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robertogreco : hollygramazio   2

Matheson Marcault
"Matheson Marcault work with culture, history and physical space. We use game design to engage people with places and ideas. Our work fits in museums, in public squares, at arts festivals, and online.
Our work focuses on words, play, installations, and interactive history.

Follow us on twitter at @mathmarcault for more."



"Holly Gramazio [https://twitter.com/hollygramazio ] is a game designer with a particular interest in site-specific work and physicality. As Lead Game Designer at Hide&Seek she led on projects including The New Year Games, a street game for 12,000 players; Castle, Forest, Island, Sea, an online game for the Open University exploring philosophy and reason in a crumbling castle; and 99 Tiny Games, an installation of low-tech games across every borough of London.

Working independently she’s created installations like Games for Places, painting rulesets on sites across East Durham; How To Be A Blackbird, an online narrative about the life of a blackbird in the city, and Hotel Room, in which players simultaneously navigate a real-life hotel room and an interactive story about the room. She started designing games after completing a PhD in online fiction in 2008, and also curates game events, including the Sandpit, a regular playtesting night for experimental work that ran for five years.

Sophie Sampson [https://twitter.com/ultracobalt ] is a producer of games, playful interaction design, and digital prototyping, with a particular interest in work that spans the physical and digital worlds, and projects deeply rooted in history and archives.

Her work uses research and game-related thinking for cultural institutions and commercial clients. She has produced web and iOS projects for clients like Royal Botanic Gardens, Faber&Faber, BBC and Warner Bros, as well as making games around history and science including So Wrong It’s Right for the Wellcome Collection, House of Shadows for the V&A and Concubines with Exeter University.

She also writes on history, game design and culture, and has written video games and historical content for exhibitions, including Coney’s House of Cards at Kensington Palace."
hollygramazio  sophiesampson  games  gaming  play  culture  mathesonmarcault  place  gamedesign  museums  events  installations  words  interaction  interactiondesign  history  edg  srg 
august 2015 by robertogreco
Playmakers on Vimeo
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: http://playmakers.org.uk/ ]
blasttheory  simonevans  quentinstevens  paulinabozek  duncanspeakman  mattadams  simonjohnson  clarereddington  jackcase  thomasbrock  hollygramazio  alexfleetwood  hide&seek  art  theater  urbanplay  urbangames  parkour  social  urbanism  urban  legal  law  publicspace  fun  ubiquitousconnectivity  ubicomp  geolocation  geocaching  socialgames  gaming  via:chrisberthelsen  playmakers  play  games  rules  arg  pervasivegames  pervasive  2010  howardrheingold  michaelwesch  hide&seek; 
february 2012 by robertogreco

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