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robertogreco : heuristics   3

From AI to IA: How AI and architecture created interactivity - YouTube
"The architecture of digital systems isn't just a metaphor. It developed out of a 50-year collaborative relationship between architects and designers, on one side, and technologists in AI, cybernetics, and computer science, on the other. In this talk at the O'Reilly Design Conference in 2016, Molly Steenson traces that history of interaction, tying it to contemporary lessons aimed at designing for a complex world."
mollysteenson  2016  ai  artificialintelligence  douglasenglebart  symbiosis  augmentation  christopheralexander  nicholasnegroponte  richardsaulwurman  architecture  physical  digital  mitmedialab  history  mitarchitecturemachinegroup  technology  compsci  computerscience  cybernetics  interaction  structures  computing  design  complexity  frederickbrooks  computers  interactivity  activity  metaphor  marvinminsky  heuristics  problemsolving  kent  wardcunningham  gangoffour  objectorientedprogramming  apatternlanguage  wikis  agilesoftwaredevelopment  software  patterns  users  digitalspace  interactiondesign  terrywinograd  xeroxparc  petermccolough  medialab 
february 2016 by robertogreco
kung fu grippe - Boom.
"This is the essence of intuitive heuristics: when faced with a difficult question, we often answer an easier one instead, usually without noticing the substitution."

[From Thinking, Fast and Slow, by Daniel Kahneman: ]
psychology  economics  danielkahneman  thinking  heuristics  questions  questioning  askingquestions  substitution  2011  brain  questionasking 
november 2011 by robertogreco
Call Me Fishmeal.: Pimp My Code, Part 16: On Heuristics and Human Factors
"Heuristics are the key to designing programs that work well with humans, that make humans smile. In college computer science classes, we learn all about b*trees and linked lists and sorting algorithms and a ton of crap that I honestly have never, ever used, in 25 years of professional programming. (Except hash tables. Learn those. You'll use them!)
wilshipley  humanfactors  heuristics  software  programming  usability  ui  userexperience  ux  coding 
august 2009 by robertogreco

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