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robertogreco : karsalfrink   6

Playing with Pigs – researching the complex relationship between pigs and humans through game design
"The Playing with Pigs project is a collaboration between the Utrecht School of the Arts (Hogeschool voor de Kunsten Utrecht), Wageningen University and Wageningen UR Livestock Research. Playing with Pigs is the outcome of a research project ‘ethical room for manoeuvre in livestock farming’, financed by the NWO program ‘ethics, research and public policy’. Pig Chase is being realized with support from Gamefonds. We are very grateful for the cooperation of Varkensbedrijf van der Vegt. We are also thankful for the help from The Village Coffee & Music, Niek Eilander, Michiel Korthals and Marc Bracke."

[videos:
https://vimeo.com/29046176
https://vimeo.com/53161644 ]
animals  domestication  games  gaming  pigs  karsalfrink  irenevanpeer  hainlagerweij  clemensdriessen  marcbracke  marinkacopier  ethics  animalhumanrelationships  videogarmes 
september 2014 by robertogreco
Kitsune : What would a game look like if it were designed to...
"What would a game look like if it were designed to encourage a process of reader engagement that consists of coming up with a narrative hypothesis and then testing it? If the discovery of layers of meaning and personhood were achieved through play?"
— 

Reading and Hypothesis | Emily Short’s Interactive Storytelling [http://emshort.wordpress.com/2014/01/09/reading-and-hypothesis/ ]

"I really like the idea of hypothetical reading as basis for interactive storytelling. It should matter what theories players come up with about the backstory that is gradually revealed. They should be able to act on it."
reading  hypothesis  hypotheticalreading  storytelling  karsalfrink  2014  emilyshort  interactivestorytelling  interactive  interactivefiction  games  gaming  play  theorizing  if 
january 2014 by robertogreco
Kitsune : Forums and instant messages were the key mediums...
"Forums and instant messages were the key mediums for speed running theory to spread through the mid-2000s, but it remained a niche hobby. Live video streaming, which took off at the beginning of this decade, has since made it a medium for mass consumption."

— 

Making money as a Zelda speed runner | Polygon [http://www.polygon.com/features/2014/1/9/5280786/making-money-zelda-speed-runner ]

"It’s really interesting what streaming is doing to games… I love speed running because it turns products initially meant for consumption into instruments with which to perform."
zelda  videogames  performance  games  gaming  karsalfrink  2014  livestreaming  video  consumption  play  speedrunning 
january 2014 by robertogreco
Kitsune : Man’s first attempts at making his own decisions...
"Man’s first attempts at making his own decisions are called divination. Examples are the studying of omens, watching the stars, throwing and studying sticks and bones (sortilege), ‘reading’ animals’ intestines, etcetera. These are all methods that project the will of the gods, who were still thought to exist, into the external world. So decision making was in this phase a process that took place in the world, not in the mind."
— 

Artikelen van Erik Weijers - Summary [http://www.erikweijers.nl/pages/translations/psychology/the-origin-of-consciousness/summary.php ]

"I love this. Decision making in the world, not in the mind. And although as it is described here, this transitional phase in man’s cognition is behind us, in many other ways it of course isn’t.

The description of the origin of consciousness described here also jibes in many ways with what I’ve been reading in Metaphors We Live By."
karsalfrink  erikweijers  divination  decisionmaking  history  consciousness  animism  cognition  metaphors  everyday  omens  starts  astrology  sortilege  religion  belief 
january 2014 by robertogreco
dConstruct2011 videos: The Transformers, Kars Alfrink
"In this talk, Kars Alfrink – founder and principal designer at applied pervasive games studio Hubbub – explores ways we might use games to alleviate some of the problems wilful social self-seperation can lead to. Kars looks at how people sometimes deliberately choose to live apart, even though they share the same living spaces. He discusses the ways new digital tools and the overlapping media landscape have made society more volatile. But rather than to call for a decrease in their use, Kars argues we need more, but different uses of these new tools. More playful uses."

[See also: http://2011.dconstruct.org/conference/kars-alfrink AND http://speakerdeck.com/u/dconstruct/p/the-transformers-by-kars-alfrink ]

"Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home."
monocultures  rulespace  self-governance  gamification  filterbubble  scale  tinkering  urbanism  urban  simulationfever  animalcrossing  simulation  ludology  proceduralrhetoric  ianbogost  resilience  societalresilience  division  belonging  rioting  looting  socialconventions  situationist  playfulness  rules  civildisobedience  separation  socialseparation  nationality  fiction  dconstruct2011  dconstruct  identity  cities  chinamieville  design  space  place  play  gaming  games  volatility  hubbub  howbuildingslearn  adaptability  adaptivereuse  architecture  transformation  gentrification  society  2011  riots  janejacobs  karsalfrink  simulations 
december 2011 by robertogreco

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