recentpopularlog in

robertogreco : jackschulze   27

JACK SCHULZE - Fabrica Lecture on Vimeo
“By expressing things, artifacts, ideas about the future, you cause the present to drift towards it, like an oil tanker towards an iceberg.”
technology  future  design  video  language  internet  robots  jackschulze  fabrica 
july 2013 by robertogreco
‘The Matt Ward Manoeuvre’ (part 1) « SB129
"Over self-awareness and the weight of a poor school education are the main factors that stop people making the most of their drawing. We are constantly told what a ‘good’ and ‘correct’ drawing is, with these preconceptions we miss the true power of drawing; the intimate link between mind, eye and hand and its effervescent ability to stimulate invention. Striping back preoccupations of ‘reality’ representation and the need to build confidence in order to allow the mind and hand to meander are two of the main challenges in drawing education.

Ideational drawing is always ‘in action’, it happens in real time and therefore the focus needs to be on the moments it provokes not the product that results. Ideational drawing sets up a thinking space, where ideas can be spatialised, connected and tested. By locating ideas in a visual form on the space of a page, you can see new relationships and opportunities."

[Part 2: http://sb129.wordpress.com/2013/10/23/exercises-in-drawing/ ]
howwethink  thinking  communication  practice  intertextuality  jackschulze  mattjones  berglondon  berg  doing  learning  ideation  design  self-awareness  drawing  2012  mattward 
september 2012 by robertogreco
Matt Jones & Jack Schulze, “Immaterials” on Vimeo
"Matt Jones and Jack Schulze will explore a cross-section of recent and ongoing work from BERG, examining how the design of products and services comes from working intimately with the materials of your domain, even if they are intangible—like radio or data."

[Diagram at 16:33 mark reminds me of my interest in audiences of one.]
design  materialsim  jackschulze  mattjones  weakties  dunbar  dunbarnumber  materiality  audiencesofone  berg  berglondon  immaterials  smallgroups  groupsize  stongbonds  2011  data  comics  michelgondry  time  radioactivity  touch 
november 2011 by robertogreco
“Sometimes the stories are the science…” – Blog – BERG
"About a decade ago – I saw Oliver Sacks speak at the Rockerfeller Institute in NYC, talk about his work.

A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.

Sometimes our film work is the design work.

Again this is a commercial act, and we are a commercial design studio.

But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
oliversacks  learning  deschooling  unschooling  education  berg  berglondon  mattjones  timoarnall  storytelling  design  understanding  newgrammars  conversation  meaning  meaningmaking  glvo  tcsnmy  classideas  art  paulklee  domains  interdisciplinarity  interdisciplinary  crossdisciplinary  multidisciplinary  crosspollination  perspective  mindset  wbrianarthur  jackschulze  mattwebb  technology  future  dansaffer  rulespace  simulation  believability  materialquality  film  video  invention  creativity  time  adamlisagor  brucesterling  vernacularvideo  victorpapanek  jasonkottke  andybaio  johnsculley  apple  stevejobs  knowledgenavigator  prototypes  prototyping  iteration  process  howwework  howwelearn  communication  simulations 
november 2011 by robertogreco
Infovore » Blessed are the Toymakers
"Why not put technological skills to use making art (as I argued at Culture Hack Day)? Go one step further: rather than putting technology to use serving existing media – the books and films that Robin talks about – why not just invent new forms of media, as Jack Schulze and Timo Arnall describe? The new liberal arts are not on the edge of something big; they are on many edges, all at once. We get to decide where they tip over into; what’s at the bottom of those cliff-faces. Maybe those media will have the tiny audiences Sloan describes; maybe they’ll become huge. But we get to decide, and right now, there is space to play, and a need for those of us with weird skillsets – technological hands and flighty, artistic brains, or vice versa, ‘consecutive or concurrent’ – to go explore.

