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robertogreco : mmo   23

Max Kreminski 🌱 on Twitter: "calling it now: the next successful social media site will be a MUD with gardening instead of combat mechanics people want to be in a place that they personally (alongside their friends) can exert effort to make better, eve
"calling it now: the next successful social media site will be a MUD with gardening instead of combat mechanics

people want to be in a place that they personally (alongside their friends) can exert effort to make better, even if only in small ways

we’re all tired of living in the virtual equivalent of shopping malls – common spaces we’re not allowed to shape to our own needs

we need shared virtual spaces that we can take care of as a way of taking care of each other

don’t know why it took me so long to realize this, or why it’s suddenly so clear now. maybe my gardening games stuff was always headed in this direction from the very beginning, & I just hadn’t made all the connections yet

current social media platforms have the mechanics all wrong.

y’know how people are always posting hot takes on here? it’s bc we have a psychological need for *mutual presence* with other people & if you’re not posting stuff there’s no way for others to acknowledge your existence

so there’s a constant pressure to be *saying things* – ideally things that provoke some sort of reaction – just to be reassured (by likes, RTs, replies, etc) that yes, you still exist as a social entity, & yes, other people also still exist

MMOs “work” because shared activity directed toward a common goal creates a sense of mutual presence without you having to *say* stuff all the time.

gardening, decorating etc (when implemented correctly) are activities of this type at which you also can’t meaningfully fail

in conclusion, we need a social media platform that lets you sit next to someone on a bench in the park & feed some goddamn birds"

[via: ]
maxkreminski  2018  gardening  animalcrossing  socialmedia  small  participation  participatory  virtual  being  presence  mmo  work  sharing  gaming  games  videogames  community  ethics 
august 2018 by robertogreco
Constance Steinkuehler
"I research cognition and learning in online games. I’m especially interested in the forms of science, literacy, and sociocultural skills that young adults learn from online play. I am currently a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President where I advise on policy related to games and learning/impact. I am currently on leave from my position as Assistant Professor [vita] at the University of Wisconsin-Madison where I teach courses on videogames, research methods, and the “smart” side of pop culture.

My research lab named PopCosmo investigates the forms of cognition & culture that arise in online games such as RuneScape, World of Warcraft, and Dragon Age Legends. Our current team consists of 8 doctoral students and 2 undergrads, each specializing in their own interest area. Studies and publications include: science reasoning, digital & print literacy, computational literacy, collective problem solving, distributed apprenticeship, and pop cosmopolitanism.

This work is part of a larger UW-Madison program Games+Learning+Society (GLS) that designs and studies interactive digital media ranging from console games to mobile devices to fantasy baseball to YouTube to 3D virtual worlds. We total over 30 doctoral students, half a dozen faculty, and an emerging undergrad course of study. As part of this initiative, I chair the annual GLS Conference, hosted every summer here in Madison WI."
constancesteinkuehler  games  gaming  videogames  literacy  reading  writing  boys  science  play  popculture  sciencereasoning  problemsolving  collectiveproblemsolving  research  apprenticeships  distributedapprenticeship  cosmpolitanism  popcosmpolitanism  pocosmo  youtube  learning  society  mmo 
may 2013 by robertogreco » Melanie McBride
"Toronto-based early adopter, educator & digital culture specialist who writes, teaches & researches emergent literacies & learning. In 2010, Melanie joined Ryerson University’s Experiential Design & Gaming Environments (EDGE) lab team, where she is currently researching & writing about children’s learning in gaming environments and virtual social spaces. Melanie is also at work on a book about digital literacies and the hidden curriculum of emergent learning & education. Melanie has taught secondary, post-secondary, industry, alternative, at-risk & adult education. When she is not writing and researching she can be found raiding in World of Warcraft or tending her crops in Minecraft."

"Research Interests: Social justice, situated informal learning, gaming/game culture, MMOs and multiplayer games, virtual and persistent worlds, transmedia, remix and maker culture, Open technology, Open education, critical pedagogy, critical theory, hidden and null curriculum, privacy"
games  education  melaniemcbride  toronto  teaching  learning  gaming  play  situationist  situatedlearning  criticalpedagogy  criticaleducation  open  opentechnology  informallearning  transmedia  mmo  wow  unschooling  deschooling  lcproject  tcsnmy  situatedinformallearning  socialjustice  criticaltheory  privacy  simulations  digitalliteracy  emergentcurriculum  emergentlearning  hiddencurriculum  minecraft 
may 2011 by robertogreco
Gamasutra - Features - Creating A Glitch In the Industry
"Q: This is like the unholy marriage of Animal Crossing & EVE Online.

