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robertogreco : paolaantonelli   19

Tomorrow Today: Design, Fiction and Social Responsibility | DisegnoDaily
"Here they seemed to allude to criticisms of critical design – or the acronym SCD (speculative critical design) by which it has also become widely known – in the sixteen years since the term first appeared in Dunne’s 1999 book Hertzian Tales. If at its best, critical design is held to spark public debate about the ramifications of science, technology and policy, the field has also been lambasted for its limited reach and efficacy. John Thackara, for instance, recently mounted an attack on what he termed its “infantile science fictions” and Susan Yelavich, Associate Professor at Parsons School of Design charged it for ‘only preaching to the choir’.

At the symposium, keynote speaker, design curator Paola Antonelli – who has spent much of the past decade promoting Critical Design to a wider audience through exhibitions at MoMA in New York – diagnosed the moment in her presentation. In the evolution of movements she outlined “a tendency where pioneers are doubted; after a period of drunkenness, the boat capsizes and follows with fatigue.” Antonelli used the online exhibition she co-curated on Design and Violence as evidence of critical design’s enduring potential. The website uses both mass-produced and conceptual design artefacts to provoke discussion on issues such as the death penalty and euthanasia. Antonelli then went to on to call for the scrutiny of standards in Critical Design."



"The afternoon ended fittingly with a performance by urbanist, designer and futurist Liam Young. His vision of the future came in the form of a story told against a backdrop of dystopian, computer-rendered urban landscapes.

Such stylistic probing and cross-pollination of genres were evidence of critical design’s constant scrutiny of ever-evolving codes. These are necessary to straddle the present and the future, reality and fantasy, the ordinary and the extraordinary, the feasible and the strange, the negotiation of which, according to Dunne and Raby, is essential to critical design’s power and success. As the pair conclude their 10-year tenure at the Royal College of Art at the end of this academic year, it was clear from Tomorrow Today that the future of both critical design and otherwise rests on a knife edge."
anthonydunne  fionaraby  dunne&raby  2015  speculativefiction  speculativedesign  designfiction  design  criticaldesign  future  paulgrahamraven  daisyginsberg  liamyoung  onkarkular  johnthackara  susanyelavich  paolaantonelli  catharinerossi  portiaungley  alexandradaisyginsberg  via:anne 
july 2015 by robertogreco
[this is aaronland] The "Drinking Coffee and Stealing Wifi" 2012 World Tour
"On some levels, you could reduce this entire talk down to a very simple question: Why are keeping any of this stuff? Or rather: If we as public institutions, or even private ones that wish to bask in the warm fuzzy glow of the public "trust", can't figure out how to provide access to all of this stuff we're collecting then what exactly are we doing?

We tend to justify these enourmous and fabulous buildings we create to showcase our collections on the grounds that they will, sooner or later, be the spotlight that embraces the totality of the things we keep. Yet that doesn't really happen, does it?"
mapping  maps  metadata  objects  parallel-flickr  sebchan  pharlap  australia  paolaantonelli  cooper-hewitt  databases  data  macguffin  revdancatt  gowanusheights  identification  integers  privatesquare  joannemcneil  jamesbridle  flickr  penelopeumbrico  collections  museums  archiving  archives  2012  aaronstraupcope 
december 2012 by robertogreco
MoMA | Video Games: 14 in the Collection, for Starters
"We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, which we will install for your delight in the Museum’s Philip Johnson Galleries in March 2013, features:

• Pac-Man (1980)
• Tetris (1984)
• Another World (1991)
• Myst (1993)
• SimCity 2000 (1994)
• vib-ribbon (1999)
• The Sims (2000)
• Katamari Damacy (2004)
• EVE Online (2003)
• Dwarf Fortress (2006)
• Portal (2007)
• flOw (2006)
• Passage (2008)
• Canabalt (2009)"
zelda  corewar  marblemadness  yars'revemge  supermario  supermario64  streetfighterii  nethack  donkeykong  spaceinvaders  tempest  zork  snake  pong  minecraft  chronotrigger  animalcrossing  grimfandango  jenovachen  pacman  tetris  anotherworld  myst  simcity2000  simcity  vib-ribbon  thesims  katamaridamacy  eveonline  dwarffortress  portal  flow  passage  canabalt  moma  design  videogames  art  gaming  games  paolaantonelli  2012 
december 2012 by robertogreco
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."

"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading  algorithmictrading  gps  geocaching  design  urban  softwareforcities  software  algorithms  cities  finance  paolaantonelli  reality  phantomcity  augmentedreality  storytelling  fiction  photography  area/code  robwalker  2011  kevinslavin  ar 
may 2012 by robertogreco
Back to the Futurist: Anab Jain | URBNFUTR
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."

