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robertogreco : parkour   29

Playmakers on Vimeo
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: ]
blasttheory  simonevans  quentinstevens  paulinabozek  duncanspeakman  mattadams  simonjohnson  clarereddington  jackcase  thomasbrock  hollygramazio  alexfleetwood  hide&seek  art  theater  urbanplay  urbangames  parkour  social  urbanism  urban  legal  law  publicspace  fun  ubiquitousconnectivity  ubicomp  geolocation  geocaching  socialgames  gaming  via:chrisberthelsen  playmakers  play  games  rules  arg  pervasivegames  pervasive  2010  howardrheingold  michaelwesch  hide&seek; 
february 2012 by robertogreco
Place Hacking | Savage Minds
"I rapped with reformed archaeologist Bradley L. Garrett regarding his recent visual ethnographic fieldwork about urban exploration. Here’s what we talked about, all images are his."
via:adamgreenfield  psychogeography  deleuze  cities  urban  urbanism  urbanexploration  anthropology  capitalism  activism  geography  exploration  parkour  ruins  theory  gillesdeleuze 
january 2010 by robertogreco
"A documentary film by Kaspar Astrup Schröder about movement in urban space. The film explores the way Parkour and Freerunning is changing the perception of urban space and how the space is changing the traceurs and freerunners. Mainly set in Copenhagen the film follows the making of the first dedicated parkour park in the world. Designed by the danish team, Team JiYo. The film also travels around the world to Japan, United States, United Kingdom, and China to explore the common understanding of exploring the urban space seen from a traceur and freerunners perspective. Founding architect of B.I.G. Architects, Bjarke Ingels in participating in exploring a untraditional path in perceiving a new approach to urban architecture and together with Team Jiyo he travels to Shanghai and Shenzhen to meet with a different people and culture. Does travelling to the other end of the world change our understanding of movement in the urban space that surrounds us?"
freerunning  parkour  urbanism  space  cities  architecture  movement  place  sports  bjarkeingels  big  design  urban  via:grahamje  documentary  denmark  copenhagen  tokyo  japan 
november 2009 by robertogreco
Proto parkour
"From a 1977 film called Gizmo, some urban tumbling from the 1930s that strongly resembles the contemporary sport of parkour."
parkour  history  1930s  documentary  film 
december 2008 by robertogreco
"A teaser for an upcoming documentary, MY PLAYGROUND by Kaspar Astrup Schröder. It is a film about movement, tricking, freerunning and parkour in the urban space."
parkour  freerunning  urban  architecture  urbanspace 
november 2008 by robertogreco
Review: Mirror's Edge, the First-Person Parkour Game You Must Play | Game | Life from
"Yes, countless other games have let you run and jump in 3-D. But Mirror's Edge is revolutionary because of the amazing immediacy that comes from its first-person point of view. That simple change makes it feel like you aren't simply steering around an agile little Mario-type character -- it feels like you're actually performing the parkour, barely catching hold of a ledge and avoiding a 900-foot drop." Counterpoint at:
parkour  videogames  gaming  games  mirrorsedge 
november 2008 by robertogreco
Games Without Frontiers: Victory in Vomit
"Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral? I think it's because Mirror's Edge is the first game to hack your proprioception. That's a fancy word for your body's sense of its own physicality — its "map" of itself. Proprioception is how you know where your various body parts are — and what they're doing — even when you're not looking at them. It's why you can pass a baseball from one hand to another behind your back; it's how you can climb stairs without looking down at your feet....Mirror's Edge...does something very subtle, but very radical. It lets you see other parts of your body in motion.
games  gaming  parkour  clivethompson  proprioception  neuroscience  videogames  gamedesign  body  sports  psychology  perception  mirrorsedge  embodiment  bodies 
november 2008 by robertogreco
Avant Game: Hide and Seek 08 Rules Me – and why real-world players are so game
"highlight for me was the fact that I spent so much time running, chasing, parkouring around the Royal Hall Ballroom & the Southbank streets of London that I felt as physically exhausted at the end of each night as if I’d hiked 20 kilometers in the moun
games  janemcgonigal  play  physical  exercise  gaming  hideandseek  london  parkour  gamedesign  arg  place  geography 
july 2008 by robertogreco
Urban procedural rhetorics — transcript of my TWAB 2008 talk (Leapfroglog)
"Although I have great faith in the hackers & makers of this world, I do not think things need to be made harder for them than they already are. You can all (partly) influence the future shape of mobile technologies. I have one simple request: Please make
play  games  urbanism  ubicomp  cities  urban  arg  gaming  interaction  surveillance  public  theory  gamechanging  activism  via:adamgreenfield  mobs  flashmobs  space  place  creativity  innovation  psychology  parkour  skateboarding  location  location-based  ubiquitous  streetart  graffiti  gamedesign  interface  ux  skating  skateboards 
june 2008 by robertogreco
free running in the digital city | serial consign
"Sweep aside all the plot junk and you are left with the potential for an exciting new simulation of the city as an elaborate playground. What immediately caught my attention about these preliminary screenshots is manner in which architectural elements are demarcated. As per her training in "the art of displacement" Faith possess an innate ability for reading the geometry of her surroundings and this translates into a playing field where the objects, surfaces and assemblies that comprise the city are colour coded according to accessibility. When considered in this manner, the city becomes a giant text and, fittingly, play revolves around spatial problem solving and wayfinding rather than trigger finger virtuosity."

