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robertogreco : googleglass   17

Frontier notes on metaphors: the digital as landscape and playground - Long View on Education
"I am concerned with the broader class of metaphors that suggest the Internet is an inert and open place for us to roam. Scott McLeod often uses the metaphor of a ‘landscape’: “One of schools’ primary tasks is to help students master the dominant information landscape of their time.”

McLeod’s central metaphor – mastering the information landscape – fits into a larger historical narrative that depicts the Internet as a commons in the sense of “communally-held space, one which it is specifically inappropriate for any single individual or subset of the community (including governments) to own or control.” Adriane Lapointe continues, “The internet is compared to a landscape which can be used in various ways by a wide range of people for whatever purpose they please, so long as their actions do not interfere with the actions of others.”

I suspect that the landscape metaphor resonates with people because it captures how they feel the Internet should work. Sarah T. Roberts argues that we are tempted to imagine the digital as “valueless, politically neutral and as being without material consequences.” However, the digital information landscape is an artifact shaped by capitalism, the US military, and corporate power. It’s a landscape that actively tracks and targets us, buys and sells our information. And it’s mastered only by the corporations, CEOs and venture capitalists.

Be brave? I have no idea what it would mean to teach students how to ‘master’ the digital landscape. The idea of ‘mastering’ recalls the popular frontier and pioneer metaphors that have fallen out of fashion since 1990s as the Internet became ubiquitous, as Jan Rune Holmevik notes. There is of course a longer history of the “frontiers of knowledge” metaphor going back to Francis Bacon and passing through Vannevar Bush, and thinking this way has become, according to Gregory Ulmer, “ubiquitous, a reflex, a habit of mind that shapes much of our thinking about inquiry” – and one that needs to be rethought if we take the postcolonial movement seriously.

While we might worry about being alert online, we aren’t exposed to enough stories about the physical and material implications of the digital. It’s far too easy to think that the online landscape exists only on our screens, never intersecting with the physical landscape in which we live. Yet, the Washington Post reports that in order to pave the way for new data centers, “the Prince William County neighborhood [in Virginia] of mostly elderly African American homeowners is being threatened by plans for a 38-acre computer data center that will be built nearby. The project requires the installation of 100-foot-high towers carrying 230,000-volt power lines through their land. The State Corporation Commission authorized Dominion Virginia Power in late June to seize land through eminent domain to make room for the towers.” In this case, the digital is transforming the physical landscape with hostile indifference to the people that live there.

Our students cannot be digitally literate citizens if they don’t know stories about the material implications about the digital. Cathy O’Neil has developed an apt metaphor for algorithms and data – Weapons of Math Destruction – which have the potential to destroy lives because they feed on systemic biases. In her book, O’Neil explains that while attorneys cannot cite the neighborhood people live in as a reason to deny prisoners parole, it is permissible to package that judgment into an algorithm that generates a prediction of recidivism."

"When I talk to students about the implications of their searches being tracked, I have no easy answers for them. How can youth use the net for empowerment when there’s always the possibility that their queries will count against them? Yes, we can use google to ask frank questions about our sexuality, diet, and body – or any of the other ways we worry about being ‘normal’ – but when we do so, we do not wander a non-invasive landscape. And there few cues that we need to be alert or smart.

Our starting point should not be the guiding metaphors of the digital as a playground where we need to practice safety or a landscape that we can master, but Shoshana Zuboff’s analysis of surveillance capitalism: “The game is selling access to the real-time flow of your daily life –your reality—in order to directly influence and modify your behavior for profit. This is the gateway to a new universe of monetization opportunities: restaurants who want to be your destination. Service vendors who want to fix your brake pads. Shops who will lure you like the fabled Sirens.”

So what do we teach students? I think that Chris Gilliard provides the right pedagogical insight to end on:
Students are often surprised (and even angered) to learn the degree to which they are digitally redlined, surveilled, and profiled on the web and to find out that educational systems are looking to replicate many of those worst practices in the name of “efficiency,” “engagement,” or “improved outcomes.” Students don’t know any other web—or, for that matter, have any notion of a web that would be different from the one we have now. Many teachers have at least heard about a web that didn’t spy on users, a web that was (theoretically at least) about connecting not through platforms but through interfaces where individuals had a significant amount of choice in saying how the web looked and what was shared. A big part of the teaching that I do is to tell students: “It’s not supposed to be like this” or “It doesn’t have to be like this.”
banjamindoxtdator  2017  landscapes  playgrounds  georgelakoff  markjohnson  treborscolz  digitalcitizenship  internet  web  online  mckenziewark  privacy  security  labor  playbor  daphnedragona  gamification  uber  work  scottmcleod  adrianelapointe  sarahroberts  janruneholmevik  vannevabush  gregoryulmer  francisbacon  chrisgilliard  pedagogy  criticalthinking  shoshanazuboff  surveillance  surveillancecapitalism  safiyanoble  google  googleglass  cathyo'neil  algorithms  data  bigdata  redlining  postcolonialism  race  racism  criticaltheory  criticalpedagogy  bias 
july 2017 by robertogreco
Life’s a Snap! | New Republic
"This is, even to the most cynical observer, a surprising business move. Snapchat started out as an app known primarily for sexting, then for taking up hours in an average teen’s day, and most recently for its inventive, weird filters and celebrity feuds. But while a software company moving into hardware isn’t unprecedented—Facebook is now making virtual reality headsets, and who can forget Google Glass?—Snap’s move is also less unexpected when you consider that the company’s overarching goal is to occupy attention and become a key way to communicate. The Snapchat app, for example, has blended both messaging and news in the same container, with users flipping back and forth between both. In essence, Snap hopes to replace both texting and TV with a weird hybrid of the two.

Spectacles alone is unlikely to achieve that ambitious aim. What a product like Spectacles might do, however, is help set the stage for a world in which images and video—already dominant online—are the default mode of communication, period. With a pair of glasses that records video from a user’s perspective, Snap is hoping to create a new cultural form—a deeply social form of photography and video that will form a buzzing, connective background for our lives.

