recentpopularlog in

robertogreco : indie   18

Zines are the future of media
"My favorite Nieman Lab prediction for journalism in 2018 (including this one I wrote myself [http://www.niemanlab.org/2017/12/watch-out-for-spotify/ ]) is Kawandeep Virdee’s “Zines Had It Right All Along.” [http://www.niemanlab.org/2017/12/zines-had-it-right-all-along/ ]

His actual prediction is that in 2018, digital media “will reflect more qualities that make print great.” Virdee distills a shortlist of qualities of zines and quarterly mags that he thinks are portable to digital:

• Quarterlies are a pleasure to read with a variety in layout and pacing
• They’re beautiful to hold.
• They’re less frequent, and much better.
• Even the ads are well-crafted, and trusted.
• Zines have an enormous variety.
• They’re experimental and diverse.
• This gives them a freshness and surprise.
• They’re anti-formalist; they’re relatable.

“Most sites look the same,” Virdee writes. “It can be weird and wonderful.”

The positive example he gives isn’t a text feature, but the NYT video series “Internetting with Amanda Hess.” It’s an odd choice because digital video hasn’t had much of a problem picking up on a zine aesthetic or giving us that level of freshness and surprise; it’s digital text that’s been approaching conformity.

It’s also weird that Virdee works product at Medium, which is one of the sites that, despite or maybe because of its initial splash, is kind of the poster child for the current design consensus on the web. If Virdee is making the case that Medium (and other sites) should look a lot less like Medium, that would be the most exciting thing that Medium has done in a couple of years.

The other point I’d add is that zines and quarterlies look the way they do and feel the way they feel not because of a certain design aesthetic they share, or a design consensus they break from, but because of how they’re run, who owns them, and why they’re published. They look different because they are different. So maybe we need to look at the whole package and create an… oh, I don’t know, what’s the phrase I need… an “indie web”?"
timcarmody  kawandeepvirdee  zines  publishing  blogs  blogging  digital  publications  2017  2018  quarterlies  classideas  cv  conformity  medium  media  predictions  design  originality  weirdness  aesthetics  freshness  internet  amandahess  web  online  graphicdesign  layout  webdesign  indie  indieweb  diversity  anti-formalism  relatability  surprise  variety  craft  pacing  howwewrite  howweread  print  papernet 
december 2017 by robertogreco
Warp Door
"Warp Door exists in a transitive state, between dimensions, like an observatory in the middle of nowhere.*

Its interests include computer art, glitches, small and strange games, cute pocket dimensions, dolphin viruses, people.

It was founded by Tim W. and Chris Priestman in February 2014.

Warp Door has no advertisements and is funded entirely through Patreon by the kindness of people. You can also support Warp Door with a small donation, but it is not required to view it, or even participate in discussions it may encourage."

[See also:
http://warpdoor.com/tag/freeware/
https://twitter.com/warpdoor ]
blogs  games  gaming  videogames  indie  timw  chrispriestman  art  glitchart 
august 2016 by robertogreco
ULTRAWORLD by James Beech
""Incites you to reconsider the difference between the real and virtual."
Kill Screen Daily

"ULTRAWORLD boasts vibrant, fantastical environments that are sometimes difficult not to marvel at."
Game Skinny

"Ultraworld is a surreal and beautiful first-person exploration adventure" PCGamer

Welcome to ULTRAWORLD; a lush, low-poly reality inside your computer! Experience Vacation Mode where you roam the vastness of this space, take lots of pretty pictures, and then print out your work. No really: put a frame on almost any view you capture and it makes for a stunning landscape painting. Every object was hand-placed to maximize this effect; every view should be worthy of your attention. If you don't like what you see then change it up: you have control over the color schemes, and screen filters. Like any good vacation, you'll be trekking all over, camera in hand, trying to find the spaces that capture your imagination!

If you want a more directed experience, ULTRAWORLD also features a trippy Story Mode. Here you'll meet a curious individual who's absolutely certain the virtual world it lives in is more real than our own. It'll guide you on a relaxing journey through this world as it continues to ask you, (and itself), countless questions, most of which have no easy answers, including the ultimate question: does ULTRAWORLD exist?