Inventing media is a big job. We could start by making toys."
tomarmitage  making  robinsloan  doing  tools  mediainvention  newliberalarts  berg  berglondon  mattjones  jackschulze  timoarnall  media  storytelling  toys  play  2011 
september 2011 by robertogreco
Design Firm Seeks to Humanize Technology - NYTimes.com
“Historically, design has associated itself with utility and problem-solving, but we prefer the landscape of cultural invention, play and excitement,” Mr. Schulze said. “When technology is infinitely complex, and our attention increasingly finite, producing something you can act on and observe at a human and cultural level is hard.”
berg  berglondon  design  2011  mattwebb  jackschulze  culture  culturalinvention  glvo  human  technology 
august 2011 by robertogreco
Week 27: Scattered, and rolling. | Urbanscale
"the course also included some reading…we decided that compiling and designing a newspaper with all the reading for the course would be a better route to success. We had a 20-page newspaper printed by…Newspaper Club…The very fact of having a physical artefact, laying around on the desks in the studio, is a constant reminder that there is related reading to be done, and it invites browsing in a way a list of links or open tabs does not. It also has the advantage of being print — there’s much greater control (albeit with commensurately more effort) over presentation, of curating a selection, of removing distractions, no links, of considering what sits next to what. Texts from blogs can sit next to more historical texts, forcing the ideas to bounce and spark off each other. Not to mention, it ends up being a rather nice object to keep around, to glance at or refer to later.

Find below a list of the content in the newspaper we handed out as a form of shortened reading list."
urban  urbanism  urbanscale  adamgreenfield  toread  readinglist  tomarmitage  jackschulze  timoarnall  greglindsay  janejacobs  italocalvino  copenhagen  denmark  big  bjarkeingels  georgeaye  mayonissen  rongabriel  muni  williamhwhyte  danhill  2011  networkedurbanism  networkedcities  urbancomputing  immaterials  urbanexperience  systems  layers 
july 2011 by robertogreco
Media Surfaces: The Journey – Blog – BERG
"These little inventions have hopefully got you to your train (Arthur, remember?) on time, and in a more of a relaxed state of mind…

In one of our concept sketches below we’re exploring that first case – could your ticket be the missing jigsaw piece to the reservation stub?

A bit Willy Wonka magic ticket!…

We know that we’re going to be passing certain places at certain times, to some accuracy, during our journey.

The burgeoning amount of geo-located data about our environment means we could look to provide snippets from Wikipedia perhaps, with timings based on how they intersect with your predicted journey time – alerting you to interesting sights just as they pass by your window.