Whenever one of the big tech companies does something radical, it often reveals something about its ambitions. Facebook is always trying to install itself as the default for existing behaviors, hoping to replace texting with their Messenger app or news websites with their news feed. Snap’s plans for Spectacles are more experimental and weird, but just as far-reaching in their ultimate goal. A pair of camera-glasses aimed at teens isn’t itself meant to meant to become the next iPhone—partly because in the short term the glasses can’t have the same broad appeal as a smartphone that does hundreds of things, and partly because, even at $130, they’re a bit cheap and plasticky. In the Wall Street Journal piece that broke the news about Spectacles, Spiegel referred to the glasses as “a toy.”

It would be a mistake, however, to think toy means unserious. “[T]he future of technology,” mobile analyst Benedict Evans is fond of saying, “has always looked like a pretty toy to people comfortable with the past.” Snapchat’s greatest strength is that its same toy-like nature encourages playfulness and a lack of careful curation. Snapchat videos are often rough and unorchestrated, an effect of the fact that they self-delete after 24 hours. That focus on nowness is also at the heart of Spectacles. As Spiegel argues of a test of Spectacles on a trip to Big Sur, “It’s one thing to see images of an experience you had, but it’s another thing to have an experience of the experience. It was the closest I’d ever come to feeling like I was there again.”

There’s an alluring immediacy to this. It’s not hard to imagine using Spectacles to send short clips of a party to a sick friend who had to stay home, or picturesque views from a vacation to friends who are stuck at work. These kinds of moments are what digital does best: to produce a kind of proxy or cyborg self that you can beam into other lives. Snapchat the app is already good at that, and Spectacles first-person view promises only to heighten it.

The aim seems less to turn Snap into a new hardware behemoth than to instill, in both American and global culture, the Snap mentality of that constant social connective tissue. A pair of Spectacles and a smartphone, Spiegel argues, let you “share your experience of the world while also seeing everyone else’s experience of the world, everywhere, all the time.”

Just as the book and television changed how we think and relate to the world, so too does the vision of the persistent connectivity of social photography. Each major shift in media since the invention of writing has produced an internalization of that mode. Just writing gave mankind an urge to both document history and diarize our thoughts; a camera on one’s brow beckons a kind of persistent documentary eye, making one forever ready to find something “Snappable.” The sheer satisfaction that comes from a visual record of moments also can induce a compulsion to get that same neurochemical hit of attention and affirmation again. It’s not an inherently negative thing—the eye of others is always with us, psychologically, even when we’re offline—but there is perhaps an intensification of that feeling that comes with the further technologization of that phenomenon.

Of course, economic concerns drive the invention of new tech products: Snap wants to profit from Spectacles. Spiegel’s circuitous language of “an experience of an experience” is not just about enjoying a fun moment again, but how one experiences that memory—in what form, in whose app, under what conditions. That is: the aesthetics and interface of the app itself are part and parcel of the remembering, and as we already know from Snapchat, its capacity to hold attention makes it an ideal place for advertisers looking for eyeballs in a fragmented world. This being the twenty-first century, a new cultural form—the Twitter feed, the cloud photo album, or the Facebook status update—is also a venue for ads, a place to both connect with others and connect with brands.

Spectacles thus herald future in which the image not only becomes the default mode of social communication, but that who controls that image—from production to experience, from which camera to which app are used to send and view it—has a significant impact on both messaging and society at large. Though the social aspects of Spectacles are compelling, there is also a more worrying side: the constant self-surveillance, and in what form all those images will be put to use.

Consider: On Monday night, just a couple of days after the announcement of Spectacles, the first of the American presidential debates took place. Snapchat often creates geofilters for specific places or events that reflect something about them, and for the debate it released one by the Trump campaign. It was the first nationwide political filter, and it allowed users to take a selfie with the caption “Debate Day: Donald J. Trump vs. Crooked Hillary.” It’s not that Snapchat was unique in being a platform used to disseminate Trump’s rhetoric; all media does it, and no-one was forced to use the filter to send snaps to their friends. Rather, it was that Snapchat’s desire to use filters as a revenue stream was just one more way for Trump to spread his own brash brand of politicking. Snapchat’s users were thus transformed into more than simply people chatting. When someone else controls the way we communicate, sending one kind of message can often lead to sending quite another."
navneetalang  snap  snapchat  snapspectacles  communication  socialmedia  photography  video  internet  psychology  toys  play  googleglass  evanspiegel  technology  imagery  perspective  pov 
october 2016 by robertogreco
An Asshole Theory of Technology - The Awl
"This reminded me of something I came across a few years ago. It’s an account of Sony Chairman Akio Morita testing out the first Walkman:

[image: "I rushed home with the first Walkman and was trying it out with different music when I noticed that my experiment was annoying my wife, who felt shut out. All right, I decided, we need to make provision for two sets of headphones. The next week the production staff had produced another model with two headphone jacks."]

And an accompanying note, written a decade later in 1989, from writer Rebecca Lind (both collected from this book):

[image: "... the potential interaction of personal stereo use and interpersonal communication was considered from the very beginning of Walkman product development. Further, the potential impact was deemed to be something which should be remedied, hence, the addition of extra jacks and the "hot line" feature [which reduces playback volume and allows sharing listeners to converse without removing their headphones]. Because these attempts were made to neutralize this situation, we may assume that the personal stereo was at first considered to have a potentially negative influence on interpersonal communication."]

There seems to be something similar going on with the Apple Watch: an assumption not just that watches don’t do enough, or that other smartwatches are bad, or that an Apple Watch might allow people to do new things, but that the Apple Watch can, and must, fix the way people behave. It is, in this view, a tool for correcting problems created by the device to which it must be paired to operate. The Apple Watch is supposed to be a filter between you and your attention-suck hellworld smartphone; we will give it permission to intervene because it is slightly easier to look at while reducing our what’s-going-on-over-there-by-which-I-mean-in-my-pocket—by-which-I-mean-everywhere-else anxiety just enough to keep us sane. It provides a slight buzz, hopefully just enough, at a lower social cost. So it’s a little like… methadone?

