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robertogreco : library2.0   15

cityofsound: Sketchbook: State Library of Queensland, Brisbane, Donovan Hill / Peddle Thorpe, plus some notes on libraries in general
"The model also indicates what a sharply intelligent piece of work Donovan Hill’s intervention is, managing to keep the essence of the Gibson library’s mass, low terraced form, orientation and a good deal of the exterior finish, thus retaining its civic grandeur and connection to its family of buildings, but also radically reworking most of it, creating a new diversity of spaces - intimate, approachable and exciting."
via:tealtan  libraries  2008  danhill  cityofsound  queensland  library2.0 
june 2013 by robertogreco
The Future of Libraries: Short on Books, Long on Tech | TIME.com
"A shift is needed. To move libraries from places where you look up facts to those where you learn skills and engage in new experiences. Instead of “shushing” librarians and stilted study rooms, libraries often have integrated art galleries, coffee shops and even cafeterias. And some are even exploring the idea of a 21st century gathering space.

At Harvard, a group of students from the Graduate School of Design created a pop-up space, called the “Labrary,” which shows how a library can move to digital yet still stay vital. Open since last November, the Labrary showcases projects ranging from edible telegrams made with graham crackers and 3-D icing printers to an online photo opera where visitors enter a murder mystery photo booth and experience “death by technology.” The flexible, connected space also brings together workshops to serve the community.

Libraries are also pushing to offer spaces for kids to hang out, play games and learn in what’s being called a “maker culture.” Three years ago, the Chicago Public Library started its YouMedia program to engage kids with interactive learning programs like those focusing on laser cutters and 3-D printers. In Chattanooga, for example, a record-setting 1,200 people stopped by the library in one day to check out large-scale industrial models, 3-D scanners and an experimental 3-D videoconferencing system using Kinect cameras. And Kids in other libraries can do more than use gadgets — they can learn soldering and circuitry to build them.

In some ways, libraries are doing what they’ve always done: adapting to technology, whether by collecting documents, storing records and videotapes or offering e-books and computer terminals. Today, they’re under pressure to give more and create spaces that connect people to information and ideas.

Books won’t fade, but with so many other mediums to explore, libraries, especially those with technology, can enhance skills. Access itself isn’t enough: libraries need to harness the sheer overabundance of information in the digital age and become facilitators to help us sort through the avalanche."
libraries  future  chrystiehill  bexarcounty  sanantonio  books  ebooks  youmedia  chicago  labrary  harvard  brewsterkahle  digital  technology  library2.0  learning  education  unschooling  deschooling  chattanooga  ncsu  thirdspaces  museums 
june 2013 by robertogreco
The Public Library, Completely Reimagined | MindShift
"Earlier this year, MAKE Magazine’s Phillip Torrone wrote a provocative article asking “Is it time to rebuild and retool libraries and make ‘techshops’?” In other words, should libraries join some of the other new community centers that are being created (such as General Assembly which we covered yesterday) and become “hackerspaces” or “makerspaces”?

“Yes!”, says librarian Lauren Smedley, who is in the process of creating what might just be the first maker-space within a U.S. public library. The Fayetteville Free Library where Smedley works is building a Fab Lab — short for fabrication laboratory — that will provide free public access to machines and software for manufacturing and making things."
libraries  lcproject  makerbot  2011  audreywatters  philliptorrone  laurensmedley  lafayettefreelibrary  library2.0  makers  hackerspaces 
november 2011 by robertogreco
Mimi Ito: When Youth Own the Public Education Agenda
"YouMedia supports learning that begins with youth agency and voice, is socially connected, tailored to individual interests, and highly engaged -- properties that are absent from many young people's classroom experiences. The energy level and buzz in the space is similar to what I see when young people are with their same-aged peer group, immersed in online gaming, gossiping, or sharing YouTube videos, but this is an intergenerational space framed by educational goals--an open public space, an institution of public education, where learning and literacy are seamless with youth-driven activity.

