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robertogreco : participatoryculture   15

FutureEverything 2015: Alexis Lloyd & Matt Boggie on Vimeo
"From New York Times R&D Labs, Alexis Lloyd and Matt Boggie talk about our possible media futures, following the early days of the web - where growth was propelled forward by those making their own spaces online - to the present, where social platforms are starting to close down, tightening the possibilities whilst our dependency on them is increasing. Explaining how internet users are in fact participatory creators, not just consumers, Alexis and Matt ask where playing with news media can allow for a new means of expression and commentary by audiences."
public  media  internet  web  online  walledgardens  participation  participatory  2015  facebook  snapchat  open  openness  alexisloyd  mattboggie  publishing  blogs  blogging  history  audience  creativity  content  expression  socialnetworks  sociamedia  onlinemedia  appropriation  remixing  critique  connection  consumption  creation  sharing  participatoryculture  collage  engagement  tv  television  film  art  games  gaming  videogames  twitch  performance  social  discussion  conversation  meaningmaking  vine  twitter  commentary  news  commenting  reuse  community  culturecreation  latoyapeterson  communication  nytimes  agneschang  netowrkedculture  nytimesr&dlabs  bots  quips  nytlabs  compendium  storytelling  decentralization  meshnetworking  peertopeer  ows  occupywallstreet  firechat  censorship  tor  bittorrent  security  neutrality  privacy  iot  internetofthings  surveillance  networkedcitizenship  localnetworks  networks  hertziantribes  behavior  communities  context  empowerment  agency  maelstrom  p2p  cookieswapping  information  policy  infrastructure  technology  remixculture 
march 2015 by robertogreco
paigesaez.org [Paige Saez]
"Paige Saez is an interaction designer, visual artist and social architect presently living in San Francisco, California.

In 2007 in Portland, Oregon she founded the Makerlab. Makerlab was a creatively focused collaborative space. We hosted weekly skill-share workshops, created original performance works, held concerts and events. As an organization it was Portland's first Makerspace devoted to the intersections between art, technology and urbanism. Under the guise of Makerlab I developed a number of geo-focused social applications for web and mobile devices. As a collective we are well versed in participatory cultures, creative cultural research, community advocacy and outreach, web, mobile, and device development, information architecture, and interaction design. Previous to this Paige curated for three galleries, co-founded Gallery Homeland, an is a longstanding member of Red76. You can email her at paige@makerlab.com."
web  outreach  advocacy  communityadvocacy  creativeculturalresearch  participatoryculture  urbanism  technology  interactiondesign  sanfrancisco  interaction  art  design  makerlab  paigesaez 
july 2012 by robertogreco
We, the Web Kids - Pastebin.com
"We grew up with the Internet and on the Internet. This is what makes us different; this is what makes the crucial, although surprising from your point of view, difference: we do not ‘surf’ and the internet to us is not a ‘place’ or ‘virtual space’. The Internet to us is not something external to reality but a part of it: an invisible yet constantly present layer intertwined with the physical environment. We do not use the Internet, we live on the Internet and along it. If we were to tell our bildnungsroman to you, the analog, we could say there was a natural Internet aspect to every single experience that has shaped us. We made friends and enemies online, we prepared cribs for tests online, we planned parties and studying sessions online, we fell in love and broke up online. The Web to us is not a technology which we had to learn and which we managed to get a grip of. The Web is a process, happening continuously and continuously transforming before our eyes; with us and through us…"

[Update: Response by Alan Jacobs: http://ayjay.tumblr.com/post/18029873515/participating-in-cultural-life-is-not-something ]

[Update 2: Lengthy response, take-down: http://www.lileks.com/bleats/archive/12/0212/022212.html ]

[Chaser: http://metalab.harvard.edu/2012/02/twitter-nprs-morning-edition-and-dreams-of-flatland/ ]