Note from the Creator – Story mode is very divisive: some love it, some hate it, and other are confused by it's unusual style. Of course, I hope you like it, but if you're not a fan of installation/conceptual Art, then it might rub you the wrong way. Sounds pretentious, I know, but I wanted to be as honest as possible since most game descriptions are full of sh*t. At the end of the day, I made this game 100% solo, (visuals, story, music); so all the cool things and all the lame things are my fault. Feel free to send your praise/blame my way!

FEATURING
exploring, relaxing, and thinking

NOT FEATURING
jumping, shooting, crafting, survival, Nazis, zombies, space marines, fetch quests, high scores, multiplayer, or micro-transactions

IMPORTANT NOTE:
This game uses the CRYENGINE which has high minimum requirements to run. You'll need a 64bit Windows Operating system, 4GB of RAM, and a DirectX 11 graphics card."
low-polygon  low-polyart  low-polygonart  games  gaming  videogames  edg  srg  indie  windows  jamesbeech 
august 2016 by robertogreco
Fruits of a Feather by Samurai Punk
"Fly around an island collecting fruit in this relaxing, dream-like exploration game.

Played best with gamepad, but also supports keyboard controls."
low-polygon  low-polyart  low-polygonart  games  gaming  videogames  edg  srg  indie  samuraipunk  free  windows  mac  osx  linux 
august 2016 by robertogreco
OASES by Armel Gibson, Dziff
"My grandfather's plane was reported lost in 1960 during the Algeria Independence War, days before the birth of his first child.

This is what I like to think happened to him."
low-polygon  low-polyart  low-polygonart  games  gaming  videogames  armelgibson  edg  srg  dziff  indie 
august 2016 by robertogreco
Inside the Void by 3D Methods
"Alien structures have been sighted on a remote planet. Several spacecraft have been sent to investigate the structures, but all communication with the crew has been lost.

Your mission is to investigate the planet and search for the lost crew.

Inside the Void is a first-person exploration game in which you search an alien planet and its seven structures. Each structure is a gateway to a void. You will encounter log entries that offer a glimpse into the fate of the lost crew members.

Inside the Void is free, but any donations are greatly appreciated.

Controls: Mouse and WASD / E to interact / Shift to Sprint

Update 1.01 - Added option for invert vertical mouse. Added sprint.
Update 1.02 - Minor gameplay fixes

Developed by Jacob A. Medina
https://twitter.com/3dmethods "

[via: http://warpdoor.com/2016/07/30/u/ ]
games  gaming  videogames  indie  jacobmedina  2016  edg  srg  windows  mac  osx  linux  free 
august 2016 by robertogreco
Indigo Child by Metkis
"Play as the mystical Indigo Child and save some souls while wandering through the forest. The game is designed to work with both keyboard and 360 controller. It is a gamejam style experience. If you pay more than $2.99, you get access to the Unity3D source files.

Press mouse or "A" to call, hold to sing."

[via: http://warpdoor.com/2016/08/08/indigo-child-james-hostetler/ ]
games  gaming  videogames  edg  srg  jameshostetler  indie  2016  windows  mac  osx  free 
august 2016 by robertogreco
Lieve Oma by Florian Veltman
"My grandmother is probably the most important person ever to me, as she provided me with the stability and care a child needs growing up. We all have or have had people helping us become a responsible and caring person, and this short narrative game is an ode to these people."

[See also: http://recto-ver.so/Lieve-Oma.html
http://lieveoma.tumblr.com/
https://www.youtube.com/watch?v=XD-gh_O3eaA
https://www.rockpapershotgun.com/2016/04/05/lieve-oma-released/
https://killscreen.com/articles/lieve-oma-a-poetic-game-about-appreciating-your-grandma/
https://www.rockpapershotgun.com/tag/lieve-oma/
https://killscreen.com/tag/lieve-oma/ ]

[Florian Veltman’s website: http://recto-ver.so/ ]

[via: https://twitter.com/LangeAlexandra/status/719223266192322561 ]
games  videogames  gaming  edg  srg  florianveltman  indie  2016 
april 2016 by robertogreco
'I Love My Label': Resisting the Pre-Packaged Sound in Ed-Tech
"I’ve argued elsewhere, drawing on a phrase by cyborg anthropologist Amber Case, that many of the industry-provided educational technologies we use create and reinforce a “templated self,” restricting the ways in which we present ourselves and perform our identities through their very technical architecture. The learning management system is a fine example of this, particularly with its “permissions” that shape who gets to participate and how, who gets to create, review, assess data and content. Algorithmic profiling now will be layered on top of these templated selves in ed-tech – the results, again: the pre-packaged student.

