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Inside San Francisco's Anarchist Hackerspace - YouTube
"A quick visit to Noisebridge in San Francisco, one of the first and longest running hackerspaces in the US."

[See also:

"Inspired in part by the open source movement, public spaces are emerging where people congregate to share ideas, make cool projects, teach, and brainstorm with collaborators on everything from coding to cooking. With no leaders, they have one rule: "Be excellent to each other." Take a tour of the hackerspace Noisebridge, located in the heart of San Francisco's Mission District, with co-founder Mitch Altman."
https://www.youtube.com/watch?v=wamwklXWK4M

https://en.wikipedia.org/wiki/Noisebridge
https://twitter.com/noisebridge
https://www.yelp.com/biz/noisebridge-san-francisco ]

[https://www.noisebridge.net/wiki/Community_Standards

"The first principle of Noisebridge is to be excellent to each other. We get a lot more specific in our anti-harassment policy, but there are a whole load of other social norms which keep Noisebridge a safe and happy place to work and learn.

Noisebridge's Vision attempts to avoid hard-and-fast rules. Many of these are guidelines, and rightly so. In the past, we've noticed that certain actions and behaviors are good for the space and other actions cause problems. This page exists to help you determine whether something you're considering is a good idea, and to help you work things out when reasonable people disagree.

Although we work together and attempt to ensure that this page reflects what we collectively think, it's not our formal consensus."

and

https://www.noisebridge.net/wiki/Noisebridge_Vision#Excellence

"Tripartite Pillars

Excellence
Be excellent to each other is the guiding principle of Noisebridge. Wikipedia uses a somewhat similar rule, which they call "the fundamental rule of all social spaces. Every other policy for getting along is a special case of it." Unlike Wikipedia, Noisebridge takes a positive approach, and avoids the practice of officially enumerating the myriad potential special cases; "be excellent" is enough.

Consensus
We make official Noisebridge decisions by consensus, which means the willing consent of all of our members. Decisions are typically made at our weekly meetings or via our online management venues, and items proposed for consensus are announced at least a week in advance to give everyone time to hear about them. Conceivably, members could block by proxy if they are unable to attend or if they wish to block anonymously. // More information on the Consensus Process. [https://www.noisebridge.net/wiki/Consensus_Process ]

Do-ocracy
Doing excellent stuff at Noisebridge does not require permission or an official consensus decision. If you're uncertain about the excellence of something you want to do, you should ask someone else what they think."

also

"Noisebridge is a space for sharing, creation, collaboration, research, development, mentoring, and of course, learning. Noisebridge is also more than a physical space; it's a community with roots extending around the world.

For we're excellent to each other here
We rarely ever block
We value tools over pre-emptive rules
And spurn the key and the lock.
— Danny O'Brien, 2010-11-09 general meeting notes

We make stuff. So can you."]
noisebridge  sanfrancisco  electronics  hacking  hackerspaces  communitystandards  classideas  openstudioproject  lcproject 
february 2018 by robertogreco
Papier Machine
"Papier Machine, the first booklet of interactive electronic paper toys."
toys  classideas  paper  books  interactive  electronics 
january 2018 by robertogreco
FIELD KIT - Electroacoustic Workstation by KOMA Elektronik GmbH — Kickstarter
"The new KOMA Elektronik Field Kit is the perfect tool for everyone who would like to experiment with electroacoustic sound. Use everyday objects, amplify them and use them to make sound, like our heroes John Cage and David Tudor used to do! 

The Field Kit is optimized to process signals from microphones, contact microphones, electromagnetic pickups and able to run DC motors and solenoids. On top of that it can receive radio signals and convert signals from switches and sensors into control voltage!"



"The Field Kit boasts 7 separate functional blocks all focussed on receiving or generating all types of signals. They are designed to operate together as a coherent electroacoustic workstation or alternatively together with other pieces of music electronics with the ability to use control voltage signals.

The Field Kit is capable of doing a lot of different things! Let us run your through its functions, first there is the Four Channel Mixer:

The Four Channel Mixer is the beating heart of the Field Kit, providing a fully functional mixer with individual Gain, Mix Level and Tone control over each channel and individual Master- and Aux sub-mixes.

The level of the Master and Aux Channels can be set with the Master Volume and Aux Volume controls and the channels being sent to the Aux sub-mix can be set with dedicated Aux Select-buttons. The Aux sub-mix is pre-fader.

For the noise heads amongst you: the mixer can be used very well for feedback mixing and no-input mixing as well; there is plenty of Gain to play with and the Tone control is a passive Low/Hi Pass filter drastically changing the sound.

AM/FM/SW Radio with CV Search function

The CV Radio is a CV-controllable radio receiver capable of receiving radio frequencies on AM/FM and SW bands. Additionally it provides the ability to catch electromagnetic waves for further processing inside the Field Kit. The frequency of the radio can be set with a dedicated multifunctional Search-control which acts both as a manual CV-source and as an input attenuator for a CV-signal.

The Field Kit comes with three connectors to attach needed antenna's for both FM and SW bands and a loop antenna connector for AM signals.

Envelope Follower with CV and Gate Out

The Envelope Follower in the Field Kit applies two functions to the waveform you send to the input: full-wave rectification (mirroring of negative portions of the waveform) and low-pass filtering (averaging). It can also be used for frequency doubling of a signal, which is a great tool to have in the electroacoustic domain.

In addition to the Envelope Out, the Envelope Follower inside the Field Kit also gives out a gate signal whenever the level of the input signal is high enough. The input signal level can be set with a dedicated Attenuation-control.

Low Frequency Oscillator (LFO)

The Low Frequency Oscillator generates periodically varying voltages to be used as control signals. The output waveform can be set with a three-position Waveform-control and gives out either a Square-, Triangle- or a mix of Square and Triangle waveforms.

The frequency of the LFO can be set together with a dedicated Frequency-control and a three-position Range-control. With the higher range-settings, the frequency of the LFO reaches into the audio-range so the LFO can also be used as a simple drone sound source, send this is into a delay effect and you can make trippy sounds for hours!

DC Interface

A very cool function of the Field Kit is the DC Interface. You can use its output voltages to run little motors, fans, solenoids, buzzers and control them with control voltage signals. You can pick up the vibrations and electromagnetic waves with the contact microphones and electromagnetic pickup.

The DC Interface can be used together with PWM (Pulse Width Modulation)- or Pulse-controlled devices. An example of a PWM-controlled device is a DC-motor of which the rotation speed can be set by varying the pulse width. A Pulse-controlled device can be a solenoid-motor whose impulse strength/distance can be set with the length of the control pulse. Other devices that can be used together with the DC Interface could be computer fans, LEDs, relay switches, etc.

Here are a few things you can use with the DC Interface:

The operation mode of the DC Interface can be set with a two-position Mode-switch and there is a multifunctional Intensity-control and a CV/Trigger-input whose functions are dependent on the mode of use and whether a jack is present at the CV/Trigger-input.

The Field Kit Expansion Pack comes with both a prepared DC-motor and a prepared solenoid-motor ready to be used together with the DC Interface or alternatively the user can prepare devices on his/her own.

Signal Interface

The Signal Interface is a nifty toolset to transform the raw signals of a wide variety of sensors and switches into signals that can be used with the Field Kit or other gear. This means you can trigger or control sound by light, heat, humidity, distance, speed, acceleration, proximity, pressure, force, level, all depending on what type of switch or sensor you are using! Ideal for sound installations!

The Signal Interface consists of two parts, the Switch and the Sensor Interface.

The Switch Interface transforms signals from different switches like buttons, ball- or tilt-switches etc. into four different types of gate signals. It can output gates, inverted gates, ramp or sawtooth triggers of adjustable length (1ms to 1s). It has two outputs that can be used at the same time, so you could drive a motor and scan the CV Radio with the same switch! The output-voltage spans a range from 0V to about 8V.

