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robertogreco : firstlife   6

Technology is Great, but Are We Forgetting to Live? - ReadWriteWeb
"The fine line between what's worth documenting and what's not is a hard one to define. We immediately assume that the most important, the biggest, the most incredible moments are those that should be recorded. But it's these very moments that are best to experience live, with our full focus."
technology  life  digitalnatives  balance  socialmedia  lifestreaming  culture  addiction  alienation  readwriteweb  firstlife  mobile  phones  digital  digitalcameras  recording  engagement  twitter  facebook  friendfeed  overload  sidelining  inbescreen  cameras 
january 2009 by robertogreco
Near Future Laboratory » Digicult Interview
"We see an opportunity in a design and research practice that operates between traditional long-term academic research studies and short-term commercial product development."
design  julianbleecker  nearfuturelaboratory  future  technology  research  academia  products  development  location-based  mobile  phones  videogames  games  play  interactive  interaction  imagination  culture  gamechanging  gaming  engineering  prototyping  firstlife  messaging 
november 2007 by robertogreco
AndrewBlum.net: Local Cities, Global Problems: Jane Jacobs in an Age of Global Change
"Jacobs wrote that “word does not move around where public characters and sidewalk life are lacking.” Now it does. There are the people paused at the top of the subway stairs, occupying two spaces at once, one physical, one virtual."
us  cities  urban  urbanism  stevenjohnson  outside.in  blogging  firstlife  virtual  janejacobs  future  environment  sustainability  density  society  development  planning  architecture  neighborhoods  policy  socialnetworking  community  culture  people  sociology  technology  via:cityofsound 
november 2007 by robertogreco
Near Future Laboratory » Inverse Machinima and Interfaces for 1st Life Play
"What are the near future possibilities of mixing and blending first life props, actions, movements, proximity relationships, time (especially time factors) into the core of what counts as the user interface?"
parkour  videogames  firstlife  gaming  play  games  machinima  lifeasgame  characters  stories  storytelling  nearfuture  flickr  photography  imagination  gamechanging  interface  interactive  interaction  social  socialnetworks  socialnetworking  hybrids  experience  design  julianbleecker  psychogeography  navigation 
november 2007 by robertogreco

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