibly abstract concepts into tiny packages of cognition, language. Working with writers has been my favorite thing of the last two years.”
mattjones  berg  berglondon  google  googlecreativelab  interactiondesign  scifi  sciencefiction  designfiction  futurism  speculativefiction  julianbleecker  howwework  1970s  comics  marvel  marvelcomics  2001aspaceodyssey  fiction  speculation  technology  history  umbertoeco  design  wernerherzog  dansaffer  storytelling  stories  microinteractions  signaturemoments  worldbuilding  stanleykubrick  details  grain  grammars  computervision  ai  artificialintelligence  ui  personofinterest  culture  popculture  surveillance  networks  productdesign  canon  communication  johnthackara  macroscopes  howethink  thinking  context  patternsensing  systemsthinking  systems  mattrolandson  objects  buckminsterfuller  normanfoster  brianarthur  advertising  experiencedesign  ux  copywriting  writing  film  filmmaking  prototyping  posters  video  howwewrite  cognition  language  ara  openstudioproject  transdisciplinary  crossdisciplinary  interdisciplinary  sketching  time  change  seams  seamlessness 
march 2015 by robertogreco
“Sometimes the stories are the science…” – Blog – BERG
"About a decade ago – I saw Oliver Sacks speak at the Rockerfeller Institute in NYC, talk about his work.

A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.

Sometimes our film work is the design work.

Again this is a commercial act, and we are a commercial design studio.

But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
oliversacks  learning  deschooling  unschooling  education  berg  berglondon  mattjones  timoarnall  storytelling  design  understanding  newgrammars  conversation  meaning  meaningmaking  glvo  tcsnmy  classideas  art  paulklee  domains  interdisciplinarity  interdisciplinary  crossdisciplinary  multidisciplinary  crosspollination  perspective  mindset  wbrianarthur  jackschulze  mattwebb  technology  future  dansaffer  rulespace  simulation  believability  materialquality  film  video  invention  creativity  time  adamlisagor  brucesterling  vernacularvideo  victorpapanek  jasonkottke  andybaio  johnsculley  apple  stevejobs  knowledgenavigator  prototypes  prototyping  iteration  process  howwework  howwelearn  communication  simulations 
november 2011 by robertogreco
Kicker Studio: Why You Want (But Won’t Like) a Minority Report-style Interface
"Instead of looking to Minority Report for inspiration, might I suggest we look to a humbler source for the future of gestural interfaces: public bathrooms. The toilet flushes as you walk away; the sink turns on as you put your hands under it; a paper towel dispenses with a wave of a hand. This is everyday magic, so natural we seldom even think about it. These are the kind of gestural interfaces I want to have in my living room, my kitchen, my hobbies, my workplace. Interactive gestures that blend into our activities, enhancing them in ways that aren’t gimmicky or tiring, and yet are beautiful, fluid, expressive. That’s the future I want to live in."
interface  minorityreport  dansaffer  design  ux  ui  gestures 
november 2010 by robertogreco
The Gunnian principles for design critiques - Bobulate
"Dan Saffer tallies what he’s learned about design critiques from watching Tim Gunn of Project Runway. Gunn’s principles for critique seem to be:

• The purpose of a critique is to make the design better.
• Be supportive.
• First, figure out what the designer was trying to accomplish.
• Offer direction, not prescription.
• Humor and metaphor work better than criticism alone.
• Accept multiple styles.
• Know the domain.
• If you don’t understand it, be cautious in critiquing it.
• Don’t take it personally.

These principles are positioned here for brevity, so head over to see them in full at Kicker Studio."

[Link: http://www.kickerstudio.com/blog/2010/11/everything-ive-ever-learned-about-giving-design-critiques-i-learned-from-tim-gunn/ ]
lizdanzico  dansaffer  constructivecriticism  criticism  howto  design  tcsnmy  classideas  glvo 
november 2010 by robertogreco
A Brief Message: Making Stuff vs. Making Stuff Up
"It’s not that I don’t appreciate being appreciated for our brains (which is a little like being told you have a great personality). But divorcing “thinking” from “making” reduces design to “concepting.”
art  craft  creativity  design  making  thinking  webdesign  concepts  sustainability  dansaffer  via:preoccupations  strategy  product  process  howwework  webdev 
november 2007 by robertogreco

Copy this bookmark:





to read