The Sensor Interface is made to manipulate the output voltage of analog sensors, like light-, heat- or distance-sensors and convert their signals into control voltage. It can amplify or attenuate the incoming signal and add a DC-offset, so you can for instance set the motor to a constant speed and make it run faster by outputting a higher voltage from the sensor.

The maximum output-voltage is about 8V. It provides enough current to power an Arduino!"
audio  sound  hardware  electroacousticsound  electronics 
january 2018 by robertogreco
How I Made My Own iPhone - in China - YouTube
"I built a like-new(but really refurbished) iPhone 6S 16GB entirely from parts I bought in the public cell phone parts markets in Huaqiangbei. And it works!

I've been fascinated by the cell phone parts markets in Shenzhen, China for a while. I'd walked through them a bunch of times, but I still didn't understand basic things, like how they were organized or who was buying all these parts and what they were doing with them.

So when someone mentioned they wondered if you could build a working smartphone from parts in the markets, I jumped at the chance to really dive in and understand how everything works. Well, I sat on it for nine months, and then I dove in."
iphone  manufacturing  shenzhen  china  diy  2017  smarthphones  electronics  classideas  hardware 
april 2017 by robertogreco
Teju Cole: FABLE
"FABLE

It was true that the Adversary had brought other monsters into being. Each had been wicked in its own way, each had been an embodiment of one or other of the seven vices, and each had been strong and difficult to vanquish. Some of those monsters still roamed the land. But what made this new monster remarkable, indeed uniquely devious, was that it wasn’t strong at all. In fact, it was weak. The weaknesses through which the other monsters had been vanquished, this monster had tenfold. The new monster was not moral, but it is not in the nature of monsters to be moral. But the monster was also not beautiful, or intelligent, or brave, or well-dressed, or charming, or gifted in oratory, though usually monsters had at least some of those qualities. The Adversary had sent this new monster out, designing it to derive its strength from one source and one source alone, as in olden days was said of Samson and his locks, so that if that source were cut off, the monster would wilt like a severed flower stalk in the noonday heat. The source of the new monster’s strength was noise. If it heard a bit of noise pertaining to it, it grew stronger. If it heard a lot of noise, whether the noise was adulation or imprecation, it was full of joy, and grew even stronger. Only collective quietness could vanquish it, quietness and the actions that came from contemplation.

Having thus designed it, the Adversary sent the monster out to Noiseville. “A new monster!” the cry went up, and the monster grew a little stronger. “It grows stronger!” went the chorus, and the monster grew stronger still. And thus it was in Noiseville that the new monster, weaker than all the other monsters ever sent by the Adversary, was the only thing the people of Noiseville spoke about. The sound had reached a deafening roar. In every newspaper across Noiseville, the most read articles were about the monster. On television, the reporters spent most of their time making noise about the monster. On little devices the people carried around with them, it was all monster all the time. If the monster smiled, there was noise in reaction. If the monster scowled, there was noise. If it coughed, there was an uproar of coughing and commentary on the manner of the monster's coughing. The Adversary was astonished by how well his little stratagem had worked. The monster smiled and scowled and coughed, and learned to say the things that generated more noise. And on and on it grew.

“But it is so weak!” the people shouted. “It is not beautiful, or intelligent, or brave, or well-dressed, or charming, or gifted in oratory. How can it grow in strength and influence so?” And if the noise went down even one decibel, the monster did something again, anything at all, and the noise went up. And the people talked of nothing but the monster when they were awake, and dreamed of nothing but the monster when they were asleep. And from time to time, they turned on each other, and were distraught if they saw their fellows failing to join in the noise, for any quiet form of contemplation was thought of as acquiescence to the monster. Other monsters in the past had been drowned out by sufficient loudness. Besides, this was Noiseville, and there was no question of not making noise, there in the home of the loudest and best noise in the world, the most beautiful noise, it was often said, the greatest noise in the history of the world. And so the noise swelled to the very limits of Noiseville, and the new monster grew to gargantuan size as had Gulliver in the land of the Lilliputians, and their ropes were powerless against it, and there seemed no limit to its growth, though it was but the eighth month of that year."
tejucole  2016  monsters  fiction  donaldtrump  fables  electronics  attention  noise  media  power 
august 2016 by robertogreco
Inside China's Memefacturing Factories, Where The Hottest New Gadgets Are Made
"This holiday season, we want to roll around on motorized two-wheeled scooters — and China wants to give us what we want, as soon as we want it. BuzzFeed News travels to Shenzhen, the world capital of memeufacturing, to see how your Black Friday sausage gets made."
namufacturing  2015  china  shenzhen  electronics  trends  josephbernstein  memes 
december 2015 by robertogreco
How developing countries are paying a high price for the global mineral boom | Global development | The Guardian
"Soaring worldwide demand for the minerals used in electronic devices such as smartphones and laptops has left a legacy of social conflict and human rights violations across Asia, Latin America and Africa"
technology  inequality  minerals  mining  2015  economics  capitalism  humanrights  latinamerica  africa  asia  conflict  electronics 
august 2015 by robertogreco
Bat, Bean, Beam: The broken book
"The book weighs only 170 grams but has a potentially very large – although not infinite – number of pages. It is made of plastic and rubber, and a translucent sheet at the front that acts like a window for reading its contents.

The book is portable, durable and robust, but not robust enough that you should sit on it. Which unfortunately is what I did with mine. It bent under my weight and something inside made a crunching sound. When I looked again, the black case of plastic and rubber looked intact but I could tell that the book had been damaged. The bottom half of the page I was reading when I put the book down was badly smudged, as if the text had been drawn it pencil and someone had hastily rubbed it with an eraser. Otherwise, the book was fine. I could still turn the pages and view the top half of each one.

Given the very low energy consumption and lack of significant moving parts, I could preserve the book in this state for quite a long time, there to uselessly collect the top half of a few dozen books and many more articles and essays.

What I chose to do instead was open the book and look inside. This proved a surprisingly difficult task, as the back rubber panel of my damaged Amazon Kindle was held in place by eight very tight clips and took a lot of prying. I wasn’t just driven by curiosity: seeing as I possess an older keyboard model with the screen still intact, I thought I could carry out a little transplant, in the off chance that parts were compatible. I found websites dedicated to replacing a screen on those older models, but nothing for my relatively more recent Kindle 5.

Once I finally removed the back cover, the book looked like this.

[…]

Those marks are a concrete reminder that there is something very particular about these book machines.

Words can be rearranged on a computer screen at will, but they remain virtual, and when I turn the screen off they vanish as if they had never existed. To bring them into the analogue world of inert objects, I need to print them on paper, and then they behave in every way like the old technology. Electronic books straddle those two worlds, typesetting at each turn the ordinary page of a book, only on a special plastic instead of paper. And if the book machine breaks, as it could do at any moment (and eventually will, since the battery cannot be replaced), that last page will become permanent, as if out of your whole library you had chosen to print that one alone.

I enjoyed tinkering with my broken book, although I am not sure what I learned from the experience. It seems likely to me, as it does to many historians and scholars, that the form of the technologies in which our words are written and read affects our psychology as writers and readers, therefore the character that textuality takes in any given epoch. It’s just too early to say exactly what those effects will be for ours. All the same I occasionally worry that books without physical dimensions will entail a loss; that their ghost materiality will make them mean less. As I peer within the layers of the screen of my dead Kindle I am reminded that this is not quite so, and that aspects of that history survive –for history is always the hardest to die."
kindle  giovannitiso  2015  electronics  eink  ebooks  publishing  digital  technology  computers  screens  computing  displays 
may 2015 by robertogreco
Eyeo 2014 - Leah Buechley on Vimeo
"Thinking About Making – An examination of what we mean by making (MAKEing) these days. What gets made? Who makes? Why does making matter?"



[uninscusive covers of Make Magazine and composition of Google employment]

“Meet the new boss, same as the old boss”

"I'm really tired of setting up structures where we tell young women and young brown and black kids that they should aspire to be like rich white guys."