Sony was worried that its portable stereo would be alienating. This turned out to be true. But the impulse to correct it was wrong: the thing that made it alienating was precisely the thing that made it good. The more compelling a gadget is, the more you use it, the more the people around you resent you for using it, the more they are pressured to use it themselves. (The fact that these devices are now all connected to each other only accelerates the effect.)

This is the closest thing we have to a law of portable gadgetry: the more annoying it is to the people around you, the “better” the concept. The more that using it makes you seem like an asshole to people who aren’t using it, the brighter its commercial prospects.

Consider an extreme example: Skip ahead past whatever replaces Google Glass** and the Oculus Rift to, say, mostly invisible lenses that take over for most of what we use phones for now (and, presumably, quite a bit more). It will certainly be tempting to suggest that the lens is less “distracting” then a phone or a tablet or a watch or a headset that blocks your view. And it will certainly help remedy the specific behaviors associated by previous devices. But just imagine how much of an asshole you’ll seem like to people in your physical vicinity for whom lensworld is inaccessible. You will be less present to non-participants than ever, even if your outward appearance and behavior lacks previously known asshole qualities. You will be two feet away and living on a different planet. (Though by then, maybe phone-level distraction will be normalized. Why prioritize people talking to you from two feet away over people talking to you from 100 miles? What the hell is your problem you stupid bad idiot? I’m talking to someone here, way over there.)

This is not to say that the Apple Watch won’t be successful, or that it will. But if it is, it probably won’t be for the reasons reviewers think, or even necessarily for the reason Apple thinks (it was designed by a self-described “group of people who love our watches,” which, what? Who??). It won’t be because it’s a better watch (boring, weird, WRONG) or because it makes non-Apple-watch users less irritable (anti-marketing). It will succeed if it can create new rude exclusionary worlds for its wearers (this is why I wouldn’t underrate the weird “Taptic” communications stuff).

It will succeed, in other words, to whatever extent it allows people to be assholes."
apple  culture  rebeccalind  akiomorita  communication  attention  isolation  applewatch  sony  walkman  googleglass  johnherrman  distraction  oculusrift  mobile  phones  smartphones  2015 
april 2015 by robertogreco
Why (Not) Wearables
"Students are watched. They are monitored. They are assessed. They are quantified.

Calls for a “quantified student” are connected in part to the “quantified self” movement, whose proponents use various technologies – apps, sensors, and wearables – to monitor aspects of their daily life (most commonly related to health and wellness, tracking things like caloric intake, sleep quality, and physical activity). The notion of the “quantified self” isn’t new – there are merely new devices for tracking, new ways to count “what counts.” “What counts” remains largely the same.

So even if a student gets to track for herself her own data there’s still, again, a very limited sense of “what counts,” based in part on the education system’s existing data demands and measurements. (This is one of the great ironies of disrupting “seat time”: we’re turning to other similarly flawed metrics.)"

"And so education technology opts to track more data. Rarely do we stop to ask to whom all this is being revealed or to what end. If both education and education technology view students as objects – objects to be tracked and monitored and shaped and surveilled – what role can we expect wearables to play?"
surveillance  audreywatters  2015  horizonreport  hype  policy  rfid  wearables  quantification  data  recording  video  googleglass  gps  students  schools  tracking  control  fitbit  edtech  technology  education  altschool 
january 2015 by robertogreco
Ai Weiwei is Living in Our Future — Medium
'Living under permanent surveillance and what that means for our freedom'

"Put a collar with a GPS chip around your dog’s neck and from that moment onwards you will be able to follow your dog on an online map and get a notification on your phone whenever your dog is outside a certain area. You want to take good care of your dog, so it shouldn’t be a surprise that the collar also functions as a fitness tracker. Now you can set your dog goals and check out graphs with trend lines. It is as Bruce Sterling says: “You are Fluffy’s Zuckerberg”.

What we are doing to our pets, we are also doing to our children.

The ‘Amber Alert’, for example, is incredibly similar to the Pet Tracker. Its users are very happy: “It’s comforting to look at the app and know everyone is where they are supposed to be!” and “The ability to pull out my phone and instantly monitor my son’s location, takes child safety to a whole new level.” In case you were wondering, it is ‘School Ready’ with a silent mode for educational settings.

Then there is ‘The Canary Project’ which focuses on American teens with a driver’s license. If your child is calling somebody, texting or tweeting behind the wheel, you will be instantly notified. You will also get a notification if your child is speeding or is outside the agreed-on territory.

If your child is ignoring your calls and doesn’t reply to your texts, you can use the ‘Ignore no more’ app. It will lock your child’s phone until they call you back. This clearly shows that most surveillance is about control. Control is the reason why we take pleasure in surveilling ourselves more and more.

I won’t go into the ‘Quantified Self’ movement and our tendency to put an endless amount of sensors on our body attempting to get “self knowlegde through numbers”. As we have already taken the next step towards control: algorithmic punishment if we don’t stick to our promises or reach our own goals."

"Normally his self-measured productivity would average around 40%, but with Kara next to him, his productiviy shot upward to 98%. So what do you do with that lesson? You create a wristband that shocks you whenever you fail to keep to your own plan. The wristband integrates well, of course, with other apps in your “productivity ecosystem”."

"On Kickstarter the makers of the ‘Blink’ camera tried to crowdfund 200.000 dollars for their invention. They received over one millions dollars instead. The camera is completely wireless, has a battery that lasts a year and streams HD video straight to your phone."

