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robertogreco : digitalarchaeology   2

Beyond Pong: why digital art matters | Artanddesign | The Guardian
"When critical thinking is at its strongest, it often comes from exactly the sort of fluidity of practice that does run through Digital Revolution. The London-based architect and artist Usman Haque has been creating innovative software products alongside interactive artworks for more than 15 years. In 2007, he founded Pachube, a global data-sharing network that anticipated by years the current buzz around big data and the internet of things. In 2011, Pachube enabled hundreds of Japanese civilians to quickly and easily share weather and radiation data in the aftermath of the Fukushima disaster, boosting monitoring and relief efforts. Haque's Umbrellium team has produced a new artwork for Digital Revolution, which takes up the entirety of The Pit, the Barbican's subterranean theatre space. Called Assemblance, the piece allows about 25 people at a time to physically shape beams of light with their hands, pushing and pulling them around the space – while also bumping into and potentially messing up the shapes created by other people.

Haque calls it "a virtual reality", but not in the sense of a purely digital realm: "It's there, it's responding to you, you can see it, but as you try and approach it you can't actually feel it. For me, the idea is to question this distinction between the physical and the virtual." The process is akin to building a sandcastle on the beach, where you are building a structure that anyone else, or the elements, can destroy in a moment.

Assemblance attempts to answer the question: "How do we create things together in a shared environment, where we can't always trust each other, but we need to act together regardless?" This, indeed, is the situation we find ourselves in now. In the modern digital world, the question of participation is crucial as our various networks – social, media, national – require us to constantly mediate between acting as individuals and acting as a group. For Haque, the digital has given us "the capacity to have an effect on the other side of the world almost instantaneously", from news events and economic flows to disaster response and warfare. "We can do things to other people in distant lands, and so the question of our responsibility, and our culpability, is thrown up in ways that it hasn't been before. On the other hand, we now have the capacity to connect with each other, and develop new ways to work together, rather than against each other."

Assemblance asks the audience to see itself as part of a networked whole, where actions have consequences. It also points towards the fact that "the digital" is not a medium, but a context, in which new social, political and artistic forms arise. After 50 years, at least, of digital practice, institutions are still trying to work out its relevance, and how to display and communicate it – a marker, perhaps, that it is indeed a form of art."
jamesbridle  2014  digital  digitalart  art  usmanhaque  dotsasmen  umbrellium  assemblance  criticalthinking  pachube  collaboration  internet  web  online  audience  participatory  networks  context  social  socialnetworks  digitalarchaeology  olialialina  susankare  timberners-lee  liamyoung  dronestagram  jamesgeorge  jonathanminard  christophernolan  pong  raspberrypi  minecraft  geocities  martinbircher  chrismilk  aaronkoblin  wecreate  conradbodman  gta  cpsnow  eniac  grandtheftauto 
june 2014 by robertogreco
Our first digital publication series: Archaeology of the Digital | Canadian Centre for Architecture (CCA)
"Most of the material displayed in the 2013 exhibition Archaeology of the Digital had a strong physical presence – sketches, printouts, photographs and models – and exposed the fact that many of the digital files were lost or inaccessible. But subsequent phases of this three-year research program— which studies the genesis and establishment of digital tools for the conceptualization, visualization, and production of architecture—have created new challenges on how to display and give access to the twenty-five projects being documented.

Following the release of the print publication accompanying the 2013 exhibition, the question was how the born-digital materials of these projects could be disseminated and their experience enhanced. The decision to develop a new type of electronic publication for Archaeology of the Digital was to highlight the specificity of the digital material and make it as widely accessible as possible. The result is a monthly series of digital monographs on each of the featured projects.

Each monograph includes a conversation between the series editor Greg Lynn and the architect of the featured project, as well as a selection of media that will be published for the first time as digital files, rather than print representations of those files, advancing the boundaries of architectural publishing.

“It features interactive slideshows and videos, a nearly unique innovation in a published reflowable ePub. New issues will continue to advance the boundaries of ePub technology in relation to both its users and producers, a process that parallels the subjects covered by the series,” explain New York-based studio Linked by Air, who designed and developed the series.



Forthcoming publications in the series will include the Expanding Sphere and Iris Dome by Chuck Hoberman, Odawara Municipal Sports Complex and Galaxy Toyama Gymnasium by Shoei Yoh, Lewis House by Frank Gehry, Muscle NSA by ONL (Kas Oosterhuis and Ilona Lénàrd), Hyposurface by deCOI (Mark Goulthorpe), Objectile Panels by Objectile (Bernard Cache), Catastrophe Machine and X Phylum by Karl Chu, Virtual New York Stock Exchange by Asymptote Architects (Lise Anne Couture and Hani Rashid), H2Oexpo by NOX (Lars Spuybroek), the Yokohama Ferry Terminal by FOA, projects by Neil Denari, UN Studio, RUR/Reiser Umemoto, Wolf Prix, Preston Scott Cohen, Morphosis/Thom Mayne, and more. The series is available on iBooks and can be downloaded directly to your Mac, iPad, iPhone, or iPod touch.

The CCA’s first e-book accompanied the exhibition Imperfect Health: The Medicalization of Architecture, in collaboration with Lars Müller Publishers – a fixed-layout ePub that replicated the graphic design and narrative structure of the original print publication for tablet reading."
digital  publishing  ebooks  media  mediaarchitecture  archives  archaeology  digitalarchaeology  via:shannon_mattern 
april 2014 by robertogreco

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