[RTd these back than, but never watched the video. Thanks, Sara for bringing it back up.

https://twitter.com/arikan/status/477546169329938432
https://twitter.com/arikan/status/477549826498764801 ]

[Talk with some of the same content from Leah Buechley (and a lot of defensive comments from the crowd that Buechleya addresses well):
http://edstream.stanford.edu/Video/Play/883b61dd951d4d3f90abeec65eead2911d
https://www.edsurge.com/n/2013-10-29-make-ing-more-diverse-makers ]
leahbuechley  making  makermovement  critique  equality  gender  race  2014  via:ablerism  privilege  wealth  glvo  openstudioproject  lcproject  democratization  inequality  makemagazine  money  age  education  electronics  robots  robotics  rockets  technology  compsci  computerscience  computing  computers  canon  language  work  inclusivity  funding  google  intel  macarthurfoundation  opportunity  power  influence  movements  engineering  lowriders  pottery  craft  culture  universality  marketing  inclusion 
may 2015 by robertogreco
Shitphone: A Love Story — Matter — Medium
"Shitphone gradually instilled patience. When the phone malfunctioned, or a call dropped, I assumed the mindset of a citizen trapped in a bureaucracy: I did what I must to navigate the system in which I was stuck.

I came to believe that shitphone had helped me reconnect with my immediate surroundings, but quickly realize it had not. My idle moments were filled with idle thoughts and actions of similar or lesser value to another glimpse at the internet. I looked at the sky more, which was nice, and I stopped looking at my phone when I walked, which was a terrible habit anyway. Sometimes I looked at other people buried deeply in their nicer phones and felt like I had ascended, somehow, in the slightest way possible.

I definitely had not: I had gone from compulsively checking my phone to watching others compulsively checking theirs. (I also came to believe, briefly, that shitphone is somehow a more honest device, as far as its relation to the global economy is concerned. An iPhone is instantly associated with Apple stores and book-length interviews with Jony Ive and Steve Jobs and America, all distractions from its provenance; shitphone marketing is flimsy enough, and pricing low enough, that there is nothing to distract you from the fact that these devices are made possible by companies willing to take thin margins and people willing to work for long hours and low wages, and that you will throw them away after two years anyway. If you look at any piece of cheap consumer electronics long and hard enough you will be able to see nothing but a collection of externalities; with shitphones, you get there faster. But this was a feeling, not understanding: I knew no more about the people and labor that created this phone than the people and labor that created my iPhone. If anything, I knew less.)

It had become clear, at this point, that there is a wide experiential gulf between my shitphone and my brandphone, and that, at this moment in the history of technology, there are reasons to buy, through subsidy or otherwise, a $650 device. But I still suspected that the smartphone industry’s weird narcissism of small differences has left it, or us, somewhat blind to what’s coming. I researched, and then began to covet, premium shitphones. I nearly bought another BLU — the company’s flagship device — but it was a little out of my price range, especially now that I was replacing one phone with two. I found a better match: The Posh Mobile Titan E500A. For $169.99, delivered. 177 customer reviews, 4.3 stars."



"If shitphones were ready for everyone, they wouldn’t be shitphones. As devices, they’re nearly there; as buying decisions, they’re still exotic. They represent a compromise and a risk. They are classic shitworld. Still, smartphone shitworld is already encroaching on brands, and smartphone brandworld is ceding to shit. Major carriers offer cheaper devices, though many of them are older devices from familiar brands; ZTE and Alcatel sell affordable smartphones through pay-as-you-go carriers Cricket and Boost Mobile as well as T-Mobile. More and more casual phone-buyers — people who either can’t or don’t want to pay $80+ a month for a traditional contract, or who don’t have good credit, or who don’t care to enter into a multi-year contract just to Snapchat with their friends — could be tempted to pair such options with cheaper prepaid plans, pushing the industry toward some kind of populist tipping point.

It is tempting to see this as the triumphant rise of the shitphone. But nothing from shitworld ever really rises, it just reaches up at whatever is above it and pulls relentlessly down. Brands that can escape before the pulling becomes too strong must then find, or invent, something new. These breakthroughs, or new features, or new categories, comprise innovation. Or are they just fresh economic inefficiencies waiting to be solved?

I look forward to my first good shitwatch. I trust I will not wait long."

[See also:

“A Preview of the Real Amazon Store”
http://www.theawl.com/2014/12/a-preview-of-the-real-amazon-store

“The Case For Buying A Shitty TV”
http://www.buzzfeed.com/jwherrman/the-case-for-buying-a-shitty-tv ]
consumerism  apple  criticism  electronics  technology  iphone  johnherrman  commoditization  amazon  smarthphones  mobile  phones 
march 2015 by robertogreco
N O D E: HOW TO CREATE A HANDHELD LINUX TERMINAL
"This tutorial will teach you how to create your own handheld linux terminal with built in screen, QWERTY thumb keyboard and battery. It has four passive USB ports for expansion and extra connectivity. It’s super portable and is about the size of a Nintendo DS (if slightly thicker).

I initially made it because I thought it’d be cool to fit down into such a small form-factor, but it also has some interesting purposes. It’s basically a full handheld linux system that can do almost everything a normal sized computer can do. It’s not going to destroy any benchmark tests, so it’s best suited to command line stuff. Since this is the case, it’s actually a pretty good tool for learning the command line interface as well as basic scripting. The keyboard has all the special characters you need which is really handy.

Almost all the design choices here are made entirely out of necessity for space. If I had a chance to make a custom keyboard and case, it’d be alot sleeker. Considering it’s a bunch of off the shelf stuff, I think it turned out pretty nicely."
diy  electronics  linux  raspberrypi  2015  chrisrobinson  projectideas 
january 2015 by robertogreco
Home - Technology Will Save Us Technology Will Save Us
"Technology Will Save Us design gadgets that you can make yourself. Our DIY kits and resources are the best way to learn skills, make cool things and begin your own journey as a tech maker."

[See also: https://vimeo.com/59401624 ]
arduino  electronics  kits  classideas  projectideas  diy  education 
november 2014 by robertogreco
#stacktivism: Agbogbloshie is a former wetland and suburb...
"
Agbogbloshie is a former wetland and suburb of Accra, Ghana known as a destination for legal and illegal exportation and environmental dumping of electronic waste (e-waste) from industrialized nations. Often referred to as a “digital dumping ground”, millions of tons of e-waste are processed each year in Agbogbloshie.[1][2] As of March 2014, it was the world’s largest e-waste dump.[3]

http://en.wikipedia.org/wiki/Agbogbloshie

Photo: http://www.theguardian.com/artanddesign/2012/jul/25/nyaba-leon-ouedraogo-best-photograph


THERE IS ONLY MISERY AT BOTH ENDS OF THE SUPPLY CHAIN.

BUT IM SURE YOU ENJOYED YOUR SMARTPHONE FOR THE 18MONTHS YOU HAD IT BEFORE YOU GOT A NEW ONE. // JAY"
stacktivism  2014  waste  ewaste  agbogbloshie  consumerism  plannedobsolescence  environment  electronics  misery  accra  ghana 
september 2014 by robertogreco
15-Yr-Old Kelvin Doe Wows M.I.T. - YouTube
"15-Year-Old Kelvin Doe is an engineering whiz living in Sierra Leone who scours the trash bins for spare parts, which he uses to build batteries, generators and transmitters. Completely self-taught, Kelvin has created his own radio station where he broadcasts news and plays music under the moniker, DJ Focus.

Kelvin became the youngest person in history to be invited to the "Visiting Practitioner's Program" at MIT. THNKR had exclusive access to Kelvin and his life-changing journey - experiencing the US for the first time, exploring incredible opportunities, contending with homesickness, and mapping out his future.

Here is a link to the Bobby Fala track in the video on SoundCloud: http://soundcloud.com/karen-kilberg/k...

Photos courtesy of Adam Cohn (http://www.adamcohn.com/) and Paula Aguilera


PRODIGIES is a bi-weekly series showcasing the youngest and brightest as they challenge themselves to reach new heights and the stories behind them.

