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Etrian Odyssey - Wikipedia
"Etrian Odyssey, released in Japan as Sekaiju no Meikyuu (世界樹の迷宮 Sekaiju no Meikyū?, literally "Labyrinth of the World Tree"), is a 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS.


Drawing comparisons to titles such as Wizardry and The Bard's Tale,[1] Etrian Odyssey challenges players with exploring and mapping a vast dungeon. Players navigate through the dungeon in fixed increments. Time passes only when an action is taken, causing movement, random encounters, and combat to all be entirely turn-based. The game uses a first-person view to present the dungeon using a combination of relatively simple 3D computer graphics for environments and single-frame 2D sprites for enemies.

Etrian Odyssey requires that players maintain their own map by annotating (with the stylus) a small map displayed on the DS's touchscreen. The player is free to map accurately or haphazardly. However, the player cannot draw their own symbols, and must instead use the game's limited set of pre-designed symbols. The game also limits the number of symbols that can be used for each level map.

In addition to normal random encounters, the player must overcome "FOEs" (Field On Enemies), which are exceptionally powerful monsters which wander around the dungeon in much the same way as the player's party, advancing whenever the player does. The AI of FOEs varies, but most will wander the dungeon in a set circular path until they sense the player's party, after which they will move directly towards the party. If the player encounters an FOE in an area with multiple FOEs, it is possible for a second or even third FOE to join the battle if it reaches the party before they defeat the first one.

Like most early RPGs, Etrian Odyssey uses custom characters from a number of different character classes. While only five characters can be in the party at a single time, a much larger number can be created and kept in waiting back at the "guild hall". Characters can be switched in and out of the party when in town, so if a given specialty is needed for a specific obstacle, the party can be tailored appropriately. The player allocates skill points to specific skills during level advancement."
via:tealtan  games  gaming  videogames  nintendo  nintendods  maps  mapping  rpgs  cartography  srg  edg 
july 2016 by robertogreco
Pasta&Vinegar; » Video games with less video
"Discussion with colleagues here at the design school about “screenless interaction design” led me to present some projects that I find interesting in the field. It seems that there’s starting to be a cluster of projects that aim at creating playful and digital interactions with less emphasis on the visual senses. Some examples I find interesting:

[1] SAP (for Situated Audio Platform) a “Barely Game prototype” by Russell Davies…

[2] Oterp by Antonin Fourneau (development by Kevin Lesur)…

[3] Papa Sangre…

It seems that there’s a continuum based on the degree to which the user need to look at his or her own device: from no need to do this to a quick glance once in a while. Interestingly, this connects to another interest of mine: asynchronous interactions between the user and digital realms… which led me to this kind of design space (teku teku angel is a Nintendo DS game in which you have to walk with a pedometer to raise so tamagotchi-like creature)…"
pedometer  tamagotchi  barelygames  kevinlesur  antoninfourneau  mobile  digitalinteractions  audio  senses  videogames  ds  nintendods  tekutekuangel  gaming  games  asynchronousinteractions  asynchronous  papasangre  oterp  nicolasnova  situatedaudioplatform  blind 
january 2012 by robertogreco
This Studio Ghibli Game Continues To Dazzle - Studio Ghibli - Kotaku
"Studio Ghibli, the animation studio behind classic anime like My Neighbor Totoro and Kiki's Delivery Service, is making a Nintendo DS game title Ni no Kuni with Fukuoka-based developer Level-5. It is Studio Ghibli's first venture into video games.
miyazaki  sudioghibli  games  gaming  nintendods  ds  nintendo  edg  srg  ninokuni 
april 2010 by robertogreco
chewing pixels » There Was a Young Lady Who Swallowed a Fly
"play the game with an imaginative child, and wide-angle concerns over mission structure melt away, as the true and dizzying wonder of the game’s conceit is unlocked. … free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach. Most games demand expertise for success, their richest rewards reserved for those who invest time into developing skills and technique. By contrast, Scribblenauts reserves its richest rewards for those who can devolve their expertise, unravelling the tightly wound habit of always seeking out the quickest, most efficient solution to a problem. It asks that we all rediscover a sense of childlike inquisitiveness rewarding those who play with the game, rather than merely try to solve it. Through that lens, the normality of tasks heightens the thrill of discovering leftfield solutions, rather than diminishing it."
via:preoccupations  wisdom  children  creativity  videogames  scribblenauts  play  imagination  freedom  gaming  games  ds  nintendods  nintendo 
october 2009 by robertogreco
russell davies: measuring pebbles
"To me, this illustrates the huge potential for partnering little devices to iPhones and Androids and the like. (Perhaps those little devices will be along the lines that Julian's been thinking of with the Flavonoid.)
russelldavies  flavinoid  iphone  pedometer  games  nintendods  personalinformatics  health  phones  mobile  technology  wireless 
july 2009 by robertogreco
Review: Professor Layton, The Smarty Pants' Perfect Game | Game | Life from
"Professor Layton and the Curious Village for Nintendo DS is, then, exactly my kind of video game. Which is funny, as nothing like it has ever been made before. It's a collection of a hundred-odd logic puzzles with a beautiful animated story wrapped around them. It's also the poster child for the innovative nature of the DS: A game with simple, accessible mechanics that is still devilishly difficult."
nintendods  ds  games  gaming  edg  srg 
december 2008 by robertogreco
Mother 3 fan translation available this week - DS Fanboy
"After almost two years of hard slog,'s Mother 3 fan translation patch has finally been completed, and will be released at the end of this week ... a whole month ahead of schedule! That's according to the latest blog entry on the project's site, in which team member Mato records that, "Testing's pretty much over now. Some bugs did turn up over the last few days, but they were all minor and quickly remedied. Some really hard-to-spot typos were also found and fixed."

