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robertogreco : iterative   8

Ruderal Academy | 2012
"…an itinerant school, providing site-specific educational programs on techniques of landscape analysis, interpretation and design. The given landscape serves as both the campus and the primary text.

Previous sites of investigation include: hypersaline lagoons in the SF Bay, a reservoir breach in the Missouri Ozarks, a channelized industrial river in the Berkshire region of Massachusetts, and the landscape of the US-Mexico border in El Paso and Juarez.

Ruderal is an ecological term that refers to species that are adapted to thrive in conditions of scarcity and disturbance. Ruderal species are often called pioneer species in that they hold territory in advance of more stable species. The ruderal suggests a means of practice that begins with the given. To work from the ground up, to work fast, iteratively and with minimal means.

As such, Ruderal Academy lands in sites of transition and disturbance, places with rich political, historical social, industrial and ecological contexts."
cities  bayarea  border  elpaso  juarez  missouri  ozarks  nomadicschool  scarcity  iterative  via:javierarbona  ruderalacademy  ruderal  space  place  design  sanfrancisco  urbanism  architecture  landscape  juárez  ciudadjuárez 
august 2012 by robertogreco
Kill Screen - Infinity Blade Review
[Not really sure how to describe this sort of writing. Don't miss the button at the end, which initiates an animation/alteration of the text, then reappears multiple times for additional iterations.]

"How to read a game that never ends.

Infinity Blade is a game about iteration, about retreading old ground, about the small changes that surface across endless repetitions."

[Referenced here: http://www.designculturelab.org/2012/02/26/hi-my-name-is-anne-i-make-stuff-with-words/ ]

[Update 23 July 2012: See these two also: http://killscreendaily.com/articles/essays/ico-feature/ AND http://www.robinsloan.com/summer-reading/and-programming/ (now here: http://www.robinsloan.com/archive/summer-reading/ ) for a new genre.]
glvo  edg  srg  fantasy  generations  swords  design  philosophy  art  via:meetar  infinityblade  animatedwriting  evolutionarywriting  iterative  iterativewriting  wcydwt  classideas  storytelling  jnicholasgeist  web  writing  games  moreofthisplease  evolvingtext  iteration  futureoftext  evolvingbook  killscreen  experimental  reviews  videogames  gaming  tickletext  digitalsertão  telescopictext 
february 2012 by robertogreco
Mitch Resnick: The Role of Making, Tinkering, Remixing in Next-Generation Learning | DMLcentral
"…best learning experiences come when people are actively engaged in designing things, creating things, & inventing things—expressing themselves.

…if we want people to really be fluent w/ new technologies & learn through their activities, it requires people to get involved as makers—to create things.

…best experiences come when…making use of the materials in the world around you, tinkering w/ things…coming up w/ a prototype, getting feedback…iteratively changing it…making new ideas, over & over…adapting to the current situation & the new situations that arise.

In our after school programs, we see many kids who have been unsuccessful in traditional educational settings become incredibly successful when they are given the opportunity to make, tinker, & remix.

