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robertogreco : dconstruct   9

[this is aaronland] personal brand as the non-state actor of influence
[audio version: https://huffduffer.com/dConstruct/178671 ]

"Access and access at the time of your own choosing is a subtle but important distinction and if we are talking about the opportunity of the Network itself, it is this.

Imagine a world in which access to an exchange of culture required we all have to gather around our computers at the same time in order to read Maciej's latest blog post. Some of us can and if you asked I would tell you it sucked.

When television was the only opporunity we had to gather together outside of and to imagine a world larger than our immediate surroundings we managed to craft genuinely meaningful experiences from it. It would be wrong to suggest otherwise but it would equally wrong to ignore how quickly we opted for the alternative modes – opportunities – that the web provided.

I think that should tell us something and that it is perhaps a quality of the Network being overlooked and perhaps being lost entirely as we devote more and more time and infrastructure in an effort to going viral.

Because we are not all, or will not always be, the kinds of people seeking an audience of many. What the web made possible – at a scale never seen before – was the ability for a individual to discover their so-called community of five. In time. It was the ability for one person to project their voice and for it to echo out across the Network long enough for someone else to find it. It gave us the ability to warm up to an idea, to return to it.

That access to recall is what makes the Network special to me. That is the opporunity which has been granted to us which we would be wrong to confuse with success or even discoverability. We all suffer from degrees of not-in-my-lifetime-itis but that is a kind of deviant behaviour we have already perfected so maybe we should not apply its metrics to the Network, for everyone's benefit.

As has been mentioned I work at a museum. As part of the museum's re-opening in December we are building, from scratch, a custom NFC-enabled stylus which we will give to every vistor upon entry. The stylus (or pen) will allow you to manipulate objects on interactive tables as well as to sketch and design your own creations. That is, literally, what the pointy end of the stylus is for.

The other end is used to touch an object label and record the ID of the object associated with it. That's it. Objects are stored on the pen as you wander around the museum and are then transferred back to the museum during or at the end of your visit and are available for retrieval via a unique shortcode assigned to every visit.

If you buy a ticket online and we know who you are then all the items you've collected or created should already be accessible via your museum account waiting for you by the time you get home or even by the time you get your phone out on the way to the subway. (If you don't already have an account then the visit is considered anonymous and that's just fine, too.)

The use of the pen to collect objects has a couple of objectives:

1. To simply do what people have always wanted to be able to in museums and been forced to accomplish themselves: To remember what you saw during your visit. People take pictures of wall labels, I think, not because they really want to but because there is no other mechanism for recall.

2. To get out of the way; to be intensely quiet and polite. The pen will likely enjoy a certain amount of time in the spotlight but my hope is that it will be successful enough that, when that attention fades, it might simply be taken for granted. To be a necessary technology in the service of memory, that dissolves in to normalcy, rather than being something you need to pay attention to or have an experience with.

3. To give people the confidence to believe that they don't necessarily need to do anything with the things they collect in the moment. To have the confidence to believe that we will keep the things they collect during their visit safe for a time when they will once again be relevant to them. For a person to see the history of one visit in association with all their other visits.

The pen itself is a fairly sophisticated piece of technology because it turns out that taking the conceptually simple act of bookmarking objects in real-life and making it simple in hardware and software is still actually hard. We are not doing this simply for the sake of the challenge but because it provides a way for the museum itself to live with the Network. In these ways we are trying to assert patience. We are, after all, a museum and our only purpose is to play the long game.

I totally didn't say that last paragraph on stage. I should have, though. Instead I talked a little bit about oh yeah, that which is a photo-sharing website which lets you upload a photo and then doesn't let you see it for a year. I talked about it as an experiment in a kind of enforced patience with the Network. I also talked about it an exercise in trying to build a tool that could operate without the adult supervision of my time or money (or much of it, anyway) such that it not be subject to the anxieties of being immediately successful. This, it seems to me, is the work ahead of us. It is not about oh yeah, that or any particular class of applications but about understanding why we are doing this at all and building things to those ends."

If you haven't read Thomas Piketty's Capital in the 21st Century I would recommend you do. One of the things that makes the book so powerful is that Piketty has been able to shape an argument through the rigorous use of historical data across a number of countries. The data is incomplete in historical terms: The data for the UK is only available from about the 1840s onwards, for the US data becomes available in the 1920s and so on. The one country where the data is available in a comprehensive manner is France. Because they went to the trouble of collecting it. One of the first acts of the state following the French Revolution was to perform an audit of and to continue collecting reliable estimations of wealth and property.

It is that diligence in record-keeping which made it possible for Piketty to illustrate his point in fact rather than intuition. On the web we have been given a similar opportunity to project our stories outwards in the future; to demonstrate a richer past to the present that will follow this one. It is unlikely that it will or even should yield the same fact-based analysis as Piketty's book. That is not the point. The point is that if we subscribe to a point world view that values a multiplicity of stories and understands that history is nuanced across experience and which recognizes that the ability to look backwards as much as forwards is where opportunity lies then we would do well to remember that many of those aspirations are afforded by the Network and in particular the web.

Those qualities are not inherent in the Network no more than access to opportunity guarantees success. They require care and consideration and if it seems like the Network has turned a bit poison we might do well to recognize that maybe we have also been negligent in our expectations, both of the Network and of ourselves.

Damn... you can almost see me exploding in to a TED-sized supernova of emotive jazz-hands at this point. As above, I did not in fact say this while on stage. I tried to say something like it, though, because I think it's true.

