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‎Procreate on the App Store
"Apple Design Award winner and App Store Essential – Procreate is the most powerful sketching, painting and illustration app ever designed for a mobile device, built for creative professionals. This complete artist’s toolbox helps you create beautiful sketches, inspiring paintings, and stunning illustrations anywhere you are. Procreate features ground-breaking canvas resolution, 136 incredible brushes, an advanced layer system, and is powered by Silica M: the fastest 64-bit painting engine on iOS.
Create a canvas and start painting with any of Procreate’s exclusive dual-texture brushes. Use the immediately responsive smudge tool to perfectly blend colour with any brush in your library. With Procreate’s incredibly high-resolution canvases you can print your artwork at massive sizes. Experience the revolutionary selection, transform, and perspective tools built exclusively for multitouch and finish your illustration with stunning cinema-quality effects. Procreate’s powerful and intuitive interface always puts your art in focus.

With a deep range of professional quality features, Procreate has all the power a creative needs."
applications  ios  ipad  photoshop  painting  paint  drawing  illustration 
august 2018 by robertogreco
how to do nothing – Jenny Odell – Medium
[video: https://vimeo.com/232544904 ]

"What I would do there is nothing. I’d just sit there. And although I felt a bit guilty about how incongruous it seemed — beautiful garden versus terrifying world — it really did feel necessary, like a survival tactic. I found this necessity of doing nothing so perfectly articulated in a passage from Gilles Deleuze in Negotiations:
…we’re riddled with pointless talk, insane quantities of words and images. Stupidity’s never blind or mute. So it’s not a problem of getting people to express themselves but of providing little gaps of solitude and silence in which they might eventually find something to say. Repressive forces don’t stop people expressing themselves but rather force them to express themselves; what a relief to have nothing to say, the right to say nothing, because only then is there a chance of framing the rare, and ever rarer, thing that might be worth saying. (emphasis mine)

He wrote that in 1985, but the sentiment is something I think we can all identify with right now, almost to a degree that’s painful. The function of nothing here, of saying nothing, is that it’s a precursor to something, to having something to say. “Nothing” is neither a luxury nor a waste of time, but rather a necessary part of meaningful thought and speech."



"In The Bureau of Suspended Objects, a project I did while in residence at Recology SF (otherwise known as the dump), I spent three months photographing, cataloguing and researching the origins of 200 objects. I presented them as browsable archive in which people could scan the objects’ tags and learn about the manufacturing, material, and corporate histories of the objects.

One woman at the Recology opening was very confused and said, “Wait… so did you actually make anything? Or did you just put things on shelves?” (Yes, I just put things on shelves.)"



"That’s an intellectual reason for making nothing, but I think that in my cases, it’s something simpler than that. Yes, the BYTE images speak in interesting and inadvertent ways about some of the more sinister aspects of technology, but I also just really love them.

This love of one’s subject is something I’m provisionally calling the observational eros. The observational eros is an emotional fascination with one’s subject that is so strong it overpowers the desire to make anything new. It’s pretty well summed up in the introduction of Steinbeck’s Cannery Row, where he describes the patience and care involved in close observation of one’s specimens:
When you collect marine animals there are certain flat worms so delicate that they are almost impossible to capture whole, for they break and tatter under the touch. You must let them ooze and crawl of their own will onto a knife blade and then lift them gently into your bottle of sea water. And perhaps that might be the way to write this book — to open the page and let the stories crawl in by themselves.

The subject of observation is so precious and fragile that it risks breaking under even the weight of observation. As an artist, I fear the breaking and tattering of my specimens under my touch, and so with everything I’ve ever “made,” without even thinking about it, I’ve tried to keep a very light touch.

It may not surprise you to know, then, that my favorite movies tend to be documentaries, and that one of my favorite public art pieces was done by the documentary filmmaker, Eleanor Coppola. In 1973, she carried out a public art project called Windows, which materially speaking consisted only of a map with a list of locations in San Francisco.

The map reads, “Eleanor Coppola has designated a number of windows in all parts of San Francisco as visual landmarks. Her purpose in this project is to bring to the attention of the whole community, art that exists in its own context, where it is found, without being altered or removed to a gallery situation.” I like to consider this piece in contrast with how we normally experience public art, which is some giant steel thing that looks like it landed in a corporate plaza from outer space.

Coppola instead casts a subtle frame over the whole of the city itself as a work of art, a light but meaningful touch that recognizes art that exists where it already is."