[see also: ]
nintendo  nintendods  ds  games  mother3  homebrew  translation  hacks  earthbound 
october 2008 by robertogreco
Brain Age Boosts Math Skills, Study Suggests | Game | Life from
"The study lasted nine weeks, and took place among elementary school students. While both groups showed improvement at the end of the testing, children who played Dr. Kawashima's Brain Training every morning and took a battery of tests known as a Brain Age Check each week improved by as much as 50 percent. A similar educational game, called Brain Gym, was played by a third set of students, showing results that were similar (though not quite as impressive) to the Nintendo boost."
games  gaming  nintendods  ds  brainage  learning  math  children  schools 
september 2008 by robertogreco
More Nintendo DS Numeracy | Andy Pulman Edublog
"Make 10: A journey of numbers (released 26/09/08) is a mathematics game where players must complete numbers puzzles centered around the number 10. The overall aim of the game is to find and challenge the so-called “Make 10 Masters” as you improve your maths and puzzle-solving skills. Players use the Nintendo DS Touch Screen to complete the maths puzzles, and a gradual increase in difficulty and storybook style presentation mean the game is accessible for players of all ages."
nintendo  nintendods  games  math  gaming  learning  ds 
september 2008 by robertogreco
Hands-On: Rhythm Heaven Coming to America, Awesome | Game | Life from
"The idea behind Rhythm Heaven is that it's a series of mini-games that are all based around music and rhythm, developed by (and bearing a strong resemblance to the other work of) the Wario Ware team at Nintendo."
videogames  gaming  games  nintendo  nintendods  ds 
july 2008 by robertogreco
Download Anime, Manga to Your DS | Game | Life from
"A new digital delivery service in Japan is giving Nintendo DS owners on-the-go access to manga, novels, and animated shows and films."
nintendo  nintendods  ds  manga  reading  ebooks  animation  film  anime  literature 
july 2008 by robertogreco
Game Version of Neil Gaiman's Coraline Coming | Game | Life from
"It may not be based on his groundbreaking Sandman comic series, but a Neil Gaiman property is finally getting turned into a game."
neilgaiman  books  children  film  games  gaming  videogames  coraline  nintendo  nintendods  ds 
june 2008 by robertogreco
Bangai-o Spirits: Bangai-O Spirits Circumvents DS Codes, Blows Minds
"You can save the levels you make as sound files, just like the way old data cassettes used to do...Anyone who downloads the sound file simply plays it into their DS microphone, and voilà - your friend now has the level you made."
nintendo  nintendods  games  gaming  sound  audio  sharing  transfer  japan  hacks  ds  via:migurski 
june 2008 by robertogreco
LIFT Conference || Robin Hunicke (2008)
"researcher (studying artificial intelligence) now working for Electonic Arts. She is designing games for the Nintendo Wii - she worked on My Sims - and tells us about user-generated content and the importance of social software in gaming"
games  education  research  gamedesign  gaming  robinhunicke  creativity  video  happiness  arg  socialnetworks  facebook  play  socialnetworking  socialsoftware  flickr  storytelling  nintendo  nintendods  ds  difficulty  linear  reward  identity  linearity 