These tiny, personalised, collectable paper-spimes provide a kind of papernet augmented-reality – giving a routine journey an extra layer of wonder and interest."
berg  berglondon  papernet  paper  trains  augmentedreality  2010  displays  everyware  spimes  design  information  future  ubicomp  mediasurfaces  dentsu  transport  surfaces  mattwebb  timoarnall  jackschulze  ar 
november 2010 by robertogreco
Immaterials: the ghost in the field
"we hope that this work goes some way towards building better spatial and gestural models of RFID, as material for designers to build better products and to take full advantage of the various ways in which spatial proximity can be used. And with this better understanding we hope to be able to discuss and design for privacy and the ‘leakage’ of data in a more rigorous way."
berg  berglondon  timoarnall  jackschulze  visualization  rfid  sensors  visualisation  touch  nfc  nearfield  video  aesthetics  design  data  blindness 
october 2009 by robertogreco
Warren Ellis » BERG
"I sort of accidentally named BERG. Because when Matt Jones laughingly asked me for company name suggestions, I said BRITISH EXPERIMENTAL ROCKET GROUP. And I guess it kind of stuck. Upon the announcement of the new company name, and the activation of the COMPLIMENTARY RE-ADJUSTMENT SEMINAR video projection, all principals of BERG donned blue lab coats with the BERG logo and their surname embroidered underneath. I like BERG because, if nothing else, they understand Mythic Resonance on their long Science-Factory Floor walk to the Future with mugs of tea in their hands."
names  naming  berg  berglondon  schulzeandwebb  jackschulze  mattwebb  warrenellis  mattjones  future 
august 2009 by robertogreco
The British Experimental Rocket Group « Matthew Sheret Online
"Last night I had the pleasure of attending Schulze & Webb’s ‘complimentary re-branding seminar’, as the design firm entered a new phase and blossomed into BERG: the British Experimental Rocket Group. Decked out in customised lab-coats, the team looked and sounded excited, terrified, enthusiastic, and nostalgic. To a man they also wound up being inspirational. ... To place a distance, a logo, an idea between the conception, execution and reception of a product means, for the first time in five years, that he [Matt webb] no longer lives or dies on his name alone. What an incredible thing. He and The British Experimental Rocket Group have become ideas – vague, powerful concepts that have all the potential to change the world or dissipate trying. Who wouldn’t want to be a part of that?"
berg  mattwebb  schulzeandwebb  berglondon  warrenellis  tomarmitage  mattjones  jackschulze  design  future  identity  indeas  gamechanging  worldchanging  tcsnmy  glvo  branding 
august 2009 by robertogreco
This is BERG – Blog – BERG
"Schulze & Webb Ltd isn’t the original name of the company. Schulze and I renamed an off-the-shelf company we bought in summer 2005...for a while the company was called Z.V.B. Ltd..."Zero Version Behaviour?” said Schulze’s dad...that particular company was formed 1 June 2005. I like that it pre-dates us, if only by a few weeks...summer of 2008 we began the Dayuejin. It’s important to name the eras of a company. It gives a sense of purpose, and of history. The Dayuejin is also known as the Great Leap Forward...To make the products we wanted, we needed more money petrol, which needed bigger projects, which needed more people & a bigger studio, which needed more money, which needed our own projects to build confidence. Everything had to move forward at once. It took a year, more or less, to find the right way to do it and lock it in. The current era started last week. It’s the Escalante, the Grand Staircase...This is an invention, strategy and new product development design company."
schulzeandwebb  berg  berglondon  design  jackschulze  mattwebb  mattjones  tomearmitage  change  evolution  growth  tcsnmy  glvo  agency  uk  business  gamechanging  naming  time  perspective  branding  names 
august 2009 by robertogreco
BERG - "The new name for Schulze & Webb"
"BERG is a design consultancy, working hands-on with companies to research and develop their technologies and strategy, primarily by finding opportunities in networks and physical things." [introduction here: http://berglondon.com/blog/2009/08/19/this-is-berg/]
mattwebb  jackschulze  design  uk  invention  berg  berglondon  development  products  schulzeandwebb 
august 2009 by robertogreco
Scope (Schulze & Webb) [Slide 43 is his "100 hours challenge"]
"Design, culture, scale, space, superpowers. Key concepts: design and contributing to culture; ourselves as individuals and the big picture; taking action." From slide 43: "put aside 100 hours over this summer...Now for the next two days, go to talks and start conversations with people you don’t know, and choose what to spend your 100 hours on. I guarantee that everyone in this room can produce something or has some special skill, and maybe they’re not even aware of it. Ask them what theirs is, find out, because you’ll get ideas about what to learn yourself, and decide what to spend your 100 hours on. Do that for me. Because when you contribute, when you participate in culture, when you’re no longer solving problems, but inventing culture itself, that is when life starts getting interesting."

[video here: http://video.reboot.dk/video/486775/matt-webb-scope ]
mattwebb  design  culture  glvo  cv  schulzeandwebb  superpowers  imagination  creativity  tcsnmy  make  do  diy  definitions  books  wholeearthcatalog  stewartbrand  brunomunari  macro  bigpicture  generalists  risk  macroscope  ideas  thinking  designthinking  jackschulze  change  gamechanging  invention  futurism  reinvention  perspective  johnthackara  iterative  victorpapanek  informallearning  learning  zefrank  cognitivesurplus  plp  berg  berglondon 
june 2009 by robertogreco
Six Questions from Kicker: Jack Schulze - "Sterling says the only stuff worth keeping is beautiful, emotionally important, or things you use all the time. Sell everything else. I don’t really cherish products that much. They lose their mystery when you.
"Design (verb) is often blamed or cited as to why a product is unsatisfying. Design (noun) is where that process manifests, but it’s rarely the process which has failed. It’s almost always something else. ... I’m personally most excited when I’m involved with something I’m literate in, but technically unfamiliar, when I’m in pursuit of something culturally new or playful. When there’s a sense of discovery or itchyness about newness, that’s when I’m happiest. ... No one cares about what you think, unless you do what you think. No one cares what you do, unless you think about what you do. No one ever really cares what you say. ... You get the work you do. If you want to do something else start doing it. ... Talking about your work does not directly improve the actual quality of your work. Ultimately design happens in the world and in your hands, and not in your mouth. ... Design is about risk. We all fear authentic public response to our work, but we have to be brave enough to overcome."
jackschulze  schulzeandwebb  design  work  advice  wisdom  glvo  curiosity  discovery  tcsnmy  brucesterling  possessions  postmaterialism  risk  berg  berglondon 
may 2009 by robertogreco
Pulse Laser: What if GPS worked like Here & There?
"You get used to the Here & There projection really fast. ... It starts feeling weird that you can’t see over rooftops. And while these prints we’ve shown so far are tied to two intersections (one looking from 3rd and 7th, and the other from 3rd and 35th), yes we are working on doing it on the fly, and yes we’re looking at generating projections from all kinds of places for one-off prints.