"What amazed me about birdwatching was the way it changed the granularity of my perception, which was pretty “low res” to begin with. At first, I just noticed birdsong more. Of course it had been there all along, but now that I was paying attention to it, I realized that it was almost everywhere, all day, all the time. In particular I can’t imagine how I went most of my life so far without noticing scrub jays, which are incredibly loud and sound like this:

[video]

And then, one by one, I started learning other songs and being able to associate each of them with a bird, so that now when I walk into the the rose garden, I inadvertently acknowledge them in my head as though they were people: hi raven, robin, song sparrow, chickadee, goldfinch, towhee, hawk, nuthatch, and so on. The diversification (in my attention) of what was previously “bird sounds” into discrete sounds that carry meaning is something I can only compare to the moment that I realized that my mom spoke three languages, not two.

My mom has only ever spoken English to me, and for a very long time, I assumed that whenever my mom was speaking to another Filipino person, that she was speaking Tagalog. I didn’t really have a good reason for thinking this other than that I knew she did speak Tagalog and it sort of all sounded like Tagalog to me. But my mom was actually only sometimes speaking Tagalog, and other times speaking Ilonggo, which is a completely different language that is specific to where she’s from in the Philippines.

The languages are not the same, i.e. one is not simply a dialect of the other; in fact, the Philippines is full of language groups that, according to my mom, have so little in common that speakers would not be able to understand each other, and Tagalog is only one.

This type of embarrassing discovery, in which something you thought was one thing is actually two things, and each of those two things is actually ten things, seems not only naturally cumulative but also a simple function of the duration and quality of one’s attention. With effort, we can become attuned to things, able to pick up and then hopefully differentiate finer and finer frequencies each time.

What these moments of stopping to listen have in common with those labyrinthine spaces is that they all initially enact some kind of removal from the sphere of familiarity. Even if brief or momentary, they are retreats, and like longer retreats, they affect the way we see everyday life when we do come back to it."



"Even the labyrinths I mentioned, by their very shape, collect our attention into these small circular spaces. When Rebecca Solnit, in her book Wanderlust, wrote about walking in the labyrinth inside the Grace Cathedral in San Francisco, she said, “The circuit was so absorbing I lost sight of the people nearby and hardly heard the sound of the traffic and the bells for six o’clock.”

In the case of Deep Listening, although in theory it can be practiced anywhere at any time, it’s telling that there have also been Deep Listening retreats. And Turrell’s Sky Pesher not only removes the context from around the sky, but removes you from your surroundings (and in some ways, from the context of your life — given its underground, tomblike quality)."



"My dad said that leaving the confined context of a job made him understand himself not in relation to that world, but just to the world, and forever after that, things that happened at work only seemed like one small part of something much larger. It reminds me of how John Muir described himself not as a naturalist but as a “poetico-trampo-geologist-botanist and ornithologist-naturalist etc. etc.”, or of how Pauline Oliveros described herself in 1974: “Pauline Oliveros is a two legged human being, female, lesbian, musician, and composer among other things which contribute to her identity. She is herself and lives with her partner, along with assorted poultry, dogs, cats, rabbits and tropical hermit crabs.” Incidentally, this has encouraged me to maybe change my bio to: “Jenny Odell is an artist, professor, thinker, walker, sleeper, eater, and amateur birdnoticer.”

3. the precarity of nothing

There’s an obvious critique of all of this, and that’s that it comes from a place of privilege. I can go to the rose garden, or stare into trees all day, because I have a teaching job that only requires me to be somewhere two days a week, not to mention a whole set of other privileges. Part of the reason my dad could take that time off was that on some level, he had enough reason to think he could get another job. It’s possible to understand the practice of doing nothing solely as a self-indulgent luxury, the equivalent of taking a mental health day if you’re lucky enough to work at a place that has those.

But here I come back to Deleuze’s “right to say nothing,” and although we can definitely say that this right is variously accessible or even inaccessible for some, I believe that it is indeed a right. For example, the push for an 8-hour workday in 1886 called for “8 hours of work, 8 hours of rest, and 8 hours of what we will.” I’m struck by the quality of things that associated with the category “What we Will”: rest, thought, flowers, sunshine.