june 2008 by robertogreco
Hack a Nintendo DS to Make an Awesome Digital Sketchbook - Wired How-To Wiki
"It's simple and compact, pressure-sensitive, easier to view in daylight than a laptop and inconspicuous. And, when coupled with the paint application Colors, it's a powerful little device that's fun and practical for all skill levels. All you need is a N
ds  nintendo  nintendods  hacks  homebrew  painting  drawing  howto  videogames 
may 2008 by robertogreco
Music and life intersect for GlitchDS - DS Fanboy
"The strange, seemingly cacophonous stream of sounds coming out your speakers is GlitchDS, a homebrew cellular automaton music sequencer inspired by Conway's Game of Life."
conwaysgameoflife  nintendo  nintendods  homebrew  music  sound  ds 
may 2008 by robertogreco
Homo Ludens Ludens - Desire - we make money not art
"Names of actual urban WIFI zones (my favourite was called Familia Alvarez) are mapped and tagged like street-names in the exhibition space while aether waves with the same subjective names are also superimposed on the arts space, as playground."
games  play  maps  mapping  arg  gaming  nintendo  nintendods  wmmna  location-based  art 
may 2008 by robertogreco
Tale of Tales» Blog Archive » Audio Games for DS Homebrew
"Using unique qualities of hardware has created system for playing of “Audio Games” which can be played only w/ sound (reading of text via voice synthesis) & one button for interaction. Though if you keep the screen up you can also read the text and v
nintendo  nintendods  ds  homebrew  games  gaming  videogames  play  audio  interface 
march 2008 by robertogreco Games and the iPhone
"knew SDK was coming...some kind of enterprise support...But you watched those games -- particularly with accelerometer support -- and it was suddenly clear that iPhone platform is potentially serious competitor to DS & PSP."
games  videogames  wii  iphone  via:cityofsound  nintendo  nintendods  psp 
march 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Nintendo DS and ebooks
"Some random facts about how ebooks might be relevant for the Nintendo DS"
ds  interface  nintendo  nintendods  ebooks  comics 
january 2008 by robertogreco
DreamHost Blog » A Strike on One Laptop Per Child
"So please, Mr. Negroponte, hear my plea! Give up on the laptop, and just make a Nintendo DS cartridge with your educational software on it!"
olpc  nintendo  innovation  electronics  ds  nintendods  teaching  learning  money  business  hardware 
december 2007 by robertogreco
Digital Tools - Pikilipita VJ - Become a Nintendo VJ - Homebrew, Portables, Tools, Theory and Game Design.
"Pikilipita VJ is a homebrew software, that took in total three years in the making. It's a VJ software for doing visuals at night clubs. You can select different levels and "play" the visuals, selecting colors etc. It is available for Game Boy Advanced,
nintendo  vj  nintendods  ds  gameboy  homebrew 
november 2007 by robertogreco
Animal Crossing story makes us sob like little babies [update 1] - DS Fanboy
"Then I came to my mailbox, it was full of letters with presents- all from my mom. Every letter was pretty much the same. "Thinking of you. Thought you'd like this present. Love, Mom" Even though I'd stopped playing, she continued to send me presents."