Indie ed-tech, much like the indie music from which it takes its inspiration, seeks to offer an alternative to the algorithms, the labels, the templates, the profiling, the extraction, the exploitation, the control. It’s a big task – an idealistic one, no doubt. But as the book Our Band Could Be Your Life, which chronicles the American indie music scene of the 1980s (and upon which Jim Groom drew for his talk on indie-ed tech last fall), notes, “Black Flag was among the first bands to suggest that if you didn’t like ‘the system,’ you should simply create one of your own.” If we don’t like ‘the system’ of ed-tech, we should create one of our own.

It’s actually not beyond our reach to do so.

We’re already working in pockets doing just that, with various projects to claim and reclaim and wire and rewire the Web so that it’s more just, more open, less exploitative, and counterintuitively perhaps less “personalized.” “The internet is shit today,” Pirate Bay founder Peter Sunde said last year. “It’s broken. It was probably always broken, but it’s worse than ever.” We can certainly say the same for education technology, with its long history of control, measurement, standardization.

We aren’t going to make it better by becoming corporate rockstars. This fundamental brokenness means we can’t really trust those who call for a “Napster moment” for education or those who hail the coming Internet/industrial revolution for schools. Indie means we don’t need millions of dollars, but it does mean we need community. We need a space to be unpredictable, for knowledge to be emergent not algorithmically fed to us. We need intellectual curiosity and serendipity – we need it from scholars and from students. We don’t need intellectual discovery to be trademarked, to a tab that we click on to be fed the latest industry updates, what the powerful, well-funded people think we should know or think we should become."
2016  audreywatters  edupunk  edtech  independent  indie  internet  online  technology  napster  history  serendipity  messiness  curiosity  control  measurement  standardization  walledgardens  privacy  data  schools  education  highered  highereducation  musicindustry  jimgroom  ambercase  algorithms  bigdata  prediction  machinelearning  machinelistening  echonest  siliconvalley  software 
march 2016 by robertogreco
Insights: K-HOLE, New York — Insights: K-HOLE, New York — Channel — Walker Art Center
"K-HOLE exists in multiple states at once: it is both a publication and a collective; it is both an artistic practice and a consulting firm; it is both critical and unapologetically earnest. Its five members come from backgrounds as varied as brand strategy, fine art, web development, and fashion, and together they have released a series of fascinating PDF publications modeled upon corporate trend forecasting reports. These documents appropriate the visuals of PowerPoint, stock photography, and advertising and exploit the inherent poetry in the purposefully vague aphorisms of corporate brand-speak. Ultimately, K-HOLE aspires to utilize the language of trend forecasting to discuss sociopolitical topics in depth, exploring the capitalist landscape of advertising and marketing in a critical but un-ironic way.

In the process, the group frequently coins new terms to articulate their ideas, such as “Youth Mode”: a term used to describe the prevalent attitude of youth culture that has been emancipated from any particular generation; the “Brand Anxiety Matrix”: a tool designed to help readers understand their conflicted relationships with the numerous brands that clutter their mental space on a daily basis; and “Normcore”: a term originally used to describe the desire not to differentiate oneself, which has since been mispopularized (by New York magazine) to describe the more specific act of dressing neutrally to avoid standing out. (In 2014, “Normcore” was named a runner-up by Oxford University Press for “Neologism of the Year.”)

Since publishing K-HOLE, the collective has taken on a number of unique projects that reflect the manifold nature of their practice, from a consulting gig with a private equity firm to a collaboration with a fashion label resulting in their own line of deodorant. K-HOLE has been covered by a wide range of publications, including the New York Times, Fast Company, Wired UK, and Mousse.

Part of Insights 2015 Design Lecture Series."

