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robertogreco : mirrorsedge   3

Review: Mirror's Edge, the First-Person Parkour Game You Must Play | Game | Life from
"Yes, countless other games have let you run and jump in 3-D. But Mirror's Edge is revolutionary because of the amazing immediacy that comes from its first-person point of view. That simple change makes it feel like you aren't simply steering around an agile little Mario-type character -- it feels like you're actually performing the parkour, barely catching hold of a ledge and avoiding a 900-foot drop." Counterpoint at:
parkour  videogames  gaming  games  mirrorsedge 
november 2008 by robertogreco
Games Without Frontiers: Victory in Vomit
"Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral? I think it's because Mirror's Edge is the first game to hack your proprioception. That's a fancy word for your body's sense of its own physicality — its "map" of itself. Proprioception is how you know where your various body parts are — and what they're doing — even when you're not looking at them. It's why you can pass a baseball from one hand to another behind your back; it's how you can climb stairs without looking down at your feet....Mirror's Edge...does something very subtle, but very radical. It lets you see other parts of your body in motion.
games  gaming  parkour  clivethompson  proprioception  neuroscience  videogames  gamedesign  body  sports  psychology  perception  mirrorsedge  embodiment  bodies 
november 2008 by robertogreco

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