SB: …That's actually a very good way [of describing it.] LittleBigPlanet is obviously an inspiration…in the aesthetics. I wish that we had a PS3 underneath this & that we're a lot better on 3D. But EVE, MOOs, & Animal Crossing have a cult following [here]

…I've never played EVE before…never got into it because it just seemed too hard to me. It's my favorite game to read about.

Q: Most games are boring to play & boring to read about. I'm not sure if EVE's boring to play; it's just an investment I don't want to make. But it's fascinating to read about.

SB: I've always imagined that while the fights can be exciting & it can be cool…to have victory in one of the fights, it's not really what it's about. I mean, people are playing the game to create the world. They're part of the corporations because they're buying into the agenda, even if it's roleplaying, against some other agenda. That's where the fun is."
stewartbutterfield  glitch  tinyspeck  games  eveonline  gaming  reading  cv  worldbuilding  2010  interviews  animalcrossing  littlebigplanet  gamedev  gamedesign  homoludens  play  facebookconnect  facebook  zynga  mmo  flickr  gne  wow  simcity  sims  everquest  muds  mushes  metaplace  secondlife  social  experience  thesims 
january 2011 by robertogreco
Is Your Life Just One Big RPG? -- Mind-Blowing Speech From DICE 2010 -
"You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that's not true. Games, you may have noticed, are all around us, all the time.
games  jesseschell  farmville  facebook  gaming  gamedesign  future  design  networks  mmo  2010  rpg  play  reality 
february 2010 by robertogreco
Tobold's MMORPG Blog: World of Microtransactions, and how we got there
"The influence of time spent on rewards and thus social status in MMORPGs has led to a curious reversal of how people regard time spent: In other forms of entertainment the time spent in the entertainment activity is a gain, in a MMORPG time spent is often considered a loss, a cost. If you paid $15 for a movie ticket, you'd be seriously annoyed if the movie lasted only 5 minutes, because you counted on having paid for something like 90 minutes of entertainment. In MMORPGs, if it would take 90 minutes of killing monsters to do a quest and get a reward instead of just 5 minutes, you'd complain about "the grind". Any time spent in a MMORPG in an activity that doesn't give a reward is considered pointless, and any addition of a reward even as silly as an "achievement" to a previously pointless activity will make players pursue it." [via:]
mmorpg  wow  mmo  gaming  games  achievement  rewards  learning  engagement  time  economics  efficiency 
november 2009 by robertogreco
Spotlight on DML | Researcher to Study Tweens and Massively Multiplayer Commercial Games
"What’s so cool about RuneScape? It has six million active monthly players (making it the single most popular MMO title in the West), it’s browser based and can be played for free, kids love it, and adults hate it. In other words, it’s an ideal context for investigating whether the complex forms of intellectual work found in other MMO games also emerge in online communities that are, for the most part, youth driven, entirely accessible, and thoroughly mainstream."
runescape  mmo  research  edg  games  gaming  tweens  learning 
july 2009 by robertogreco
Parallel Kingdom - GPS MMORPG for your cell phone
"Parallel Kingdom brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world."
games  gaming  mobile  android  applications  community  maps  iphone  mapping  augmented  mmorpg  metaverse  google  location  locative  gps  geolocation  mmo  mmog  ios 
february 2009 by robertogreco
The New 'Situation': Frameworks for Spatial Mediation: ETech 2009
"What does the platform look like that allows digital architects to layer interaction models from massively multiplayer gaming and wii-like gestural performance onto urban-scale environments? We are building software, initially for an amusement park in Dubai, that integrates the datastreams from thousands of modular sensor nodes into a high-resolution realtime spatial model of people and objects."
mmo  bencerveny  kevinslavin  areacode  stamendesign  location-based  sensors  wii  gaming  games  performance  datastreams  modeling  objects  etech  2009 
january 2009 by robertogreco
Earthrise Now Accepting Beta Applicants | Game | Life from
"The upcoming sci-fi MMO Earthrise has just begun accepting applicants for beta testing, according to a news blurb on the game's official site. Though it may not have the cachet of Champions Online, Earthrise is one of my most anticipated upcoming online games simply by virtue of its gorgeous art style. Everything I've seen so far perfectly balances dystopian and futuristic in a really appealing way."
games  gaming  earthrise  mmo  dystopia  future 
january 2009 by robertogreco
"Zon is an unique interactive massively multiplayer online role playing game for learning Mandarin Chinese. By interacting in the Zon environment you will be exposed to Chinese language and cultural knowledge in a new and exciting way. Everything that you do in the game is another chance to learn new words, phrases and cultural info about China. Never before has learning Chinese been more fun."