"I would love to speak about the problems of gentrification in San Francisco, or about a culture where nobody thinks you are crazy when you utter the sentence “Don’t touch me, I’ll fucking sue you” or about the fact this Google Glass user apparently wasn’t ashamed enough about this interaction to not post this video online. But I am going to talk about two other things: the first-person perspective and the illusionary symmetry of the Google Glass.

First the perspective from which this video was filmed. When I saw the video for the first time I was completely fascinated by her own hand which can be seen a few times and at some point flips the bird."

"The American Civil Liberties Union (also known as the ACLU) released a report late last year listing the advantages and disadvantages of bodycams. The privacy concerns of the people who will be filmed voluntarily or involuntarily and of the police officers themselves (remember Ai Weiwei’s guards who were continually watched) are weighed against the impact bodycams might have in combatting arbitrary police violence."

"A short while ago I noticed that you didn’t have to type in book texts anymore when filling in a reCAPTCHA. Nowadays you type in house numbers helping Google, without them asking you, to further digitize the physical world."

"This is the implicit view on humanity that the the big tech monopolies have: an extremely cheap source of labour which can be brought to a high level of productivity through the smart use of machines. To really understand how this works we need to take a short detour to the gambling machines in Las Vegas."

"Taleb has written one of the most important books of this century. It is called ‘Anti-fragile: Things That Gain from Disorder’ and it explores how you should act in a world that is becoming increasingly volatile. According to him, we have allowed efficiency thinking to optimize our world to such an extent that we have lost the flexibility and slack that is necessary for dealing with failure. This is why we can no longer handle any form of risk.

Paradoxically this leads to more repression and a less safe environment. Taleb illustrates this with an analogy about a child which is raised by its parents in a completely sterile environment having a perfect life without any hard times. That child will likely grow up with many allergies and will not be able to navigate the real world.

We need failure to be able to learn, we need inefficiency to be able to recover from mistakes, we have to take risks to make progress and so it is imperative to find a way to celebrate imperfection.

We can only keep some form of true freedom if we manage to do that. If we don’t, we will become cogs in the machines. I want to finish with a quote from Ai Weiwei:
“Freedom is a pretty strange thing. Once you’ve experienced it, it remains in your heart, and no one can take it away. Then, as an individual, you can be more powerful than a whole country.”
aiweiwei  surveillance  privacy  china  hansdezwart  2014  google  maps  mapping  freedom  quantification  tracking  technology  disney  disneyland  bigdog  police  lawenforcement  magicbands  pets  monitoring  pettracker  parenting  teens  youth  mobile  phones  cellphones  amberalert  canaryproject  autonomy  ignorenomore  craiglist  productivity  pavlok  pavlov  garyshteyngart  grindr  inder  bangwithfriends  daveeggers  transparency  thecircle  literature  books  dystopia  lifelogging  blink  narrative  flone  drones  quadcopters  cameras  kevinkelly  davidbrin  googleglass  sarahslocum  aclu  ferguson  michaelbrown  bodycams  cctv  captcha  recaptcha  labor  sousveillance  robots  humans  capitalism  natashadowschüll  design  facebook  amazon  addiction  nassimtaleb  repression  safety  society  howwelearn  learning  imperfection  humanism  disorder  control  power  efficiency  inefficiency  gambling  lasvegas  doom  quantifiedself  measurement  canon  children 
january 2015 by robertogreco
Valley Of The Meatpuppets on Huffduffer
"The Valley of the Meatpuppets is an ethereal space where people, agents, thingbots, action heroes and big dogs coexist. In this new habitat, we are forming complex relationships with nebulous surveillance systems, machine intelligences and architectures of control, confronting questions about our freedom and capacity to act under invisible constraints."
anabjain  2014  dconstruct  dconstruct2014  bigdog  surveillance  machineintelligence  ai  artificialintelligence  technology  design  systesmthinking  individualism  privacy  future  wearable  wearables  nsa  complexity  googleglass  intenetofthings  control 
september 2014 by robertogreco
The Fiction of the Science on Vimeo
"In his work at the Google Creative Lab, Robert Wong never imagined he would be influencing the future of scientific development—and yet he does just that, breaking down the boundary between art and science by creating stories that inspire engineers and the technology they build. He says that this kind of collaboration between art and science, between story and fabrication, is essential for scientific and creative innovation."

[See also "Project Glass: One day...": ]

[Same video as bookmark here: ]

[Via: ]
speculativefiction  designfiction  fiction  writing  design  storytelling  robertwong  google  googlecreativelab  googleglass  technology  creativity  filmmaking  fabrication  innovation  art  science  twocultures  2013  srg 
september 2014 by robertogreco
The Internet With A Human Face - Beyond Tellerrand 2014 Conference Talk
"Anyone who works with computers learns to fear their capacity to forget. Like so many things with computers, memory is strictly binary. There is either perfect recall or total oblivion, with nothing in between. It doesn't matter how important or trivial the information is. The computer can forget anything in an instant. If it remembers, it remembers for keeps.

This doesn't map well onto human experience of memory, which is fuzzy. We don't remember anything with perfect fidelity, but we're also not at risk of waking up having forgotten our own name. Memories tend to fade with time, and we remember only the more salient events.

Every programmer has firsthand experience of accidentally deleting something important. Our folklore as programmers is filled with stories of lost data, failed backups, inadvertently clobbering some vital piece of information, undoing months of work with a single keystroke. We learn to be afraid.

And because we live in a time when storage grows ever cheaper, we learn to save everything, log everything, and keep it forever. You never know what will come in useful. Deleting is dangerous. There are no horror stories—yet—about keeping too much data for too long.

Unfortunately, we've let this detail of how computers work percolate up into the design of our online communities. It's as if we forced people to use only integers because computers have difficulty representing real numbers.

Our lives have become split between two worlds with two very different norms around memory.

The offline world works like it always has. I saw many of you talking yesterday between sessions; I bet none of you has a verbatim transcript of those conversations. If you do, then I bet the people you were talking to would find that extremely creepy.

