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robertogreco : metaverse   13

Parallel Kingdom - GPS MMORPG for your cell phone
"Parallel Kingdom brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world."
games  gaming  mobile  android  applications  community  maps  iphone  mapping  augmented  mmorpg  metaverse  google  location  locative  gps  geolocation  mmo  mmog  ios 
february 2009 by robertogreco
Open the Future: Making the Visible Invisible
"an augmented reality world that really takes off will out of necessity be one that offers freedom of use closer to that of the Internet than of the iPhone...An AR world dominated by closed, controlled systems will be safe, but have a limited impact...instead of just blocking advertisers, I wanted to block out the people who annoyed me...The flip side of "show me everything I want to know about the world" is "don't show me anything I don't want to know."
future  futurism  metaverse  visualization  augmentedreality  open  closed  iphone  innovation  jamaiscascio  adblocking  filtering  spam  via:blackbeltjones  interface  ubicomp  attention  gps  maps  ar 
august 2008 by robertogreco
Intel: Human and computer intelligence will merge in 40 years
"Most aspects of our lives, in fact, will be very different as we close in on the year 2050. Computing will be less about launching applications and more about living lives in which computers are inextricably woven into our daily activities."
everyware  future  intelligence  singularity  via:preoccupations  metaverse  ubicomp  virtualworlds  ai  computing  intel 
july 2008 by robertogreco
IBM - Virtual worlds, real leaders - United States
"Online games, and specifically massively multiplayer online role—playing games, offer a glimpse at how leaders develop and operate in environments that are highly distributed, global, hyper-competitive, and virtual. This report explains how."
via:preoccupations  secondlife  ibm  elearning  games  leadership  learning  metaverse  pedagogy  virtualworlds  wow  virtual  gaming 
july 2008 by robertogreco
Seriosity: The Enterprise Solution for Information Overload
"We use psychological and economic principles that drive successful multiplayer online games to improve collaboration, innovation and productivity. We offer consulting services to help enterprises develop a game strategy optimized for their challenges and
games  business  arg  attention  collaboration  learning  management  leadership  mmo  mmog  seriousgames  virtualworlds  janemcgonigal  happiness  education  play  productivity  psychology  mmorpg  workplace  work  gaming  currency  money  economics  metaverse  email  enterprise2.0  complexity  entertainment  scarcity  socialsoftware  infooverload  im  wikis 
june 2008 by robertogreco
Croquet Consortium
"powerful new open source software development environment & software infrastructure for creating & deploying deeply collaborative multi-user online applications & metaverses on & across multiple operating systems & devices. Derived from Squeak"
opensource  croquet  visualization  programming  collaboration  squeak  virtualworlds  smalltalk  learning  pedagogy  metaverse  platform  alankay  glvo 
april 2008 by robertogreco
Futurism: Rise of the Passively Multiplayer Online Game
"OK, but what does that mean for you, the game-player? We interviewed Merci to get the downlow."
pmog  gamedesign  gaming  internet  web  arg  browser  firefox  mmog  reading  social  socialsoftware  lifeasgame  metaverse  mmo  videogames  games  browsers 
february 2008 by robertogreco
Technology Review: Creating a Web of Worlds [Metaplace]
"We think virtual worlds are just a new medium," Koster says. "That means that like other media--like pictures, audio, and video--virtual worlds are eventually going to start being ubiquitous on all sorts of Web pages."
areae  raphkoster  metaplace  virtualreality  games  gaming  mmog  metaverse  webdesign  vr  webdev 
january 2008 by robertogreco
Metaplace - Metaplace Announcement
"Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish fir
areae  raphkoster  mmog  mmorpg  games  gaming  creativity  programming  virtual  web  metaverse  metaplace 
september 2007 by robertogreco
Faketown
"Faketown is a “synthetic world”, social networking site where you use proxy characters, called avatars, to represent your “self” and interact in a virtual environment. A cross between an internet chat room and unscripted movie set, Faketown is a
games  illustration  community  virtual  social  networking  online  pixelart  sl  chat  mmog  multiplayer  socialsoftware  play  interface  web  gne  internet  software  society  secondlife  metaverse  areae 
december 2006 by robertogreco
Areae, Inc.
"Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build t
mmog  multiplayer  socialsoftware  games  play  interface  social  web  online  community  gne  internet  software  society  secondlife  metaverse  areae  sandiego  raphkoster  programming  gaming  comics  metaplace  mmorpg  gamedesign  gamedev  virtualworlds  virtual 
december 2006 by robertogreco

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