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robertogreco : muds   3

Allen Tan on Twitter: "The rise of Slack / messaging apps and bot culture means that all the research and analysis of MUD and MOO culture is super relevant again."
"The rise of Slack / messaging apps and bot culture means that all the research and analysis of MUD and MOO culture is super relevant again."
https://twitter.com/tealtan/status/679709599444893696

"For ex: this paper on presence, citing Artaud and Meyerhold theater influences: http://www.hayseed.net/MOO/roleaud.htm "
https://twitter.com/tealtan/status/679710707559055360

"Next, this comparison with Speech Acts theory, which studies the relationships between utterances and performances http://www.encore-consortium.org/Barn/files/docs/cve98.html "
https://twitter.com/tealtan/status/679711280958156801

"Also, the use of MUDs by children to form constructionist learning environments, a la Harel, Papert, and Piaget http://www.hayseed.net/MOO/moose-crossing-proposal.ps "
https://twitter.com/tealtan/status/679711851836522496

"Plus this embarrassment of riches from @arnicas who wrote an ethnographic PhD thesis + book:
http://www.amazon.com/exec/obidos/tg/detail/-/1575861542/ http://www.ghostweather.com/papers/index.html "
https://twitter.com/tealtan/status/679712523034165248

"Bonus round: if you’re new to MUDs and MOOs, then Julian Dibbell wrote the authoritative intro for you: http://www.amazon.com/My-Tiny-Life-Passion-Virtual/dp/0805036261 "
https://twitter.com/tealtan/status/679713145196253184
allentan  messaging  chat  slack  muds  moos  history  juliandibbell  lynnsherny  seymourpapert  jeanpiaget  iditharel  performance  communication  children  constructionism  antoninartaud  vsevolodmeyerhold  speechacts  bots  botculture  utterances 
december 2015 by robertogreco
Treehouses: Online community for internet // Speaker Deck
Notes here by litherland:

“The ephemerality of speech [sic] in these tools better affords intimacy.” Revisit. /

“That speech is temporal also means someone can be absent, which makes presence meaningful.” Makes a lot of assumptions; needs to rethink (or think harder about) what speech is. Or what he means by it. /

Concept of “intransient group memory.” /

Interesting thoughts about playgrounds. /

“Conversation is an iterated game, so your pseudo can be a strong identity even if it isn’t your *public commercial web face*.” [my emph] /

“Hosts use soft power to influence. The group still governs itself.” /

“Recording is corrosive to candid sharing, so a private internet space must be transient.” /
2012  markpaschal  dannyo'brien  via:litherland  heatherchamp  self-organization  openspace  hackerspaces  autonomy  richardbartle  johanhui  johanhuizinga  play  groupmemory  availabot  ephemerality  muds  space  place  alancooper  sovereignposture  secondlife  personalization  tomarmitage  animalcrossing  ambient  presence  minimumviabletreehouses  minecraft  gaming  games  clubhouses  socialmedia  darkmatter  privacy  sharing  conversation  groups  onlinetreehouses  treehouses  organizing  activism  community  ephemeral 
january 2012 by robertogreco
Gamasutra - Features - Creating A Glitch In the Industry
"Q: This is like the unholy marriage of Animal Crossing & EVE Online.

SB: …That's actually a very good way [of describing it.] LittleBigPlanet is obviously an inspiration…in the aesthetics. I wish that we had a PS3 underneath this & that we're a lot better on 3D. But EVE, MOOs, & Animal Crossing have a cult following [here]

…I've never played EVE before…never got into it because it just seemed too hard to me. It's my favorite game to read about.

Q: Most games are boring to play & boring to read about. I'm not sure if EVE's boring to play; it's just an investment I don't want to make. But it's fascinating to read about.

SB: I've always imagined that while the fights can be exciting & it can be cool…to have victory in one of the fights, it's not really what it's about. I mean, people are playing the game to create the world. They're part of the corporations because they're buying into the agenda, even if it's roleplaying, against some other agenda. That's where the fun is."
stewartbutterfield  glitch  tinyspeck  games  eveonline  gaming  reading  cv  worldbuilding  2010  interviews  animalcrossing  littlebigplanet  gamedev  gamedesign  homoludens  play  facebookconnect  facebook  zynga  mmo  flickr  gne  wow  simcity  sims  everquest  muds  mushes  metaplace  secondlife  social  experience  thesims 
january 2011 by robertogreco

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