I saw people taking pictures, but there's a nice set of gestures and conventions in place for that. You lift your camera or phone when you want to record, and people around you can see that. All in all, it works pretty smoothly.

The online world is very different. Online, everything is recorded by default, and you may not know where or by whom. If you've ever wondered why Facebook is such a joyless place, even though we've theoretically surrounded ourselves with friends and loved ones, it's because of this need to constantly be wearing our public face. Facebook is about as much fun as a zoning board hearing.

It's interesting to watch what happens when these two worlds collide. Somehow it's always Google that does it."

"These big collections of personal data are like radioactive waste. It's easy to generate, easy to store in the short term, incredibly toxic, and almost impossible to dispose of. Just when you think you've buried it forever, it comes leaching out somewhere unexpected.
Managing this waste requires planning on timescales much longer than we're typically used to. A typical Internet company goes belly-up after a couple of years. The personal data it has collected will remain sensitive for decades.

Consider that the stuff in those "pink files" is peanuts compared to the kind of data now sitting on servers in Mountain View."


It should be illegal to collect and permanently store most kinds of behavioral data.

In the United States, they warn us the world will end if someone tries to regulate the Internet. But the net itself was born of a fairly good regulatory framework that made sure de facto net neutrality existed for decades, paid for basic research into protocols and software, cleared the way for business use of the internet, and encouraged the growth of the commercial web.

It's good regulation, not lack of regulation, that kept the web healthy.

Here's one idea for where to begin:

1. Limit what kind of behavioral data websites can store. When I say behavioral data, I mean the kinds of things computers notice about you in passing—your search history, what you click on, what cell tower you're using.

It's very important that we regulate this at the database, not at the point of collection. People will always find creative ways to collect the data, and we shouldn't limit people's ability to do neat things with our data on the fly. But there should be strict limits on what you can save.

2. Limit how long they can keep it. Maybe three months, six months, three years. I don't really care, as long as it's not fifty years, or forever. Make the time scale for deleting behavioral data similar to the half-life of a typical Internet business.

3. Limit what they can share with third parties. This limit should also apply in the event of bankruptcy, or acquisition. Make people's data non-transferable without their consent.

4. Enforce the right to download. If a website collects information about me, I should be allowed to see it. The EU already mandates this to some extent, but it's not evenly enforced.

This rule is a little sneaky, because it will require backend changes on many sites. Personal data can pile up in all kinds of dark corners in your system if you're not concerned about protecting it. But it's a good rule, and easy to explain. You collect data about me? I get to see it.

5. Enforce the right to delete. I should be able to delete my account and leave no trace in your system, modulo some reasonable allowance for backups.

6. Give privacy policies teeth. Right now, privacy policies and terms of service can change at any time. They have no legal standing. For example, I would like to promise my users that I'll never run ads on my site and give that promise legal weight. That would be good marketing for me. Let's create a mechanism that allow this.

7. Let users opt-in if a site wants to make exceptions to these rules. If today's targeted advertising is so great, you should be able to persuade me to sign up for it. Persuade me! Convince me! Seduce me! You're supposed to be a master advertiser, for Christ's sake!

8. Make the protections apply to everyone, not just people in the same jurisdiction as the regulated site. It shouldn't matter what country someone is visiting your site from. Keep it a world-wide web.


I was very taken with Bastian Allgeier's talk yesterday on decentralization. And we'll be discussing a lot of these issues at Decentralize Camp tomorrow.

Folklore has it that the Internet was designed to survive a nuclear war. Bombs could take out lots of nodes, but the net would survive and route around the damage.

I think this remains a valuable idea, though we never quite got there. A good guiding principle is that no one company, or one country, should have the ability to damage the Internet, even if it begins to act maliciously.

We have a broad consensus on the need to decentralize the web; the question is how to do it. In this respect, I think even a little decentralization goes a long way. Consider how much better it is to have four major browser vendors, compared to the days of Internet Explorer.

Some kinds of services are just crying out for decentralization. Fifty years from now, people will be shocked that we had one social network that all seven billion people on the planet were expected to join.

Imagine if there was only one bar in Düsseldorf, or all of Germany, and if you wanted to hang out with your friends, you had to go there. And when you did, there were cameras everywhere, and microphones, and you were constantly being interrupted by people selling you stuff. That's the situation that obtains with Facebook today.

Surveillance as a business model is the only thing that makes a site like Facebook possible."

"One of the worst aspects of surveillance is how it limits our ability to be creative with technology. It's like a tax we all have to pay on innovation. We can't have cool things, because they're too potentially invasive.

Imagine if we didn't have to worry about privacy, if we had strong guarantees that our inventions wouldn't immediately be used against us. Robin gave us a glimpse into that world, and it's a glimpse into what made computers so irresistible in the first place.

I have no idea how to fix it. I'm hoping you'll tell me how to fix it. But we should do something to fix it. We can try a hundred different things. You people are designers; treat it as a design problem! How do we change this industry to make it wonderful again? How do we build an Internet we're not ashamed of?"
maciejceglowski  memory  forgetting  internet  community  privacy  surveillance  2014  regulation  decentralization  cloud  amazon  google  googleglass  maciejcegłowski 
may 2014 by robertogreco
Against "Innovation" #CNIE2014
[See also: ]

"One culture values openness and collaboration and inquiry and exploration and experimentation. The other has adopted a couple of those terms and sprinkled them throughout its marketing copy, while promising scale and efficiency and cost-savings benefits. One culture values community, and the other reflects a very powerful strain of American individualism — not to mention California exceptionalism — one that touts personal responsibility, self-management, and autonomy."

"As I read Solnit’s diary about the changes the current tech boom is bringing to San Francisco, I can’t help but think about the changes that the current ed-tech boom might also bring to education, to our schools and colleges and universities. To places that have also been, in certain ways, a "refuge for dissidents, queers, pacifists and experimentalists.”