Created and produced by @radical.media, THNKR gives you extraordinary access to the people, stories, places and thinking that will change your mind."
kelcindoe  africa  sierraleone  mit  engineering  electronics  edg  music  making  makers 
april 2014 by robertogreco
Circuit Stickers | Crowd Supply
"Circuit stickers are peel-and-stick electronics for crafting circuits. Use them to add electronics to any sticker-friendly surface: paper, fabric, plastic, the sky's the limit!"
electronics  stickers  edg  srg  glvo  crafts  circuits 
november 2013 by robertogreco
The RoboRoach: Control a living insect from your smartphone! by Backyard Brains — Kickstarter
"The RoboRoach is the world's first commercially available cyborg! That's right... A real-life Insect Cyborg! Part cockroach and part machine. This is not a gimmick... just good ol' fashion neuroscience, evolution and engineering."

[See also: http://qz.com/92551/worlds-first-commercial-cyborg-scuttles-onto-kickstarter/ ]

[Related: Garnet Hertz: http://www.conceptlab.com/ ]
ios  cockroaches  electronics  biology  cyborgs  neuroscience  engineering  2013  kickstarter 
june 2013 by robertogreco
Backyard Brains
"As grad students at the University of Michigan, co-founders Tim and Greg often interacted with schoolchildren during neuroscience outreach events. We often wanted to show real "spiking" activity to students, but this was impossible due to the high cost of equipment. By using off-the-shelf electronics, we designed kits that could provide insight into the inner workings of the nervous system.

Our first product, the Spikerbox, uses invertebrates to help you learn about how the cells in the brain work to communicate. We also have an EMG SpikerBox that you can use to record electrical activity produced by cells in human muscles. We just recently launched the Completo which is a full tabletop, portable electrophysiology rig. All of our products are accompanied with Lesson Plans and Experiments to make learning (and teaching) neuroscience a breeze.

We also have three products that are still in beta: the RoboRoach, that can give you insight into neurostimulation, a Micromanipulator that can help you position your electrodes precisely, and a RoachScope that allows you to turn your mobile phone into a microscope.

Thank you for your interest in Backyard Brains."

[See also: http://www.kickstarter.com/projects/backyardbrains/the-roboroach-control-a-living-insect-from-your-sm and http://qz.com/92551/worlds-first-commercial-cyborg-scuttles-onto-kickstarter/ ]

[Related: Garnet Hertz: http://www.conceptlab.com/ ]
biology  neuroscience  technology  backyardbrains  greggage  timengineer  kyleshannon  chile  michigan  annarbor  electronics  cockroaches  roboroach  spikerbox  projectideas  neurostimulation 
june 2013 by robertogreco
75 Watt - COHEN VAN BALEN
"A product is designed especially to be made in China. The object’s only function is to choreograph a dance performed by the labourers manufacturing it.

The project seeks to explore the nature of mass-manufacturing products on various scales; from the geo-political context of hyper-fragmented labour to the bio-political condition of the human body on the assembly line. Engineering logic has reduced the factory labourer to a man-machine, through scientific management of every single movement. By shifting the purpose of the labourer’s actions from the efficient production of objects to the performance of choreographed acts, mechanical movement is reinterpreted into dance. What is the value of this artefact that only exists to support the performance of its own creation? And as the product dictates the movement, does it become the subject, rendering the worker the object?

The assembly/dance took place in Zhongshan, China between 10-19 March 2013 and resulted in 40 objects and a film documenting the choreography of their assembly."
via:bopuc  2013  75watt  china  manufacturing  factories  labor  choreography  assembly  objects  cohenvanbalen  art  revitalcohen  tuurvanbalen  biology  technology  design  electronics  dance 
june 2013 by robertogreco
Critical Making | materials protocols and culture
"Critical Making will operationalize and critique the practice of “making” through both foundational literature and hands on studio culture. As hybrid practitioners, students will develop fluency in readily collaging and incorporating a variety of physical materials and protocols into their practice. With design research as a lens, students will envision and create future computational experiences that critically explore social and culturally relevant technological themes such as community, privacy, environment, education, economics, energy, food, biology, democracy, activism, healthcare, social justice, etc.

While no previous technical knowledge is required to take this course, class projects will involve basic programing, electronic circuity, and digital fabrication design. While tutorials and instruction will be provided, students will be expected to develop basic skills in each of these areas in order to complete the course projects. The course will result in a final public show of student work.

The course goals are:

• develop a critical understanding of emerging making technologies and their role within the current cultural and social context
• establish proficiency with the fundamental concepts, methods, and practices of physical modeling, sketching, form giving, electronic prototyping, and hands on making across a range of materials
• improve students ability to make expressive, physical, interactive objects that critique and advance computing culture through the production of making and artifact creation
• advance the communication and presentation skill of students through the process of the studio critique

projects

This is a studio class with time devoted to lecture, discussion, practice activities, design worksessions, and critique of student work. This course will consist of two Provocations and a Final Project demonstrating a functional interactive object set within a real life context and scenario. There will also be a series of Field Activities and in class sessions that are incuded as a portion of your particpation grade.

readings

Readings will be assigned throughout the semester. Everyone is expected to read the readings. One or two people will be selected for each reading to prepare a class presentation. Each student is expected to engage in class discussions when readings are assigned. This counts towards your class participation grade.

zip.crit

Most classes will begin with a zip.crit. A zip.crit is a rapid crit of an interface, object, design, etc. We will be rotating through the class roster and choosing one person to do a zip.crit each class. That person will select an interface, object, design, instructable, kickstarter, toy, etc. At the beginning of class that person will briefly introduce the object, interface, design to us. The class will collectively critique the artifact.

evaluation

Work and performance in the course will be evaluated after each Provocation and the Final Project. In addition, the process of exploration is as important as the final product, so it is important that students manage time well and devote time to working on the assignments during the course of a week. If class time is given as a worksession and is not put to good use, students’ grades will be penalized. For assignments done in teams, students will be graded on individual contributions as well as synthesis with the team. Work that is late will be decremented in grade.

rules of engagement

One of the main learning exercises in this course is the critique. We will be building this skill throughout the semester Each of the assignments will be critiqued in class.

Be there!

Critique days mandatory attendance. If you are not in class or late, we will deduct from your attendance grade. There will be no exceptions.

Attendance of all classes is mandatory. You are allowed one absence for the semester without penalty (except critique days); thereafter you will receive zero credit for the missed studio. To receive an additional excused absence, you must ask in advance, and receive an acknowledgment from the instructor.

Excusable absences include family emergencies, job interviews, and presenting at a conference. It does not include wanting to leave early for long weekend or vacation. To receive credit for attendance, you must arrive on time. No late assignments will be accepted

Be active!

During the in class critique everyone is expected to be engaged in the discussion. Assignments, timely attendance, and in-class and team participation are a critical part of the grade. Bringing examples from outside of the class is considered to be an assignment and is also important.

Be attentive!

No laptops, phones, electronics out or used during critique and at other selected parts of class.

grading criteria

participation in assignments
good use of class time: attendance, critiques, (NO multitasking)
problem selection
rigorous design explorations
quality of craftsmanship and level of completion
quality of the team’s reflection and communication about a design solution and process
For projects done in teams, students will be graded on individual contributions as well as synthesis with the team.
Work that is late will be decremented in grade.

PARTICIPATION 20%
PROVOCATION 1 20%
PROVOCATION 2 20%
FINAL PROVOCATION 40%"

[See also: http://www.paulos.net/
http://www.krisfallon.com/
http://www.isopoddesign.com/ ]
education  sustainability  making  classideas  syllabus  2013  ericpaulos  krisfallon  chrismeyers  environment  biology  democracy  activism  healthcare  socialjustice  studioculture  openstudio  openstudioproject  makers  berkeley  bayarea  programming  coding  computing  electronics  digitalfabrication  technology  learning  lcproject  kickstarter  instructables  prototyping  glvo  edg  srg  syllabi 
may 2013 by robertogreco
MAKE | In the MAKESHOP – Informal Learning and Making at the Children’s Museum of Pittsburgh
"MAKE sat down for an interview with Lisa Brahms (Director of Learning and Research) and Adam Nye (MAKESHOP Manager) from the Children’s Museum of Pittsburgh. The Q&A mostly swirled around the museum’s MAKESHOP, both a program and a space inside the museum where kids and adults alike make things and learn about real stuff, from electricity and electronics to woodworking and sewing."