These are bodily, human things, and this bodily-ness is something I will come back to. When Samuel Gompers, who led the labor group that organized this particular iteration of the 8-hour movement, was asked, “What does labor want?” he responded, “It wants the earth and the fullness thereof.” And to me it seems significant that it’s not 8 hours of, say, “leisure” or “… [more]
jennyodell  idleness  nothing  art  eyeo2017  photoshop  specimens  care  richardprince  gillesdeleuze  recology  internetarchive  sanfrancisco  eleanorcoppola  2017  1973  maps  mapping  scottpolach  jamesturrell  architecture  design  structure  labyrinths  oakland  juliamorgan  chapelofthechimes  paulineoliveros  ucsd  1970s  deeplisening  listening  birds  birdwatching  birding  noticing  classideas  observation  perception  time  gracecathedral  deeplistening  johncage  gordonhempton  silence  maintenance  conviviality  technology  bodies  landscape  ordinary  everyday  cyclicality  cycles  1969  mierleladermanukeles  sensitivity  senses  multispecies  canon  productivity  presence  connectivity  conversation  audrelorde  gabriellemoss  fomo  nomo  nosmo  davidabram  becominganimal  animals  nature  ravens  corvids  crows  bluejays  pets  human-animalrelations  human-animalelationships  herons  dissent  rowe  caliressler  jodythompson  francoberardi  fiverr  popos  publicspace  blackmirror  anthonyantonellis  facebook  socialmedia  email  wpa  history  bayarea  crowdcontrol  mikedavis  cityofquartz  er 
july 2017 by robertogreco
How to create your own 3D GIFs | The Daily Dot
"We're living in the age of 3D GIFs on Tumblr. These images, which use optical illusions to make visuals appear to pop out of the screen, have gotten to be so popular on the website that last year Tumblr's official year in review roundup devoted an entire category to them.

But even though they've been making the rounds on Tumblr for ages, 3D GIFs are only just now making their way into other parts of the Internet. Luckily for you, it's easy to impress other non-Tumblr users with their special magic: All you really need to make one is a few minutes and a copy of Photoshop."
via:sha  tumblr  3d  3dgifs  gifs  howto  photoshop 
july 2016 by robertogreco
The Minecraft Generation - The New York Times
"Seth Frey, a postdoctoral fellow in computational social science at Dartmouth College, has studied the behavior of thousands of youths on Minecraft servers, and he argues that their interactions are, essentially, teaching civic literacy. “You’ve got these kids, and they’re creating these worlds, and they think they’re just playing a game, but they have to solve some of the hardest problems facing humanity,” Frey says. “They have to solve the tragedy of the commons.” What’s more, they’re often anonymous teenagers who, studies suggest, are almost 90 percent male (online play attracts far fewer girls and women than single-­player mode). That makes them “what I like to think of as possibly the worst human beings around,” Frey adds, only half-­jokingly. “So this shouldn’t work. And the fact that this works is astonishing.”

Frey is an admirer of Elinor Ostrom, the Nobel Prize-­winning political economist who analyzed the often-­unexpected ways that everyday people govern themselves and manage resources. He sees a reflection of her work in Minecraft: Running a server becomes a crash course in how to compromise, balance one another’s demands and resolve conflict.

Three years ago, the public library in Darien, Conn., decided to host its own Minecraft server. To play, kids must acquire a library card. More than 900 kids have signed up, according to John Blyberg, the library’s assistant director for innovation and user experience. “The kids are really a community,” he told me. To prevent conflict, the library installed plug-ins that give players a chunk of land in the game that only they can access, unless they explicitly allow someone else to do so. Even so, conflict arises. “I’ll get a call saying, ‘This is Dasher80, and someone has come in and destroyed my house,’ ” Blyberg says. Sometimes library administrators will step in to adjudicate the dispute. But this is increasingly rare, Blyberg says. “Generally, the self-­governing takes over. I’ll log in, and there’ll be 10 or 15 messages, and it’ll start with, ‘So-and-so stole this,’ and each message is more of this,” he says. “And at the end, it’ll be: ‘It’s O.K., we worked it out! Disregard this message!’ ”

Several parents and academics I interviewed think Minecraft servers offer children a crucial “third place” to mature, where they can gather together outside the scrutiny and authority at home and school. Kids have been using social networks like Instagram or Snapchat as a digital third place for some time, but Minecraft imposes different social demands, because kids have to figure out how to respect one another’s virtual space and how to collaborate on real projects.

“We’re increasingly constraining youth’s ability to move through the world around them,” says Barry Joseph, the associate director for digital learning at the American Museum of Natural History. Joseph is in his 40s. When he was young, he and his friends roamed the neighborhood unattended, where they learned to manage themselves socially. Today’s fearful parents often restrict their children’s wanderings, Joseph notes (himself included, he adds). Minecraft serves as a new free-­ranging realm.

