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robertogreco : dwarffortress   3

Jason Grinblat on Twitter: "I love maps & their promise of fractal discovery. I love procedural generation and the aesthetics of the unauthored. Where do these two loves intersect? Generated maps. I am the procgen map admirer. These are my favorite map ge
[images throughout, so best to click through]

"I love maps & their promise of fractal discovery.
I love procedural generation and the aesthetics of the unauthored.
Where do these two loves intersect? Generated maps.

I am the procgen map admirer. These are my favorite map generators and the folks who create them.

THREAD

To start with, you can't talk about map generation and not mention @redblobgames. His HTML5 generator is the gold standard.

The quantization of the map into hexes. The beautiful terrain iconography. They partition the gestalt into something explorable in discrete steps, one story at a time.

.@redblobgames's generator's pencil sketch style (which was stumbled upon accidentally) produces the most visually stunning generated maps I've seen.

Here's his map generator.
https://www.redblobgames.com/maps/mapgen2/

And here's his wonderful blog post about map generation.
https://www.redblobgames.com/maps/terrain-from-noise/

Really just check out his whole blog.
https://www.redblobgames.com

Next: the continents of Dwarf Fortress (@Bay12Games) were the first generated maps that truly blew me away. They're the most artful use of ASCII I've seen and the biggest influence on the visual style of Caves of Qud.

The rich ANSI greens evoke unbounded lushness. The landmasses teem with jungles that ride right up to the coasts. These are wild, untamed worlds.

Absolutely support @bay12games for their lush jungle continents and a hundred other reasons.

Next up is the amazing work of @mewo2. Here's his fantasy mapmaking bot that reproduces the whole atlas aesthetic.

Those imaginary place names are abnormally good, right? Martin wrote a generator that produces names from a consistent set of generated morphemes.

His writeup on the language generation is wonderful.

A "real" fake map aside: as research for @unchartedatlas, Martin collected maps from across fantasy and science fiction and made a bot that tweets them out every couple hours.

https://twitter.com/mythicmaps

Now we get to city maps and @mewo2's equally stunning @metropologeny. I love how tiny neighborhoods of rectangular order are concatenated along the sinuous paths of nature.

Support @mewo2's work: https://www.patreon.com/mewo2

Follow @unchartedatlas
Follow @mythicmaps
Follow @metropologeny

Let's do more city maps. How about @watawatabou's crisp, clean medieval fantasy city generator. I love the sense of urban concentration these produce.

His interactive generator is the best I've seen. It feels like playing a city simulator.
https://watabou.itch.io/medieval-fantasy-city-generator

Of course Oleg built a 3D visualizer for his medieval cities. Of course it's just as stunning. https://watabou.itch.io/toy-town

Support Oleg's medieval cities: https://watabou.itch.io/medieval-fantasy-city-generator/donate
Support Toy Town: https://watabou.itch.io/toy-town/donate
Check out Olelg's http://itch.io page:

We're back to the world-scale and @Enichan's generated pixel continents for her game Shards of Immortality. I dig the use of lighter blue to indicate shallow coastal waters.

.@Enichan's pixel maps really illustrate the allure of fractal discovery. Like: I want to learn about the politics of the prosperous river kingdoms in <img1>, but I also want to read about sheep lineages on the island meadow of <img2>.

Support Eniko: https://www.patreon.com/sharkhugseniko
Buy her possession-based roguelike, MidBoss: http://store.steampowered.com/app/561740/MidBoss/
Check out the progress on Shards of Immortality:

.@ESAdevlog's generated islands almost look like meteorological maps. I haven't seen another generator that imparts such a sense of dynamism.

Here's the (open-source) generator with height, temperature, and rainfall sliders.
http://www.hempuli.com/blogblog/archives/1699

Visit Arvi's site: http://www.hempuli.com/
Wishlist Baba Is You: http://store.steampowered.com/app/736260/Baba_Is_You/

Finally, I want to shout out @GridSageGames and the research he did for Cogmind's map tech. There's a certain juxtaposition of order and chaos that emerges from long-lived human edifices, and these maps really nail it.

Josh also uses cellular automata to produce natural, cavern-like maps, which envelop the more ordered spaces.

In 2014 he wrote a wonderful series of blog posts about map generation:

Follow @GridSageGames's blog: http://www.gridsagegames.com/blog/
Buy Cogmind: http://store.steampowered.com/app/722730/Cogmind/

That's it! That's all the procgen map admirer has to share... for now. Reply with your favorite map generators and creators and I'll rt them."
maps  mapping  generative  fiction  generators  mapmaking  game  gaming  dwarffortress  jsongrinblat  2018 
april 2018 by robertogreco
Carolyn VanEseltine - This is a Real Thing that Happened
"A work of interactive fiction.

This is a Real Thing that Happened was created with Inform and has IFID 018D8F92-81E4-476A-B184-C14D9C821F45. To play a work like this one, you need an interpreter program: many are available, among them Zoom for Mac OS X and for Unix; Windows Frotz or Windows Glulxe for Windows. Or you can play without downloading anything by following the 'Play In-Browser' link, using the Quixe interpreter. You'll need to have Javascript enabled on your web browser."

[Play in browser: http://www.sibylmoon.com/if/realthing/release/play.html ]
interactivefiction  via:robinsloan  if  carolynvaneseltine  inform7  inform  srg  games  gaming  winning  losing  play  dwarffortress  rules  2014 
february 2015 by robertogreco
MoMA | Video Games: 14 in the Collection, for Starters
"We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, which we will install for your delight in the Museum’s Philip Johnson Galleries in March 2013, features:

• Pac-Man (1980)
• Tetris (1984)
• Another World (1991)
• Myst (1993)
• SimCity 2000 (1994)
• vib-ribbon (1999)
• The Sims (2000)
• Katamari Damacy (2004)
• EVE Online (2003)
• Dwarf Fortress (2006)
• Portal (2007)
• flOw (2006)
• Passage (2008)
• Canabalt (2009)"
zelda  corewar  marblemadness  yars'revemge  supermario  supermario64  streetfighterii  nethack  donkeykong  spaceinvaders  tempest  zork  snake  pong  minecraft  chronotrigger  animalcrossing  grimfandango  jenovachen  pacman  tetris  anotherworld  myst  simcity2000  simcity  vib-ribbon  thesims  katamaridamacy  eveonline  dwarffortress  portal  flow  passage  canabalt  moma  design  videogames  art  gaming  games  paolaantonelli  2012 
december 2012 by robertogreco

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