[Link rot, so Wayback: ]
space  videogames  games  gaming  parkour  via:cityofsound  exploration  openplay  play  cities  urban  urbanism  gregsmith 
march 2008 by robertogreco
seven for 2007 |
"1. The Decline of the City, the Rise of the City 2. The End of Privacy 3. The Return of Big Computing 4. Systems not Sites 5. Goodbye, Bilbao 6. The Bust 7. The iPhone"
cities  trends  urban  urbanism  mobile  mobility  architecture  housingbubble  kazysvarnelis  suburbs  parkour  iphone  internet  network  future  forecasting  design  remkoolhaas  crisis 
january 2008 by robertogreco
The Art of Parkour: Capturing Extreme Jump Shots
"To create the piece, called Point A → B, the OpenEnded guys set up a jungle-gym studio environment, wrapped the traceurs in motion-capture sensor suits, and set them loose to kong-roll, gap-jump, and tic-tac their way around the space. Infrared cameras
parkour  visualization  art  video  film 
november 2007 by robertogreco
Near Future Laboratory » Inverse Machinima and Interfaces for 1st Life Play
"What are the near future possibilities of mixing and blending first life props, actions, movements, proximity relationships, time (especially time factors) into the core of what counts as the user interface?"
parkour  videogames  firstlife  gaming  play  games  machinima  lifeasgame  characters  stories  storytelling  nearfuture  flickr  photography  imagination  gamechanging  interface  interactive  interaction  social  socialnetworks  socialnetworking  hybrids  experience  design  julianbleecker  psychogeography  navigation 
november 2007 by robertogreco
Blackbeltjones/Work: » Fortress of Amplitude
"This is a scheme called “Urban Freeflow” by Ben Stuart, of Nottingham University that’s featured in Blueprint magazine this month."

[Now at: ]
architecture  design  parkour  urbanism  mattjones 
september 2007 by robertogreco
Parkour TV -- Jump Britain -- Video on Parkour TV
"A Freerunning documentary featuring Sebastien Foucan and UrbanFreeFlow team, filmed at multiple stunning locations all over Britain."
parkour  sports  video  urban  urbanism 
july 2007 by robertogreco
Parkour - Wikipedia, the free encyclopedia
"Parkour (sometimes abbreviated to PK) or l'art du déplacement (English: the art of displacement) is a physical activity of French origin, the aim of which is to move from point A to point B as efficiently and quickly as possible, using principally the a
parkour  sports  street  urbanism  urban 
july 2007 by robertogreco
Free running - Wikipedia, the free encyclopedia
"Initially, the term free running was used interchangeably with parkour. However, as free runners became interested in aesthetics as well as useful movement, the two became different disciplines."
freerunning  parkour  sports  urban  urbanism 
july 2007 by robertogreco
david belle le parkour translated - Google Video
"this is the translated version of a documentary of david belle and the history of parkour"
parkour  sports  urban  video 
april 2007 by robertogreco
The Sporting Scene: No Obstacles: Reporting & Essays: The New Yorker
"David Belle invented parkour in France. It has spread mainly by videos on the Internet, and has been embraced in Europe and the United States by thrill-seekers and martial-arts adepts."
architecture  cities  parkour  sports  urban  culture 
april 2007 by robertogreco
Parkour Rules - Google Video
"PAWA video of the rules and general idea of parkour."
parkour  video  documentary  sports  urban  urbanism 
january 2007 by robertogreco
mirá! » Archivo » Ningunismo
"Las caminatas a la deriva forman parte de un viaje a través de las ideas que fundamentan la psicogeografía, pasando por el dadaísmo, surrealismo y situacionismo, llegando a su moderna implementación y el surgimiento de los exploradores urbanos. Ideas
cities  exploration  urban  urbanism  geography  youth  psychology  psychogeography  dadaism  surrealism  situationist  society  manifestos  parkour  ningunismo  argentina  buenosaires  toread 
january 2007 by robertogreco
YouTube - Eric Prydz Vs Floyd 'Proper Education'
"At last Eric Prydz follows up the massive 'Call On Me' with the amazing pink floyd sampling 'Proper Education'. "
green  music  video  parkour  bmx  education  learning  conservation  sustainability 
december 2006 by robertogreco

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