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robertogreco : mmog   44

Amazon.com: A New Literacies Sampler (New Literacies and Digital Epistemologies) (9780820495231): Knobel Michele, Lankshear Colin: Books
"The study of new literacies is quickly emerging as a major research field. This book "samples" work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies—video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched."

[Via a comment by Adam Mackie here: http://www.dmlcentral.net/blog/antero-garcia/multiliteracies-and-designing-learning-futures ]
multiliteracies  literacy  newliteracies  videogames  gaming  games  education  blogging  memes  fanfiction  books  toread  2007  socialmedia  roleplaying  rpg  mmog  mmorpg  culture  expression  research  colinlankshear  micheleknobel 
july 2011 by robertogreco
Lose the Future « Easily Distracted
"Obama’s “Win the Future” slogan…one of more repellant political visions of past 3 decades…central credo of people steadily losing us any hope of future that improves upon past…slogan of misdirection & humbug, motto best translated as, “Nothing up my sleeves, pay no attention to man behind curtain”.
Behind slogan was 21st Century version of dark satanic mills: we must be ever more dire & invasive in way we ratchet competitive pressures into education & work…aggressive in how we extract productivity at every stage of social & economic life…speed setting on treadmill must go up each week…usual range of boogeymen trotted out…

…about re-imagining human life as worst MMOG ever designed, endless boss raid w/out poopsock in sight, perpetually amassing gearscore necessary to take on next boss, expansion pack, always having to outdo other l33t guilds by surrendering every vestige of life which might be about something other than game…never moment to rest, never sense of real progression"
racetonowhere  education  cv  tcsnmy  lcproject  unschooling  growth  economics  politics  winthtefuture  competition  competitiveness  barackobama  policy  china  leisure  well-being  everythingthatiswrongwiththewaywelive  learning  history  psychology  fear  needforchange  mmog  life  meaning  via:lukeneff  deregulation  paulkrugman  teaching  schools  timothyburke 
march 2011 by robertogreco
World of Jesus « Snarkmarket
"Let me tell you some­thing: I think that if a game com­pany were to make it, and do it well, “World of Jesus” would be a smash hit. If you wanted to get your War­craft on, you could play as a cen­tu­rion and slash-and-hack Per­sian armies and cru­cify dis­si­dents. Or you could be a Jew­ish rebel fight­ing to over­throw the Romans. Maybe you’re a female dis­ci­ple, fight­ing to retain women’s lead­er­ship roles after Christ’s death. Or you’re a reg­u­lar per­son: a tax col­lec­tor, a fish­er­man, a falafel mer­chant. An online RPG that doesn’t nec­es­sar­ily have to be about how many peo­ple you can kill."
history  mmog  snarkmarket  robinsloan  worldofjesus  games  gaming  timcarmody  annabelscheme  religion  ancientcivilization  jerusalem 
july 2010 by robertogreco
Parallel Kingdom - GPS MMORPG for your cell phone
"Parallel Kingdom brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world."
games  gaming  mobile  android  applications  community  maps  iphone  mapping  augmented  mmorpg  metaverse  google  location  locative  gps  geolocation  mmo  mmog  ios 
february 2009 by robertogreco
The Superstruct Game [almost here]
"This fall, the Institute for the Future invites you to play Superstruct, the world’s first massively multiplayer forecasting game. It’s not just about envisioning the future—it’s about inventing the future. Everyone is welcome to join the game. Watch for the opening volley of threats and survival stories, September 2008."
forecasting  superstruct  futurology  iftf  futurism  crowdsourcing  games  gaming  mmog  environment  arg  classideas  janemcgonigal  seriousgames  multiplayer  play  future 
september 2008 by robertogreco
Superstruct! Play the game, invent the future. | The Institute For The Future [FAQ: http://www.iftf.org/node/2096 Also: http://www.openthefuture.com/2008/07/superstruct_play_the_game_inve.html]
"This fall, IftF invites you to play Superstruct, world’s 1st massively multiplayer forecasting game...not just about envisioning future...about inventing it. Everyone is welcome...Watch for opening volley of threats & survival stories, September 2008."