[Cross-posted by Alexis Madrigal: http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/ ]
participatoryculture  criticalpractice  memories  govenment  dialog  cooperation  socialstructure  anarchy  anarchism  freedom  change  society  democracy  webculture  culture  cv  prostheticmemory  externalmemory  reality  anonymous  ACTA  2012  piotrczerski  digitalnatives  webkids  manifesto  cyberspace  dialogue  manifestos 
february 2012 by robertogreco
Unschooling Media: Participatory Practices among Progressive Homeschoolers [.pdf]
Just reencountered Vanessa Bertozzi's 2006 thesis through a post by Sandra Dodd, commented by David Friedman: http://unschooling.blogspot.com/2011/06/unschooling-media-participatory.html

"On the flipside of the technology debate, I experienced a moment of great academic pleasure when I received an email from Rob, an unschooling dad in California. He explained that he’d come across my links tagged “unschooling” in del.icio.us and he was curious about my research. We then went on to have a very fruitful interview."
vanessabertozzi  unschooling  homeschool  networking  del.icio.us  bookmarks  bookmarking  2006  lizettegreco  glvo  education  learning  networkedlearning  participatory  participatoryculture  grassroots  ego  cv  filetype:pdf  media:document 
june 2011 by robertogreco
Getting Serious About Reimagining Learning in the Digital Age | DMLcentral
"As things stand right now, unless participatory media takes a deliberate step into classrooms & into testing data, long-term sustainable funding & adoption seem unlikely."

"As someone who regularly works with kids outside of schools in after-school & summer programs as well as spending the majority of my days waking up early & scrawling on a whiteboard, there is a significant mode of participation to which young people have become unnecessarily acculturated. With literally tens of thousands of hours spent being conditioned to facing forward & remaining in seats, we have created factory-minded young people who need to be gently provoked. This work takes time & trust; once those two things are present, a classroom of enthused minds is limited only by imagination.

Years after its implementation, I still get messages from former students about how the seven weeks they spent learning through and playing the Black Cloud game made an impact on their day-to-day lives."
education  dml  digitalmedia  digital  media  internet  learning  change  unschooling  deschooling  tcsnmy  assessment  henryjenkins  anterogarcia  2011  schools  afterschoolprograms  participatory  participatoryculture  digitaldivide  participationgap  schooliness  industrialschooling  gamechanging  funding  k12  publicschools  quest2learn  cv  innovation  collaboration  socialemotionallearning  trust  engagement  socialemotional 
april 2011 by robertogreco
Attention, and Other 21st-Century Social Media Literacies (EDUCAUSE Review) | EDUCAUSE
"Just as print technologies & literacies shaped Enlightenment, the social media technologies & literacies will shape the cognitive, social, & cultural environments of 21st century. As Jenkins & colleagues have emphasized, education that acknowledges the full impact of networked publics & digital media must recognize a whole new way of looking at learning & teaching. This is not just another set of skills to be added to curriculum. Assuming a world in which welfare of young people & economic health of society & political health of democracy are the true goals of education, I believe modern societies need to assess & evaluate what works & doesn't in terms of engaging students in learning.