[direct link to video: https://www.youtube.com/watch?v=7GkMPN5f5cQ ]
k-hole  consumption  online  internet  communication  burnout  normcore  legibility  illegibility  simplicity  technology  mobile  phones  smartphones  trends  fashion  art  design  branding  brands  socialmedia  groupchat  texting  oversharing  absence  checkingout  aesthetics  lifestyle  airplanemode  privilege  specialness  generations  marketing  trendspotting  coping  messaging  control  socialcapital  gregfong  denayago  personalbranding  visibility  invisibility  identity  punk  prolasticity  patagonia  patience  anxietymatrix  chaos  order  anxiety  normality  abnormality  youth  millennials  individuality  box1824  hansulrichobrist  alternative  indie  culture  opposition  massindie  williamsburg  simoncastets  digitalnatives  capitalism  mainstream  semiotics  subcultures  isolation  2015  walkerartcenter  maxingout  establishment  difference  89plus  basicness  evasion  blandness  actingbasic  empathy  indifference  eccentricity  blankness  tolerance  rebellion  signalling  status  coolness  aspiration  connections  relationships  presentationofself  understanding  territorialism  sociology  ne 
march 2015 by robertogreco
All you need is publish — The Message — Medium
"Publish everything everywhere. Anything anywhere. Publish twice, thrice, just don’t break the contract if you got paid.

Copy the bits, it’s what they want. Data wanna be free. Call the Archive Team. Call the Internet Archive. Call the Library of Congress. Ask them for your tweets, Christmas 2009. 140-character drunken grandpa? Yes, please.

This is not the indie web, this is the web. The web itself has and always will be indie at its core. There are no edges here. The web excels at boundless. Everything sparkles intertwingular. Things connect and disconnect and multiply at will, as long as we’re willing. And willing we are."



"Mass Indie

Mass Indie is the zine publishing of web publishing. The everyperson indie. Godaddy a domain, snag a Tumblr, fiddle a DNS and Go Go Go. Don’t have eight bucks? Skip the domain and jump straight to Go Go Go. It’s right there and it’s faster than a Xerox at Kinkos. Don’t like Tumblr? Ghost it up. Livejournal’s still a thing. Wattpad welcomes all. Geo-plaster at hi.co. Kindle Single it and give it away. Toss it on Scribd. Pastebin the notion. Splatter your post across twenty tweets. Heck, Google Doc it. The Web Is Here For You To Use. Post to multiple platforms. Pledge allegiance to no one. You don’t owe ’em nuttin’. Everybody Minecraft — stake your claim. Then restake it again tomorrow. The land’s wide open and there’s always more IPv6 to go around.

***

Craft Indie

Craft Indie is calculated indie. Laborious indie. Tie-your-brain-in-a-knot indie. No easier than it’s ever been. I’m talking about breathing your bits — really possessing, sculpting, caressing, caring for, caring after your bits. Knowing. Takes buckets of effort. And buckets be heavy.

Craft Indie takes you back to the early ’90s hex editing Renegade BBS software. Takes you back to the mid ’90s with a shell account and PPP emulator — pry open Mosaic, cue exploding head. Craft Indie can never be Mass Indie because the required toolkit is too yawning, esoteric, painful for all but those willing to obsess.

Craft Indie is lose your afternoon to RSS 2.0 vs Atom specifications indie. Craft Indie is .htaccessing the perfect URL indie. Craft Indie is cool your eyes don’t change indie. Craft Indie is pixel tweaking line-heights, margins, padding … of the copyright in the footer indie. Craft Indie is #efefe7 not #efefef indie. Craft Indie is fatiguing indie, you-gotta-love-it indie, you-gotta-get-off-on-this-mania indie.

***

Both indies are united by and predicated on openness. Universal accessibility. This is why to impinge on Net Neutrality is to impinge on the very quintessence of what makes the web the web. Lopsided hierarchy woven into the fabric of the web upends the beautiful latent power of online publishing. The dudette should not abide.

Furthermore, the contours of our words published online shimmer. They exist at well defined URLs, yes, but those URLs can be tenuous, disappearing or rendered useless by server failure, a reconfiguration, a missed payment to a domain registrar. And yet those same words are more easily copied and distributed at scale than ever before. Thanks to vast search engines, their precise address is less important than knowing a snippet of the content. Three or four words. That’s all you need. They’re probably somewhere, indexed and waiting.

