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robertogreco : experimenting   4

Making Friends: On Toys and Toymaking — dConstruct Audio Archive
"Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.

Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.

Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in…"
playthings  making  simulations  meaning  purpose  delight  inspiration  play  srg  edg  glvo  practice  experimenting  prototyping  tinkering  2012  dconstruct2012  dconstruct  toymaking  toys  tomarmitage 
september 2012 by robertogreco
Steve Jobs and the Rewards of Risk-Taking - NYTimes.com
"The academics identify five traits that are common to the disruptive innovators: questioning, experimenting, observing, associating and networking. Their bundle of characteristics echoes the ceaseless curiosity and willingness to take risks noted by other experts. Networking, Mr. Gregersen explains, is less about career-building relationships than a search for new ideas. Associating, he adds, is the ability to make idea-producing connections by linking concepts from different disciplines — intellectual mash-ups."
questioning  experimenting  experimentation  observation  observing  association  associating  networking  curiosity  disruptiveinnovation  stevejobs  2011  risktaking  tcsnmy  ideas  mashups  mashup  interdisciplinary  generalists  crossdisciplinary  crosspollination  halgregersen 
september 2011 by robertogreco
metacool: More thoughts on the primacy of doing: Shinya Kimura, Jeep, Corvette, and the cultural zeitgeist of life in 2010
"cultural zeitgeist of life in 2010 America is clearly saying "We need to start thinking with our hands again", & that we need at least to have confidence in our decision making as we seek to create things of intrinsic value…It's not difficult to get to a strong, compelling point of view. That's what design thinking can do for you. But in each of these videos I sense our society expressing a strong yearning for something beyond process, the courage to make decisions and to act. Talking and thinking is easy, shipping is tough…<br />
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Tinkering, hacking, experimenting, they're all ways of experiencing the world which are more apt than not to lead to generative, highly creative outcomes. I firmly believe that kids & young adults who are allowed to hack, break, tear apart, & generally probe the world around them develop an innate sense of courage when it comes time to make a decision to actually do something. I see this all the time at Stanford…"
diegorodriguez  make  making  handson  hands  manufacturing  machines  tinkering  shinyakimura  detroit  gm  jeep  bigthree  spacerace  rockets  nostalgia  thinking  learning  experimenting  experience  facebook  google  apple  hacking  creativity  innovation  2010  jacobbronowski  design  engineering  machining  action  tcsnmy  glvo  lcproject  doing  motivation  do  corvette 
november 2010 by robertogreco

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