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robertogreco : diegorodriguez   5

metacool: The heart of leadership
"Mo Cheeks helped Natalie because, much like those leaders in Boston, he prioritized the change needed in the world over how he might fare in the process of making it happen. He shows us that leadership demands that we act even if in doing so we jeopardize our own well-being."
kindness  leadership  coaching  basketball  mocheeks  selflessness  servantleadership  2013  diegorodriguez  2003 
may 2013 by robertogreco
metacool: Intrinsic motivation, a killer input
"Bullshit is bullshit. Bullshitters don't ship, and they can't attract intrinsically motivated people to be on their teams in any sustainable, long-term way. Why? Because we all want to be around people with that gleam in their eyes which says "this is going to happen". Life is too short to waste your time working with people who are motivated by extrinsic factors, such as money, status, or grades. It's the intrinsically motivated folks who sweat the small stuff, grok the big picture, and -- dare I say it -- think different."<br />
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"This is all a roundabout way of saying that intrinsic motivation is, in my opinion, a killer input. Meaning that it is one of several key factors which define a space within which talented people can collaborate with other similarly aligned people to make magic happen. I've said previously that trust is a killer app, but it's not an application, it's an input, just like intrinsic motivation. The output is wonderfulness."
diegorodriguez  design  making  shipping  whatmatters  glvo  tcsnmy  bullshitting  bullshitters  fakers  intrinsicmotivation  motivation  passion  curiosity  unschooling  deschooling  shinyakimura  lcproject 
august 2011 by robertogreco
metacool: Björgvin Tómasson's Gameleste
"when trying to bring something new to life, you will be faced w/ many challenges. Friends will question your vision, lawyers will come up w/ a million reasons why you shouldn't do what you want to do, & money people will demand the right to dig up your precious little seed of an idea each day to ensure it's growing (they have to be sure to get their full money's worth, you know).

In response, just start. Plunge in. Create. Excessive talking & planning is a sign that you are stuck in an emotional-intellectual mire of your own making. That mire gets its power from our fear of the unknown. In order to break its grip, you need to start - anywhere. It's hard to break out of, for sure. But we can all do it. How did Björgvin Tómasson manage to figure out what a gameleste would be like when it did not exist? By starting, by making it. & now we all also know what a gameleste is all about, for the person who acts not only brings a new thing to life, but brings all of us along, too."
starting  doing  making  glvo  yearoff  yearoff2  lcproject  diegorodriguez  cv  björgvintómasson  björk  music  musicalinstruments  invention  creativity  creation  entrepreneurship  biophilia  gamelan  celeste  gameleste  persistence  naysayers  tcsnmy  failure  risk  risktaking 
july 2011 by robertogreco
metacool: More thoughts on the primacy of doing: Shinya Kimura, Jeep, Corvette, and the cultural zeitgeist of life in 2010
"cultural zeitgeist of life in 2010 America is clearly saying "We need to start thinking with our hands again", & that we need at least to have confidence in our decision making as we seek to create things of intrinsic value…It's not difficult to get to a strong, compelling point of view. That's what design thinking can do for you. But in each of these videos I sense our society expressing a strong yearning for something beyond process, the courage to make decisions and to act. Talking and thinking is easy, shipping is tough…<br />
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Tinkering, hacking, experimenting, they're all ways of experiencing the world which are more apt than not to lead to generative, highly creative outcomes. I firmly believe that kids & young adults who are allowed to hack, break, tear apart, & generally probe the world around them develop an innate sense of courage when it comes time to make a decision to actually do something. I see this all the time at Stanford…"
diegorodriguez  make  making  handson  hands  manufacturing  machines  tinkering  shinyakimura  detroit  gm  jeep  bigthree  spacerace  rockets  nostalgia  thinking  learning  experimenting  experience  facebook  google  apple  hacking  creativity  innovation  2010  jacobbronowski  design  engineering  machining  action  tcsnmy  glvo  lcproject  doing  motivation  do  corvette 
november 2010 by robertogreco
metacool: Do both, and focus on everything
"Recently at IDEO we've been talking about the difference between having a vision and having a purpose. A vision is something you shoot for, a point in the future, while a purpose is a point of origin, something that guides you. We're of a belief that visions are tough to go after when you desire innovative outcomes because they tend to reduce emergent behavior and serendipity. A single, defined point in the future may be better suited to a top-down, variance-eliminating organization trying to reach a single goal, rather than for one trying to exist in certain way, believing that a guiding purpose will ensure that the outcomes that do arise will be not only appropriate, but likely extraordinary."
tcsnmy  purpose  ideo  vision  goals  principles  values  decisionmaking  guidance  2010  diegorodriguez 
may 2010 by robertogreco

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