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Nomic - Wikipedia
"Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.[1]

"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."

—Peter Suber, the creator of Nomic, The Paradox of Self-Amendment, Appendix 3, p. 362.

Nomic actually refers to a large number of games based on the initial ruleset laid out by Peter Suber in his book The Paradox of Self-Amendment."
education  politics  games  change  community  petersuber  play  democracy  self-amendment  logic  philosophy  lawyering  variability  nomic 
june 2011 by robertogreco

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