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robertogreco : flashmobs   9

subtlemob 09
"# Imagine walking through a film, but it's happening on the streets you walk down everyday.

# Subtlemobs usually happen in public spaces.

# The audience listen to a soundtrack on headphones, a mixture of music, story and instructions.

# Sometimes they just watch the world, sometimes they perform simple scenes for each other

# This is invisible cinema, making films without cameras

# A subtlemob is not a flashmob

# try to remain invisible . . ."
art  pervasive  socialmedia  sound  locative  audio  participation  london  flashmobs  play  games  gaming  experience  events  humans  social  mobile  mp3  music  ncmideas  participatoryart 
december 2009 by robertogreco
euansemple.com - The Obvious? - Why Michael Jackson flashmobs made me emotional
"My first words were to suggest that the feeling of discomfort that they were experiencing was likely to be very similar to the extreme discomfort that people are likely to feel when their manager doesn't do what they expect but instead appears alongside them acting very more like one of them than adopting familiar command and control behaviors. People have been trained to expect certain structures and behaviour and pulling those away without explanation or alternative structures in place can be very disconcerting."
community  smartmobs  flashmobs  collaboration  euansemple  behavior  management  leadership  administration  organizations  structure  alternative 
july 2009 by robertogreco
Fred Benenson’s Blog » Spore losing the DRM Fight [the numbers have jumped substantially as of this bookmarking]
"Spore, the long awaited evolved version of Sim City by game genius Will Wright has a DRM problem. As of this post, there are 14 “1 Star” reviews versus six 4 and 5 star reviews, by people who said that they won’t buy it because it has DRM...The moment concentrated actions like protests lead to dis-organized collective action and rebellion en masse is very exciting. If these are actual consumers acting in concert but without prompting from a centrally organized campaign then it means that our efforts at establishing DRM as an anti-feature have been successful."
spore  drm  flashmobs  collective  protests  activism  amazon  reviews  ratings  videogames 
september 2008 by robertogreco
Core77 / The Crowd Will Save Us: How the green movement taps participatory networks to drive innovation, by Jen Van de Meer
"For designers embarking on their first green project, or suffering fatigue or from an overwhelming sense of exasperation that you haven't yet changed the world, remember that we're all in this together. Experiment with these platforms for participatory design, and see what big ideas you co-create with the crowd. Open innovation is our driver for sustainability."
design  web  online  internet  socialmedia  sustainability  collaboration  networks  crowds  crowdsourcing  mobs  flashmobs  participatory  innovation  activism  green  environment  environmentalism  consumer  business 
august 2008 by robertogreco
StreetWars: A 3 week long, 24/7, watergun assassination tournament - NYC, Vancouver, Vienna, San Francisco
"StreetWars is a 3 week long, 24/7, watergun assassination tournament that has already taken place in New York City, Vancouver, Vienna, San Francisco, Los Angeles, London, and is now coming to San Diego, New York City, Burning Man Festival, Barcelona."
games  flashmobs  adventure  spy  arg  urban  entertainment  experience  location  losangeles  pervasive  play  mobile  socialnetworking  socialmedia  cities 
june 2008 by robertogreco
Urban procedural rhetorics — transcript of my TWAB 2008 talk (Leapfroglog)
"Although I have great faith in the hackers & makers of this world, I do not think things need to be made harder for them than they already are. You can all (partly) influence the future shape of mobile technologies. I have one simple request: Please make
play  games  urbanism  ubicomp  cities  urban  arg  gaming  interaction  surveillance  public  theory  gamechanging  activism  via:adamgreenfield  mobs  flashmobs  space  place  creativity  innovation  psychology  parkour  skateboarding  location  location-based  ubiquitous  streetart  graffiti  gamedesign  interface  ux  skating  skateboards 
june 2008 by robertogreco
How to Start A Flash Mob - Instructables - DIY, How To, games, life
"Simple guidelines for creating a Flash Mob or Cacophonous Event."
flashmobs  howto  social 
april 2008 by robertogreco
Clay Shirky: Here Comes Everybody at RSA. Strange Attractor: Picking out patterns in the chaos
"We have reached an age when this stuff is technologically boring enough to be socially interesting. It's not about gee-whiz adoption that we can do x. The book in one bullet point: Group action just got a lot easier."
activism  collaboration  people  flashmobs  clayshirky  organization  social  technology  via:russelldavies  groups 
march 2008 by robertogreco

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