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The Architecture of Rust by David Cole - Exposure
"Quotes taken from the official Rust description."

“Rust is a survival game created by Facepunch Studios. Inspired by games like DayZ, Minecraft and Stalker – Rust aims to create a hostile environment in which emergent gameplay can flourish.”

“The aim of the game is to survive. To do this the player should gather resources. Hitting a tree with a rock will give you wood, hitting a rock with a rock will give you rock and ore.”

“You can go out and hunt a variety of wildlife such as boars, chickens, rabbits, bears, wolves and deer. Once you have killed an animal you can butcher it to gather its meat and skin. You can craft a fire using wood and cook the meat inside the fire. Then you can eat.”

[Related: ]
videogames  storytelling  2014  rust  minecraft  stalker  davidcole  games  sandboxgames  survival  virtualworlds  dayz  gaming 
may 2014 by robertogreco
Re: Iterating - Emesis - Quora
"I attempted to draw a diagram that accurately represented what I'm describing here, only to realize that's antithetical to my whole point: there shouldn't be a discrete, systematic flow of steps. Plotted on a chart, each project would be a unique sequence of twists and turns through the many domains that shape a piece of software. And that's okay."
davidcole  design  process  coding  flow  2012  systems  software  iteration  howwework  howwecreate 
february 2013 by robertogreco
Ekstasis [A response to Robin Sloan's Fish app]
[Wonderful, but for me, most notable for including this poem, via: ]

“There are things
We live among ‘and to see them
Is to know ourselves.’”

—George Oppen


"So “Fish…” is just that, an essay that shows you the same thing over and over again. Or, not. Finish tapping through the screens and the app gives you the option to “reset” back to the ugh Sloan counsels to leave it in place. It’s tempting, to make the app into some special piece of time, but that would do it a disservice. It bears repeated reading because it’s so carefully crafted. The first item in its own cannon. A real memory."
louisagassiz  love  attention  lynhejinian  frederickseidel  davidcole  kennethgoldsmith  canon  2012  online  internet  stockandflow  stock  flow  fish  fishapp  robinsloan  georgeoppen  poetry  poems  williamball 
april 2012 by robertogreco
David Cole's answer to Quora Employees: How did David Cole get recruited to Quora? - Quora
"I tried to make my presentation explicitly (and perhaps exaggeratedly) personal. I wanted to work at a company that liked me exactly how I am, and I don't consider myself a very good employee. I have a very specific relationship with my work, my coworkers, and my bosses. I get upset easily, I have an anti-authoritarian streak, my interests wax and wane unpredictably, I swear a lot. Yet, they still wanted me, and it's not totally clear to me why.

This was in September of 2011, so I've been biting my nails for months in anticipation of this week (my first at the job). It's exactly what I was hoping for. I had long wanted to work for Rebekah, as she's built a phenomenal space for design, organizationally speaking. I get to make product decisions, design the interactions, and code it all. Not many companies have a place for someone who wants to do all three of those, while also having established momentum and scale. Quora does, so here I happily reside."
workenvironment  rebekahcox  design  self-knowledge  unpredictability  anti-authoritarians  howwework  work  deschooling  unschooling  dropouts  2012  quora  davidcole 
february 2012 by robertogreco
Design design design. by David Cole - Quora
"My friend Tag recently introduced me to the concept of a Buffalo sentence. The eponymous example is:

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
It works because the word buffalo has three meanings: buffalo the animal, Buffalo the city, and buffalo the verb (a synonym for bully). Rewording clarifies:
New York buffalo (that) New York buffalo bully (also) bully New York buffalo.
This sort of ambiguity pops up in a lot of places, and it's pretty delightful…

Where it isn't delightful is in the design trade…We have three ways of understanding design:

Designers: design as a role within an organization.
Designing: design as a process.
Designs: design as a deliverable.

The confusion of any pair of these is destructive for both the designer and their organization."

[Update 12 Nov 2012: See also: via ]
design  language  buffalosentences  process  deliverables  words  davidcole  buffalo 
may 2011 by robertogreco

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