[Makeshop website: http://makeshoppgh.com/ ]

[See also: http://www.hfrp.org/publications-resources/browse-our-publications/makeshop-family-engagement-in-exploration-creativity-and-innovation
http://makered.org/2012/09/makeshop-at-the-childrens-museum-of-pittsburgh/
https://pittsburghkids.org/exhibits/makeshop ]
openstudioproject  makerspaces  pittsburg  lcproject  2012  makeshop  children'smuseumofpittsburgh  museums  learning  electronics  sewing  glvo  lisabrahms  adamnye  children'smuseums  pittsburgh 
april 2013 by robertogreco
The Tijuana Connection, a Template for Growth - NYTimes.com
"Shuttling between the two factories — in San Diego, where we engineer our drones, and in TJ, where we assemble them — I’m reminded of a similar experience I had a decade earlier. In the late 1990s and early 2000s, I lived in Hong Kong (working for The Economist) and saw how that city was paired with the “special economic zone” of Shenzhen across the border on the Chinese mainland in Guangdong Province. Together, the two created a world-beating manufacturing hub: business, design and finance in Hong Kong, manufacturing in Shenzhen. The clear division of labor between the two became a model for modern China."
manufacturing  mexico  outsourcing  tijuana  sandiego  2013  drones  maquiladoras  labor  electronics 
march 2013 by robertogreco
DIY Drones
"This is the home for everything about amateur Unmanned Aerial Vehicles (UAVs). Use the tabs and drop-down menus above to navigate the site. (About us/Site rules)
This community created the Arduino-based ArduPilot, the world's first universal autopilot (planes, multicopters of all sorts and ground rovers). The APM 2.5 autopilot hardware runs a variety of powerful free UAV software systems, including:

• ArduPlane, a pro-level UAV system for planes of all types.
• ArduCopter, a fully-autonomous multicopter and heli UAV system."
diy  electronics  opensource  robotics  uav  drones  edg  srg  glvo  howto 
february 2013 by robertogreco
The Mt Elliott Makerspace
"MISSION

The Mt Elliott Makerspace is a community workshop where people make, tinker and learn together. We do this to strengthen ourselves and our communities.

GOALS

*To grow and strengthen a local community of “makers” – people with the creativity, skills and confidence to address any challenge and feel empowered to make better lives for themselves and their community

*To facilitate learning entrepreneurial experiences through the process of researching, designing, fabricating, and bringing to market useful products and services

*To assist local communities in their mission to improve safety, enhance infrastructure, and provide positive environments for local families and youth

*To participate in the local, regional and global networks of makers by actively exchanging knowledge, resources, and experiences

*To develop the Mt Elliott Makerspace into a financially self-sustaining and community-supported organization…"
hackerspaces  electronics  openstudioproject  lcproject  makerspaces  detroit 
november 2012 by robertogreco
Eyeo2012 - Zach Lieberman on Vimeo
"Unexpected — Live Performance, Technology and the Risk of Something (or Everything) Going Wrong. ie, Learning to Love Chance."

"A world without heartbreak is a world without heart."

Don't miss the poem at the end about failure (full text here: https://github.com/ofZach/eyeo_2012_remarks/ ]:

"What can go wrong? …

… this is a love letter to those who are on the frontlines, and if you are not on the frontlines, an invitation to join us. What I say to students is the world is hungry for ideas. We need you. …

and so I say: go. press play. compile. turn on the power, turn off the lights, turn on the lights, open the curtain, open the doors, start the show, invite people, post the video, send the link, push the code to git, hit save, hit run, run with it. go with it. go.

what is the worst that can happen?

a world without heartbreak is a world without heart. all we need to do is keep pushing, and we'll get there."

[See also: http://thesystemis.com/ ]
risktaking  thezone  inthezone  zones  via:jenlowe  hillmancurtis  andycameron  openframeworks  electronics  heartbreak  happiness  life  human  golanlevin  versionitis  risk  love  technology  design  art  failure  eyeo  eyeo2012  2012  zachlieberman 
august 2012 by robertogreco
ShareBrained Technology | Electronics for Curious Brains
"Hi, I’m Jared. I have a little company called ShareBrained Technology. It’s just me right now, designing timekeeping, radio, and music hardware and software I think is cool. I subscribe to the open-source hardware philosophy — if you buy a product, you should be able to modify it in whatever way you imagine. Encouraging hacking of hardware and software is the best way I can think of to promote the advancement of useful technology.

Have a look around the Web site — at my blog, or at my products, and let me know what you think via e-mail, Facebook, or Google+. If you live in Portland, Oregon, catch me at a Dorkbot PDX meeting."
music  radios  sharebrained  hacking  portland  oregon  jaredboone  make  microcontroller  kits  steampunk  timepieces  clocks  diy  hardware  electronics 
august 2012 by robertogreco
Makematics: turning CS research into maker tools
"No generation of artists has ever been more dependent on scientific and technical advances than today’s. Today’s artists work on computers. Advances in computer science and related mathematical fields underlie everything that digital artists make. Recently these advances have lead to the advent of whole new creative fields like interactive art, generative graphics, data visualization, and digital fabrication.

In order to produce excellent and novel work in these new fields, artists have had to learn computational and mathematical techniques. They started with basic material like trigonometry for 2D games and graphics, the rudiments of computer vision for interactive installations, and primitive signal processing for embedded electronics.