Joseph’s son, Akiva, is 9, and before and after school he and his school friend Eliana will meet on a Minecraft server to talk and play. His son, Joseph says, is “at home but still getting to be with a friend using technology, going to a place where they get to use pickaxes and they get to use shovels and they get to do that kind of building. I wonder how much Minecraft is meeting that need — that need that all children have.” In some respects, Minecraft can be as much social network as game.

Just as Minecraft propels kids to master Photoshop or video-­editing, server life often requires kids to acquire complex technical skills. One 13-year-old girl I interviewed, Lea, was a regular on a server called Total Freedom but became annoyed that its administrators weren’t clamping down on griefing. So she asked if she could become an administrator, and the owners said yes.

For a few months, Lea worked as a kind of cop on that beat. A software tool called “command spy” let her observe records of what players had done in the game; she teleported miscreants to a sort of virtual “time out” zone. She was eventually promoted to the next rank — “telnet admin,” which allowed her to log directly into the server via telnet, a command-­line tool often used by professionals to manage servers. Being deeply involved in the social world of Minecraft turned Lea into something rather like a professional systems administrator. “I’m supposed to take charge of anybody who’s breaking the rules,” she told me at the time.

Not everyone has found the online world of Minecraft so hospitable. One afternoon while visiting the offices of Mouse, a nonprofit organization in Manhattan that runs high-tech programs for kids, I spoke with Tori. She’s a quiet, dry-­witted 17-year-old who has been playing Minecraft for two years, mostly in single-­player mode; a recent castle-­building competition with her younger sister prompted some bickering after Tori won. But when she decided to try an online server one day, other players — after discovering she was a girl — spelled out “BITCH” in blocks.

She hasn’t gone back. A group of friends sitting with her in the Mouse offices, all boys, shook their heads in sympathy; they’ve seen this behavior “everywhere,” one said. I have been unable to find solid statistics on how frequently harassment happens in Minecraft. In the broader world of online games, though, there is more evidence: An academic study of online players of Halo, a shoot-’em-up game, found that women were harassed twice as often as men, and in an unscientific poll of 874 self-­described online gamers, 63 percent of women reported “sex-­based taunting, harassment or threats.” Parents are sometimes more fretful than the players; a few told me they didn’t let their daughters play online. Not all girls experience harassment in Minecraft, of course — Lea, for one, told me it has never happened to her — and it is easy to play online without disclosing your gender, age or name. In-game avatars can even be animals.

How long will Minecraft’s popularity endure? It depends very much on Microsoft’s stewardship of the game. Company executives have thus far kept a reasonably light hand on the game; they have left major decisions about the game’s development to Mojang and let the team remain in Sweden. But you can imagine how the game’s rich grass-roots culture might fray. Microsoft could, for example, try to broaden the game’s appeal by making it more user-­friendly — which might attenuate its rich tradition of information-­sharing among fans, who enjoy the opacity and mystery. Or a future update could tilt the game in a direction kids don’t like. (The introduction of a new style of combat this spring led to lively debate on forums — some enjoyed the new layer of strategy; others thought it made Minecraft too much like a typical hack-and-slash game.) Or an altogether new game could emerge, out-­Minecrafting Minecraft.

But for now, its grip is strong. And some are trying to strengthen it further by making it more accessible to lower-­income children. Mimi Ito has found that the kids who acquire real-world skills from the game — learning logic, administering servers, making YouTube channels — tend to be upper middle class. Their parents and after-­school programs help them shift from playing with virtual blocks to, say, writing code. So educators have begun trying to do something similar, bringing Minecraft into the classroom to create lessons on everything from math to history. Many libraries are installing Minecraft on their computers."
2016  clivethompson  education  videogames  games  minecraft  digitalculture  gaming  mimiito  robinsloan  coding  computationalthinking  stem  programming  commandline  ianbogost  walterbenjamin  children  learning  resilience  colinfanning  toys  lego  wood  friedrichfroebel  johnlocke  rebeccamir  mariamontessori  montessori  carltheodorsorensen  guilds  mentoring  mentorship  sloyd  denmark  construction  building  woodcrafting  woodcraft  adventureplaygrounds  material  logic  basic  mojang  microsoft  markuspersson  notch  modding  photoshop  texturepacks  elinorostrom  collaboration  sethfrey  civics  youtube  networkedlearning  digitalliteracy  hacking  computers  screentime  creativity  howwelearn  computing  froebel 
april 2016 by robertogreco
Google Nik Collection
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google  photography  photoshop  software  filters 
march 2016 by robertogreco
Photoshop Animation Techniques (Redux, Creative Cloud) on Vimeo
"This tutorial is an update from my first tutorial. This time around I use Photoshop CC and delve into a few more techniques that I've learned while working in production.

