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robertogreco : digitaltoolkit   1

Tools | LettError
"Once an alert designer has become familiar with the software, it is to be hoped that questions will arise which the software is incapable of solving. This can be frustrating. You think of an image or a solution that requires a specific combination of functions, and then it turns out not to exist. Or you want to repeat an action a large number of times, while the program does not offer any way of doing it automatically. The toolhorizon comes into view. Should you begin to have doubts about yourself as a designer? On the contrary. It simply means that the people who devised the program did not take your idea into account, so it is a relatively new idea. And it is no bad thing for a designer to have new ideas. All the same, good advice is a rare commodity when you run up against the limits of the tool-kit in the middle of the thinking process. Should designers slow down and adjust their ideas to what the computer can handle? As we know, to design is to make images within given limitations. But not all limitations are the same. Limitations and demands imposed by a client are easier to accept than the arbitrary limitations of your digital tools."



"The critical outsider will note that this method also has its disadvantages. After all, sometimes designing proceeds faster and more securely if nothing is left to chance, if work starts straight away as on the computer with a precision of a hundredth of a millimeter (‘exactly one cm’ is also possible). Is it really handy to generate the layout of a calendar with a program that can shift parameters endlessly? You have to write a program like that first, and that takes a lot of time. Of course not, will be the answer, the first time naturally takes more time and trouble, but that is what makes it so much fun. Design is hardly a challenge any more, but programming is. The paradox of designing like Just and Erik is that a lot of individually written tools are only efficient (in the sense of saving time) if the same sort of design is repeated a large number of times; but that is a very rare occurrence. Explorers, and that is what they are, do not want to do the same thing twice. They prefer to leave that up to ordinary designers, and studios. Which brings us to the second paradox: such designers may never get around to programming. They hope that the scripts and programs of LettError will simply be available on the internet one day. Ready to use."
design  type  computers  toolmaking  making  digitaltoolkit  onlinetoolkit  janmiddendorp  2000  via:tealtan  tools 
december 2013 by robertogreco

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