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robertogreco : epub3   3

Savory | The new platform for digital publishing
"NOW writers, editors, and publishers have a new tool to design and publish narrative content on the web.

Savory™ provides app-like designs for publications, and an on-line content management system to build them.

Powered by Treesaver®, the adaptive HTML technology, Savory lays out content onto pages that fit any size screen. Desktops, laptops, tablets and phone. Any device that has a browser.

Savory is an upgrade from blog hosting services. It's made for multiple stories or chapters. And publishers can produce editions whenever they want—and add updates any time.

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browser  browsers  savory  newspapers  magazines  books  html  adaptivehtml  web  copenhagen  epublishing  epub3  epub  design  publishing  html5  digitalpublishing  epubs 
september 2012 by robertogreco
Platforming Books — by Craig Mod
"Transitions from physical to digital don't need to be one-to-one forced representations. A defining quality of good design is one in which the essence of a thing can be transmitted between mediums while staying true to the new medium. Or, in Mr. Chimero's words, "What is the marker of good design? It moves." 13

Is everything perfect? No. But it's pretty good. Certainly acceptable. These platforms are still young and evolving. As they mature, we'll be watching and making more beautiful, better formatted digital editions."

"The massive shifts in publishing in the past two years have been those of adoption and distribution. Crowd funding can help provide publishing capital. If you create just one file — one file — an EPUB, you can publish to nearly every single mobile device in the world."

"If you’re a publisher wondering what to do, the lowest investment, highest return action in this liminal stage of digital publishing is to embrace open EPUB standards."
epub3  artspacetokyo  design  2010  2012  ipad  iphone  ipod  kindle  digital  books  publishing  epub  ebooks  craigmod  html  html5  epublishing  digitalpublishing  epubs 
august 2012 by robertogreco
Robin Rendle · Call Me Interactivity
"We are all tempted by inter­ac­tiv­ity; video & audio snip­pets, data charts that can be flicked and pushed, let­ters that can be popped & pinched. But how many of these fea­tures enhance the rela­tion­ship between reader and writer? Due to the con­straints I men­tioned pre­vi­ously, we most likely won’t recog­nise the dig­i­tal book in a decade. This is because they won’t be built in the same way, they won’t be writ­ten in the same way & they won’t be funded & pub­lished in the same way either. These prob­lems, some eco­nomic, some tech­ni­cal, will force us to con­sider alter­na­tive meth­ods of think­ing about con­tent, space, sto­ry­telling & time.

The line that bor­ders pixel & paper has been crossed, bound­aries have been bro­ken, but the hori­zon swells with oppor­tu­nity. And so these uncharted, dig­i­tal spaces demand not only new types of think­ing, pub­lish­ing and design, but also a new form of sto­ry­telling, new kinds of heroes and mon­sters, new worlds to explore…"
technology  mobydick  leonwiedeltier  oliverreichenstein  craigmod  content  flexibility  control  mandybrown  design  ebooks  digitalpublishing  publishing  interactivity  interactive  2012  future  books  robinrendle  epub3  html  html5  moby-dick 
august 2012 by robertogreco

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