Adobe Photoshop is a tool that a great number of creative minds are familiar and comfortable with. While it isnt software package that has been built with animation specifically in mind there it has huge potential as an animation tool. The ability to control an aesthetic within the software gives a very hands on feel to the process and endless possibilities for your end result. I hope that this tutorial will help bridge the gap between designer and animator, beginner and professional."
animation  design  photoshop  tutorials  howto  via:tealtan  alexgrigg  edg 
april 2014 by robertogreco
Photography Is the New Universal Language, and It's Changing Everything | Raw File | Wired.com
"Thinker, writer, curator, editor, blogger, and currently a Contributing Editor for Art in America and on the faculty at ICP-Bard College and the School of Visual Arts, Heiferman has watched the photography market explode and the acquisition policies of galleries and museums adapt accordingly. The art market is a one-percenter game, and Heiferman thinks it distracts us from the uses of images in our everyday lives. Photography is all around us and used in ways we don’t even consider. Raw File spoke to Heiferman about surveillance, facial recognition, the obsolescence of future technologies and why Midwest newspapers are so good at reporting the weird stuff about image use."



"People talk about photography being a universal language but really it’s not; it’s multiple languages. The dialogues you can have with neuroscientists about photographic images are as interesting and as provocative as the dialogues you can have with artists. People have wildly different contexts in which they use photographs — different criteria for assessing them, reasons for taking them, priorities when looking at and evaluating them. It creates incredible possibilities for dialogue when you realize the medium is so flexible and so useful."



"Look at Flickr. Look at what people do. It is fascinating to look at what people are taking pictures of, as we all take more and more pictures. I spoke with a guy named Steve Hoffenberg who worked for Lyra Research [now owned by Photizo] and is one of the go-to-guys when you want to find out how many people are taking pictures any given day. Steve talked about how the availability of cell phones cameras has changed the way we make images.

In the past, it was more conventional; we had to have reason to make a picture and it was usually to document something specific. Whereas now people are now take pictures because the camera is there [in their hand]. It has got to the point where sometimes if you ask people why they take pictures they can’t even say. I think people are using images in a completely different way and as a communicative tool."



"With people more actively using images, visual literacy becomes an important thing to talk about. Everybody pays a lot of lip service to visual literacy but very few schools teach it. There’s not a lot of discussion about what photography is. What’s a photograph? How does it work? Photographs are useful to you in different ways than they are useful to me."

[The book, Photography Changes Everything:
http://www.aperture.org/shop/books/photography-changes-everything-book
http://www.amazon.com/Photography-Changes-Everything-Marvin-Heiferman/dp/1597111996 ]
materiality  photography  technology  marvinheiferman  everyday  communication  language  universallanguage  expression  dialog  media  jonathancoddington  mobilephones  cellphones  cameras  digital  lyraresearch  stevehoffenberg  instagram  visualliteracy  literacy  stephenmayes  images  imagery  photosynth  philippekahn  hanyfarid  photoshop  davidfriend  flickr  newliteracies  multiliteracies  dialogue  books 
september 2013 by robertogreco
The Lives of Images Peter Galison in conversation with Trevor Paglen [.pdf]
"What is observation? What is seeing? What counts as “right depiction”? Are images today now doing more than showing? What is objectivity? What does the future of imaging hold?

Peter Galison, one of the world’s leading historians of science, has written widely on how visual representation shapes our understanding of the world. Trevor Paglen is an artist whose work with photography has explored governmental secrecy and the limits of seeing. For his most recent project, The Last Pictures, Paglen worked with a group of scientists to create a disc of images marking our historical moment; the project culminated in last year’s launch of a satellite, carrying those images, that will remain in Earth’s orbit perpetually. The following conversation took place at Aperture’s office earlier this year."



"Well, what is it that the digital really does? There are many ways in which the digital is shaped by the legacy of analog photography and film. Both for political reasons and aesthetic reasons, what’s really important is the fact that digital is small, cheap, and searchable. The combination of these three features is dramatic. It means that your smartphone does facial recognition—no longer is that an inaccessible and futuristic piece of the state-security apparatus. It’s ubiquitous.

Aesthetically, this can mean a kind of decentering, a vision of the world that is not directly human. It also means that cameras are everywhere, and you’re not even aware of them. There’s an interesting film by a colleague and friend, Lucien Castaing-Taylor, working with Véréna Paravel, called Leviathan (2012), filmed on fishing boats in the North Atlantic. A lot of the film would have been completely unimaginable just a generation ago. They use little high-resolution digital cameras to achieve points of view in places that would previously have been impossible: amidst the pile of dead fish, or underwater as the tank is being filled, or looking back at the front of the boat. These are not impossible camera angles, but they’re nonhuman points of view."



