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robertogreco : hypercities   3

Publishing | metaLAB (at) Harvard
"metaLAB is committed to developing and experimenting with new models of scholarly and cultural communication. Its publishing projects involve partnerships with university presses, museums, libraries, and archives, and explore the boundaries of both print plus and post-print publishing. Print plus refers to innovative intertwinings between digital and printed artifacts; post-print to purely digital/multimedia models of dissemination.

There are four main areas of publishing that we are currently exploring:

◉ alternate futures for the scholarly book (the metaLABprojects series)
◉ multichannel publishing (ludic variations on the metaLABprojects series books)
◉ iterative and instant publishing (print as process, not as product)
◉ digital publishing (natively digital publishing experiments)

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Beautiful Data Publications

These publications serve as entry points to engagement with both the material and the modes of inquiry that shaped the Beautiful Data workshop. With the intention of “open-sourcing” the elements and processes that came out of the workshop, these publications complement the material available on this website, offering routes for exploration of this material that are meant to be applicable in diverse contexts. We hope that you will activate whatever elements seem useful to you, fostering the continuing evolution of Beautiful Data.

◉ The field guide documents the concepts and flows of information that came out of the Beautiful Data workshop, linking critical discussion with invitations to experimentation and making. Using a range of modes, including case studies, maps, activities, and prototypes (and linking to online documentation of these elements), the guide aims to serve as a resource, providing various entry points into the dialogue surrounding Beautiful Data and promoting further experimentation around this material.

◉ The prototyping game provides a set of raw materials for remixing and rethinking the ways in which we design experiences with objects. This playful framework, drawn from institutional missions and contexts, offers springboards for discussion, ideation, and project development.

◉ The provocation cards, drawn from the work of participants in Beautiful Data’s weekend workshop component, provide prompts for adventures in museums, lightly provoking users to engage with these spaces in new and generative ways.

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metaLABprojects Series

Developed with our partner, Harvard University Press, the series provides a platform for emerging currents of experimental scholarship, documenting key moments in the history of networked culture, and promoting critical thinking about the future of institutions of learning. The volumes’ eclectic, improvisatory, idea-driven style advances the proposition that design is not merely ornamental, but a means of inquiry in its own right. Accessibly priced and provocatively designed, the series invites readers to take part in reimagining print-based scholarship for the digital age. The first three books in the series are:

Matthew Battles, Jeffrey T. Schnapp, The Library Beyond the Book

Johanna Drucker, Graphesis – Visual Forms of Knowledge Production

Todd Presner, David Shepherd, Yoh Kawano, HyperCities – Thick Mapping in the Digital Humanities

The “provocations” strewn throughout The Library Beyond the Book may also be found in playing card deck form:

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sandBOX

Inspired by mid-twentieth century experimental publications like Aspen Magazine, metaLAB is planning a “documentary in a box” project that will serve as a lab archive, time capsule, and collection of remixable provocations in material form. The publication, with sandBOX for its working title, will consist of a set of objects—maps, field guides, card decks, lego sets, and sundry unnameables that breach the analog/digital divide—delivered to its audience in a box. Under the editorial direction of metaLAB fellow Maggie Gram, sandBOX will eventuate through an iterative cascade of publishing phenomena beginning in early 2015."
metalab  2014  publishing  books  lcproject  openstudioproject  cscrd  print  srg  johannadrucker  matthewbattles  jeffreyschnapp  toddpresner  davidshepherd  yohkawano  hypercities  sandbox  beautifuldata  fieldguides  prototyping  cards  epublishing  digital 
october 2014 by robertogreco
Hypercities
"Built on the idea that every past is a place, HyperCities is a digital research and educational platform for exploring, learning about, & interacting with the layered histories of city and global spaces. Developed though collaboration between UCLA & USC, the fundamental idea behind HyperCities is that all stories take place somewhere and sometime; they become meaningful when they interact and intersect with other stories. Using Google Maps & Google Earth, HyperCities essentially allows users to go back in time to create and explore the historical layers of city spaces in an interactive, hypermedia environment.

A HyperCity is a real city overlaid with a rich array of geo-temporal information, ranging from urban cartographies and media representations to family genealogies and the stories of the people and diverse communities who live and lived there. We are currently developing content for: Los Angeles, NYC, Chicago, Rome, Lima, Ollantaytambo, Berlin, Tel Aviv, Tehran, Saigon, Toyko…"
seoul  shanghai  tokyo  saigon  telaviv  berlin  ollantaytambo  lima  rome  chicago  nyc  losangeles  storytelling  googleearth  googlemaps  usc  ucla  atemporality  timetravel  hypercities  visualization  research  history  geography  maps  mapping  cities  urban 
april 2012 by robertogreco
cloudhead - hypercity
"the web is hypercity - virtualizing and extending every process and relationship that grew out of the urban environment. With the remediation of the city comes a new understanding of citizenship.

hypercity is quite literally the rebirth of the citizen … a reawakening of the city’s exhausted civic potential."
web  internet  online  cities  thecityishereforyoutouse  urban  urbanism  situationist  hypercities  hypercity  civics  citizenship  potential  anarchism  anarchy  lcproject  unschooling  deschooling  networkedlearning  networks  relationships  learning  meaningmaking  meaning  sensemaking  shiftctrlesc  headmine 
june 2011 by robertogreco

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