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robertogreco : modular   26

An Airborne Village of Stacking Vertical Homes at the Brooklyn Children’s Museum | Colossal
"Sky Villages, designed by James Paulius, is an interactive installation at the SPARK Brooklyn Children’s Museum. The play center features several stackable modules that can be rearranged as expanding homes—wooden dwellings floating between clouds in an aquamarine sky. The imaginative play area aims to educate children about our planet’s constantly evolving population, offering a space for airborne ideas.

“As Earth’s population increases, we may look to the atmosphere for inhabitable space,” said Paulius. “Sky Villages presents the possibility to dwell in the sky in modular architecture that can be added or removed as populations increase or decrease. Dwelling units are prefabricated with the intent of reuse rather than discardment. When a unit no longer fits the particular needs of its location, it can be moved elsewhere for a new family to reside in. Constantly evolving, these structures accommodate the ever-changing tendencies of humanity and nature.”

The toy homes for Sky Villages were fabricated from wood reclaimed from water towers in Manhattan. You can see more of Paulius’ block-based projects on his portfolio site and Instagram."
sfsh  play  toys  blocks  jamespaulius  modular  evolvinglogos  humanity  nature  cities  architecture  design 
december 2016 by robertogreco
christian sjöström develops link modular furniture system
"‘link’ intends to put the user in charge, simultaneously stimulating their creativity and decreasing throwaway mentality. it’s a playful, modular furniture system that is able to adapt, by need or choice, to any room or situation. designed by danish designer christian sjöström, ‘link’ was influenced by molecular structures and utilizes a similar system of freely linking components. users are able to sculpt, design, and build to the extent of their imaginations.

sjöström wanted to focus on making an easily comprehensible, functional piece of furniture. parts include three varying lengths of wood, each with a ball-joint on the end. the joint is used to connect any two lengths together, and aside from that, there’s no rules. a ‘link’ prototype was built using ash and ball-joints of 3D printed SLS material. "
furniture  modular  modularity  christiansjöström  wood  2015  design 
march 2015 by robertogreco
cityofsound: Sketchbook: Fabrica 2013 Informal Annual Review: Exhibitions
"So Sam's team devised some modular furniture elements, a modular graphic system, and a modular web service, each of which related to the other but could be taken apart by incoming teams subsequently. Then, working with local students, a series of furniture elements emerged—benches, shelves, chairs, crates and so on—with customised graphic identities alongside.

This of course ticks several boxes for me, such as modular, adaptive components, collaborative design processes, open platforms and so on. But better was to see the buzz of activity when I visited on the closing Saturday and Sunday, with highly imaginative adaptations created in collaboration."

"What's Sam's studio does very well is use exhibitions to drive the rhythm of the studio. By giving themselves these immovable deadline of showing in public, they get stuff done. It's hard work, but productive, and the researchers really appreciate that. As do I.

We're increasingly using exhibitions to get Fabrica out and about, and watch out for more on that front, big and small. For instance, we're currently working hard on a very big, very top secret, quite design fiction-esque exhibition, for next February. More when I have it, but that is also using an exhibition to develop particular new skills and new perspectives inside Fabrica, through partnering with great design firms, and homing in on new thematic areas.

Another post along shortly.

Use exhibitions to turn Fabrica inside-out.
Use exhibitions to drive the rhythm of the studio.
Use exhibitions to acquire new skills, new perspectives."
exhibitions  2013  danhill  cityofsound  fabrica  sambaron  modular  modularity  adaptability  collaboration  design  openplatforms  open  studioclassroom  studios  tcsnmy  presentationsoflearning  rhythm  howwework  deadlines  productivity  openstudioproject  lcproject  learning  howwelearn  public  workinginpublic  projectorientedorganizations 
october 2013 by robertogreco
When Brian Eno met Ha-Joon Chang | Music | The Guardian
"Brian Eno: There's an issue we're both interested in – this middle ground between control and chaos. Some economists say you can only have a control model or a chaos model, that you're either a socialist or it's all about the free market. Whereas you say: "Let's find a place in between."