"It seems that we’re moving away from thinking about images interms of representation and toward thinking about their creation as part of a networked process, guided by political or economic “scripts” embedded in the algorithms controlling these image-making networks. If we look at Facebook’s facial-recognition and search technologies, or at Instagram, we see similar things going on, but in a commercial context."



"If images become tools, it’s easier to see them as stepping-stones to other things. For me, the fundamental separation between art and science is not an eternal characteristic of science. The split happened in a historical moment. If you said to Leonardo da Vinci—pardon me, historians—“Are your studies of turbulent water art or science?” he would reply (so I imagine): “You’re crazy! What are you talking about? I don’t even recognize this choice.” But in the nineteenth century, you begin to have the idea of an objective image and of a scientist who is defined by being self-restrained, followed by the idea of maximal detachment from the image. At that moment, Charles Baudelaire criticized photography, saying (approximately): “You know, this isn’t really part of art because it’s insufficiently modulated by the person who says he’s an artist.” In that sense, what Baudelaire is saying and what late-nineteenth-century scientists are saying is the same thing, except they come to opposite conclusions. What they agree on is that art is defined by intervention and science is defined by lack of intervention.

I believe the trunk split, at that point, into two branches. But in many ways the branches are coming back together again in our moment. People in the art world aren’t frightened, in the way they once were, of having a scientific dimension to what they do. It’s not destabilizing for Matthew Ritchie to collaborate with scientists, nor is it a professional disqualification for scientists to work with artists."
trevorpaglen  petergalison  aperture  images  photography  perception  interpretation  history  science  art  seeing  sight  leviathan  recording  video  film  processing  photoshop  digital  luciencastaing-taylor  vérénaparavel  presentation  manipulation  capture  distortion  depiction  universalism  language  communication  symbols  semiotics  aesthetics  interdisciplinary  glvo  instagram  networkedfictions  canon  matthewritchie  leonardodavinci  facebook  uniquity  gopro  charlesbaudelaire  newaesthetic  convergence 
june 2013 by robertogreco
David Byrne's Journal: 12.13.11: Odyshape
"We instinctively want to believe that a merit-based world exists—that with some hard work, focus, time, effort and perseverance, you too will be rewarded with the body you see on the billboard. The same also applies to our notions of economic well-being. As a result, you have Bill O’Reilly and Newt Gingrich (among many others) implying that poor people are poor simply because they aren’t trying hard enough (note the clever segue from Barbie to politics and economics). The implication is that poor people, or anyone who isn’t successful, just aren’t applying themselves or trying hard enough. Also, that less than fabulously attractive people similarly aren’t going to the gym enough. The corollary is that Bill and Newt are as wealthy as they are because they worked hard. This, excuse me, is bullshit…

Sadly, this dissonance between what is possible image wise, and what is being aimed for by many normal women, is making many of them nutso."
davidbyrne  odyshape  2011  science  politics  sociology  anthropology  darwin  sexualselection  geoffreymiller  photoshop  girls  women  gender  truth  brain  vision  normal  economics  luck  barbie  beingbarbie  henrikehrsson  arvidguterstam  björnvanderhoort  perception  neuroscience  via:lukeneff  bodyimage  femininity  charlesdarwin 
april 2012 by robertogreco
ESPI at work: The power of Keynote | Edenspiekermann
"Most of the web team here at ESPI are what I like to call Keynote aficionados. They use the program for virtually every project, rarely dipping into Photoshop except occasionally to create some small graphic elements. An example of this is Red Bull Music Academy website that was completed last year. With the exception of some vector iconography created in Illustrator, it was all designed in Keynote.

Why use Keynote?

This is by no means a definitive list, but here are some of the key features for a designer using Keynote.