Global ed-tech investment hit a record high this year: $559 million across 103 funding deals in the the first quarter of the year alone. How does that shape or reshape the education landscape?

In the struggle to build “a great hive,” to borrow Solnit’s phrase, that is a civil society and not just a corporate society, we must consider the role that education has played — or is supposed to play — therein, right? What will all this investment bring about? Innovation? To what end?

When we “innovate” education, particularly when we “innovate education” with technology, which direction are we moving it? Which direction and why?

Why, just yesterday, an interview was published with Udacity founder Sebastian Thrun, who’s now moving away from the MOOC hype and the promises he and others once made that MOOCs would “democratize education.” Now he says, and I quote, “If you’re affluent, we can do a much better job with you, we can make magic happen." Screw you, I guess, if you're poor.

I’ve gestured towards things so far in this talk that might tell us a bit about the culture of Silicon Valley, about the ideology of Silicon Valley.

But what is the ideology of “innovation.” The idea pre-dates Silicon Valley to be sure."

"See, as I started to gather my thoughts about this talk, as I thought about the problems with Silicon Valley culture and Silicon Valley ideology, I couldn’t help but choke on this idea of “innovation.”

So I’d like to move now to a critique of “innovation,” urge caution in chasing “innovation,” and poke holes, in particular, in the rhetoric surrounding “innovation.” I’d like to challenge how this word gets wielded by the technology industry and by extension by education technologists.

And I do this, I admit in part, because I grow so weary of the word. “Innovation” the noun, “innovative” the adjective, “innovate” the verb — they’re bandied about all over the place, in press releases and marketing copy, in politicians’ speeches, in business school professors’ promises, in economists’ diagnoses, in administrative initiatives. Um, in the theme of this conference and the name of this organization behind it.


What is “innovation”? What do we mean by the term? Who uses it? And how? Where does this concept come from? Where is it taking us?

How is “innovation” deeply ideological and not simply descriptive?"

"The technology innovation insurrection isn’t a political one as much as it is a business one (although surely there are political ramifications of that).

In fact, innovation has been specifically theorized as something that will blunt revolution, or at least that will prevent the collapse of capitalism and the working class revolution that was predicted by Karl Marx.

That's the argument of economist Joseph Schumpeter who argued most famously perhaps in his 1942 book Capitalism, Socialism and Democracy that entrepreneurial innovation was what would sustain the capitalist system — the development of new goods, new companies, new markets that perpetually destroyed the old. He called this constant process of innovation “creative destruction."

"The precise mechanism of the disruption and innovation in Christensen’s theory differs than Schumpeter’s. Schumpeter saw the process of entrepreneurial upheaval as something that was part of capitalism writ large — industries would replace industries. Industries would always and inevitably replace industries.

Schumpeter argued this process of innovation would eventually mean the end of capitalism, albeit by different processes than Marx had predicted. Schumpeter suggested that this constant economic upheaval would eventually cause such a burden that democratic countries would put in place regulations that would impede entrepreneurship. He argued that, in particular, “intellectuals” — namely university professors — would help lead to capitalism’s demise because they would diagnose this turmoil, develop critiques of the upheaval, critiques that would appealing and relevant to those beyond the professorial class.

That the enemy of capitalism in this framework is the intellectual and not the worker explains a great deal about American politics over the past few decades. It probably explains a great deal about the ideology behind a lot of the “disrupting higher education” talk as well."

"“The end of the world as we know it” seems to be a motif in many of the stories that we hear about what “disruptive innovation” will bring us, particularly as we see Christensen’s phrase applied to almost every industry where technology is poised to transform it. The end of the newspaper. The end of the publishing industry. The end of print. The end of RSS. The end of the Post Office. The end of Hollywood. The end of the record album. The end of the record label. The end of the factory. The end of the union. And of course, the end of the university.

The structure to many of these narratives about disruptive innovation is well-known and oft-told, echoed in tales of both a religious and secular sort:

Doom. Suffering. Change. Then paradise."

"Our response to both changing technology and to changing education must involve politics — certainly this is the stage on which businesses already engage, with a fierce and awful lobbying gusto. But see, I worry that we put our faith in “innovation” as a goal in and of itself, we forget this. We confuse “innovation” with “progress” and we confuse “technological progress” with “progress” and we confuse all of that with “progressive politics.” We forget that “innovation" does not give us justice. “Innovation” does not give us equality. “Innovation" does not empower us.

We achieve these things when we build a robust civic society, when we support an engaged citizenry. We achieve these things through organization and collective action. We achieve these things through and with democracy; and we achieve — or we certainly strive to achieve — these things through public education. "
audreywatters  2014  edtech  culture  technology  californianideology  innovation  disruption  highered  highereducation  individualism  google  googleglass  education  schools  learning  ds106  siliconvalley  meritocracy  rebeccasolnit  class  society  poverty  ideology  capitalism  novelty  change  transformation  invention  language  salvation  entrepreneurship  revolution  business  karlmarx  josephschumpeter  johnpatrickleary  claytonchristensen  sustainability  mooc  moocs  markets  destruction  creativedestruction  publiceducation  progress  justice  collectivism  libertarianism 
may 2014 by robertogreco
Mirror with Memory and a Blind Spot — Medium
"Think of this in relation to Google Glass videos with first person point-of-view perspective — for example this video of Gangnam Style through Glass. There is no gesture to indicate the video has begun. It is seemless. On and off, beginning and end — this is mutable now. Consider the context of this heavily documented moment in time — of CCTV footage, machine vision, satellite aerials, dashcams, GoPro headsets, the devices in our pockets, the seemingly non-stop capture — the “constant moment,” as Clayton Cubitt has called it. Photography, Cubitt writes, is less about being physically present; we’ve expanded “the available window of temporal curation from ‘here and now’ to ‘anywhere and anytime.’”