One refrain I hear a lot these days is that it's all gotten too hard. That the effort required to create something on the Network and effort to ensure its longevity has morphed in to something far beyonds the means of the individual. I am always struck by these comments not because I think we ought to be leveraging-the-fuck out of the latest, greatest advances in application framework or hosting solutions but for the simple reason that:

We managed to build a lot of cool shit on the back of 56Kb modems. We built a lot of cool shit – including entire communities – on top of a technical infrastructure that is a pale shadow of what we have available to us today. We know how to do this.

It is important to remember that the strength of the web is in its simplicity but in that simplicity – a Network of patient documents – is the opportunity far fewer of us enjoyed before it existed. The opportunity to project one's voice and to posit an argument which might have even a little more weight, or permanance, in the universe than shouting in the wind which is all most people have ever enjoyed. The opportunity to be part of an historical dialog because having an opinion is not de-facto over-sharing.

It is important to remember that the Network has given us the opportunity of a different measure of success."
networks  aaronstraupcope  2014  dconstruct  dconstruct2014  museums  archives  memory  memories  digital  internet  web  history  object  socialobjects  social  proxyobjects  socialnetworks  thomaspiketty  collections  simplicity  williamgibson  technology  cooper-hewitt  maps  mapping  osm  sopenstreetmap  clickbait  coolhunting  anabjain  efficiency  economics  opportunities  maciejceglowski  power  time  cynthiasmith  efficiencies  virality  scalehigh-speedtrading  access  accessibility  recall  nfc  attention  quietness  quiet  normalcy  everyday  maciejcegłowski 
september 2014 by robertogreco
Valley Of The Meatpuppets on Huffduffer
"The Valley of the Meatpuppets is an ethereal space where people, agents, thingbots, action heroes and big dogs coexist. In this new habitat, we are forming complex relationships with nebulous surveillance systems, machine intelligences and architectures of control, confronting questions about our freedom and capacity to act under invisible constraints."
anabjain  2014  dconstruct  dconstruct2014  bigdog  surveillance  machineintelligence  ai  artificialintelligence  technology  design  systesmthinking  individualism  privacy  future  wearable  wearables  nsa  complexity  googleglass  intenetofthings  control 
september 2014 by robertogreco
Hypertext as an Agent of Change on Huffduffer
"Thomas Pynchon. The Anthropocene. Ferguson. Geoheliocentrism. Teju Cole. Thomas Kuhn’s theory of paradigms. Antigone. A wall. The sixth extinction.

The ways we transmit information—and the ways in which that information accumulates into narratives—is changing. And if we aren’t careful, it may not change in all the ways we want it to."

[Full text: http://aworkinglibrary.com/writing/hypertext-as-an-agent-of-change/ ]
mandybrown  change  dconstruct  dconstruct2014  storytelling  antigone  tejucole  thomaspynchon  anthropocene  2014  ferguson  michaelbrown  geoheliocentrism  thomaskuhn  perspective  paradigmshifts  context  framing  metcontexts  transcontextualism  transcontextualization 
september 2014 by robertogreco
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
"Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.

Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.

Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in…"
playthings  making  simulations  meaning  purpose  delight  inspiration  play  srg  edg  glvo  practice  experimenting  prototyping  tinkering  2012  dconstruct2012  dconstruct  toymaking  toys  tomarmitage 
september 2012 by robertogreco
dConstruct2011 videos: The Transformers, Kars Alfrink
"In this talk, Kars Alfrink – founder and principal designer at applied pervasive games studio Hubbub – explores ways we might use games to alleviate some of the problems wilful social self-seperation can lead to. Kars looks at how people sometimes deliberately choose to live apart, even though they share the same living spaces. He discusses the ways new digital tools and the overlapping media landscape have made society more volatile. But rather than to call for a decrease in their use, Kars argues we need more, but different uses of these new tools. More playful uses."

[See also: http://2011.dconstruct.org/conference/kars-alfrink AND http://speakerdeck.com/u/dconstruct/p/the-transformers-by-kars-alfrink ]

"Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home."
monocultures  rulespace  self-governance  gamification  filterbubble  scale  tinkering  urbanism  urban  simulationfever  animalcrossing  simulation  ludology  proceduralrhetoric  ianbogost  resilience  societalresilience  division  belonging  rioting  looting  socialconventions  situationist  playfulness  rules  civildisobedience  separation  socialseparation  nationality  fiction  dconstruct2011  dconstruct  identity  cities  chinamieville  design  space  place  play  gaming  games  volatility  hubbub  howbuildingslearn  adaptability  adaptivereuse  architecture  transformation  gentrification  society  2011  riots  janejacobs  karsalfrink  simulations 
december 2011 by robertogreco
Visiting dConstruct 2010 | Coldbrain.
"That kinda sums up the past few years of my life. I’ve been collecting all these new interests and passions and obsessions and trying to get myself beyond ‘advanced beginner’ in all of them. It’s taking time, because being a generalist means soaking up so much information from so many areas. It’s exhausting, and I wish I had this mindset 5 or 10 years ago, so I could be that much further down the line. I have to remind myself that it is as much about the journey, though."
matthewculnane  dconstruct  2010  generalists  brendandawes  tomcoates  merlinmann  davidmccandless  samanthawarren  johngruber  daringfireball  hannahdonovan  jamesbridle  nerds  learning  process  journey  journeynotdestination  constellationalthinking  timcarmody 
september 2010 by robertogreco

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