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robertogreco : newmediaart   3

Golan_Levin_ETA_2012
"Hello, I’m Golan Levin. Today I’d like to talk about getting better results from your informatics researchdivision. You know: -- all those people that you employ in your R&D; department? The ones working on the development of new algorithms for computer vision, computational design, cultural informatics. And new artistic applications of these technologies. To judge from your some of your recentadvertising campaigns, you must’ve hired a bunch of PhD’s, huh?

YOU ARE TROLLINGPSFKWMMNACREATIVEAPPLICATIONSAND WE BOTH KNOW IT
NO YOU DIDN’T.

For those of you who saw Evan Roth’s talk at E.T.A. last year [2011] -- my talk today issimilar. And the reason for this, is that certain problems have not only persisted, but, inways, gotten worse.

NEW-MEDIA ARTISTSARE THE UNPAIDR&D; DEPARTMENTOF AD AGENCIES

… AND THIS IS NOT SUSTAINABLE

IN THE FUTUREYOUR AGENCIES WILL FAILUNLESS YOU FIND WAYSTO PARTNER WITHARTISTS…"
dishonesty  inequity  adagencies  partnerships  evanroth  culturalinformatics  informatics  r&d;  credit  thievery  ads  2012  golanlevin  attribution  newmediaart  newmedia  opensource  advertising 
october 2012 by robertogreco
OTERP
"Oterp is a mobile phone game project using a GPS sensor to manipulate music in real time, depending on the player's position on Earth. It generates new melodies when travelling. The objective of Oterp is to mix the reality of our everyday environment with a video game. This is a new way to imagine our movements in a society increasingly on the move and dependent on mobile interfaces."

[via: http://nearfuturelaboratory.com/pasta-and-vinegar/2011/10/17/video-games-with-less-video/ ]
oterp  kevinlesur  antoninfourneau  gaming  games  rjdj  music  audio  gps  geolocation  geo  applications  ios  iphone  mobile  newmediaart 
january 2012 by robertogreco
Near Future Laboratory » Near Future Laboratory Top 15 Criteria That Define Interactive or New Media Art
"15. It doesn't work ... 11. Your audience "interacts" by clapping/hooting/making bird calls/flapping their arms like a duck or waving their arms wildly while standing in front of a wall onto which is projected squiggly lines 10. Your audience asks amongst themselves, "how does it work?" 9. The exhibition curators insist that you spend hours standing by your own wall text so that you can explain to attendees "how it works""
technology  art  newmedia  newmediaart  julianbleecker  arselectronica  humor  trends  glvo 
september 2008 by robertogreco

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