recentpopularlog in

robertogreco : davidkelley   7

Creativity - David Kelley – Steelcase Education Solutions - Student of the Month
"Let me offer some suggestions on how to teach creative confidence…

First, get rid of some old baggage: status and hierarchy in the classroom. Technology that's hard to use. Precious furniture that restricts movement and gets in the way of people interacting. An attitude that "wrong answers" in the service of innovation are unacceptable. Second, add tools for creativity: an atmosphere of risk taking and experimentation. A bias for generating lots of ideas. Writing surfaces everywhere. Tables and chairs that move easily. Places to prototype ideas and test them.

Let's talk specifics: Avoid the "sage on the stage." … Release the Kraken! That's a line from the movie "Clash of the Titans," & you probably know it's become a popular catch phrase on college campuses. I say, Release the desks! Free the chairs & tables!…Put writing surfaces everywhere…Use mind maps…Get dirty. If students are going to know what are better ideas, they have to be able to test them…Show & tell constantly."
designthinking  education  design  creativity  ideo  schooldesign  teaching  learning  hierarchy  sageonthestage  guideontheside  classroomasstudio  classideas  lcproject  tcsnmy  davidkelley 
december 2010 by robertogreco
Design Thinking from IDEO | San Francisco Bay Area News - Crosscurrents from KALW
"Follow the news, and it can seem the world has too many problems and not enough solutions. That's exactly why people call IDEO. The design consultancy firm, launched in Palo Alto, has mastered a method for solving a wide range of puzzles, from transporting organs, to streamlining the services of the British national health care system. It's called design thinking, and IDEO founder David Kelley thinks its principles can revive creativity in K through 12 education. In the first report in a two-part series, KALW's Bea La O' visited Kelley at Stanford University's design school, to learn how design thinking might revolutionize schools."
davidkelley  designthinking  schools  schooling  teaching  tcsnmy  lcproject  k12lab  d.school  ideo 
september 2010 by robertogreco
New Designs for Learning: A Conversation with IDEO Founder David Kelley | LFA: Join The Conversation - Public School Insights
"Analytical thinking is great. It’s the way you learned to be step-by-step—to collect data, analyze it & come up w/ a conclusion, like you did in science class. It is really useful, & I hope people keep doing it. It's very important. Design thinking is more experimental & less step-by-step. It's fuzzier. It's intuitive. It's empathic. We often say that it’s integrative thinking, where you put together ideas from different sources—it’s synthesis. This is a way of thinking that is not quite so linear, but you can build confidence in it if you do it over & over again…the basic premise of design thinking revolves around empathy, being understanding of what other people want, & how the world is put together from a social & emotional point of view…wouldn’t you have multiple faculty members with different points of view in the same classroom, so that the kids are not biased"

[via: http://stevemiranda.wordpress.com/2010/09/05/david-kelley-on-design-thinking-from-the-archives/ ]
analysis  synthesis  d.school  creativity  design  education  learningspaces  emergent  tcsnmy  schools  lcproject  designthinking  empathy  intuition  criticalthinking  21stcenturyskills  socialemotionallearning  bias  k12lab  prototyping  toshare  topost  nclb  making  doing  realworld  storytelling  generalists  scaling  davidkelley  socialemotional 
september 2010 by robertogreco
New Designs for Learning: A Conversation with IDEO Founder David Kelley | LFA: Join The Conversation - Public School Insights
"just cross out “21st-century skills” & put in “design thinking.”...basically what we mean...new way of thinking that adds to, but doesn’t replace, way we normally think: analytical thinking...[that's] the way you learned to be step-by-step—to collect data, analyze it & come up w/ a conclusion, like in science class...really useful, I hope people keep doing it...Design thinking is more experimental & less step-by-step. It's fuzzier, intuitive, empathic...integrative thinking, where you put together ideas from different sources...synthesis...not quite so linear, but you can build confidence in it if you do it over & over...innovation lab is basically just a place where physical assets represent our content...everything is on wheels...write on everything...Everybody wants to talk about problem-solving, but we think that the even more creative part is: What are the questions worth asking? What projects are worth working on? What problems are worth attacking, from student point of view?"

[via: http://stevemiranda.wordpress.com/2010/01/23/david-kelley-on-design-thinking/ ]
education  innovationlab  designthinking  21stcenturyskills  analyticalthinking  iteration  schooldesign  design  learning  teaching  innovation  reflection  tcsnmy  lcproject  unschooling  deschooling  synthesis  mindset  problemsolving  criticalthinking  davidkelley 
january 2010 by robertogreco
Tim Brown on creativity and play | Video on TED.com
"At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't)."

[see also: http://blog.ted.com/2008/11/the_story_of_se.php (more info about the Serious Play Conference) ]
play  creativity  innovation  education  design  learning  psychology  process  ted  ideo  games  exploration  art  workplace  lcproject  drawing  children  tcsnmy  rules  risktaking  risk  constraints  materials  eames  experimentation  tinkering  timbrown  prototyping  make  making  roleplaying  davidkelley  constructionplay 
november 2008 by robertogreco
TED | Talks | David Kelley: The future of design is human-centered (video)
"Low-key and thoughtful, IDEO founder David Kelley seems the antithesis of the "design star" -- and indeed, he says that product design, within the past two decades, has become much less about the design and more about the user who'll be experiencing it."
design  industrial  ted  ideo  video  deas  interactive  remkoolhaas  oma  prada  retail  spyfish  marine  ocean  innovation  dilbert  work  space  cubicles  human  technology  ux  experience  user  davidkelley 
june 2007 by robertogreco

Copy this bookmark:





to read