We are hardly talking about images any more. We are talking about experience saved as visuals. Representations of the past in pixels. The digital media accumulates like a snake sheds its skin."
photography  joannemcneil  googlestreetview  pov  images  mirrors  reflections  cameras  rexsorgatz  oliverwendellholmes  2013  claytoncubitt  googleglass  hereandnow  anytimeanywhere 
july 2013 by robertogreco
Stealth Wear Aims to Make a Tech Statement -
"Adam Harvey, an artist and design professor at the School of Visual Arts and an early creator of stealth wear, acknowledges that countersurveillance clothing sounds like something out of a William Gibson novel.

“The science-fiction part has become a reality,” he said, “and there’s a growing need for products that offer privacy.”

Mr. Harvey exhibited a number of his stealth-wear designs and prototypes in an art show this year in London. His work includes a series of hoodies and cloaks that use reflective, metallic fabric — like the kind used in protective gear for firefighters — that he has repurposed to  reduce a person’s thermal footprint. In theory, this limits one’s visibility to aerial surveillance vehicles employing heat-imaging cameras to track people on the ground.

He also developed a purse with extra-bright LEDs that can be activated when someone is taking unwanted pictures; the effect is to reduce an intrusive photograph to a washed-out blur. In addition, he created a guide for hairstyling and makeup application that might keep a camera from recognizing the person beneath the elaborate get-up. The technique is called CV Dazzle — a riff on “computer vision” and “dazzle,” a type of camouflage used during World War II to make it hard to detect the size and shape of warships.

Mr. Harvey isn’t the only one working on such products. …"
surveillance  countersurveillance  uniformproject  razzledazzle  light  facerecognition  clothing  wearables  wearable  privacy  2013  adamharvey  googleglass  drones  beckstern  toddblatt  joannemcneil  janchipchase  camouflage  jennawortham  fashion  technology  fabric  dazzle 
june 2013 by robertogreco
Tobias Revell on the future of art and design at 'A New Dawn' by ArtEZ studium generale, 24 May 2013 on Vimeo
"Tobias Revell outlines how the willing acceptance and grasping of uncertainty has led to a new way of thinking in the present and a resurgence of romantic futurism. He gives specific examples of solutions outside of a 'grand plan', new production methods that liberalise and free design and art from larger systems. He shows how science-fiction imagery and fantasy have penetrated the arts.
Opening lecture at 'A New Dawn' by ArtEZ studium generale on 24 May 2013, Enschede, the Netherlands."
tobiasrevell  2013  art  design  designfiction  futurism  systems  towatch  artez  uncertainty  video  debate  reflection  critique  change  futures  kickstarter  bitcoins  makerbot  3dprinting  reprap  globalvillageonstructionset  opensource  opensourceecology  cohenvanbalen  thomasthwaites  manufacturing  control  consumption  economics  systemsthinking  bigdog  robots  technology  normalization  marsone  uncannyvalley  spacetravel  space  film  nasa  hierarchy  music  vincentfournier  prosthetics  evil  googleglass  internetofthings  superflux  dance  computing  data  anabjain  iot 
june 2013 by robertogreco
The Banality of Google’s ‘Don’t Be Evil’ -
"The book proselytizes the role of technology in reshaping the world’s people and nations into likenesses of the world’s dominant superpower, whether they want to be reshaped or not. The prose is terse, the argument confident and the wisdom — banal. But this isn’t a book designed to be read. It is a major declaration designed to foster alliances."

"Google, which started out as an expression of independent Californian graduate student culture — a decent, humane and playful culture — has, as it encountered the big, bad world, thrown its lot in with traditional Washington power elements, from the State Department to the National Security Agency."

"The advance of information technology epitomized by Google heralds the death of privacy for most people and shifts the world toward authoritarianism. This is the principal thesis in my book, “Cypherpunks.” But while Mr. Schmidt and Mr. Cohen tell us that the death of privacy will aid governments in “repressive autocracies” in “targeting their citizens,” they also say governments in “open” democracies will see it as “a gift” enabling them to “better respond to citizen and customer concerns.” In reality, the erosion of individual privacy in the West and the attendant centralization of power make abuses inevitable, moving the “good” societies closer to the “bad” ones."

"This book is a balefully seminal work in which neither author has the language to see, much less to express, the titanic centralizing evil they are constructing. “What Lockheed Martin was to the 20th century,” they tell us, “technology and cybersecurity companies will be to the 21st.” Without even understanding how, they have updated and seamlessly implemented George Orwell’s prophecy. If you want a vision of the future, imagine Washington-backed Google Glasses strapped onto vacant human faces — forever. Zealots of the cult of consumer technology will find little to inspire them here, not that they ever seem to need it. But this is essential reading for anyone caught up in the struggle for the future, in view of one simple imperative: Know your enemy."
don'tbeevil  google  ericschmidt  jaredcohen  julianassange  2013  technocracy  technology  government  surveillance  democracy  imperialism  colonialism  economics  californianideology  china  us  statedepartment  privacy  authoritarianism  googleglass  future  power  centralization  society  good  evil  nsa 
june 2013 by robertogreco
Design for the New Normal (Revisited) | superflux
"I was invited to talk at the NEXT Conference in Berlin by Peter Bihr, as he felt that a talk I gave last year would fit well with the conference's theme Here Be Dragons: "We fret about data, who is collecting it and why. We fret about privacy and security. We worry and fear disruption, which changes business models and renders old business to ashes. Some would have us walk away, steer clear of these risks. They’re dangerous, we don’t know what the consequences will be. Maintain the status quo, don’t change too much.Here and now is safe. Over there, in the future? Well, there be dragons."