Increasingly these new creative fields are becoming the basis of art and design across our culture. And these techniques are becoming the foundation of a new kind of art and design education."
education  design  electronics  programming  generativegraphics  fabbing  digitalfabrication  datavisualization  2012  technology  science  somputers  computing  computation  makers  making  makematics  art  math 
march 2012 by robertogreco
Teagueduino: Learn to Make by Teague — Kickstarter
"Teagueduino is an open source electronic board and interface that allows you to realize creative ideas without soldering or knowing how to code, while teaching you the ropes of programming and embedded development (like arduino). Teagueduino is designed to help you discover your inner techno-geek and embrace the awesomeness of making things in realtime — even if you’ve only ever programmed your VCR."
arduino  microprocessors  2011  electronics  kickstarter  hardware  diy  hacking  learning 
november 2011 by robertogreco
MAKE | Zen and the Art of Making
"Some of the most talented and prolific people I know have dozens of interests and hobbies. When I ask them about this, the response is usually something like “I love to learn.” I think the new discoveries and joys of learning are the crux of this beginner thing I’ve been thinking about. Sure, when you’ve mastered something it’s valuable, but then part of your journey is over — you’ve arrived, and the trick is to find something you’ll always have a sense of wonder about. I think this is why scientists and artists, who are usually experts, love what they do: there is always something new ahead. It’s possible to be an expert but still retain the mind of a beginner. It’s hard, but the best experts can do it. In making things, in art, in science, in engineering, you can always be a beginner about something you’re doing — the fields are too vast to know it all."
philliptorrone  making  learning  unschooling  curiosity  education  experts  generalists  creativegeneralists  2011  zen  knowledge  expertise  lewiscarroll  makers  electronics  art  artists  science  scientists  tinkering  tinkerers  lifelonglearning  deschooling  mindset  beginners  invention  arduino  fear  risktaking  riskaversion  teaching  lcproject  failure  stasis  yearoff  openminded  children  interestedness  specialists  motivation  intrinsicmotivation  exploration  internet  web  online  constraints  specialization  interested  beginner'smind 
november 2011 by robertogreco
Mitchel Resnick 2011 Prize Winner - YouTube
"Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, develops new technologies and activities to engage people (especially children) in creative learning experiences, helping them learn to think creatively, reason systematically, and work collaboratively. His Lifelong Kindergarten research group developed ideas and technologies underlying the LEGO Mindstorms robotics kits and the Scratch programming environment and online community, used by millions of young people around the world. He also co-founded the Computer Clubhouse project, an international network of more than 100 after-school learning centers where youth from low-income communities learn to express themselves creatively with new technologies."
mit  mitmedialab  mitchresnick  2011  lifelongkindergarten  scratch  education  learning  constructivism  projectbasedlearning  tcsnmy  schools  design  mindstorms  lego  legonxt  wedo  electronics  coding  programming  children  lcproject  teaching  pbl  medialab 
october 2011 by robertogreco
Worklog
"My name is Jordi Parra and this Tumblr is a personal worklog to keep track of the process of my degree project: a device to listen to Spotify at home."
spotify  arduino  electronics  rfid  music  design  radio  jordiparra 
october 2011 by robertogreco
Polaroid’s SX-70: The Art and Science of the Nearly Impossible
"We could not have known and have only just learned–perhaps mostly from children from two to five–that a new kind of relationship between people in groups is brought into being by SX-70 when the members of a group are photographing and being photographed and sharing the photographs: it turns out that buried within all of us–God knows beneath how many pregenital and Freudian and Calvinistic strata–there is latent interest in each other; there is tenderness, curiosity, excitement, affection, companionability and humor; it turns out that in this cold world where man grows distant from man, and even lovers can reach each other only briefly, that we have a yen for and a primordial competence for a quiet good-humored delight in each other: we have a prehistoric tribal competence for a non-physical, non-emotional, non-sexual satisfaction in being partners in the lonely exploration of a once empty planet."
design  technology  art  history  science  polaroid  harrymccracken  edwinland  steevejobs  apple  photography  gadgets  entrepreneurship  tinkering  invention  sx-70  relationships  people  anseladams  normanlocks  andywarhol  OneStep  kodak  consumerelectronics  electronics  instantphotography  cameras  granthamilton  2011  children  companionship 
july 2011 by robertogreco
Andrew Sliwinski | Thisandagain
"Hi. My name is Andrew.<br />
I help solve problems and make things using design, technology, science and fabrication."
andrewsliwinski  engineering  making  makers  doing  make  hackers  building  electronics  multimedia  via:javierarbona  technology  science  design  problemsolving  thisandagain  makerfaire 
july 2011 by robertogreco
Stephanie Syjuko — Comparative Morphologies, 2001
"What looks like vintage natural history studies turns out to be, on closer inspection, images of computer and technological cords and peripherals, each slightly manipulated to take on organic characteristics--a fused or sprouting growth from a stem, a viral infection, or a radial symmetry.<br />
<br />
I used a digital camera to photograph the computer cords and peripherals that surrounded my home workstation, and then transferred them to the computer where i digitally altered and added to the original images. Arranged suggestively on an image of a vintage print (the original botanical images on it having been erased), the techie beginnings become transformed into the final archival-quality iris prints."
2001  electronics  morphology  illustration  photography  design  art  stephaniesyjuco  nature  vintage  botany 
february 2011 by robertogreco
Braun Lectron System
"Dieter Rams and Jurgen Greubel designed the Braun Lectron System (1967- 69) as a teaching tool for use in schools and universities. It is made up of a large range of little bricks, like dominoes, that magnetically connect to one another. Once the blocks are organized on a conductive plate, they can form a variety of functional circuits. See this great article on it from a 1967 issue of Electronics Illustrated, where they discuss “what a drag” it is to make your own circuits, but “now it can be as much fun to put electronic circuits together and to learn fundamentals as it is to put words together when you play Scrabble.”"
electronics  dieterrams  education  learning  design  toys  play  jurgengreubel 
january 2011 by robertogreco
All hail the humble component « Snarkmarket
Frank Chimero: "I like the term steadfast for these components [durable], and calling the more ephemeral technologies “hot-swap” because you swap them out without shutting down the system."
steadfast  hot-swap  robinsloan  frankchimero  shopping  plannedobsolescence  longevity  plannedlongevity  durability  ephemeralization  electronics  clothing  media  snarkmarket 
january 2011 by robertogreco
Industrial Liquidators :home
"Industrial Liquidators is a surplus retail and wholesale outlet. We also buy closeouts. We have retail stores for our  products as well as a warehouse opento the public to buy shelving, work benches and our larger equipment! We buy and sell items such as: Shelving, Industrial Surplus, electronics, test equipment,laboratory equipment, office equipment, machinery, components, government surplus, excess inventory...etc."
electronics  sandiego  shopping  glvo  projects  make  making  surplus  laboratories  tools  technology  tcsnmy  supplies  furniture  components  machinery 
december 2010 by robertogreco
Permanent Error - we make money not art
"After the moving and now iconic series The Hyena and Other Men and the stunning Nollywood, Hugo's latest work, Permanent Error, portrays the people, animals and landscape of a dumping ground for computers and electronic waste from Europe and the US. The area, on the outskirts of a slum known as Agbogbloshie, in Ghana, is a shocking contrast to the better faster shinier life promised by the unrelenting advances of technology."
teachnology  permanenterror  photography  waste  ewaste  electronics  consumerism  sustainability  us  europe  africa  ghana  pieterhugo  wmmna 
october 2010 by robertogreco
EscueLab - OLPC
"Through a partnership of ATA and the Prince Claus Fund (Netherlands), the EscueLab space/project is beeing supported for the next three years.

The mission of EscueLab is to provide a space/infrastructure that has been missing for young researchers/artists of the Andean Region to develop projects bridging the gap between technology & society.

Our interests span over a wide range of subjects related to technology appropiation, artistic & technological practices, technology in education, technology recycling, among others...

The planned activities of EscueLab include conference hosting, open workshops, project incubation, & a creators-in-residence program.

The infrastructure provided by EscueLab for those activities includes:

*three rooms for conference hosting,
*a hardware hack lab & warehouse,
*one PC lab, for programming workshops
*communications lab for video documentation of activities.
*dorms, kitchen & ateliers for up to eight creators in residence."
escuelab  perú  olpc  medialab  creativity  electronics  art  technology  edtech  e-learning  education  elearning  society  lima  lcproject  schools  schooling  unschooling  deschooling  projectbasedlearning  multidisciplinary  transdisciplinary  crossdisciplinary  crosspollination  invention  innovation  hackerspaces  hackerculture  pbl  mitmedialab 
august 2010 by robertogreco
www.escuelab.org | creatividad, tecnología y sociedad
"No hay cultura sin cambio y no hay cambio sin experimento e innovación. Escuelab es un espacio en el centro de una capital latinoamericana que busca incentivar a creadores, teóricos y activistas jóvenes a proyectar sus ideas, nacidas del presente, para diseñar y construir futuros posibles en los que con imaginación se abordará la brecha entre tecnología y sociedad.

Escuelab ofrece un concepto de estudios dinámico y modular, enfocado al emprendimiento de proyectos, donde se integran disciplinas que suelen desarrollarse aisladamente. Esta línea de acción facilita el conocimiento transdisciplinario en los campos del arte, ciencia, tecnología y nuevos medios fuera de las clasificaciones habituales y las divisiones convencionales."
escuelab  perú  olpc  medialab  creativity  electronics  art  technology  edtech  e-learning  education  elearning  society  lima  lcproject  schools  schooling  unschooling  deschooling  projectbasedlearning  multidisciplinary  transdisciplinary  crossdisciplinary  crosspollination  invention  innovation  hackerspaces  hackerculture  pbl  mitmedialab 
august 2010 by robertogreco
MSP430 LaunchPad (MSP-EXP430G2) - Texas Instruments Embedded Processors Wiki
"The LaunchPad is an easy-to-use, affordable, and scalable introduction to the world of microcontrollers and the MSP430 family.

Easy-to-use – LaunchPad includes all of the hardware and software needed to get started. Open source projects and code examples help users get up and running quickly.