[Now at: ]
animalcrossing  nintendo  nintendods  parenting  videogames  social  children  comics  glvo  death 
november 2007 by robertogreco
Woopsi makes homebrewing easier - DS Fanboy
"brings a windowing system to the DS, specifically tailored to homebrew programmers. It won't suffice as a proper desktop environment for the handheld, but that's not the purpose of the application. Rather, it's meant to help users create their own applic
nintendo  nintendods  ds  homebrew 
november 2007 by robertogreco
gorgull - Protein [ DScratch ]
"the first module made using Protein engine - it's a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover
ds  nintendo  nintendods  gaming  homebrew  hardware  interface  music  sound  software  videogames  audio  effects 
october 2007 by robertogreco
DS demo downloads coming to the Wii - Engadget
"Dubbed "Everyone's Nintendo Channel" (at least in Japan), the service effectively turns your Wii into your very own DS Download Station, with both game demos and videos available to be transferred to your DS."
nintendo  nintendods  ds  wii  games  play  downloads  videogames 
october 2007 by robertogreco
Pascal ends it all… on Flickr - Photo Sharing!
"Another fatality in my village. Bones and Dotty waited downstream to haul out the body. "
animalcrossing  nintendods  nintendo  ds  humor 
august 2007 by robertogreco
Promotional Consideration: Communion Day - DS Fanboy
"an Italian ad for the handheld that won Epica's silver award for Press last year"
nintendo  nintendods  ds  advertising  religion  catholicism  italy 
july 2007 by robertogreco
Tale of Tales» Joy of DS
"here is a short list of hand made, home grown, DS apps that I’ve found worthwhile thus far"
nintendo  nintendods  homebrew  games  play  ds 
july 2007 by robertogreco
Game | Life - Wired Blogs: Scholastic Taps Kid-Pleasing Power of DS With I-Spy, Animal Genius
"Animal Genius will test their animal knowledge by competing in five different games: Creature Collector, Scratch 'n' See, Matchomatic, Maze Munch, and Animal Expert. The game will test what players know about animal habitats and behaviors, teaching them
games  learning  animals  biology  children  play  videogames  nintendo  nintendods  ds 
june 2007 by robertogreco
area/code - plundr
Plundr is the world's first location-based PC game. Using state-of-the-art Wi-Fi Positioning System technologies (WPS), the game locates the user's computer in physical space and uses their location as part of the game.
games  wifi  videogames  play  nintendo  nintendods  ds  location-based  location 
june 2007 by robertogreco
DS Daily: Finally, with the language 'games' - DS Fanboy
"They're finally bringing some English-based language trainers to the DS: listings for My French Coach and My Spanish Coach have turned up on GameFly."
nintendo  nintendods  games  play  ds  language  learning  foreign  spanish  español  french  france 
may 2007 by robertogreco
Ambition and Compulsory Design in Animal Crossing -
"Animal Crossing is the antithesis of modernistic, compulsory design - what some people may describe as “tight” or “clean” design, in that every element has a specific mechanical purpose. (If there’s a gun on the mantelpiece, it must be fired by
animalcrossing  videogames  video  games  play  nintendo  nintendods  ds 
may 2007 by robertogreco
News - Student DS games available // DS /// Eurogamer
"In another outrageous outburst of initiative, Nintendo Japan has announced that games developed by students from its Game Seminar 2006 course will be made available to download from the DS Station."
nintendo  nintendods  games  play  japan  ds  students  design 
march 2007 by robertogreco
Popular Science Blog - The Nintendo DS Gets Artistic
"Sabiston saw unused potential in the Nintendo DS, with the device's dual screens and touch-sensitive, stylus-based interface naturally positioning it as a great platform for drawing."
nintendo  nintendods  ds  games  painting  drawing 
march 2007 by robertogreco
UK:RESISTANCE: THERE IS ONLY ONE GAME OF 2006 (Animal Crossing Wild World)
"Animal Crossing isn't a game. It's a career. A vocation, a mini alternative life. You could educate a child with it and it would turn out OK. It teaches you everything you need to know about the real world. It teaches you the importance of money, shows y
ds  nintendo  videogames  nintendods  animalcrossing  reviews 
december 2006 by robertogreco | An invitation to play
"Waiting for the bus, on the train, sitting in cafes – we're always up for starting a friendly match. Thing is, it's not always easy to tell if there are fellow DS gamers around."
buttons  ds  nintendo  nintendods  wifi  games  fun  play  social  society  space  interaction 
december 2006 by robertogreco
Wireless Wonders: Game boy in the pocket experience (idea #103)
"All my kids have Nintendo DS lite - in all colours (black, white and pink). I watch as they struggle to force them into their trouser pockets. I'm still adamant that garment design isn't keeping up with technological habits. My older brother still pokes fun at my techno "clothing ideas" (remember the socks?) so I felt duly compelled to announce my latest thinking in this untapped fashion arena.

