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robertogreco : penumbra   4

Robin Sloan's Low-Tech Triumph | Mother Jones
"You can go as far back as fifth grade and you will find me tinkering with media and computers, making things that are a little off the beaten track. It's not just a book report or a video game. It's like some weird combination, and for like 20 years they didn't quite work."

"I have a couple best friends, one of whom is very much the template for Neel because we became friends over our shared interest in a series of books about dragons. But we used to try to play Dungeons & Dragons all the time, and it turns out it's much better on paper than it is in reality. We would get together in one of our basements and lovingly craft these characters and figure out what they were carrying and what spells they had. But that would take three hours and I don't know if we ever finished a game."

"In some ways I grew up in the public library in Troy, Michigan."

"Festina lente should totally be a model for our age."

"I don't know, you just feel like even the Muppets could work at Google."
future  festinalente  history  distraction  freedom  twitter  siliconvalley  muppets  google  maddieoatman  interviews  robinsloan  internet  books  mrpenumbra  penumbra  2012 
november 2012 by robertogreco
One on One: Robin Sloan, Author and 'Media Inventor' - NYTimes.com
"Q. In your book you talk about content overload. How do we solve that?

A. The problem is, all of this content is good. The vision of the Internet as a vast digital wasteland isn’t correct. Everything is awesome and we have more stuff to read than we ever have in history. I think part of the answer comes with devices and interfaces: we need to create more devices without distractions, like Kindles.

…A. I think there is a tradeoff inherent in contemporary references. The cost is that the book becomes dated very quickly. The benefit is that people reading it right now feel a dizzying present.

"Q. So I notice you have an old Nokia phone. Why?
A. I realized that for me, the iPhone had gone beyond just being a habit. I decided that with the job I have now, which is a full-time writer, it’s actually more important and more productive for me to be daydreaming and jotting down notes than it is for me to e-mail or read all my tweets."
distraction  writing  focus  reading  attention  mrpenumbra  penumbra  nickbilton  interviews  kindle  infooverload  dumbphones  books  technology  robinsloan  2012 
october 2012 by robertogreco
Publishers, Here's a Case Study: The Book Party as Live, Interactive Show - Kasia Cieplak-Mayr von Baldegg - The Atlantic
"To celebrate the release of his first novel, Robin Sloan hosted a 24-hour web show about books, technology, and more -- all streaming live via Google Hangout. The self-proclaimed "media inventor" spent a full 24 hours holed up at the historic Center for Fiction in Manhattan, inspired by the eponymous enterprise in his book, Mr. Penumbra's 24-Hour Bookstore. Sloan invited me to drop in and chat about web video (we worked together at Current TV a couple years ago) so I brought a camera and shot a short behind-the-scenes video while I as there. Chilling at the Center for Fiction felt like attending a micro conference -- like South by Southwest Interactive scaled down to short conversations over coffee and scones."
bookparties  books  2012  penumbra  mrpenumbra  robinsloan  faketv  kasiacieplak-mayrvonbaldegg 
october 2012 by robertogreco
Penumbra - Samantha Gorman
"Penumbra is a hybrid art/literature application in development for tablet media. It expands “ebook” conventions by carefully integrating video, illustration and fiction. These media work equally together to inform the total reading. Tablets are a promising literary medium with the potential to redefine our reading practice beyond a simple emulation of print on screen. Increasingly, ebooks could represent a growing platform for the consumption and dissemination of media art: a platform that is inherently interactive and readily mobile.

Investment in actively reading the interface relies on our experience with interaction design; the goal is to implement touch-screen gestures in service of the story’s content. Touching and tilting the screen places the reader in the position of the main protagonist. The reader can use the interface to decide how long the protagonist focuses on his external vs. internal world."

[Now called Pry: http://samanthagorman.net/Pry
http://prynovella.com/
https://vimeo.com/78973518

Penumbra video:
https://vimeo.com/33515808 ]
floatingtext  animation  perspective  worldswitching  thebookofjudith  ephemerality  gestures  mediaart  penumbra  ios  interactivefiction  content  video  futureofmedia  literature  storytelling  interactiondesign  interaction  tablets  ebooks  ebook  2012  samanthagorman  reading  ipad  digitaltext  if  applications  cyoa  ephemeral  pry  novellas 
april 2012 by robertogreco

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