The ideas of the indie web sits somewhere within these fuzzy contours. With the vast array of online publishing tools comes multiplicity. Multiplicity is our friend."



"To do indie. To be indie. To publish indie. The indie web? To talk about the indie web — Mass or Craft — is to talk about the web itself. Vast and open and universally accessible.

People ask: What software should I use to publish? Where should I publish? Should I build a platform to publish? How should I do it?

And I say: Whether you own your URL or not, your own app or not, whether you Tumblr or Wattpad, just publish. Export often? Yes. Backup feverishly? Of course. But publish everything everywhere. Anything anywhere. Publish twice, thrice, just don’t break the contract if ya got paid."
web  writing  2014  craigmod  publishing  openweb  internet  archiving  independence  adomainofone'sown  indie  publising  hi.co  tumblr  livejournal  rss  urls  search  indexing  multiplicity  open  openness  netneutrality  redundancy  reclaimhosting  indieweb 
september 2014 by robertogreco
Toward Independence – Indiecade 2012 | Molleindustria
"There is a practical way to conceptualize the immensity & absurdity of this continuum. I borrow it from the Utopian & Anarchist thought.

Utopia is by definition unattainable but it provides a direction.

Utopia is a tiny flickering mirage at the horizon.

By the time you reach it Utopia already moved forward…yet an utopian idea is fundamental because it provides a direction.

It encourages you to a constant tactical engagement with the status quo. It pushes you to continuously break away from the forces & entities that make us miserable & are screwing up the world.

This is how I like to think about independence in gaming and in culture.

Not a status but a tension and a direction to pursue.

And the corollary is that we should not be here at these indie festivals to celebrate our little club, to exchange tricks on how to milk the indie brand for profit.

No: we should be here to conspire about how we can be *more* autonomous. About how we can move another steptoward independence."
freedom  independent  indie  corporations  post-fordism  alienation  creativework  automation  capital  autonomy  fordism  history  paolopedercini  cv  improvement  purpose  values  utopian  utopianism  utopianthinking  indiegames  anarchism  control  power  economics  videogames  molleindustria  2012  direction  vision  utopia  capitalism  labor  creativelabor  creativity  making  gamedesign  games  purity  vectors 
december 2012 by robertogreco
Way - Coco & Co
"In way, two strangers learn to speak."

"Way is a two-player online game where anonymous strangers speak and collaborate with puppetry."
puppetry  communication  collaboration  windows  osx  mac  srg  edg  indie  free  videogames  gaming  games  way  waygame 
march 2012 by robertogreco
The Very Rich Indie Writer – Novelr - Making People Read
"Amanda Hocking is 27 years old. She has 9 self-published books to her name, and sells 100,000+ copies of those ebooks per month. She has never been traditionally published. This is her blog. And it’s no stretch to say – at $9 per book/70% per sale for the Kindle store – that she makes a lot of money from her monthly book sales. (Perhaps more importantly: a publisher on the private Reading2.0 mailing list has said, to effect: there is no traditional publisher in the world right now that can offer Amanda Hocking terms that are better than what she’s currently getting, right now on the Kindle store, all on her own.)

And that is stunning news."
books  ebooks  selfpublishing  indie  writing  publishing  kindle  amazon  self-publishing 
february 2011 by robertogreco
Spirits for iPad, iPhone and iPod touch | Spaces of Play
"Spirits is an action-puzzle game for the iPad, iPhone and iPod touch, in which the players manipulate wind and ground elements to guide the Spirits towards the goal. This is done with four different actions: Blow or block wind, dig tunnels and grow bridges of leaves. Sound and music are done completely with orchestral musical instruments. In combination with the beautifully hand-drawn graphics this gives the game a unique poetic feel."
games  ipad  iphone  ios  application  indiegames  indie  gaming  videogames 
october 2010 by robertogreco
Rock, Paper, Shotgun: Cathedral Of The Endless Bear » Blog Archive » For The Love
"Steenberg...on quite a different plane. Not just from wishful luddites...but also other developers & artists...casually chats away about procedural multiplayer adventure...creating by himself...reveals glimpses of creative genius...only find in the games
games  gaming  design  gamedesign  processing  software  videogames  mmorpg  graphics  love  indie  genius 
february 2008 by robertogreco

Copy this bookmark:





to read