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robertogreco : devices   39

Too Much Magic, Too Little Social Friction: Why Objects Shouldn’t Be Enchanted | The Los Angeles Review of Books
"The more we’re inclined to see technology as wizardry, the less disposed we are to demystifying the illusions that obscure why some people get to enjoy hocus pocus at other people’s expense.

Magical Consumerism

Advertisers also use magic to deceive consumers into believing that products pave the path to the good life. Rose is so excited about what motivational fitness products like Nike + can do that he characterizes them as belonging to a magical lineage that includes the mythical “Hermes’s sandals” and cinematic “Dorothy’s slippers.” I felt like I was reading a script for a commercial when I got to the part where he praises them for “promising to transport us to a place of our dreams.”

Let’s be honest. That’s a promise that can’t ever be delivered. In fact, it’s a lie that moves along the perpetually running hedonic treadmill. Rose’s seamless discursive shift from technology theory to marketplace vocabulary thus serves as a good reminder that when it comes to commercialized goods, it’s dangerous to refer to them using language that breaks down too many of the barriers separating constraint-filled reality from practically unobtainable, constraint-removing fiction."

"The problem with both examples is that they are guided by the assumption that good relationships can be fashioned using technology to minimize misunderstandings and to maximize predictive awareness. While this is true up to a point, the devices Rose discusses eliminate so much important human interaction that they hardly seem like desirable means for achieving worthy ends."
magic  technology  attention  devices  emotions  2015  objects  enchantment  davidrose  evanselinger  advertising  capitalism  consumerism  materialism 
march 2015 by robertogreco
Adactio: Journal—Mobilewood
"It became clear from fairly early on that simply focusing on mobile alone would be missing the bigger picture. Instead of being overwhelmed by the ever-increasing range of devices out there, we need to embrace the chaos and accept there will be even more devices—and types of devices—that we can’t even anticipate. We should embrace that. Instead of focusing on whatever this season’s model happens to be, we should be crafting our services in a robust way, striving for universal access tomorrow as well as today.

The first project to launch is a manifesto of sorts. It’s a called to arms. Or rather, it’s a call to be future friendly:

1. Acknowledge and embrace unpredictability.
2. Think and behave in a future-friendly way.
3. Help others do the same."
jeremykeith  mobile  2011  universalaccess  services  web  online  devices  design  unpredictability  future  future-friendly  uncertainty  adaptability 
september 2011 by robertogreco
The Technium: Your Two Things
"…2 devices each person will carry are one general purpose combination device, & one specialized device (per your major interests & style)…

At the same time the attraction of a totem object, or something to hold in your hands, particularly a gorgeous object, will not diminish. We may remain w/ one single object that we love, that does most of what we need okay, & that in some ways comes to represent us. Perhaps the highly evolved person carries one distinctive object—which will be buried w/ them when they die.

…I don't think we'll normally carry more than a couple of things at once, on an ordinary day. The # of devices will proliferate, but each will occupy a smaller & smaller niche. There will be a long tail distribution of devices.

50 yrs from now a very common ritual upon meeting of old friends will be the mutual exchange & cross examination of what lovely personal thing they have in their pocket or purse. You'll be able to tell a lot about a person by what they carry."
kevinkelly  totems  possessions  evocativeobjects  objects  devices  future  predictions  technology  specialization  generalpurpose  combinationdevices  beauty  2011  specialists 
july 2011 by robertogreco
Where the F**k Was I? (A Book) |
"Where Selvadurai is interested in the space between two human cultural identities, I suppose I am interested in the space where human and artificial cultures overlap. (“Artificial” is wrong; feels—what? Prejudiced? Colonial? Anthropocentric? Carboncentric?)

There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
books  iphone  maps  mobile  data  jamesbridle  shyamselvaduri  kevinslavin  digitalnatives  digital  devices  internet  web  singularity  mapping  place  meaning  meaningmaking  digitalimmigrants  understanding  learning  exploration  networkedlearning  networks  ai  2011 
june 2011 by robertogreco
Magic tables, not magic windows – Blog – BERG
"A while back, in 2007, I wrote about ‘a lost future’ of touch technology, and the rise of a world full of mobile glowing attention-wells.

“…it’s likely that we’re locked into pursuing very conscious, very gorgeous, deliberate touch interfaces – touch-as-manipulate-objects-on-screen rather than touch-as-manipulate-objects-in-the-world for now.”