Affordable – For $4.30, the LaunchPad includes a development board, 2 programmable MSP430 microcontrollers, mini-USB cable, PCB connectors for expandability, external crystal for increased clock accuracy, and free & downloadable software integrated development environments (IDEs) – everything you need to get started today.

Scalable – The LaunchPad is a simple introduction to the MSP430 microcontroller family. As application requirements change, programs developed on the LaunchPad can be migrated to higher end MSP430 devices."

[via: http://hackaday.com/2010/06/22/ti-makes-a-big-bid-for-the-hobby-market/ ]

[see also: http://en.wikipedia.org/wiki/MSP430 ]
microcontrollers  texasinstruments  ti  msp430  arduino  usb  opensource  electronics  hacking  diy  hardware 
august 2010 by robertogreco
MSP430 LaunchPad (MSP-EXP430G2) - Texas Instruments Embedded Processors Wiki
"The LaunchPad is an easy-to-use, affordable, and scalable introduction to the world of microcontrollers and the MSP430 family.

Easy-to-use – LaunchPad includes all of the hardware and software needed to get started. Open source projects and code examples help users get up and running quickly.

Affordable – For $4.30, the LaunchPad includes a development board, 2 programmable MSP430 microcontrollers, mini-USB cable, PCB connectors for expandability, external crystal for increased clock accuracy, and free & downloadable software integrated development environments (IDEs) – everything you need to get started today.

Scalable – The LaunchPad is a simple introduction to the MSP430 microcontroller family. As application requirements change, programs developed on the LaunchPad can be migrated to higher end MSP430 devices."

[via: http://hackaday.com/2010/06/22/ti-makes-a-big-bid-for-the-hobby-market/ ]

[see also: http://en.wikipedia.org/wiki/MSP430 ]
microcontrollers  texasinstruments  ti  msp430  arduino  usb  opensource  electronics  hacking  diy  hardware 
august 2010 by robertogreco
GearBox Inc.
"Gearbox is a Boulder based startup that works with consumer electronics companies and developers to bring phone controlled open devices to market."

[via: http://www.designboom.com/weblog/cat/16/view/10716/gearbox-ball.html ]
electronics  android  arduino  toys  edg  microcontrollers  mobile  phones  glvo  projectideas  gearbox 
august 2010 by robertogreco
Modkit [I would love to have an invite for this.]
"Modkit is an in-browser graphical programming environment for little devices called embedded systems. Modkit can currently program Arduino and Arduino compatible hardware using simple graphical blocks similar to and heavily inspired by the Scratch programming environment developed by the Lifelong Kindergarten Group at the MIT Media Lab."
edg  arg  arduino  scratch  programming  coding  processing  physicalcomputing  automation  embedded  hardware  electronics  education  diy  toshare 
july 2010 by robertogreco
Crash Space
"Crash Space is a hackerspace in Los Angeles, and is part of the growing global hackerspace movement. We are a collection of hackers, programmers, builders, makers, artists and people who generally like to break things and see what new things we can build with the pieces. We meet regularly at our physical location in Culver City.

Crash Space is generally open to members only, with the exception of regularly scheduled classes and occasional events. Our Mailing List is open to anyone and we invite you to join and say Hi. You can also check out our flickr group to see what we are up to."
losangeles  hackerspaces  hackercollective  lcproject  hackers  make  diy  arduino  seanbonner  electronics  hacking  space  socal  sandiego  culvercity 
february 2010 by robertogreco
e-waste survey
"Do you have any obsolete electronics that you remade or redesigned for different purpose of use than originally designed?
diy  make  electronics  creative  remade 
february 2010 by robertogreco
yarel yair: sahara hat
"sahara hats are a popular must have for sun protection during travel adventures. unlike conventional travel hats, this head gear designed by yarel yair is equipped with two small, quiet electric fans to support the ventilation of air. the form of the hat consists of a wide brim to additionally shield against the sun's harmful rays."
glvo  travel  clothing  design  electronics  gadgets  sun  wearable  wearables 
january 2010 by robertogreco
Natural Fuse : home / map
"Natural Fuse creates a city-wide network of electronically-assisted plants that act both as energy providers and as circuit breakers.

Every seemingly helpful device that a human being uses has its own carbon “footprint” which, in excess, can harm other living beings. “Natural fuse” is a micro scale CO2 monitoring & overload protection framework that works locally and globally, harnessing the carbon-sinking capabilities of plants.

Natural fuses allow only a limited amount of energy to be expended in the system; that amount is balanced by the amount of CO2 that can be absorbed by the plants that are growing in the system.

In the same way that circuit-breakers are useful for preventing excessive current use, so too can the Natural Fuse plants break the CO2 footprint “circuit”.