…there are lessons for schools from the ways that kids learn outside of schools…

Over time, I do think we need to rethink educational institutions as a place that embraces playful experimentation."
tcsnmy  mitchresnick  mit  mitmedialab  medialab  scratch  mindstorms  lego  informallearning  learning  unschooling  deschooling  schools  play  prototyping  making  doing  remix  remixing  remixculture  self-expression  technology  lcproject  howardrheingold  makers  creators  iteration  iterative  wedo  lifelongkindergarten  education  experimentation  invention  feedback  2011  toshare 
september 2011 by robertogreco
Praxis (process) - Wikipedia
"In her The Human Condition, Hannah Arendt argues that Western philosophy too often has focused on the contemplative life (vita contemplativa) and has neglected the active life (vita activa). This has led humanity to frequently miss much of the everyday relevance of philosophical ideas to real life.[2] [3] Arendt calls “praxis” the highest and most important level of the active life.[4] Thus, she argues that more philosophers need to engage in everyday political action or praxis, which she sees as the true realization of human freedom.[5] According to Arendt, our capacity to analyze ideas, wrestle with them, and engage in active praxis is what makes us uniquely human."
education  learning  teaching  psychology  praxis  experientiallearning  reflection  action  doing  tcsnmy  lcproject  hannaharendt  kierkegaard  heidegger  kant  aristotle  plato  staugustine  marxism  karlmarx  antoniolabriola  iteration  iterative  do  practice  socialwork  theory 
may 2011 by robertogreco
Design Thinking: Dear Don . . . - Core77
"Design thinking harnesses the power of intuition. It is a process, evolved gradually by designers of all kinds, which can be applied to create solutions to problems. People of any background can use it, whether or not they think of themselves as designers. It uses the subconscious as well as the conscious mind, subjective as well as objective thinking, tacit knowledge as well as explicit knowledge, and embraces learning by doing. I like the analogy of an iceberg that has just a little ice above water level, with a vast mass submerged. Rigorous explicit thinking, of the kind encouraged in institutions of higher learning, limits people to conscious thinking and hence to using just a tiny proportion of the potential in their minds - like the ice above the water. The design thinking process allows us to follow our intuition, valuing the sensibilities and insights that are buried in our subconscious - like the ice below the water..."
architecture  core77  designthinking  industrialdesign  graphicdesign  process  constraints  tcsnmy  evaluation  criticalthinking  prototyping  visualizaton  slection  uncertainty  iteration  iterative  synthesis  framing  ideation  envisioning  learning  making  doing  handsonlearning  learningbydoing  unschooling  deschooling  lcproject  methods  design  billmoggridge 
august 2010 by robertogreco
The design genius of Charles + Ray Eames | Video on TED.com - “Beyond the age of information is the age of choices.” - Chales Eames
"The legendary design team Charles and Ray Eames made films, houses and classic midcentury modern furniture. Eames Demetrios, their grandson, shows rarely seen films and archival footage in a lively, loving tribute to their creative process."
eames  design  children  creativity  innovation  choice  furniture  film  video  vision  ted  eamesdemetrios  process  glvo  iterative  tcsnmy  learning  learningbydoing  organic  handson 
july 2009 by robertogreco
Scope (Schulze & Webb) [Slide 43 is his "100 hours challenge"]
"Design, culture, scale, space, superpowers. Key concepts: design and contributing to culture; ourselves as individuals and the big picture; taking action." From slide 43: "put aside 100 hours over this summer...Now for the next two days, go to talks and start conversations with people you don’t know, and choose what to spend your 100 hours on. I guarantee that everyone in this room can produce something or has some special skill, and maybe they’re not even aware of it. Ask them what theirs is, find out, because you’ll get ideas about what to learn yourself, and decide what to spend your 100 hours on. Do that for me. Because when you contribute, when you participate in culture, when you’re no longer solving problems, but inventing culture itself, that is when life starts getting interesting."

[video here: http://video.reboot.dk/video/486775/matt-webb-scope ]
mattwebb  design  culture  glvo  cv  schulzeandwebb  superpowers  imagination  creativity  tcsnmy  make  do  diy  definitions  books  wholeearthcatalog  stewartbrand  brunomunari  macro  bigpicture  generalists  risk  macroscope  ideas  thinking  designthinking  jackschulze  change  gamechanging  invention  futurism  reinvention  perspective  johnthackara  iterative  victorpapanek  informallearning  learning  zefrank  cognitivesurplus  plp  berg  berglondon 
june 2009 by robertogreco
Design Observer - This is My Process
"writers acknowledge that nature of work is changing in 21st century..."a shift from an industrial economy to an information economy, from physical work to knowledge work."...propose a model based not on industrial production, but on the collaborative arts, specifically theater. Interestingly, the process of mounting a play...The iterative process, the role of improvisation, the adjustments that are made in response to audience feedback...not advocating a "loose" process or one that lacks rigor...defining characteristics of this kind of work: allowing solutions to emerge in a process of iteration, rather than trying to get everything right the first time; accepting the lack of control in the process & letting the improvisation engendered by uncertainty help drive the process; & creating a work environment that sets clear enough limits that people can play securely within them. They call this artful making..."any activity that involves creating something entirely new.""
michaelbierut  tcsnmy  design  designthinking  problemsolving  management  books  methodology  workflow  creativity  business  creative  collaborative  process  designprocess  howwework  iterative  change  leadership  administration 
june 2009 by robertogreco

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