"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"

"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees  acresgreen  mutation  mutations  messyspace  drones  robotreadableworld  machinevision  biology  smart-objects  smartdevices  machineintelligence  risk  emergingtechnologies  criticaldesign  deviantglobalization  narrative  storytelling  3dprinting  futurescaping  suturism  futurists  heatherschlegel  wendyschultz  danahboyd  vandanashiva  paolaantonelli  nataliejeremijenko  fionaraby  superflux  scifi  sciencefiction  howwework  process  interviews  2012  prototyping  designfiction  futurism  design  anabjain  dunne&raby  anthonydunne 
april 2012 by robertogreco
Inhabitat chats with Paola Antonelli - YouTube
"Inhabitat's Jill Fehrenbacher interviews MoMA design curator Paola Antonelli about her latest MoMA exhibit on the future of interaction design 'Talk To Me'"
2011  moma  talktome  paolaantonelli  jillfehrenbacher  design  technology  interaction  interactiondesign  objects 
september 2011 by robertogreco
Temple? School? Try Nightclub: The Soul of a New Museum | The New York Observer
"past year is culmination of decade-long effort to change museum's character, to turn it "interactive," place where people come to see, but also be seen; to not just look at art but participate in it. MoMA has made its mission to transform "into a social space from an treasure trove," according to the director…

But a resulting influx of people through the doors has lead influential art worlders like Robert Storr to lament rise of "Death Star Museums." These are places where "uninterrupted contemplation" is impossible. More people may be coming to contemp art museums, Mr. Storr wrote…, but "the mechanisms in play are horridly like those of a sci-fi monster that ingests people in great gulps."