It does look very much like we’re living in that world now – where our focus is elsewhere than our immediate surroundings – mainly residing through our fingers, in our tiny, beautiful screens."
mattjones  apple  attention  2010  flickr  nokia  touchscreen  ipad  iphone  collaboration  sharedexperience  berg  augmentedreality  games  interaction  social  mobile  devices  ux  berglondon  glowingrectangles  floatymedia  ar 
october 2010 by robertogreco
"The project, Egashira explains on his website, "required the construction of an over-sized camera vehicle (Slow Box) and an archive space (After Image). Slow Box can fit a person inside its wooden structure. It travels across villages with a help of an agricultural tractor."
architecture  photography  bldgblog  publicspace  cameras  japan  collaboration  slow  design  devices  shinegashira 
june 2010 by robertogreco
A Is for App: How Smartphones, Handheld Computers Sparked an Educational Revolution
"What's at issue is a deep cultural shift, a fundamental rethinking not only of how education is delivered but also of what "education" means. The very word comes from the Latin duco, meaning "to lead or command" -- putting the learner in the passive position. Rabi Kamacharya is an MIT engineering grad who returned to his native Kathmandu from Silicon Valley to found a software company and started OLE Nepal, the network's most established branch, in 2007. Kamacharya talks about technology putting "children in the driver's seat" -- to overcome the limited skills of teachers: "Even in urban areas, teachers who teach English, for example, do not know English very well. Children are at the mercy of the teachers, who may not be motivated or have sufficient materials to work with. We want to enable them to go forward with self-learning and assessment.""
iphone  handhelds  children  learning  unschooling  deschooling  teaching  education  schools  technology  smartphones  opencontent  mobile  socialmedia  software  devices  tcsnmy  gamechanging  self-directedlearning  autodidacts  21stcenturylearning  handheld  ipodtouch  edtech  anyakamenetz 
march 2010 by robertogreco
Noise Between Stations » Why I Think Posture Makes the iPad Different
"Consequently the mood while interacting with an iPad may be more relaxed. The interaction has the potential to be more passive, though not necessarily. We’ll make bigger gestures and pivot at the elbow and shoulder rather than the wrist. We’ll scroll/size less than on a phone, using more eye movement to scan the screen. And while Apple has had to succumb to menus to make more functions available, we have the potential for powerful new forms of direct manipulation.
via:blackbeltjones  apple  interactiondesign  ipad  devices  touch  body  2010  posture  ergonomics  hci  gestures  scrolling  bodies 
january 2010 by robertogreco
click opera - Supersize mind
"Most of all, though, I feel that Clark and Chalmers' supersizing idea -- the Extended Mind Thesis -- fits my life intuitively. I feel that both technology and media extend my mind, and mingle it with other minds. This is why I do what I do; I like that promiscuity, that cultural reproduction."
culture  devices  momus  bionics  singularity  memory  iphone  technology 
february 2009 by robertogreco
Near Future Laboratory » Sliding Friction: The Harmonious Jungle of Contemporary Cities
"Through 15 topics & 4 themes...focus lenses on sparkles generated by many frictions between ideas, practices & infrastructures that populate cities...hope to provide raw food for thoughts to consider city of future. Do we want to mitigate, or eliminate t
cities  future  julianbleecker  nicolasnova  brucesterling  space  insfrastructure  gamechanging  urban  urbanism  photography  semiotics  interface  interaction  fabiengirardin  pareidolia  signs  street  devices  computing  cloud  technology 
february 2008 by robertogreco
Arduino - HomePage
"Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments."
arduino  electronics  hardware  opensource  diy  programming  processing  microcontrollers  devices  computing  controllers  ubicomp  technology  tinkering  prototyping  homebrew 
november 2007 by robertogreco
Bug Labs
"BUG is a new kind of device, one that's designed by you, not us. BUG is an open source, modular consumer electronics platform that makes building hardware just as easy as writing software or Web applications"
appliances  coding  components  crowdsourcing  design  devices  electronics  embedded  gadgets  future  hacking  hacks  microcontrollers  innovation  interaction  prototyping  robotics  sensors  opensource  modular  hardware  programming 
november 2007 by robertogreco
ooma: - Own your Dialtone & Kick the Monthly Phone Bill Habit for Good.
"Plug in your sleek, white ooma devices and you can wave goodbye to monthly phone bills for unlimited calling in the US!. All you need is a high-speed internet connection and a plain old telephone handset and you're ready to start calling and stop paying.
phones  ooma  telephony  devices  broadband  voip 
september 2007 by robertogreco
Pulse Laser » Blog Archive » BBC Olinda digital radio: Social hardware
"What Olinda isn’t is a far-future concept piece or a smoke-and-mirrors prototype. There’s no hidden Mac Mini–it’s a standalone, fully operational, social, digital radio."
ambient  creativecommons  design  devices  radio  bbc  socialsoftware  social  prototype  technology  usability  ux  mattwebb  opensource  programming  hardware  future  experience  digital  jackschulze  interface  api  schulzeandwebb  berg  berglondon  ambientawareness 
august 2007 by robertogreco
Clive Thompson Thinks: Desktop Orb Could Reform Energy Hogs
"So here's the radical idea: Maybe the real killer app for ambient information isn't alleviating data overload or tracking investments. Maybe it's taming global warming. To improve energy efficiency and reduce emissions, we first need to make omnipresent
