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robertogreco : mmorpg   19 A New Literacies Sampler (New Literacies and Digital Epistemologies) (9780820495231): Knobel Michele, Lankshear Colin: Books
"The study of new literacies is quickly emerging as a major research field. This book "samples" work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies—video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched."

[Via a comment by Adam Mackie here: ]
multiliteracies  literacy  newliteracies  videogames  gaming  games  education  blogging  memes  fanfiction  books  toread  2007  socialmedia  roleplaying  rpg  mmog  mmorpg  culture  expression  research  colinlankshear  micheleknobel 
july 2011 by robertogreco
Multiliteracies and Designing Learning Futures | DMLcentral
"I want to outline a few ideas about how I see literacy expanding today. These are initial thoughts and I hope we can engage in collective development around what you may think as well. There are three developments in literacy that are under-recognized in classrooms, in policy, and in empirical learning theory research:

1. Search, Query, and Interpretation

2. Conscious identity development

3. Online/Offline Hybridity and Spatial Interaction"
anterogarcia  multiliteracies  literacy  literacies  beyondtext  socialmedia  search  query  interpretation  identity  identitydevelopment  consciousidentitydevelopment  offline  online  2011  spatialinteraction  facebook  google  mmorpg 
july 2011 by robertogreco
Shadow Cities | Your city is a game.
"Step in. Take the role of a modern mage, learn magic and see your surroundings with new eyes. Hunt Shadow Spirits and use spells and strategy to battle for the control of your city with other players.