This sounded like a good platform to expand upon the 'Design for the New Normal' presentation I gave earlier, especially as its an area Jon and I are thinking about in the context of various ongoing projects. So here it is, once again an accelerated slideshow (70 slides!) where I followed up on some of the stories to see what happened to them in the last six months, and developed some of the ideas further. This continues to be a work-in-progress that Superflux is developing as part of our current projects. "

[Video: ]
anabjain  2013  drones  weapons  manufacturing  3dprinting  bioengineering  droneproject  biotechnology  biotech  biobricks  songhojun  ossi  zemaraielali  empowerment  technology  technologicalempowerment  raspberrypi  hackerspaces  makerspaces  diy  biology  diybio  shapeways  replicators  tobiasrevell  globalvillageconstructionset  marcinjakubowski  crowdsourcing  cryptocurrencies  openideo  ideo  wickedproblems  darpa  innovation  india  afghanistan  jugaad  jugaadwarfare  warfare  war  syria  bitcoins  blackmarket  freicoin  litecoin  dna  dnadreams  bregtjevanderhaak  bgi  genomics  23andme  annewojcicki  genetics  scottsmith  superdensity  googleglass  chaos  complexity  uncertainty  thenewnormal  superflux  opensource  patents  subversion  design  jonardern  ux  marketing  venkateshrao  normalityfield  strangenow  syntheticbiology  healthcare  healthinsurance  insurance  law  economics  ip  arnoldmann  dynamicgenetics  insects  liamyoung  eleanorsaitta  shingtatchung  algorithms  superstition  bahavior  numerology  dunne&raby  augerloizeau  bionicrequiem  ericschmidt  privacy  adamharvey  makeu 
april 2013 by robertogreco
Lamps: a design research collaboration with Google Creative Labs, 2011 – Blog – BERG
"As a technical challenge it’s been one that academics and engineers in industry have failed to make compelling to the general populace. The Google team’s achievement in realising this vision is undoubtedly impressive. I can’t wait to try them! (hint, hint!)

It’s also a vision that is personal and, one might argue, introverted – where the Big Brain is looking at the same things as you and trying to understand them, but the results are personal, never shared with the people you are with. The result could be an incredibly powerful, but subjective overlay on the world.

In other words, the mirrorworld has a population of 1. You.

Lamps uses similar techniques of computer vision, context-sensing and machine learning but its display is in the world, the cloud is painted on the world. In the words of William Gibson, the mirrorworld is becoming part of our world – everted into the spaces we live in.

The mirrorworld is shared with you, and those you are with."
projection  projectors  imagerecognition  robotreadableworld  microworld  spoookcountry  williamgibson  googleglass  light  interface  google  2012  2011  berglondon  berg  lamps  mattjones  basaap 
december 2012 by robertogreco
Scan/flip/spread | Soulellis
"How we author, design and publish language-based communications is undergoing a radical shape-shift. The acceleration of the book (as commodity, technological device, art object) has entered a new stage of evolution in our trajectory towards constant presence and the post-human, and reading—the eye-brain processing of written culture—has much to lose, and gain, in the transformation.

What legacy of the book do we wish to bequeath to the future?

What is the futurestory of the book?

Several attributes of reading that are about to be lost, perhaps only temporarily (patina, olfactory, nostalgic), have opened up deep space for others (gestural, social, access, speed). And even more are on the way, as we prepare for the near-future absorption of the screen into the body (Google Glasses)…

…I propose a series of printed book experiments on the occasion of MutaMorphosis: Tribute to Uncertainty. These are actions of resistance—strategies for countering our growing need to read in haste. Three concepts will direct us to a poetic, if analog, investigation of book/time and the fast/slow speed of reading: scan, flip and spread. Working with found texts, public domain works, bot-generated ephemera and other digital artifacts, a printed book or short series of books that encourages and/or discourages slow reading will be produced as a limited print-on-demand edition for the MutaMorphosis conference (via Espresso Book Machine or other inexpensive digital-to-paper solution). The books will be distributed to all conference participants for discussion (panel, artist’s presentation or otherwise, TBD).

Scan/Flip/Spread puts forward the idea of the fast(er) book (print-on-demand) and braises it with the slow read. The investigation will explore the interface of the printed book—page-to-language ratio, typographic depth and density, page-turn-time, frame, weight, read rhythm, chance, flip speed and other formal aspects of the page; as well as content—questions of narrative, sense, curation and image/word play. Our goal, as a group, will be to create a space to embrace and counter the technologies of automation that are transforming language, visual culture, the page and reading—through the printed book object."
paulvirilio  design  longform  automation  dromosphere  printondemand  mutamorphosis  uncertainty  spread  flip  scan  future  ebooks  bookfuturism  googleglass  speed  access  socialreading  gestures  nostalgia  smell  patina  reading  publishing  books  2012  paulsoulellis  slowreading  slow  selfpublishing  self-publishing 
september 2012 by robertogreco
Warren Ellis » How To See The Future [What? Not yet bookmarked?] [Purposely tagged 'boredome'.]
"Can you even consider being part of a culture that could go to space and then stopped?

If the future is dead, then today we must summon it and learn how to see it properly.

[more examples]

We live in the future. We live in the Science Fiction Condition, where we can see under atoms and across the world and across the methane lakes of Titan. …

Understand that our present time is the furthest thing from banality. Reality as we know it is exploding with novelty every day.

To be a futurist, in pursuit of improving reality, is not to have your face continually turned upstream, waiting for the future to come. To improve reality is to clearly see where you are, and then wonder how to make that better.

Act like you live in the Science Fiction Condition. Act like you can do magic and hold séances for the future and build a brightness control for the sky.

Act like you live in a place where you could walk into space if you wanted. Think big. And then make it better."

[Video now here: ]
boredom  boredome  spacetravel  jgballard  philipkdick  takealookaroundyou  appreciation  science  sciencefictioncondition  rearviewmirror  space  nasa  voyager  voyager1  vintage  vintagespace  magic  weliveinamazingtimes  perspective  atemporality  iphone  googlegloves  googleglass  manufacturednormalcy  venkateshrao  reality  marshallmcluhan  noticing  hereandnow  now  lookaround  futurism  sciencefiction  2012  scifi  technology  future  warrenellis 
september 2012 by robertogreco

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