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robertogreco : fielddaylab   3

Siftr
"A social photography app that promotes creative discussion about innovation and culture.
Siftr is a social media app that engages users with elements of field research through the documenting and sharing of images. Anyone can create a Siftr by choosing up to five themes around which to focus the media that will be collected and categorized. Users upload a photograph, provide a brief description of the image and its relevance, and tag it with one of five selected themes. Images are then pinned to a map, connecting moments to places. Siftr allows for other social components such as commenting, liking, searching, and linking photos to Twitter and Pinterest. In addition to being iOS and Android compatible, Siftr was built as a web app, meaning users can upload photos “in the field” or take a photograph and upload it later from a desktop. While Siftr seems similar to many social media platforms, it was designed to playfully engage specific communities, such as a class, around defined topics. It can be used for small class and group projects, or for long term and large field initiatives.

Funded by
The 2013 Year of Innovation Committee, SITIAC, DoIT Academic Technology

Produced By
The Field Day Lab, the Mobile Learning Incubator, DoIT Academic Technology"

[via: https://medium.com/@fielddaylab/why-situated-learning-matters-6129fd2afeaa#.qukm20mxa ]
siftr  photography  fieldstudies  fielddaylab  social  fieldresearch  twitter  pinterest  socialmedia  education  onlinetoolkit 
december 2015 by robertogreco
Field Day Lab | Wisconsin Institute for Discovery
"We are a truly interdisciplinary team of educational researchers, software engineers, artists, and storytellers, exploring the intersection of contemporary learning science and media design, specializing in mobile media, video games, and simulation. Central to our educational philosophy is the process of learning through making. Why give people games when they can create games? We believe in keeping our tools free and open source, inspiring collaborative grassroots user communities and a robust network of educators and students iterating on one another’s designs. Seeking to do what’s never been done before, we constantly innovate, play, take risks, and mess-make."

[via: https://medium.com/@fielddaylab/why-situated-learning-matters-6129fd2afeaa#.qukm20mxa ]

[See also: http://wid.wisc.edu/programs/fielddaylab/platforms/ ]
education  fieldstudies  arislearning  mobile  learning  opensource  technology  edtech  game  gaming  simulation  mediadesign  fielddaylab 
december 2015 by robertogreco
Why Situated Learning Matters — Medium
"Situated learning as an instruction model is based on observations made by anthropologists Jean Lave and Etienne Wenger. It argues that learning happens best where the knowledge is applied, whether in a specific social setting or a physical place. When learning is situated, it is an experience of a particular sort — one that is open for critical thought but guided by the practices of those who use the knowledge that is being learned in their everyday lives.

Even before Situated Learning was named and described by Lave and Wenger, John Dewey (not the Dewey Decimal System guy), recognized that experience is at the core of learning. He wrote a book called Experience and Education, which criticized the method that teaches something like mathematics independent of how it is used in the world around us. He argued that learning ideas from books and tests gives the appearance that knowledge is static and everything has already been discovered. It gives the impression that learning and discovery involves doing what one is told. While we want learners to understand and learn from the past, too often educational settings stop short of allowing learners to hypothesize and test ideas, and to learn from experiences that both succeed and fail.

Whether a learner is in a classroom, at home, or in the wild, his or her learning experiences are always in a context. The challenge educators face is how to design that context so that it supports the lessons being learned. They also need to be enjoyable and connected with the language and practices people actually use in the real world."
via:steelemaley  situatedlearning  learning  experience  experientiallearning  johndewey  jeanlave  étiennewenger  unschooling  deschooling  fielddaylab 
december 2015 by robertogreco

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