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robertogreco : exploring   4

Wrights & Sites
"Wrights & Sites is a group of artist-researchers with a special relationship to site, city/landscape and walking."

"Formed in UK, 1997, Wrights & Sites are four artist-researchers (Stephen Hodge, Simon Persighetti, Phil Smith and Cathy Turner) whose work is focused on peoples' relationships to places, cities, landscape and walking. We employ disrupted walking strategies as tools for playful debate, collaboration, intervention and spatial meaning-making.

Our work, like walking, is intended to be porous; for others to read into it and connect from it and for the specificities and temporalities of sites to fracture, erode and distress it. We have sought to pass on our dramaturgical strategies to others: to audiences, readers, visitors and passersby.

The outcomes of our work vary from project to project, but frequently include site-specific performance, Mis-Guided Tours (e.g. Stadtverführungen in Wien, Tanzquartier Wien and Wiener Festwochen, Vienna, 2007), published Mis-Guides (e.g. A Mis-Guide To Anywhere, 2006), 'drifts', mythogeographic mapping, public art (e.g. Wonders of Weston, CABE/Situations, Weston-super-Mare, 2010) or installations (e.g. mis-guided, Belluard Bollwerk International Festival, Fribourg, 2008), and public presentations and articles.

Today, walking and exploring the everyday remains at the heart of all we do, and what we make seeks to facilitate walker-artists, walker-makers and everyday pedestrians to become partners in ascribing significance to place."
psychogeography  art  landscape  stephenhodge  simonpersighetti  philsmith  cathyturner  place  walking  porosity  exploring  exploration  via:anne  wrights&sights  sensemaking  meaningmaking  spatial  situationist 
march 2013 by robertogreco
Steven Poole: Urban warfare
"You might not have played a Grand Theft Auto game yourself, or even seen someone else playing one, but you can hardly pass the day in a modern city without seeing someone playing a videogame, on Facebook or on their smartphone. And Rockstar have played a crucial part in gaining mass cultural acceptance for the medium, ever since they inspired other game-makers, according to Ste Curran, to emulate GTA’s “potent, lucrative blend of mainstream cool and commercial success”. Now videogames have indeed become as mainstream as music and the movies. We live in an age of ambient play. And perhaps it is not just a coincidence that the recent videogame trend of repurposing cities as zones of anarchic fun has coincided with developments in the wealthy rich world such as urban riots and the Occupy movement. If so, roll on Grand Theft Auto V: we can still reclaim the virtual streets, if not the real ones."

[via: http://pdsmith.tumblr.com/post/24003097627/ ]
2012  exploration  virtualtourism  pseudo-films  film  videogames  cities  urbanism  urban  exploring  rockstar  situationist  anarchy  anarchicfun  play  ambientplay  gaming  games  gta  anarchism  grandtheftauto 
june 2012 by robertogreco
Between the By-Road and the Main Road: Being in the Middle: Learning Walks
"So imagine a commitment to learning that involved making regular learning walks with high school students as a normal part of the "school" day. Now, these learning walks should not be confused with walking tours, which are designed based on planned outcomes. One walks to point X in order to see object or artifact Y. The points are predetermined, hierarchical in design.

Instead, learning walks are rhizomatic. They are inherently about being in the middle of things and coming to learn what could not been predetermined. Learning walks are part of the "curriculum" for instructional seminar (which I described here)."

[My comments cross-posted here: http://robertogreco.tumblr.com/post/7182110515/walking-and-learning ]
maryannreilly  comments  walking  walkshops  adamgreenfield  flaneur  psychogeography  derive  dérive  education  learning  schools  teaching  unschooling  deschooling  noticing  observation  seeing  2011  rhizomaticlearning  johnseelybrown  douglasthomas  unguided  self-directedlearning  serendipity  johnberger  willself  rebeccasolnit  sistercorita  maps  mapping  photography  alanfletcher  lawrenceweschler  kerismith  exploration  exploring  johnstilgoe  noticings  rjdj  ios  situationist  situatedlearning  situated  hototoki  serendipitor  flow  mihalycsikszentmihalyi  experience  control  ego  cv  coritakent 
july 2011 by robertogreco
…My heart’s in Accra » TEDGlobal: Transforming voting, and education
"Emily Pilloton has big idea for small community. She & her design firm, Project H are focused on transforming education in Bertie County, NC...

firm focuses on 6 principles: Design through action. Design with, not for. Design systems, not stuff. Document, share & measure. Start locally and scale globally. Build.

In the spirit of 5th principle – & because she fell in love w/ community – she & Matt now live there...working on 3 projects designed to transform local education system through design.

[1] rebuilds computer labs from place designed for “kill & drill”, getting students to take tests. Now it’s a creative, open space for exploration & interaction... [2] educational playground system invites students to learn kinetically... [3] project to teach design within public schools...

While this is a small story – 1 course, 13 students, 1 year – it’s a model for how design could lead education in future & how small communities might use education to transform themselves."
emilypilloton  projecthdesign  northcarolina  ethanzuckerman  2010  design  designthinking  tcsnmy  small  rural  problemsolving  ict  education  schools  openstudio  openstudioproject  do  doing  tinkering  exploring  making  creativity  activism  community  lcproject  systems  action  building  change  gamechanging  unschooling  deschooling  projecth 
july 2010 by robertogreco

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