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robertogreco : inklewriter   3

inklewriter
"At inkle, we believe it takes great writers to tell great stories.
That’s why we’ve created inklewriter, to help writers tell interactive tales with the minimum of fuss. inklewriter keeps your branching story organised, so you can concentrate on what’s important – the writing.

inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and creative writing."



"Education

inkle is looking to bring interactive stories to the classroom, and give teachers free and simple get-stuck-right-in software to use with their students. From within a web-browser, the inklewriter will let students make and play interactive stories with no programming required.
Why make stories interactive anyway?

The way our stories work is simple: the reader is given the text of a story in a small chunks, and after each, they get to make a decision about what happens next. That could be what a character says, or does - but it could also be a deeper choice, like why a character has done what they've done, or how they feel about something else in the story. Every decision the reader makes is remembered and has the potential to influence things later on - depending on how the author wants to tell their tale.

Our first project, Frankenstein, uses interactivity to explore the different facets of Mary Shelley's original novel - allowing the reader to discover different aspects of the world, follow up hints and allusions in the text, and maybe even take some narrative paths that Shelley herself considered.

How can students get involved?
In the classroom, interactive writing offers an innovative, fun environment in which to write stories. It teaches creativity, language, computer skills and logical thinking - all at the same time!

So we've made inklewriter: a simple, easy-to-use app for writing simple interactive stories. It works in a web browser so there's no setup and no installation. Just click on the link and start writing. Students will be able to save their work and test it without fuss.

Oh, and it's all free.

With a few clicks and a bit of imagination, anyone can start to tell a branching story - and with a bit more thought, they can harness the power of conditional logic to make their stories more intricate and rewarding."
interactivefiction  storytelling  tools  writing  srg  edg  inkle  ebooks  epublishing  games  gaming  inklewriter  if 
august 2014 by robertogreco
80 Days on the App Store on iTunes
[See also: "80 Days Is the Alternate-Reality, Anti-Colonialism Adventure We All Deserve"
http://killscreendaily.com/articles/80-days-alternate-reality-anti-colonialism-adventure-we-all-deserve/

and http://www.inklestudios.com/80days/ ]

"1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "Interactive storytelling as its best" - The Guardian
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge

150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!

* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)

Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!

The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.

Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.

80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series."
iphone  ios  games  ipad  phileasfogg  interactivefiction  srg  edg  toplay  megjayanth  laurencechapman  inklewriter  aroundtheworldin80days  julesverne  gaming  videogames  if 
august 2014 by robertogreco
inkle | interactive literature
"inkle is a software and creative design company formed from videogame industry talent.

We specialise in finding new ways to tell stories on mobile devices, but our creative services extend to any kind of iOS app. We pride ourselves on the beauty and polish of everything we produce.We’ve developed a unique format for interactive literature: the “inklebook“. Our inklebooks can be of any genre or style, and are as versatile as the written word. The format is powering Frankenstein, written by Dave Morris, and published by Profile Books."

[InkleWriter is here: http://writer.inklestudios.com/ ]
[Frankenstein, as an example: http://www.inklestudios.com/frankenstein ]
appilications  ios  inklewriter  inkle  ebooks  books  fiction  publishing  cyoa  text-basedgames  text-basedadventures  text  edg  srg  writing  interactivefiction  if  storytelling  interactive 
june 2012 by robertogreco

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