The natural question is, what would this look like driving round Manhattan? (If you forget about the traffic.) As Fast Company and Gizmodo said, Garmin should do it. They totally should. And so here it is."
maps  schulzeandwebb  visualization  mattwebb  jackschulze  gps  geography  3d  mapping  nyc  berg  berglondon 
may 2009 by robertogreco
Warren Ellis » DESOLATION JONES #1: Author’s Commentary
"This is intended as something like a commentary track on a DVD, not a story guide. You’ll need to own a copy of DESOLATION JONES #1 to make sense of it."
comics  drawing  jackschulze  warrenellis  writing  desolationjones  storytelling 
january 2008 by robertogreco
Pulse Laser: Burtin vs. Ellis/Williams
"Burtin and Williams both use letters and images, in a sequence, on the page, and expect them to be read in two different ways: First in overview and then in detail. They deal with arrangement, pace and rhythm with the same sensitivity and same language."
comics  design  drawing  warrenellis  infodesign  infographics  illustration  graphics  jackschulze  maps  mapping  schulzeandwebb  berg  berglondon 
january 2008 by robertogreco
Preoccupations: Comics are in everything
"Jack&Matt's design work is a challenge in number of ways. For UK schools there's far too little in curriculum that prepares for how they think &work...what's struck me is how all who heard him seem to have got hold of something (and haven't readily let g
comics  design  scifi  sciencefiction  schools  davidsmith  education  learning  thinking  philosophy  jackschulze  mattwebb  comments 
january 2008 by robertogreco
Pulse Laser: Drawing Olinda
"Ward has developed a drawing process which he works through to explore and interrogate ideas. Here we used it to develop ideas around products. His position for understanding how a product can manifest begins with a framework that includes how objects re
bbc  design  drawing  hardware  jackschulze  mattwebb  productdesign  sketching  radio  wood  making  prototyping  schulzeandwebb  berg  berglondon 
september 2007 by robertogreco
Pulse Laser » Blog Archive » BBC Olinda digital radio: Social hardware
"What Olinda isn’t is a far-future concept piece or a smoke-and-mirrors prototype. There’s no hidden Mac Mini–it’s a standalone, fully operational, social, digital radio."
ambient  creativecommons  design  devices  radio  bbc  socialsoftware  social  prototype  technology  usability  ux  mattwebb  opensource  programming  hardware  future  experience  digital  jackschulze  interface  api  schulzeandwebb  berg  berglondon  ambientawareness 
august 2007 by robertogreco
Starting out: Creatives clued in to 'Generation C' | Small Business | Business | Money | Telegraph
"two strategies. One: find a way to communicate to people what you do in language they can use with others (such as their bosses). Two: make things that encapsulate the kind of work you want to do and hope people discover them."
business  design  mattwebb  jackschulze  glvo 
july 2007 by robertogreco
Comics and Pictures (Schulze & Webb)
"Jack Schulze discusses the relationships between stories in comics and how that manifests on the page, and how we as viewers look at them. This presentation was given on the 16th of June in Conway Hall, Holborn, as part of the Interesting 2007 event."
art  comics  presentations  storytelling  graphics  jackschulze 
july 2007 by robertogreco
Pulse Laser » Blog Archive » Interesting 2007
"Though I read lots of different comics, I only really follow four authors: Warren Ellis, Grant Morrison, Alan Moore and Garth Ennis. Really, you can’t go that wrong reading stuff by these guys, they are awesome, although many people find Ennis a bit he
comics  jackschulze  schulzeandwebb  berg  berglondon 
july 2007 by robertogreco

Copy this bookmark:





to read