If we think of the mission of public education as providing learning opportunities to all young people and not only about supporting public schools, YouMedia represents some of the best of what public education has to offer in the 21st Century."
mimiito  youmedia  chicago  lcproject  unschooling  deschooling  teens  youth  education  learning  informallearning  libraries  library2.0  control  media  multimedia  thirdplaces 
november 2010 by robertogreco
Do School Libraries Need Books? - Room for Debate Blog - NYTimes.com
"Keeping traditional school libraries up to date is costly, with the constant need to acquire new books and to find space to store them. Yet for all that trouble, students roam the stacks less and less because they find it so much more efficient to work online. One school, Cushing Academy, made news last fall when it announced that it would give away most of its 20,000 books and transform its library into a digital center.
education  learning  technology  schools  internet  future  online  books  research  libraries  digital  digitization  reading  ebooks  advocacy  debate  library2.0  nicholascarr  lizgray  williampowers  jamestracy  cushingacademy  matthewkirschenbaum 
february 2010 by robertogreco
Museum 2.0: What Could Kill an Elegant, High-Value Participatory Project?
"Haarlem Oost is a branch library in the Netherlands that wanted to encourage visitors to add tags (descriptive keywords) to the books they read. These tags would be added to the books in the catalog to build a kind of recommendation system. To do this, the library didn't create a complicated computer system or send people online. Instead, they installed more book drops and return shelves, labeled with different descriptors like "boring," "great for kids," "funny," etc. This brilliant design allowed patrons to create new knowledge about the books in the library while only slightly adjusting their book-returning behavior."

[via: http://snarkmarket.com/2010/4687 ]
books  libraries  library2.0  sorting  tagging  taxonomy  ratings  physicaltagging  classification  keywords 
january 2010 by robertogreco
cityofsound: State Library of Queensland, Brisbane, Donovan Hill / Peddle Thorpe, plus some notes on libraries in general
[broken link, try: http://www.cityofsound.com/blog/2008/08/state-library-o-1.html ]

"Both the State Library of Queensland and the Seattle Public Library indicate how successful contemporary libraries can be, incorporating new informational function and reinvigorating public space without disregarding their traditional role. And most recent data suggests that libraries are indeed doing well worldwide now...This relationship between internet users and library users suggests possibilities in binding these activities together."
cityofsound  libraries  librarydesign  design  library2.0  seattle  brisbane  canada  us  australia  architecture  oma  seattlepubliclibrary 
august 2008 by robertogreco
Cyberspace: The Community Frontier - 11/15/2002 - Library Journal
"Communities need...physical element...Libraries will be places where people will go to exchange ideas & librarians will be...guiding people to information, knowing where to find it...the objective is not silence but conversation"
libraries  future  internet  information  learning  lcproject  community  conversation  social  place  library2.0  economics  johnperrybarlow  via:preoccupations  knowledge  cyberspace  books  2002 
july 2008 by robertogreco
Cover Story: Discover Innovations at DOK, Holland’s 'Library Concept Center' [see photos here: http://www.flickr.com/photos/shifted/sets/72157604142377648]
"All of this together makes DOK the place to be and the club people want to be a member of. In the end, this is what it all comes down to. When the people, the most important collection of the library, are happy, the library has a future. At this moment,
gaming  innovation  libraries  library2.0  future  design  lcproject  netherlands  holland  information  books  media  librarydesign  schooldesign  community  children  youth  teens 
june 2008 by robertogreco
The Library in the New Age - The New York Review of Books
"As a citadel of learning and as a platform for adventure on the Internet, the research library still deserves to stand at the center of the campus, preserving the past and accumulating energy for the future."
libraries  books  google  history  future  digitization  academia  research  information  printing  library2.0  knowledge  literacy  media  newspapers  culture  democracy  technology 
may 2008 by robertogreco
Ernie The Attorney: Rethinking libraries
"In other words, the idea was to use the library as a community gathering place. Wow! What a great idea. Needless to say, an idea like that isn't borne by thinking of libraries in a traditional way. It was borne by asking fundamental questions"
libraries  seattle  neworleans  lcproject  design  library2.0  community  nola 
march 2008 by robertogreco
The Shifted Librarian » Visiting the Most Modern Library in the World [see also two different Flickr photo sets linked within]
"DOK’s Director, Eppo, told us that “libraries are (for the most part) all about not having fun.” At DOK, they deliberately turned this stereotype on its head. Instead, their theory is that “life is all about having more fun than you can think of,
libraries  design  library2.0  lcproject  community  via:preoccupations 
march 2008 by robertogreco
ThinkeringSpaces, IIT Institute of Design
"ThinkeringSpaces are interactive environments that encourage school age children to tinker with things, both physical and virtual, reflect upon what they discover, and elaborate their ideas in ways they can share with others."
children  interactive  design  innovation  learning  ubicomp  libraries  schools  space  schooldesign  education  lcproject  making  tinkering  thinking  thinkering  interaction  thinkeringspaces  collaboration  technology  creativity  literacy  library  library2.0 
june 2007 by robertogreco

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