If we want to do this, if we want to discover how we can engage students as well as ourselves in 21st century, we must move beyond skills & technologies. We must explore also interconnected social media literacies of attention, participation, cooperation, network awareness, & critical consumption."
howardrheingold  education  learning  socialmedia  literacy  collaboration  21stcenturyskills  communication  participatory  participation  participatoryculture  henryjenkins  networkawareness  awareness  criticalthinking  criticalconsumption  technology  medialiteracy  interconnectivity  engagement  teaching  society  etiquette  democracy  tcsnmy  lcproject  future  interconnected 
december 2010 by robertogreco
Polder Model - Wikipedia, the free encyclopedia
"The polder model is a term with uncertain origin that was first used to describe the internationally acclaimed Dutch version of consensus policy in economics, specifically in the 1980s and 1990s. However, the term was quickly adopted for a much wider meaning, for similar cases of consensus decision-making, which are supposedly typically Dutch. It is described with phrases like 'a pragmatic recognition of pluriformity' and 'cooperation despite differences'."
participatoryculture  consensus  cooperation  via:hrheingold  civics  community  politics  models  games 
july 2010 by robertogreco
Mimi Ito - Statics: Peer-Based Learning in a Networked Age
"Today's young people are growing up in a radically different media environment from the one that we grew up in. It's a media environment that keeps them connected 24/7 to their peers, information, and entertainment. It's a media environment that captures kids attentions through visual media, participation and interaction, challenging educators to reconsider traditional models of instruction. It's a media environment that captures kids attentions through visual media, participation and interaction, challenging educators to reconsider traditional models of instruction."
mimiito  pedagogy  learning  education  disruption  socialnetworking  socialmedia  2010  social  tcsnmy  lcproject  informallearning  schools  academia  instruction  participatoryculture  participatory  attention  media 
may 2010 by robertogreco
Caterina.net: Participatory media and why I love it (and must defend it)
"I love participatory media, collective knowledge systems, user-generated content and the like, and spent much of my life and career participating in them and making them. As I say in this post from 2005, the internet is built on a culture of generosity -- the first web page I built was when I noticed there was no page on Nabokov and realized I could just make one. Amazing! And it dawned on me that every other page on the web -- this was 1994 -- had come about for the same reason. Then the dotcom thing happened. And then Web 2.0 brought us back to the web's roots -- communication and contribution. That is why I love participatory media and must defend it."
caterinafake  jaronlanier  participatory  web2.0  communication  crowdsourcing  del.icio.us  tumblr  flickr  twitter  facebook  hunch  wikipedia  amateur  amateurism  collectiveintelligence  participatoryculture  culture  internet  social  media  collaboration  vladimirnabokov 
january 2010 by robertogreco
Dolores Labs Blog » Not-quite-live-blog: Jonathan Zittrain on “Minds For Sale”
"Zittrain focuses on the potential alienation and opportunities for abuse that can arise with the growth of distributed online production. He also contemplates the thin line that separates exploitation from volunteering in the context of online communities and collaboration."
jonathanzittrain  crowdsourcing  ethics  participatory  participatoryculture  exploitation  online  abuse  via:migurski 
december 2009 by robertogreco
Telling stories about stories « Snarkmarket
"Increas­ingly, I’m con­vinced that no media is suc­cess­ful or even com­plete until it’s been trans­formed or extended. I know this is not super-controversial—it’s sort of the Cre­ative Com­mons party line—but it turns out things don’t trans­form them­selves! A lot of media gets CC-licensed and then just sits there.
robinsloan  annabelscheme  platforms  creativecommons  remixing  fanfiction  storytelling  media  henryjenkins  cocreation  participatoryculture  participatory  snarkmarket  newmedia  starwars  harrypotter  narrative  engagement  remixculture 
december 2009 by robertogreco
Video Games And Participatory Culture : NPR
"Many video games let you create (your own levels in a first-person shooter, your own creatures in an adventure, for example) and upload these creations so you can share them with other players. It's called participatory culture, where consumers are not couch potatoes but rather active participants and creators themselves. But some argue we're merely being tricked into thinking we're being creative."

[more here: http://spotlight.macfound.org/blog/entry/playback_video_games_and_participatory_culture_on_npr/ ]
internet  creativity  cocreation  henryjenkins  sharing  markets  whatsoldisnew  whatsoldisnewagain  music  videogames  gaming  littlebigplanet  participatory  culture  participatoryculture  trends  history  media  massmedia  creation  design  profits  profitsharing  corporations  spore  ea  usergeneratedcontent  content  usergenerated  beaterator  marketing  compensation  revenue  art  newmedia  games  participation  ncm  participatoryart  ncmideas 
december 2009 by robertogreco

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