ambient  conservation  devices  energy  green  sustainability  visualization  electricity  economics  environment  gadgets  technology 
july 2007 by robertogreco
Linutop is a Linux-based diskless computer. It offers a completely silent, low-power operation in an extremely small package.
linux  computers  electronics  hardware  mobile  technology  devices 
november 2006 by robertogreco
PingMag - The Tokyo-based magazine about "Design and Making Things" » Archive » 10 Questions with a Joystick Master
"Roger Ibars‘ project entitled “Hard-wired Devices” uses familiar input devices for unfamiliar purposes. Whether he is making a Nintendo controller program the time on an alarm clock or an old-school retro joystick control a game of Snake on a Nokia
design  games  interface  videogames  input  devices  joystick  electronics  interaction  tactile  pingmag 
september 2006 by robertogreco
soap homepage
"Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric. As the user applies pressure from the outside, the optical sensor moves independent
design  diy  electronics  gadgets  hardware  howto  innovation  interface  input  technology  wireless  make  pc  projects  devices 
september 2006 by robertogreco
Chumby Industries
"Introducing chumby, a compact device that can act like a clock radio, but is way more flexible and fun. It uses the wireless internet connection you already have to fetch cool stuff from the web: music, the latest news, box scores, animations, celebrity
media  web  flash  fun  future  technology  toys  ubicomp  ambient  devices  electronics  wireless  wifi  radio  hardware  internet  life  rss  consumer  news  plush  networks  crafts  widgets 
august 2006 by robertogreco
Jeremy Wood
"Jeremy Wood's work studies our personal cartographies. He uses drawing and sculpture to capture aspects of motion and has developed digital mark making with video and satellite navigation technology. He started to draw with GPS in 2001 and has since exhi
art  geography  learning  electronics  devices  gps  children  education  gpsart 
august 2006 by robertogreco
Tilting interface for a 2D slideshow (Schulze & Webb)
"Regular presentation software (like PowerPoint) makes you put your slides in a line and move forward and back. We took the slides to be laid out on a grid instead, and developed software to move up, down, left and right through them. The software is cont
research  devices  gadgets  fun  presentations 
august 2006 by robertogreco
Nokia and Continuous Partial Attention (Schulze & Webb)
"We presented an investigation into the various concepts of attention, and a functional product prototype to address the issues raised by CPA and the present-day interactions around Nokia mobiles."
technology  attention  society  devices  mobile  phones  psychology  research  prototyping  ubicomp  urbancomputing  ux  nokia  interface  interaction  everyware  email  display 
august 2006 by robertogreco
This is Availabot (Schulze & Webb)
"Availabot is a physical representation of presence in Instant Messenger applications. Availabot plugs into your computer by USB, stands to attention when your chat buddy comes online, and falls down when they go away. It’s a presence-aware, peripheral-
IM  ambient  devices  social 
june 2006 by robertogreco
pasta and vinegar » Is Nabaztag about calm computing?
"It seems that the usage study of the rabbits showed interesting results: people are more interested and rather used the message feature (sending messages, listening to certain nabcast; that is to say podcasts for nabaztag) than the ambient information fl
nabaztag  ambient  devices  wifi  internet 
june 2006 by robertogreco
Prototype / Interaction Design Cluster / Yaniv Steiner » SmartRetina
"SmartRetina is a lightfast gesture-tracking platform written in Macromedia Flash 8, utilizing its flash.geom. package, flash.display package, Video class, Camera class and their motion-tracking capabilities."
gestures  interface  cameras  input  play  motion  flash  devices 
may 2006 by robertogreco
User Manual, users guide, operation instruction
"User Manual and User Guide for many equipments like mobile phones, photo cameras, monther board, monitors, software, tv, dvd, and othes."
reference  documentation  devices  information  howto  manuals  hardware  gadgets 
april 2006 by robertogreco
"the monome 40h is a reconfigurable grid of sixty-four backlit buttons. see the demonstration video."
interface  input  sampling  design  gadgets  electronics  opensource  light  music  devices  sound  video  hardware 
april 2006 by robertogreco
Dvorak Keyboard on PowerBook G4
"For some time now, I have known that the commonly used QWERTY keyboard layout is inefficient and that better alternatives exist. I had some free time recently and finally got around to learning the Dvorak layout."
make  howto  diy  gadgets  input  devices  hardware  hacks 
december 2005 by robertogreco
New Standard Keyboard for Kids? - Gizmodo
"At first glace this appeared to be one of those keyboards designed for kids so they can have a grand ol’ time smashing the keys, but after further investigation, this keyboard appears to be for adults and has a new layout. It’s the same 53-key keyboa
children  computers  hardware  input  gadgets  devices 
december 2005 by robertogreco | New infrared technology could exterminate your computer mouse
"In its place would be a ring that allows computer users to manipulate their cursor with the lift of a finger - and without taking their hands off the keyboard. The technology also makes computer presentations a breeze with the use of a remote wand, promi
computers  technology  interface  hardware  input  gadgets  devices 
december 2005 by robertogreco

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