janemcgonigal  mmog  arg  future  predictions  play  games  gaming  iftf  classideas  2008  simulations  futurology  superstruct  multiplayer 
july 2008 by robertogreco
The Daily Grind: Should there be a spectator feature in MMOs? - Massively
"Sometimes the end-game victory is so close that when the last-ditch play succeeds (or fails), the winner is granted a standing ovation. In such a case, it's just as fun to watch as it is to play."
videogames  gaming  games  mmo  mmog  via:crystaltips  spectators 
june 2008 by robertogreco
Seriosity: The Enterprise Solution for Information Overload
"We use psychological and economic principles that drive successful multiplayer online games to improve collaboration, innovation and productivity. We offer consulting services to help enterprises develop a game strategy optimized for their challenges and
games  business  arg  attention  collaboration  learning  management  leadership  mmo  mmog  seriousgames  virtualworlds  janemcgonigal  happiness  education  play  productivity  psychology  mmorpg  workplace  work  gaming  currency  money  economics  metaverse  email  enterprise2.0  complexity  entertainment  scarcity  socialsoftware  infooverload  im  wikis 
june 2008 by robertogreco
Children of Flickr: Making the Massively Multiplayer Social Web: Web 2.0 Expo San Francisco 2008 [http://passivelymultiplayer.com/2008/04/22/playing-with-the-children-of-flickr/]
"Today, the children of Flickr are continuing to work massively multiplayer game mechanics into social web sites. This panel will discuss strategies, models, and pitfalls for harnessing the power of play to promote the social Web."
pmog  games  play  videogames  socialmedia  mmog  flickr  gne  justinhall  arg 
april 2008 by robertogreco
I have seen the future of online education and it is PMOG at EdTechPost
"What’s new is that all of this context (and all of the people) can be brought back to the very thing being described, in place, enriching the experience, and in the example of PMOG, tied together with a narrative thrust."
pmog  elearning  education  learning  online  internet  mmog  simulations  play  games  gaming  web2.0  hypertext  browser  lifeasgame  arg  browsers 
april 2008 by robertogreco
Educational Technology and Life » Blog Archive » MMORPGs in Schools: The Shift Ahead
"Schools will need to accept a significant transfer of power. As w/ 2-way web tools such as blogs, wikis & social networks, MMORPGs allow students to interact w/ each other & create content w/out necessarily being moderated by...adult authority figures."
mmog  gmes  gaming  education  learning  change  technology  schools  teaching  students  power  lcproject 
march 2008 by robertogreco
Special Report: The Power of Play [Business Week]
"The gaming industry is in mid-revolution as a new generation of designers begins transforming games from mere toys into socially rich entertainment" - http://www.businessweek.com/innovate/content/mar2008/id20080324_922333.htm
design  innovation  interaction  technology  games  gaming  willwright  areacode  gnosis  nabistudios  videogames  arg  mmog  social 
march 2008 by robertogreco
Game Maker Profile: area/code
"With games like Sharkrunners that cross media and create an artful mix of real and virtual worlds, area/code delights in challenging gamers' expectations"
games  gamedesign  areacode  sharkrunners  arg  mmog  experience  virtual  gaming  play 
march 2008 by robertogreco
A New Type of Game Turns Web Surfing Into All-Out Information Warfare
"Can't devote 30 hours a week to World of Warcraft? Try racking up experience points and slaying enemies in the course of your mundane daily browsing instead. That's the thinking behind PMOGs — passively multiplayer online games."
pmog  games  gaming  entertainment  browser  online  internet  web  lifeasgame  socialmedia  mmog  arg  browsers 
march 2008 by robertogreco
Terra Nova: Human Data as a Playfield: The Passively Multiplayer Online Game
"But if we become as massive as we aim to be, it would be foolhardy to attempt to show players everything that happens in the game. So we can limit visibility to approved relationships, in the model of Facebook and MySpace."
