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robertogreco : interiority   3

Do You Read Differently Online and in Print?
"The Internet may cause our minds to wander off, and yet a quick look at the history of books suggests that we have been wandering off all along. When we read, the eye does not progress steadily along the line of text; it alternates between saccades—little jumps—and brief stops, not unlike the movement of the mouse’s cursor across a screen of hypertext. From the invention of papyrus around 3000 B.C., until about 300 A.D., most written documents were scrolls, which had to be rolled up by one hand as they were unrolled by the other: a truly linear presentation. Since then, though, most reading has involved codices, bound books or pamphlets, a major advantage of which (at least compared to the scroll) is that you can jump around in them, from chapter to chapter (the table of contents had been around since roughly the first century B.C.); from text to marginal gloss, and, later, to footnote."



"Comprehension matters, but so does pleasure. In Proust and the Squid, Wolf, director of the Center for Reading and Language Research at Tufts University, observes that the brain’s limbic system, the seat of our emotions, comes into play as we learn to read fluently; our feelings of pleasure, disgust, horror and excitement guide our attention to the stories we can’t put down. Novelists have known this for a long time, and digital writers know it, too. It’s no coincidence that many of the best early digital narratives took the form of games, in which the reader traverses an imaginary world while solving puzzles, sometimes fiendishly difficult ones. Considered in terms of cognitive load, these texts are head-bangingly difficult; considered in terms of pleasure, they’re hard to beat.

A new generation of digital writers is building on video games, incorporating their interactive features—and cognitive sparks—into novelistic narratives that embrace the capabilities of our screens and tablets. Samantha Gorman and Danny Cannizzaro’s 2014 iPad novella, Pry, tells the story of a demolitions expert returned home from the first Gulf War, whose past and present collide, as his vision fails. The story is told in text, photographs, video clips, and audio. It uses an interface that allows you to follow the action and shift between levels of awareness. As you read text on the screen, describing characters and plot, you draw your fingers apart and see a photograph of the protagonist, his eyes opening on the world. Pinch your fingers shut and you visit his troubled unconscious; words and images race by, as if you are inside his memory. Pry is the opposite of a shallow work; its whole play is between the surface and the depths of the human mind. Reading it is exhilarating.

There’s no question when you read (or play) Pry that you’re doing something your brain isn’t quite wired for. The interface creates a feeling of simultaneity, and also of having to make choices in real time, that no book could reproduce. It asks you to use your fingers to do more than just turn the page. It communicates the experience of slipping in and out of a story, in and out of a dream, or nightmare. It uses the affordances of your phone or tablet to do what literature is always trying to do: give you new things to think about, to expand the world behind your eyes. It’s stressful, at first. How are you supposed to know if you’re reading it right? What if you miss something? But if you play (or read) it long enough, you can almost feel your brain begin to adapt.

Most of the Web is not like Pry—not yet, anyway. But the history of reading suggests that what we’re presently experiencing is probably not the end times of human thought. It’s more like an interregnum, or the crouch before a leap. Wolf points out that when it comes to reading, what we get out is largely what we put in. “The reading brain circuit reflects the affordances of what it reads,” she notes: affordances being the built-in opportunities for interaction. The more we skim, the more we’re likely to keep skimming; on the other hand, the more we plunge into a text, the more we’re likely to keep plunging. “We’re in a digital culture,” Wolf says. “It’s not a question of making peace. We have to be discerning, vigilant, developmentally savvy.” And of course we have to be surprised, delighted, puzzled, even disturbed. We have to enjoy ourselves. If we can do that, digital reading will expand the already vast interior space of our humanity."
howweread  readin  albertomanguel  technology  reading  digital  internet  paullafarge  maryannewolf  web  online  staugustine  ambrose  nicholascarr  socrates  brain  agostinoramelli  history  attention  digitalmedia  rolfengelsing  rakefetackerman  morrisgoldsmith  johannesnaumann  dianadestefano  jo-annelefevre  hypertext  michaelwenger  davidpayne  comprehension  engagement  enjoyment  talyarkoni  nicolespeer  jeffreyzacks  psychology  memory  linearity  footnotes  marginalia  bookfuturism  information  wandering  cognitiveload  games  gaming  videogames  samanthagorman  dannycannizzaro  ipad  pry  interiority  affordances  interface  linear  awareness  immersion  skimming  cv  humanity  interregnum  interactivity  interaction 
january 2016 by robertogreco
The Aporeticus - by Mills Baker · [We have forgotten] leisure as “non-activity” —an...
"And as networks extend their influence, it is ever-harder to experience real repose, the deep communion with reality that produces authentic meaning and enduring culture. We live in a de-cultured culture, subsumed beneath an avalanche of transitory, ephemeral, temporary meanings, soon to be buried by new posts, new photographs, new digital artifacts of those acquisitive, performative “leisure activities” which are now the primary source of meaning in our lives…

Even if one prefers the dynamic, competitive, addictive, temporary cultures of portrayal and enactment that prevail now, it is hard to imagine life without even the possibility of repose. Yet it is harder still to imagine how such repose could ever be possible without the sort of radical disconnection from the expanding technopoly which, perversely, is considered a turning-away from the world, rather than a return to it."
markets  technology  online  media  consumption  content  happiness  joy  interiority  understanding  stillness  non-activity  josefpieper  utilitarianism  materialsm  theessential  ephemeral  philosophy  living  life  purpose  meaning  marxism  technolopoly  neilpostman  competition  society  web  internet  mediation  culture  selfhood  boredom  idleness  productivity  leisure  leisurearts  2011  millsbaker  ephemerality  artleisure 
january 2012 by robertogreco
Weeks 47-48: The art of rolling with punches | Urbanscale
"…this instinct arises from a deep belief in value of transparency as a way to demystify some of otherwise obscure processes that attend tech startups & early-stage creative practices of all types…direct analogue to open-source software development…

…another reason to be forthright about our stumbles & setbacks…to push back…against relentless pressure that exists in our culture to always present oneself…as on-message, serenely omnicompetent, & moving only & ever in a forward direction.

…pathological fear of appearing fallible is most likely a transfer from culture of large-scale, publicly-held concerns…clearly also dynamic that exists in society at large…ongoing presentation of self, & brutal economic conditions force each of us to position ourselves at all times…The invariably smooth & placid surfaces that get presented to the world contrast mightily with an interiority we know to be roiling w/ complication, in the case of individuals & institutions both."
presentationofself  adamgreenfield  urbanscale  2011  society  fallibility  risk  setbacks  humility  culture  interiority  honesty  cv  transparency  unschooling  deschooling  learning  sharing  omnicompetence  uncertainty 
december 2011 by robertogreco

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