This happens to be an issue with the music I make. It's made for a place somewhere between architecture and gardening. It's not a situation where I'm finessing every tiny detail. I basically set a process in motion and then watch it happen. A lot of the design work is prior to the thing starting, rather than trying to keep control of it once it has started. You try to design the process carefully enough so you get the results you want and don't have to intervene. …

Ha-Joon Chang:… Central planners thought they could control everything, but there are always elements of uncertainty and surprise… The illusion that this rule-less system can organise itself has been proven completely mistaken – but we still have people wanting to believe in these extremes. …

…our black and white, dichotomous way of thinking…has really been harmful…

BE: … It turns out that anything that is called free anything isn't really. It's just constraints that you don't recognise. …

This turns out to be something that happens a lot. Once you've grown to accept something and it becomes part of the system you've inherited, you don't even notice it any longer. We don't even think that not employing children is anti-free market.

HJC: … if you try to create a world in which everything is driven by money and the market, the world will be a much poorer place.

… Human beings' capacity to "waste time" is a miracle – but that's exactly what art is for. …"

BE: It's not only money, it's also other forms of accountability. Look at education in this country. I've just had two daughters go through the system here, and nothing mattered at all, as long as they could get through their A-levels. It doesn't matter if you don't actually understand a word. I could see some of their friends who were good at remembering things, but had no clue at all about what they were talking about, who got A stars.

HJC: In that system, curiosity is actually a great disadvantage. Which means that any creativity gets lost

BE: It's to do with the act of quantification. It's part of the money thing: something that you can put a figure to immediately assumes a sort of authority, even if it doesn't deserve it.

… Quantification is a big temptation for society because it looks like control. …

BE: … Tom Wolfe says something in his book The Painted Word about how four curators, 12 collectors and six critics determine an artist's career. Something like that.

This is why the art world has such incredible inertia, because once those people have invested their highly important opinion in something, they're very unwilling to change it. Whereas if you've bought an album by a band but then you don't like their second one, you just say, fuck it, the second one isn't any good. …

HJC: … we used to call them tempura shop records – it sounded as if someone was deep-frying them.

BE: Nearly everything good starts from imitation.

HJC: It's actually a good illustration of how art can be done in a very non-hierarchical way. The success of this guy, Psy, is because he didn't try to protect his work too much: he let everyone copy and create their own versions. So you have versions with Voldemort from Harry Potter ... my children are hooked on finding Matrix versions. Some are actually brilliant!

BE: It's a brilliant idea to make something that, like a module, can be plugged into any part of the culture.

Culture does change the way we think, just not in the propagandistic way. Art can be a model of how otherwise something could be done. How else it could be? When you see a piece of art, and you think, "Wow, that's wonderful", part of you wants to know, "And how did it get to be that way? Ah, it got to be that way by that mechanism. This is how it's done."


And very often a work of art is a way of looking at the outcomes of an idea. It's very clear in novels – in fact, the most clear example is in science fiction: you describe a world, and you try to describe how if things were like that, they would turn out. That "what if?" question is a central question that makes human beings successful creatures. We are capable of saying what if this, and what if that, and comparing those outcomes. We love that question, and art is one of the ways we keep rehearsing our ability to answer it.

HJC: It's a great point. The problem is more with the way people think and not the content of it. Human beings are very prone to this black-and-white dichotomous thinking, so if you're a socialist country you allow no market and squash any dissent, if you're a capitalist country you're supposed to – although in fact, many countries don't – you're supposed to put profit and economic growth before any human values. But paradoxically, these two ways of thinking are the same, in the sense that they have this one grand principle to which they are willing to sacrifice everything. This is why when many communists give up communism, they become ardent free-market supporters.

BE: It's a cliche: the ex-Trot.

HJC: I know quite a few ex-Trots who work in the IMF. So if you understand art in the same way Brian does, it gives you the ability to think about alternatives, think about possibilities.