Firstly, trousers need console pockets - this is clear. However, what a console really needs is a top screen too to announce the ongoing progress of "evolving" games, like Nintendog. If a dog needs feeding as it's about to die, this should at the very least cause the console to vibrate, but better still announce a small message on a top screen on the closed device. Consoles need to follow mobiles and have a top screen. This would then require a pocket with a transparent portion to allow top-screen viewing.

Now this leads to my latest thinking in men's apparel. With phones like the Motorola KRZR now reaching very thing, light and slender proportions, they should be easy to "wear" on the sleeve in a tiny outside pocket (I will submit a drawing as soon as I get my new tablet connected). With a landscape view of the top screen, it would be possible to view the screen just like reading a watch. Now, does that mean we need tacky clear-plastic inserts in our sleeves to see the screen? I'm sure that with the right mix of thin (but durable) material and a bright enough display, it would be possible to see right through a veneer of material snuggly wrapped over the device. Paris fashion show beckons!"
clothing  gadgets  future  videogames  nintendo  nintendods  ds  pockets  mobile  phones  design  fashion 
november 2006 by robertogreco
Brain training in schools - DS Fanboy
"Teacher James Penson thought some of the 5th and 6th grade children could benefit from a fun way to practice math and memory skills, and so he cooked up the idea of using the ubiquitous Dr. Kawashima's Brain Training in the classroom."
schools  education  videogames  nintendo  nintendods  ds  learning  students  teaching 
november 2006 by robertogreco
Japanese Museum spreads knowlege using Nintendo DS -
"The Nintendo DS is very popular in Japan and taking full advantage of its popularity is the Nation Western Fine Arts Museum. From the museum counter you can borrow a DS which comes with a special cartridge preloaded with the museum details. Each room in
nintendo  nintendods  ds  museums  technology  wifi  art 
october 2006 by robertogreco
Japanese Children Studying With DS At School - Kotaku
"The students are getting accustomed to using the DS and are studying enthusiastically. Progress can be expected."
nintendo  nintendods  ds  language  study  students  teaching  learning  education  schools  technology  english  japan  games  videogames 
october 2006 by robertogreco
Gnese - Comic Book DS
"Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
books  comics  ds  nintendo  nintendods  software  tutorials  videogames  homebrew  make  diy  hacks 
october 2006 by robertogreco
The DS is your co-pilot - DS Fanboy
"Christophe Andreani's "simple application" puts all of Paris at the tip of your stylus -- in map form, at least. He's worked up a neat little program that brings an entire map of the city to the DS, with zoom and stylus functionality to help you find you
nintendo  ds  nintendods  games  videogames  homebrew  maps  paris  europe  mapping 
october 2006 by robertogreco
Christ Homebrew - Nintendo DS
"CHRIST HOMEBREW is a simple web page where you can find free softwares (homebrews) I've programmed for the Nintendo DS console."
nintendo  ds  nintendods  games  videogames  homebrew  maps  paris  europe  mapping 
october 2006 by robertogreco
Homebrew: Okiwi web browser - DS Fanboy
"Pedro J. Estébanez, a homebrewster who we assume is too frugal to purchase the already-available Opera browser, is apparently hard at work on creating a homebrew browser."
nintendo  nintendods  games  videogames  ds 
october 2006 by robertogreco
DS-x2 - Healthy Nintendo Appetite (new ad ideas for Nintendo)
"Nintendo products are good to still your hunger, at least that's what GamePaused wants us to believe."
design  advertising  communication  marketing  food  ds  nintendo  wii  nintendods 
september 2006 by robertogreco
IGN: Contact Preview
"We dive into an adventure that's out of this world."
nintendo  ds  games  videogames  play  fun  nintendods 
august 2006 by robertogreco
4 color rebellion » State of the Homebrew - May 2006
"Thanks to the hard work of the scene’s programmers, with a little work, the DS can play games, check your email, listen to Internet radios, be a virtual sketchpad and even go so far as to act as a recording sample tracker!"
ds  games  hacks  hardware  nintendo  play  diy  nintendods 
may 2006 by robertogreco
MAKE: Blog: HOW TO - Run homebrew on the Nintendo DS Lite
"Leonard has a short overview on getting homebrew apps and more running on the Nintendo DS"
howto  nintendo  ds  nintendods 
may 2006 by robertogreco
DS gets wordplay, Japanese-English dictionary - Joystiq
"Kanji Sonomama Rakubiki Jiten was released for the DS in Japan today, bringing an affordable electronic Japanese-English dictionary to the masses."
nintendo  ds  nintendods  language  japan  english  dictionary  dictionaries 
april 2006 by robertogreco
i d e a n t: Students: Please bring your Gameboys to the lecture
"To begin with, why go with sub-standard hardware when a better device already exists that can be re-purposed for this kind of application? Nds Consider the Nintendo DS, a gaming console that features two color LCD screens and IEEE 802.11 wireless connect

[Looks like this didn't make the cut on his new blog , try the Wayback Machine.]
education  learning  technology  gadgets  videogames  nintendo  ds  tools  students  nintendods  ulisesmejías 
march 2006 by robertogreco
i am genmon (28 January 2006, Interconnected)
"Animal Crossing is not just (with its wireless play) a stunning technical achievement and mapping of metaphors; it's very close to the perfect combination of play, social education, interaction design, and subversion of Western individuality."
animalcrossing  games  videogames  nintendo  ds  interactive  play  nintendods  mattwebb  2006 
march 2006 by robertogreco
hello, nintendo: Penn & Teller's Magic Bus Veers Right
"spontaneity and variation like this are what's missing from most games today"
games  videogames  design  nintendo  play  ds  nintendods  animalcrossing 
march 2006 by robertogreco
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