learning  education  mandarin  chinese  languages  online  internet  mmorpg  mmo  games  gaming  social  language  tutorial  interactive  free 
august 2008 by robertogreco
The Daily Grind: Should there be a spectator feature in MMOs? - Massively
"Sometimes the end-game victory is so close that when the last-ditch play succeeds (or fails), the winner is granted a standing ovation. In such a case, it's just as fun to watch as it is to play."
videogames  gaming  games  mmo  mmog  via:crystaltips  spectators 
june 2008 by robertogreco
Seriosity: The Enterprise Solution for Information Overload
"We use psychological and economic principles that drive successful multiplayer online games to improve collaboration, innovation and productivity. We offer consulting services to help enterprises develop a game strategy optimized for their challenges and
games  business  arg  attention  collaboration  learning  management  leadership  mmo  mmog  seriousgames  virtualworlds  janemcgonigal  happiness  education  play  productivity  psychology  mmorpg  workplace  work  gaming  currency  money  economics  metaverse  email  enterprise2.0  complexity  entertainment  scarcity  socialsoftware  infooverload  im  wikis 
june 2008 by robertogreco
Opinion: MMOs Need a Wii | Game | Life from
"Now I have no idea what this MMO will look like, and I don't think simply adding motion sensitive controllers will work in this instance" I'm guessing it might look like or be an ARG and get people out of their homes, not just out of their seats
wii  mmo  arg  games  gamedesign  videogames  future  gamechanging 
june 2008 by robertogreco
Sci Fi Channel is game to join the virtual world - Los Angeles Times
"The channel is teaming with a gaming company to create a TV series that also plays out on the Web. Fans would help shape the story arc."
television  tv  sciencefiction  cocreation  mmo  games  gaming 
june 2008 by robertogreco
LEGO Universe
"homepage of LEGO Universe, the developing massive multiplayer online game (mmog) for LEGO lovers!"
games  gaming  interactive  lego  mmo  socialnetworking  toys  videogames  construction  building 
may 2008 by robertogreco
LEGO Universe Details | Rock, Paper, Shotgun
"This could be the first children’s MMO with mass appeal....will be a fully fledged LEGO building system in the game, and that users will even be able to order their creations and have the actual plastic kit delivered to their door…"
lego  MMO  play  games  glvo  children  videogames  gaming  creation  building  construction 
may 2008 by robertogreco
Terra Nova: Human Data as a Playfield: The Passively Multiplayer Online Game
"But if we become as massive as we aim to be, it would be foolhardy to attempt to show players everything that happens in the game. So we can limit visibility to approved relationships, in the model of Facebook and MySpace."
pmog  mmog  play  browser  gaming  games  design  firefox  information  social  socialsoftware  socialnetworks  lifeasgame  mmo  videogames  arg  browsers 
march 2008 by robertogreco
Futurism: Rise of the Passively Multiplayer Online Game
"OK, but what does that mean for you, the game-player? We interviewed Merci to get the downlow."
pmog  gamedesign  gaming  internet  web  arg  browser  firefox  mmog  reading  social  socialsoftware  lifeasgame  metaverse  mmo  videogames  games  browsers 
february 2008 by robertogreco
Travian - Browser Game - Romans, Gauls, & Teutons
"Travian is a browser game with a world full of thousands of users who all begin as the leaders of small villages."
strategy  games  gaming  simulations  MMO 
december 2007 by robertogreco
Grockit - Learning 2.0
"Grockit's mission is to abolish Education and replace it with develop our MMOL (Massive Multi-Player Online Learning) game."
MMO  homeschool  social  socialnetworking  games  mba  business  multiplayer  collaborative  education  entrepreneurship  gradschool  alternative  tutoring  testing  gmat  elearning  simulations  finance  learning  teaching  study  software  collaboration  socialsoftware  socialnetworks  online  internet  web 
september 2007 by robertogreco
Weekend Feature: The How of Habbo Hotel « GigaOM
"Sulka Haro of Sulake Labs ... explain[s] how the teen-oriented, Shockwave-driven Habbo Hotel has grown from a tiny 2.5D space of two rooms into a massive place that last year made an estimated $77 million in annual revenue."
habbo  habbohotel  social  socialnetworks  socialsoftware  statistics  business  avatars  advertising  tweens  teens  trends  kids  innovation  gaming  games  gamedesign  community  webdev  web  virtual  internet  online  MMO  webdesign 
september 2007 by robertogreco
Welcome to Perplex City
"Mind Candy has been appointed agents on Earth to the Perplex City Academy, and are handling all the logistics, marketing and customer support related to the Cube Retrieval project. The Perplex City puzzle cards are a key element in raising awareness of t
games  interactive  play  online  fun  fiction  culture  urban  web  internet  perplexcity  arg  puzzles  reality  MMO  media  marketing  cardgames  multiplayer 
february 2006 by robertogreco

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