What would you do? Use less energy?Or supersize the fuse?"
usmanhaque  design  art  science  community  green  electronics  sensors  plants  city  network  carbon  situated  energy 
november 2009 by robertogreco
Tinkering Makes Comeback Amid Crisis - WSJ.com
"American tradition of tinkering...is making comeback, boosted by renewed interest in hands-on work amid economic crisis & falling prices of high-tech tools & materials...Engineering schools across country report students are showing an enthusiasm for hands-on work that hasn't been seen in years. Workshops for people to share tools & ideas -"hackerspaces"- are popping up all over country...124 in US...up from a handful at the start of last year. SparkFun...expects sales of about $10 million this year, up from $6 million in 2008. "Make" mag...has grown from 22,000 subscribers in 2005 to > 100,000 now...annual "Maker Faire"...attracted 75,000 people this year. "We've had this merging of DIY with technology," says Bre Pettis..."I'm calling it Industrial Revolution 2."...Hands-on is catching on at other schools...27% more undergrads earned mechanical-engineering degrees in 2008 than 2003...[while] # of computer-engineering graduates slipped by 31%."
hacking  tinkering  diy  make  making  doing  tcsnmy  lcproject  hackerspaces  trends  handson  2009  engineering  arduino  makemagazine  sparkfun  education  universities  colleges  learning  manufacturing  fabbing  electronics 
november 2009 by robertogreco
Sketching in Hardware is Changing Your Life, by Fabricio Dore - Core77
"Designers should be spending more time creating variations of experiences and running those through users instead of reassembling the building blocks...Reinventing the wheel is not exactly how we should spend our precious time."
interactiondesign  prototyping  physicalcomputing  arduino  hardware  innovation  research  design  microcontrollers  ideo  sketching  interaction  core77  engineering  ux  electronics 
october 2009 by robertogreco
James Wolcott on Cultural Snobbery | vanityfair.com
"Pity the culture snob, as Kindles, iPods, and flash drives swallow up the visible markers of superior taste and intelligence. With the digitization of books, music, and movies, how will the highbrow distinguish him- or herself from the masses?"
kindle  electronics  ipod  technology  culture  books  snobbery  posturing  publishing  conspicuousconsumption  marketing  media 
july 2009 by robertogreco
SIM reader & Comic book - Citizen Engineer Volume 01 - $35.00 : Adafruit Industries, Unique & fun DIY electronics and kits
"Our video Citizen Engineer volume 01 is now a comic book/zine! Volume 01 of Citizen Engineer is available as a limited edition full color 32 page comic "SIM CARD HACKING" - the comic also comes with a SIM card reader kit! We print, trim and assemble each one on demand and they look amazing! We are doing a limited run of these, get the first printing at Adafruit Industries. "
simcards  sim  hardware  electronics  make  fiy  comics  adafruit  hacking  gsm  mobile  phones  cloning 
july 2009 by robertogreco
NETLab Toolkit - NETLab
"The NETLab Toolkit is a free set of software tools that enable designers to easily "sketch in hardware". With no programming at all and working in the familiar environment of Flash, designers can hook up a physical sensor (e.g. a knob) and immediately get that knob to control a motor or a video projection. The toolkit works with a wide range of sensors, wireless sensors, input from the Wii Remote, controls motors and LEDs, communicates with MIDI devices, controls sound, graphics, and video in Flash, and communicates with DMX computer controlled lighting equipment, all with a simple drag-and-drop interface (of course, programming hooks are provided as well)."
physicalcomputing  arduino  processing  flash  prototyping  sensors  electronics  hardware  computing  diy  interface  tools  technology  development  programming  design  netlab  microcontrollers 
july 2009 by robertogreco
Tgimboej - The Great Internet Migratory Box Of Electronics Junk
"TGIMBOEJ, The Great Internet Migratory Box Of Electronics Junk is a progressive lending library of electronic components. An internet meme in physical form halfway between P2P zip-archive sharing and a flea market. It arrives full of wonderful (and possibly useless) components, but you will surely find some treasures to keep. You will be inspired look through your own piles, such as they are, and find more mysterious components that clearly need to be donated to the box before it is passed on again."
technology  electronics  hardware  hacking  tgimboej  diy  make  opensource  sharing  fun  free  inspiration 
july 2009 by robertogreco
Make: Online : How-To: Robot voice modulator
"This is a simple to build device that converts your own human voice into a superior robot voice. It also includes a number of sweet features like an audio-in jack so that you can plug in all of your favorite instruments, microphones and music players, a vibrato mode and awesome pitch shifting buttons. It can be shifted two whole octaves in either direction. This provides for endless hours of fun (at the expense of everyone around you)."
make  summerprojects  edg  electronics 
june 2009 by robertogreco
El sonido como materia
"taller experimental de manualidades electrónicas* para arte sonoro / Curso de Educación Continua de la facultad de artes de la Universidad Javeriana"
blogs  electronics  colombia  music  sound  microcontrollers  art 
june 2009 by robertogreco
Lowtech Sensors and Actuators
"This report describes the results of a collaborative research project to develop a suite of low-tech sensors and actuators that might be useful for artists and architects working with interactive environments. With this project we hoped to consolidate a number of different approaches we had found ourselves taking in our own work and develop both a "kit-of-parts" and a more conceptual framework for producing such works."
edg  make  art  howto  diy  electronics  toys  hardware  tutorial  robotics  sensors  hacking  arduino  physicalcomputing  computing  hacks  technology  opensource  programming  interface  lowtech  usmanhaque  low-tech 
may 2009 by robertogreco
Get Great Gadgets. And Keep Them. - Last Year's Model
"We love cool gadgets as much as anybody else. We just want to be thoughtful about the stuff we've bought. Even the most cutting-edge, tech-savvy geeks in the world are choosing to hang on to their phones or their iPods that still work just fine."
gadgets  technology  environment  frugality  consumerism  sustainability  electronics  reuse  culture  green  possessions 
may 2009 by robertogreco
Make: Online : Relay control with Xbee modules
"In this adafruit video, Limor demonstrates how to set up Xbee modules to wirelessly control both standard-type and latching relays."
xbee  adafruit  electronics  howto  relays 
april 2009 by robertogreco
Tom Taylor : Projects : Microprinter
"The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web.
microprinter  printing  make  arduino  diy  howto  hardware  art  papercamp  print  paper  electronics  hacking  projectideas  glvo 
april 2009 by robertogreco
:: Material Beliefs ::
"Material Beliefs takes emerging biomedical and cybernetic technology out of labs and into public spaces.
tobiekerridge  design  technology  art  future  science  materialbeliefs  interactiondesign  collaboration  research  engineering  electronics  cybernetics  biology  body  biomedical  publicengagement  tcsnmy  biojewelery  bodies 
february 2009 by robertogreco
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
"Only by reckoning w/ these constraints & limitations will we formulate robust urbanist practice for 21st century, Newer Urbanism capable of fully embracing potential of networked informatic technologies while turning them to our own various ends...will require a new way of conceiving of public objects as informational utilities…new agreements regarding use of public space…& perhaps even new conception of practice of citizenship. None of these strategies will be sufficient on its own...list is far from comprehensive...successfully managing challenges of networked city will mean understanding it not just as an ecosystem but as single conjoined process unfolding in time...deeply seamful process, presenting all who encounter it with million gleaming hinges: apertures allowing you to reach in, withdraw useful intelligence, tweak its performance to your own...necessities, or plug its outputs as inputs into yet other running processes. Now, as never before, the city is here for you to use."
adamgreenfield  internetofthings  everyware  urban  urbanism  books  thecityishereforyoutouse  networked  ecosystems  disruption  network  electronics  ubicomp  space  design  technology  architecture  future  cities  environment  place  spimes  iot 
february 2009 by robertogreco
Requested Reading Recommendations — School of Visual Arts — MFA in Interaction Design
"Upon the request of readers, we asked faculty to recommend books for an interaction design reading list. These could be landmark texts, underdogs, or critical reads, or stepping stones to other fields. The following is what resulted from our request, comprising in part: a sneak preview of what will be assigned in courses; what some consider to be cornerstone interaction design texts; and what some consider important connections to other fields."
via:kottke  books  reading  design  interactiondesign  usability  ux  webdesign  ui  mfa  interaction  interface  interactive  learning  education  culture  art  web  microcontrollers  electronics  arduino  information  informationdesign  visualization  webdev 
february 2009 by robertogreco
The Long Tail - Wired Blogs
"as sometimes happens, I got obsessed, while he moved on to other things. In the past two years, I've made cellphone UAVs, Basic Stamp UAVs, autonomous blimps, and a true gyros+acellerometers+GPS autopilot version of the Lego Mindstorms UAV that's now in the Lego Museum in Billund, Denmark. We set up an amateur UAV community at DIYDrones.com, and get thousands of people each day exploring this new dimension of aerial robotics. Now this project has gone pro. Our first commercial autopilot, the Arduino-compatible ArduPilot, has been released and our goal of taking an order or two of magnitude out of the cost of an autopilot has been achieved: it's $24.95!"
lego  arduino  chrisanderson  uav  autopilot  electronics  microcontrollers  howto  hardware  surveillance  diy  make  gadgets  drones 
february 2009 by robertogreco
Tinkerkit: a physical computing toolkit for designers: Main/Home Page
"TinkerKit is an Arduino-compatible physical computing prototyping toolkit aimed at design professionals.
via:preoccupations  tinkerkit  arduino  microcontrollers  design  diy  hacking  sensors  electronics  hardware  prototyping  embedded  physcomp  tinker.it 
february 2009 by robertogreco
Near Future Laboratory » Interactivos - Medialab-Prado
"It should not be a surprise that smart people with the will to create new things are doing so. They may have always been, but the networks allow them to find their fellow explorers, share knowledge, encourage one another, learn the bits they need to know — all in their garage, with a bit of kit found on Ebay, low cost equipment and computers and microcontrollers, etc. This is quite a new thing, and is plainly a weak signal of a shift in who plays what part in the production and circulation of ideas. It’s a new knowledge-culture we’re in."
julianbleecker  knowledge  culture  learning  innovation  education  prototyping  electronics  microcontrollers  arduino  computers  technology  tcsnmy  unschooling  deschooling  curiosity  creativity  autodidacts 
february 2009 by robertogreco
Collaborative Play: Improving the World by Making Fun Stuff with Smart People: ETech 2009
"By building non-traditional communities in cities where it is notoriously difficult to build any community, hackers are demonstrating the future of social organization. It’s fun! While we secretly figure out how to make our lives in the city more functional and satisfying, we learn and share and make things. We play. Everyone can play. This talk is your invitation!"
rosewhite  nycresistor  hackercollective  make  diy  communities  families  cities  urban  sharing  collaborative  tinkering  electronics  hacking  learning  lcproject  etech  2009 
january 2009 by robertogreco
yorozu audio sound revolution kit
"using the yorozu audio sound revolution kit you can create instant speakers from paper, boxes, posters, cartons..basically any flat surface. users simply have to place the vibrating extension of the kit onto a flat surface with the included adhesive sheets, plug in the audio source and let the music begin."
electronics  diy  music  audio  speakers  gadgets 
january 2009 by robertogreco
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