pmog  mmog  play  browser  gaming  games  design  firefox  information  social  socialsoftware  socialnetworks  lifeasgame  mmo  videogames  arg  browsers 
march 2008 by robertogreco
Futurism: Rise of the Passively Multiplayer Online Game
"OK, but what does that mean for you, the game-player? We interviewed Merci to get the downlow."
pmog  gamedesign  gaming  internet  web  arg  browser  firefox  mmog  reading  social  socialsoftware  lifeasgame  metaverse  mmo  videogames  games  browsers 
february 2008 by robertogreco
Technology Review: Creating a Web of Worlds [Metaplace]
"We think virtual worlds are just a new medium," Koster says. "That means that like other media--like pictures, audio, and video--virtual worlds are eventually going to start being ubiquitous on all sorts of Web pages."
areae  raphkoster  metaplace  virtualreality  games  gaming  mmog  metaverse  webdesign  vr  webdev 
january 2008 by robertogreco
Human Brain Cloud: Play
"a massively multiplayer word association "game" or experiment ... or something. The idea is that given a word, a player types in the first thing that comes to mind and the results are combined into a giant network."
collectiveintelligence  crowdsourcing  words  game  play  gaming  language  english  games  data  collaboration  collective  meaning  brainstorming  semantics  semiotics  semanticweb  languages  linguistics  hivemind  multiplayer  wordplay  visualization  thesaurus  mmog  mindmapping  mindmap  dictionary  folksonomy  dictionaries 
november 2007 by robertogreco
Passively Multiplayer Online Games
"Our Passively Multiplayer Online Game ("PMOG") follows people as they surf the web, giving them experience points, levels, items and currency. PMOG layers social gaming on top of web browsing."
games  gamechanging  ambientintimacy  presence  sousveillance  surveillance  socialsoftware  multiplayer  lifeasgame  culture  mmog  mobile  phones  networks  networking  gaming  gamedesign  attention  art  browsing  experience  experiments  videogames  ubiquitous  theory  play  pmog  arg 
october 2007 by robertogreco
Metaplace - Metaplace Announcement
"Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish fir
areae  raphkoster  mmog  mmorpg  games  gaming  creativity  programming  virtual  web  metaverse  metaplace 
september 2007 by robertogreco
Virtual worlds for kids take off | Technology | The Guardian
"Social networking sites for children are growing fast - and they are attracting attention from big media companies and concerned adults, says Matthew Wall"
children  socialsoftware  socialnetworks  socialnetworking  clubpenguin  virtual  mmog  youth  business  games  play 
august 2007 by robertogreco
RED HERRING | The Warcraft MBA
"New study examines how online games can teach business skills."
business  education  play  games  videogames  mmog  wow 
june 2007 by robertogreco
Seriosity - Providing Innovative Information Overload Solutions
"Together, IBM and Seriosity have done in depth research to understand how multiplayer online game environments in the virtual world apply to the business world to enhance productivity, innovation and leadership."
business  games  learning  play  work  productivity  videogames  mmog  virtual  simulations  secondlife 
june 2007 by robertogreco
Next-Gen Multiplayer Worlds Are Built to Snare Nongamers
"one of the most promising of these next-gen MMOs: the sci-fi themed Tabula Rasa...is all about accommodating the schedule of a more casual player, starting gently and including features that make the game easier to get into."
mmog  play  games  scifi  videogames  mmorpg 
june 2007 by robertogreco
cabel.name: Multiplayer Game Of The Year
"My online game of the year? Jogging on the streets of Portland with the Nike+ iPod kit."
competition  exercise  fun  gadgets  health  humor  life  mobile  multiplayer  mmog  social  apple  software  sports  running  walking  ipod  nike+  technology  online 
march 2007 by robertogreco
Near Future Laboratory » World of Warcraft Bullshit Installation
"Research Insight 14: This game is for those who have too much time on their hands."