Shadow Cities is a new location based MMORPG for iPhone. Neighborhoods and familiar streets are part of the game world that is visible to you through your iPhone. Your city is a game."
games  gaming  psychogeography  augmentedreality  iphone  mmorpg  geospatial  mobile  locative  location  pervasive  gps  shadowcities  ios  applications  location-based  location-aware  ar 
november 2010 by robertogreco
Conquer The Neighborhood With Your iPhone — The Pop-Up City
"Described as the next step in social gaming, Shadow Cities is a location-based Massively Multiplayer Online Role Playing Game (MMORPG) that takes the urban environment as platform. Neighborhoods and familiar streets are part of the game world that is visible on the screen of the iPhone. Familiar to the purpose of psychogeographic games such as Serendipitor, Shadow Cities enables its players to explore their surroundings with new eyes. It combines local, location aware gaming with global web gaming and aims to attach new meaning to once mundane places, “as you learn their magical properties. Your office building might just be the most important spot in the whole city”. Every city in the world transforms into a battle arena."
gaming  mmorpg  psychogeography  iphone  application  location  situationist  ios  serendipitor  shadowcities  cities  pop-upcity  urban  urbanism  greyarea 
november 2010 by robertogreco
Jane McGonigal: Gaming can make a better world | Video on
"Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
janemcgonigal  2010  arg  sustainability  innovation  mmorpg  videogames  wow  gamedesign  games  gaming  culture  education  marketing  ted 
march 2010 by robertogreco
Serious games case study: the RPG that could save lives | Technology |
"A new Government-backed MMORPG seeks to teach kids about crossing the road - and it's much more absorbing than it sounds..."
games  gaming  mmorpg  learning  areacode  play  seriousgames 
december 2009 by robertogreco
Tobold's MMORPG Blog: World of Microtransactions, and how we got there
"The influence of time spent on rewards and thus social status in MMORPGs has led to a curious reversal of how people regard time spent: In other forms of entertainment the time spent in the entertainment activity is a gain, in a MMORPG time spent is often considered a loss, a cost. If you paid $15 for a movie ticket, you'd be seriously annoyed if the movie lasted only 5 minutes, because you counted on having paid for something like 90 minutes of entertainment. In MMORPGs, if it would take 90 minutes of killing monsters to do a quest and get a reward instead of just 5 minutes, you'd complain about "the grind". Any time spent in a MMORPG in an activity that doesn't give a reward is considered pointless, and any addition of a reward even as silly as an "achievement" to a previously pointless activity will make players pursue it." [via:]
mmorpg  wow  mmo  gaming  games  achievement  rewards  learning  engagement  time  economics  efficiency 
november 2009 by robertogreco
Parallel Kingdom - GPS MMORPG for your cell phone
"Parallel Kingdom brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world."
games  gaming  mobile  android  applications  community  maps  iphone  mapping  augmented  mmorpg  metaverse  google  location  locative  gps  geolocation  mmo  mmog  ios 
february 2009 by robertogreco
Bruce Sterling, "Computer Entertainment," Flurb #6
"And that’s why they ambush you and they beat on you. They’re not exactly your enemies, but they’re deeply alien to your chosen paradigm. So they have a kind of control over your destiny that you do not allow yourselves to have." ... and ... "Someday the computer entertainment industry would be big. Big enough, and stodgy enough, that it actually WOULD employ towel designers. There would be oceans of money and huge budgets on an industrial scale. There would be room for armies of creative guys who actually did create towels."
brucesterling  videogames  futurism  futurology  augmentedreality  sciencefiction  technology  design  future  games  gamedesign  gaming  entertainment  mmorpg  scifi  ubicomp  ar 
september 2008 by robertogreco
"Zon is an unique interactive massively multiplayer online role playing game for learning Mandarin Chinese. By interacting in the Zon environment you will be exposed to Chinese language and cultural knowledge in a new and exciting way. Everything that you do in the game is another chance to learn new words, phrases and cultural info about China. Never before has learning Chinese been more fun."
learning  education  mandarin  chinese  languages  online  internet  mmorpg  mmo  games  gaming  social  language  tutorial  interactive  free 
august 2008 by robertogreco
Chore Wars :: Earning Experience Points for Housework
"Finally, you can claim experience points for housework. Recruit a party of adventurers from your household or office, and whenever one of you completes a chore, you can log it and claim XP."
games  housework  chores  arg  rpg  gamedesign  roleplaying  mmorpg  janemcgonigal  collaboration  gaming  productivity  parenting  seriousgames  gtd  classideas 
june 2008 by robertogreco
Seriosity: The Enterprise Solution for Information Overload
"We use psychological and economic principles that drive successful multiplayer online games to improve collaboration, innovation and productivity. We offer consulting services to help enterprises develop a game strategy optimized for their challenges and
games  business  arg  attention  collaboration  learning  management  leadership  mmo  mmog  seriousgames  virtualworlds  janemcgonigal  happiness  education  play  productivity  psychology  mmorpg  workplace  work  gaming  currency  money  economics  metaverse  email  enterprise2.0  complexity  entertainment  scarcity  socialsoftware  infooverload  im  wikis 
june 2008 by robertogreco
Rock, Paper, Shotgun: Cathedral Of The Endless Bear » Blog Archive » For The Love
"Steenberg...on quite a different plane. Not just from wishful luddites...but also other developers & artists...casually chats away about procedural multiplayer adventure...creating by himself...reveals glimpses of creative genius...only find in the games
games  gaming  design  gamedesign  processing  software  videogames  mmorpg  graphics  love  indie  genius 
february 2008 by robertogreco
Geeks without borders. - By Steven Johnson - Slate Magazine
"Go colonizes an entire city for its playing field; L3 colonizes the entire Web. These are games without frontiers."
immersive  mmorpg  mobile  smartmobs  arg  howardrheingold  pervasive  play  phones  games  collaborative  community  wireless  urban  technology  stevenjohnson 
october 2007 by robertogreco
HullBreach - The MMO RPG for the Nintendo Wii
"Welcome to the official website for HullBreach, the browser-based space MMORPG for the Nintendo Wii. Game development is well underway with a public beta available for immediate play."
mmorpg  wii  gaming  games  videogames  nintendo 
october 2007 by robertogreco
Metaplace - Metaplace Announcement
"Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish fir
areae  raphkoster  mmog  mmorpg  games  gaming  creativity  programming  virtual  web  metaverse  metaplace 
september 2007 by robertogreco
Next-Gen Multiplayer Worlds Are Built to Snare Nongamers
"one of the most promising of these next-gen MMOs: the sci-fi themed Tabula all about accommodating the schedule of a more casual player, starting gently and including features that make the game easier to get into."
mmog  play  games  scifi  videogames  mmorpg 
june 2007 by robertogreco
Areae, Inc.
"Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build t
mmog  multiplayer  socialsoftware  games  play  interface  social  web  online  community  gne  internet  software  society  secondlife  metaverse  areae  sandiego  raphkoster  programming  gaming  comics  metaplace  mmorpg  gamedesign  gamedev  virtualworlds  virtual 
december 2006 by robertogreco

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