BE: It allows you to think about uncertainty. One of the characteristics of people, whether on the left or the right, is that they can't tolerate uncertainty. They don't want a system with any leaks in it. They want to think they're capable of battening everything down – and if only people would fucking stick to the rules, it would work. When those systems don't work, it's always because, in their opinion, somebody didn't play the game correctly.

HJC: Yes, it's never their principles that are wrong, it's the people who are the problem."

[So much more…]
creativity  tomwolfe  capitalism  socialism  dichotomy  values  pussyriot  games  rules  jacksonpollock  ex-trots  imf  modular  modularity  imitation  gangnamstyle  k-pop  artworld  inertia  culture  us  uk  a-levels  testing  quantification  time-wasting  wastedtime  inbetweeness  ambiguity  gray  grayarea  psy  interviews  conversations  2012  surprise  paradox  architecture  economics  ha-joonchang  politics  philosophy  music  uncertainty  brianeno  art  terryriley 
november 2012 by robertogreco
Hacia una arquitectura de sistemas abiertos y sensibles / Emilio Marin | Plataforma Arquitectura
"La necesidad actual de viviendas tras el terremoto es una oportunidad única para re-pensar la arquitectura. Genera un escenario irrepetible que demanda nuevas respuestas y soluciones.

La arquitectura usualmente responde a problemas concretos con respuestas específicas, únicas e irrepetibles. Los proyectos se configuran como sistemas rígidos y cerrados que difícilmente pueden ser replicados con éxito en otro lugar. Al mismo tiempo, estas soluciones arquitectónicas están vinculadas a una ‘elite’; es una comodidad de lujo específica-individual-artesanal, normalmente a un costo altísimo."
chile  architecture  design  earthquakes  2010  openarchitecture  systems  modular  flexibility  emiliomarín  personalization 
november 2010 by robertogreco
MAS studio - Cut. Join. Play.
"01. Start with a flat, lifeless lot and some plywood of similar quality.
02. Select the size of the desired installation, from XS to XL, the possibilities are endless.
03. Cut plywood into simple geometric shapes according to the patterns provided.
04. Join the pieces together with a metal angle after matching up the edges with equal dimensions. As the volumes aggregate, a landscape begins to form.
05. Fill the volumes with grass, herbs, flowers, recycling containers, light - life!
06. When summer fades, don’t be disappointed. We’ll take the plants to a deserving home or community garden. We’ll make sure your recyclables move on to serve new purposes. And we’ll clean up and package up the boards to bring it all back to life next summer."
design  landscape  modular  architecture  masstudio  ikergil  gardening  plants  lcproject  plywood  glvo  furniture  architectureforhumanity 
november 2010 by robertogreco
Project Frog’s Eco-Friendly Modular Classrooms Score Big with Teachers and Kids | Inhabitots
"Many schools are now looking to companies such as Project FROG in order to replace the portable trailers generally provided by the state. One school administrator at the Jacoby Creek Charter School who was interested in replacing his school’s “ugly, poorly lit portables,” which he describes as a “horrid learning environment,” found Project FROG’s structures most appealing. At virtually no cost to his school (due to a matching grant) he was able to find a balance between the impact on his school’s budget and the environmental impact of the proposed new buildings."
missedopportunities  schooldesign  modular  architecture  design  projectfrog  classrooms  sustainability  tcsnmy  classroom 
may 2010 by robertogreco
feelgood designs
"Please download the latest flash player to via the header.

feelgood designs is a company defined by the principle that good design can have a profound influence on child development, learning and the quality of play.

We supply contemporary furniture to create beautiful and stimulating environments for children.

Our products are one outcome of the children, spaces, relations research project (Reggio Children, Domus Academy, 1998), made in Italy, and the result of ongoing collaboration between designers, architects and the world-renowned schools at Reggio Emilia.