"Museums of modern art are a kind of inherently unstable space," Mr. Lowry said. "If you're going to follow flow of contemp art, you have to constantly tweak & adjust. You can't lock it down & say this is what it should be for the next 10 years. Artists are moving much faster than that.""
via:foe  art  museums  moma  nyc  contemporary  events  participation  scenes  objects  social  robertstorr  design  paolaantonelli  accessibility  change  2010  attendance  quiet  crowds  yokoono  artclubbing  youth  ps1  ncmideas  participatoryart 
august 2010 by robertogreco
A New Map for Design: "As the focus of design shifts from the production of finite goods to a practice of experimentation, ideas take precedence over products." § SEEDMAGAZINE.COM
"The best contemporary design schools are the most important centers for the production of ideas, having earned preeminence over the R&D departments of corporations & other think tanks by progressively shedding the focus on the immediate production of finite artifacts to privilege experimentation. As a result, they usually flourish where students & teachers can find interdisciplinarity & pluralism, in areas with a strong cultural identity—be it the arts, engineering, architecture, technology, craft, or in any other discipline from which designers draw on a daily basis—that have connections & access to other cultural poles, such as departments of universities, museums, galleries...The dismantling of a static geography of design is not over yet, however...the system of schools & other educational institutions is becoming wider & more open. It will hopefully foster the development of identity & personality, the ultimate pointillistic & open-source destination of the design trajectory. "
paolaantonelli  design  education  future  technology  consumerism  postconsumerism  mit  futurism  disruption  experimentation  gamechanging  interdisciplinary  multidisciplinary  crossdisciplinary  innovation  crisis  furniture  research  change  criticism  designthinking  art 
june 2009 by robertogreco
Seed: Core Principles
"Designers find themselves today at the center of an extraordinary wave of cross-pollination. Because of their role as intermediaries between research and production, they often act as the primary interpreters in interdisciplinary teams, called upon not only to conceive objects, but also to devise scenarios and strategies. To cope with this responsibility, designers need to set the foundations for a theory of design and become astute generalists. At that point, they will be in a unique position to become the repositories of contemporary culture's need for analysis and synthesis, society's new pragmatic intellectuals. As scientists increasingly embrace this role of the designer, and also recognize in designers like-minded innovative thinking, science will become design's most precious ally."
paolaantonelli  design  generalists  moma  stamendesign  science  technology  crossdisciplinary  interdisciplinary  multidisciplinary  cv  seed  connections  trends 
march 2009 by robertogreco
writing | ben fry » Paola Antonelli on Charlie Rose
"Her ability to speak plainly and clearly reinforces her point about designers and their role in society. (And if you don’t agree, consider what sort of garbage she could have said, or rather that most would have said, speaking about such a trendy oh-so
art  design  paolaantonelli  charlierose  designandtheelasticmind  moma  interviews  video  via:tomc 
june 2008 by robertogreco
Archinect : Features : Archinect Reviews: Design and the Elastic Mind
"One of the greatest pleasures of...is watching people outside those discourses discover these things for the first time. The show is complete sensory overload...the civilians were literally freaking out because they had no idea any of this existed"
designandtheelasticmind  archinect  moma  design  reviews  future  biomimicry  architecture  paolaantonelli  art  exhibitions  biomimetics 
may 2008 by robertogreco
Seed: Design and the Elastic Mind: In the emerging dialogue between design and science, scale and pace play fundamental roles. By MoMA curator Paola Antonelli.
"Much of this is being done by bona fide designers, but scientists and artists have also turned to design to give method to their productive tinkering, what John Seely Brown has called "thinkering." They all belong to a new culture in which experimentation is guided by engagement in the world and by open, constructive collaboration with colleagues and other specialists." ... "...importance of "critical design," or "design for debate," which he defines as a way of using design as a medium to challenge narrow assumptions, preconceptions, and givens about the role products play in everyday life"
paolaantonelli  seed  design  science  moma  gamechanging  designandtheelasticmind  nanotechnology  biomimicry  topography  brain  art  debate  eames  architecture  society  dialogue  interdisciplinary  crosspollination  johnseelybrown  dialog  biomimetics 
april 2008 by robertogreco
WorldChanging: Design and the Elastic Mind
"Design as a tool for learning can increase our understanding and appreciation of the world around us, as well as enable designers to participate in a wider technological, cultural and environmental discourse creating the world of the future"
art  design  moma  worldchanging  paolaantonelli  learning  gamechanging  designandtheelasticmind  thinking  problemsolving  technology  culture  environment  sustainability  future  futurism 
april 2008 by robertogreco
Seed: Paola Antonelli + Benoit Mandelbrot: The curator and the mathematician discuss fractals, architecture, and the death of Euclid.
"Euclid...masterpieces of human mind...not meant to be used as textbook by millions ...meant for very small community of mathematicians...to force beginners into mathematics in this particular style was decision taken by teachers & forced upon society"
architecture  art  chaos  benoitmandelbrot  paolaantonelli  complexity  geometry  fractals  math  science  design  generalists  nonlinear  nature  euclid  teaching  learning  education  gamechanging  non-linear  alinear  linearity 
march 2008 by robertogreco
Design and the Elastic Mind
"The exhibition highlights designers’ ability to grasp momentous changes in technology, science, and history—changes that demand or reflect major adjustments in human behavior—and translate them into objects that people can actually understand and u
design  future  interface  stamendesign  moma  exhibits  interactive  webdesign  gallery  infographics  information  visualization  art  architecture  patterns  biology  scale  technology  inspiration  form  paolaantonelli  nanotechnology  nature  science  human  anatomy  eames  designandtheelasticmind  webdev 
february 2008 by robertogreco
brendandawes.com » Design and the Elastic Mind
"“Design and the Elastic mind” is the most uplifting show MoMA’s architecture and design department has presented since the museum reopened in 2004. Thanks to its imaginative breadth, we can begin to dream again."
design  inspiration  exhibits  moma  biology  paolaantonelli  architecture  patterns  technology  scale  nanotechnology  science  form  designandtheelasticmind 
february 2008 by robertogreco
Design and the Elastic Mind - Design - Review - New York Times
"Although fascination with organic form...since Renaissance...now entered age in which designers & architects...drawing inspiration from hidden patterns in nature rather...results can be scary, but they may also hold the key to paradise."
art  design  architecture  patterns  biology  scale  technology  moma  designandtheelasticmind  exhibits  inspiration  form  paolaantonelli  nanotechnology  nature  science  human  anatomy  eames 
february 2008 by robertogreco
Putting people first » Four speakers debate the future of design
"Rawsthorn=design for underprivileged majority+dematerialisation Antonelli=3D printing+yearning for privacy Cottam=tackle social problems through mass collaboration Maeda=moral responsibility+appreciating beauty of everyday objects&places"
design  future  alicerawsthorn  paolaantonelli  johnmaeda  hillarycottam  education  society  change  collaboration  beauty  consumption  materialism  privacy  environment  sustainability  trends  opensource  technology  software  slow  policy  activism  gamechanging 
january 2008 by robertogreco
Paola [Antonelli] the Populist - MoMA - Herman Miller - Aeron
"The design universe revolves around a woman who loves Q-tips, Post-its, and The Twilight Zone."
people  moma  design  culture  paolaantonelli 
september 2007 by robertogreco

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