1. Ease and spread of use
2. Flexibility and non-destructive editing
3. The cleverest grid lines I have ever met
4. Animation tools for prototyping
5. Third party add-ons/libraries"
wireframes  prototyping  mockups  illustrator  photoshop  adobesuite  indesign  design  keynote  via:tealtan 
april 2012 by robertogreco
The Setup: Frank Chimero
"I’d like a more flexible, faster all-in-one inbox for my digital detritus. For some reason, DevonThink, Yojimbo, & Evernote aren’t cutting it for me. Tumblr is close, but not quite it. I’d like something that successfully handles images in tandem w/ text, because that’s how my brain works. I have this dream of having a management interface very similar to a hybrid of LittleSnapper & Yojimbo, & then a “serendipity engine” application for iPad. It’d be a bit like Flipboard where things are served up at random from your collection for browsing. That’s the flaw of all of these things, in my mind: they encourage you to get things in, but aren’t optimized for revisiting it in a way that lacks linearity or classification. If you’re looking to make constellations of content, I think the way your collection is presented back to you matters. I guess what I’m asking for is a digital rendition of the commonplace book, & serious rethinking of what advantages digital could provide…"
frankchimero  hardware  software  thesetup  tools  howwework  commonplacebooks  dropbox  devonthink  yojimbo  evernote  macbookair  photoshop  illustrator  muji  notebooks  tumblr  serendipity  discovery  iphone  kindle  lumixgf1  appletv  netflix  texteditor  gmail  instapaper  simplenote  rdio  itunes  reeder  2011  usesthis 
april 2011 by robertogreco
The Elephants of Scotland - Intelligent Travel Blog
"Elephants lumber behind stone Scottish cottages. A cheetah races along the shores of a loch. A herd of water buffalo graze among Celtic crosses in a hilltop cemetery. London-based photographer George Logan has brought the impossible to life in Translocation, a new photography book that fuses Logan's shots of African wildlife into his dramatic takes of the Scottish countryside."
photography  translocation  photoshop  scotland  travel  animals  nationalgeographic  misplacedwildlife  unexpectedencounters 
august 2010 by robertogreco
15th Anniversary: The Brian Eno Evolution
"In an age of digital perfectability, it takes quite a lot of courage to say, "Leave it alone" and, if you do decide to make changes, [it takes] quite a lot of judgment to know at which point you stop. A lot of technology offers you the chance to make everything completely, wonderfully perfect, and thus to take out whatever residue of human life there was in the work to start with. It would be as though someone approached Cezanne and said, "You know, if you used Photoshop you could get rid of all those annoying brush marks and just have really nice, flat color surfaces." It's a misunderstanding to think that the traces of human activity — brushstrokes, tuning drift, arrhythmia — are not part of the work. They are the fundamental texture of the work, the fine grain of it."
via:preoccupations  brianeno  davidbyrne  kevinkelly  interviews  art  imperfection  unfinished  music  writing  2008  perfectability  perfection  photoshop  human  texture  glvo  conversation  learning  collaboration  wabi-sabi 
july 2010 by robertogreco
16 iPhone Apps for "On The Road" Creatives - Walk in the park, look at the sky.
"Like many my iPhone is hardly ever used as "a phone". It's a magical little box that can be transformed into a million different uses. Here's some of my selections that I find essential when out and about. Evernote... PicPosterous... Dropbox... JotNot... Photoshop.com Mobile... Mill Colour... addLib... Brushes... WhatTheFont... Doc2... Ftp on the go... Elena... Creative Review Annual 2010... McSweeney's... Instapaper... This American Life
iphone  applications  mobile  creativity  onlinetoolkit  productivity  utility  thenewutilitybelt  instapaper  millcolour  addLib  bushes  thisamericanlife  photoshop  evernote  picposterous  posterous  dropbox  jotnot  whatthefont  doc2  ftponthego  ftp  elena  mcsweeneys  ios 
may 2010 by robertogreco
11 Super Awesome Photoshop Movie Effects | Photojojo
"In honor of some of our favorite summer blockbusters (Harry Potter and Transformers), we bring you our 10 11 most-favorite movie-effect tutorials. From Scarface to Sin City to Pirates of the Carribean to 300, we’ve got 11 great ways to go Hollywood on your photos. Read on!" [via: http://snarkmarket.com/blog/snarkives/media_galaxy/democratization_of_manipulation_part_3/]
photoshop  howto  tutorials 
april 2010 by robertogreco
mirá! » Archivo » Photo Makeover
En iTunes Store se anuncia el lanzamiento de una aplicación fotográfica llamada Photo Makeover a U$S 0,99. En el video de presentación de esta asombrosa aplicación se presenta con una estadística falsa que dice “El 68% de los chicos están dispuestos a sonreir para una foto familiar, Morgan no es una de ellas”. Morgan es la niña seria que es utilizada como ejemplo para demostrar las increíbles capacidades de retoque de Photo Makeover.
juliángallo  iphone  applications  photography  photoshop  children  smiles  ios 
january 2010 by robertogreco
15 online photo editors compared | Webware - CNET
"While not an exhaustive list of features, we wanted to focus on some of the ones that really mattered, like how much each service costs to use, how large of a photo you can upload, and what makes each one special. Here are the results:"
photoshop  onlinetoolkit  comparison  webapps  photography  images  editing  editors  photoeditor 
february 2009 by robertogreco
tiltshiftmaker.com - Transform your photos into tilt-shift style miniatures
"Create tilt-shift style photos in 3 easy steps!