As part of PLAY+projects, we can design and install bespoke equipment for children to your specifications, and provide specialist interiors and architecture services for education and public space projects."
education  design  children  modular  furniture  parenting  space  play  schooldesign  architecture  interiors 
february 2010 by robertogreco
Architecture - Kisho Kurokawa’s Future Vision, Banished to Past -
"Founded by a loose-knit group of architects at end of 50s, Metabolist movement sought to create flexible urban models for a rapidly changing society. Floating cities. Cities inspired by oil platforms. Buildings that resembled strands of DNA. Such proposals reflected Japan’s transformation from a rural to modern society...also reflected more universal trends, like social dislocation & fragmentation of traditional family, influencing generations of architects from London to Moscow...project’s lasting importance has more to do with structural innovations & how they reflect Metabolists’ views on evolution of cities. Each of the concrete capsules was assembled in a factory, including details like carpeting & bathroom fixtures...then shipped to site & bolted, one by one, onto concrete & steel cores that housed building’s elevators, stairs & mechanical systems...became a symbol of Japan’s technological ambitions, as well as of the increasingly nomadic existence of the white-collar worker."

[video here: ]
architecture  japan  1950s  technology  structures  nakagincapsuletower  design  prefab  modular  tokyo  society  mobility  neo-nomads  nomads  cities  urban  urbanism  modernism  metabolists 
july 2009 by robertogreco
Stephen Bayley on one-man 'eco pods' | Art and design | The Observer
"Architecture concentrated on the disciplines of pod design gets architecture back to the essence: providing pleasing and efficient shelter. Buckminster Fuller made a wrong call about materials, but he was surely right in saying: 'A home, like a person, must as completely as possible be independent and self-supporting, have its own character, dignity and beauty or harmony.'"
design  architecture  buckminsterfuller  sustainability  housing  homes  modular  nomads  mobility  neo-nomads 
october 2008 by robertogreco
Dopplr Blog » Blog Archive » Yahoo Fire Eagle launches
"We’re big fans of this modular approach and think it’s the next step in the evolution of the web. Dopplr itself uses the services of many 3rd-party applications, whether it’s our Facebook app, our import of trips from Google Calendars or Upcoming events, social network import from LinkedIn or Gmail, or all the places we use Google Maps and Flickr Photos to give you better information on your trips."
dopplr  fireeagle  location  location-aware  modular 
august 2008 by robertogreco
Sand & Birch Design - Luxury design Contract design
"We have imagined a home that would easily allowe to assemble different pieces and to change them during the time. Adding or subtracting elements, also temporarily."
prefab  housing  homes  architecture  design  furniture  modular  via:cityofsound 
february 2008 by robertogreco
"specializes in customizing our prefab homes to meet your needs. We can tailor the module configuration, floor plan, materials, and details to maximize your site views and accommodate your specific requirements. We can also integrate custom site features,
architecture  design  prefab  homes  housing  modular  modern 
february 2008 by robertogreco
Bug Labs
"BUG is a new kind of device, one that's designed by you, not us. BUG is an open source, modular consumer electronics platform that makes building hardware just as easy as writing software or Web applications"
appliances  coding  components  crowdsourcing  design  devices  electronics  embedded  gadgets  future  hacking  hacks  microcontrollers  innovation  interaction  prototyping  robotics  sensors  opensource  modular  hardware  programming 
november 2007 by robertogreco
Wired 15.01: Plug+Play Construction
"Panels stuffed with wires and pipes, preassembled on a factory floor, make high tech green building a snap."
technology  architecture  prefab  modular  sustainability  housing  homes  design  green  energy  environment  construction 
january 2007 by robertogreco
Babble: Designer Tim Nash on the ultra-safe, super-stylish, catalog-driven modern playground
"He also shared a trade secret: in spite of all the thought and money and child-psychology that goes into the design of modern slides, swings and bouncy wooden bridges, kids use playground equipment however they damn well please."
parks  design  children  play  playgrounds  architecture  society  modular 
december 2006 by robertogreco
Hive Modular + rosenlof/lucas Showcase Invitation - Google Video
'Prefab home design/build firm Hive Modular and landscape design/build firm rosenlof/lucas teamed up for a project. At the end of this video ... all » is an invitation to a party. The project was the focus of an episode of an HGTV program.'
architecture  landscape  design  prefab  homes  television  modular  video 
september 2006 by robertogreco

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