games  play  wow  mmog  software  user  experience  frustration  time  julianbleecker 
january 2007 by robertogreco
Passively Multiplayer Online Games
"Passively Multiplayer Online Game (PMOG) where MyWare tracks and catalogues your online activity and assigns a point giving system so checking your email might yield you 10 extra attribute points for "wisdom" or reading the journal of experimental quantu
play  online  socialsoftware  socialnetworks  competition  profiles  pmog  mmog  ambientintimacy  arg 
january 2007 by robertogreco
Faketown
"Faketown is a “synthetic world”, social networking site where you use proxy characters, called avatars, to represent your “self” and interact in a virtual environment. A cross between an internet chat room and unscripted movie set, Faketown is a
games  illustration  community  virtual  social  networking  online  pixelart  sl  chat  mmog  multiplayer  socialsoftware  play  interface  web  gne  internet  software  society  secondlife  metaverse  areae 
december 2006 by robertogreco
Areae, Inc.
"Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build t
mmog  multiplayer  socialsoftware  games  play  interface  social  web  online  community  gne  internet  software  society  secondlife  metaverse  areae  sandiego  raphkoster  programming  gaming  comics  metaplace  mmorpg  gamedesign  gamedev  virtualworlds  virtual 
december 2006 by robertogreco
Game Neverending - Wikipedia
"an atypical roleplaying game primarily based on social interaction and object manipulation. GNE was lighthearted and humorous; indeed there was no way to win, nor even any definition of success."
mmog  multiplayer  socialsoftware  games  play  flickr  interface  social  web  online  community  ludicorp  gne  internet  software  society 
december 2006 by robertogreco
GNE Museum
"The GNE Museum is a guide to the Game Neverending Prototype game."
mmog  multiplayer  socialsoftware  games  play  flickr  interface  social  web  online  community  ludicorp  gne  internet  software  society  museums 
december 2006 by robertogreco
In Certain Circles, Two Is a Crowd - New York Times
"Communications scholars began studying personal space and people’s perception of it decades ago, in a field known as proxemics."
avatars  community  culture  life  psychology  social  society  space  behavior  mmog 
november 2006 by robertogreco
World of Warcraft: Is It a Game? - Newsweek Technology - MSNBC.com
"Is World of Warcraft a game, or is it a harbinger of virtual realities that we all might inhabit? Only a Night Elf knows for sure."
community  business  culture  future  games  geography  mmog  online  play  videogames  virtual  social  sociology  wow  warcraft 
september 2006 by robertogreco
Play - Reboot
"This talk will look at the emergence of game culture and the integration of play into people's everyday lives. Drawing on extensive ethnographic research three angles will be discussed: social context/networks, collaboration, and the co-creative culture
play  games  videogames  mmog  culture  society  collaborative  collaboration  social 
september 2006 by robertogreco
Go Nintendo » Blog Archive » One fan’s idea - Wii Hide & Seek- What are you waiting for?
"Introduing Wii Hide You Seek. Wii Hide You Seek brings a very basic concept into the picture. Its a massive online hide and seek game, featuring numerous locations, such as a Mansion, a neighboordhood, or even a city. It will offer many different ways to
nintendo  wii  online  internet  socialsoftware  games  play  mmog 
may 2006 by robertogreco
bud.com: the web is your playfield
"bud.com will turn our personal data trails into a playfield for a web-based massively-multiplayer online game. Call it passively multiplayer - the reality of communication networks. Already, Web 2.0 and social networking sites keep track of our relations"
education  online  play  social  web  games  socialsoftware  internet  communication  pmog  mmog  ambientintimacy  multiplayer  distributed  collaborative  collecting  gaming  hypertext  statistics  mapping  browsing  collaboration  attention  lifeasgame  arg 
may 2006 by robertogreco
Mindjack - Stewart Butterfield Interview (on Game Never Ending)
"The secret is, even though it's called Game Neverending, it's not really a game at all. It's a social space designed to facilitate and enable play."
software  society  technology  internet  play  games  socialsoftware  flickr  gne  ludicorp  web  online  social  interviews  mmog  multiplayer  interface  community 
april 2005 by robertogreco

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