step 1 Upload your photo
step 2 Select the area in focus
step 3 Your tilt-shift picture is ready"
tiltshift  photography  filters  tools  photoshop  online  flickr  effects  images  generator 
january 2009 by robertogreco
Wolfram Blog : The Incredible Convenience of Mathematica Image Processing
"Mathematica 7 adds a suite of image processing functions from trivial to highly sophisticated. To apply them to images, you don’t need to use any form of import command or file name references. Just type the command you want to use, then drag and drop the image from your desktop or browser right into the input line.
mathematica  imageprocessing  images  photoshop  tutorial  visualization  graphics 
december 2008 by robertogreco
Online image editor pixlr
"Pixlr is a free online image editor, jump in and start edit, adjust, filter. It's just what you imagine!"
onlinetoolkit  images  editing  photoshop  photography  photoeditor  pixlr  graphics 
august 2008 by robertogreco
Media Matters - Fox News airs altered photos of NY Times reporters
"segment in which Fox & Friends co-hosts...labeled NYTimes reporter Steinberg & editor Reddicliffe "attack dogs,"...featured photos of [them] that appeared to have been digitally altered...teeth...yellowed...facial features exaggerated...portions of hair
ethics  photoshop  news  journalism  foxnews  politics  manipulation  media  images 
july 2008 by robertogreco
Digital Forensics: 5 Ways to Spot a Fake Photo: Scientific American
"Modern software has made manipulation of photographs easier to carry out and harder to uncover than ever before, but the technology also enables new methods of detecting doctored images"
photography  photoshop  authenticity  crime  fraud  images  medialiteracy  technology 
june 2008 by robertogreco
Journals Find Fakery in Many Images Submitted to Support Research - Chronicle.com
"Experts say that many young researchers may not even realize that tampering with their images is inappropriate. After all, people now commonly alter digital snapshots to take red out of eyes, so why not clean up a protein image in Photoshop to make it cl
research  photography  photoshop  ethics 
may 2008 by robertogreco
Aviary - Creation on the fly
"Aviary is a suite of web-based applications (RIAs) for people who create. From image editing to typography to music to 3D to video, we have a tool for artists of all genres."
design  tools  graphics  software  applications  webapps  web2.0  images  editing  onlinetoolkit  photoshop  illustration  online  3d  writing  visualization  layout  drawing  video  vector  audio  music  sound 
march 2008 by robertogreco
Aviary - Creation on the fly / blog / Aviary, Photoshop Express and other image editors compared
"pictures are worth one thousand words, so we asked Aviary superstar Meowza to do an actual comparison against some of the more well known Flash web apps (Photoshop Express, Picnik, Splashup, Fotoflexer and Aviary) to see whether or not he could recreate
browser  photography  photoshop  web2.0  editing  images  internet  webapp  graphics  software  browsers 
march 2008 by robertogreco
::swisswuff::web front end:: - Make photos look ... retro? Digital lomography? [tech rant]
"There is a whole range of predefined Lomo filters available for The Gimp or for Photoshop. Now, I liked the Photoshop filters of the Perez Design Group. I liked this manual walk-through for Photoshop and this manual walk-through for The Gimp a bit better
lomo  lomography  digital  photography  photoshop  filters  gimp  howto  tutorial  plugins 
january 2008 by robertogreco
Thijs van der Vossen · Faking Lomo
"Jake Ingman wrote a tutorial for faking lomo pictures with Photoshop. I always use The Gimp, so here is his tutorial rewritten for Gimp users."
gimp  photoshop  photography  howto  lomo  tutorials  lomography 
january 2008 by robertogreco
Wilber loves Apple
"We are bunch of Gimp Fans, who try to provide a proper version for the mac. We are not related to gimp.org. We just admire their work."
mac  osx  gimp  software  graphics  opensource  onlinetoolkit  howto  photoshop  free 
january 2008 by robertogreco
b3ta.com challenge: maps!
"Tube maps, road maps, world maps, globes - redesign a map to tell the truth. YOUR TRUTH."
humor  maps  mapping  photoshop  truth  via:migurski 
january 2008 by robertogreco
Flying Meat: Acorn
"Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank account."
osx  mac  applications  software  photoshop  photography  graphics  images  vector  drawing  illustration 
december 2007 by robertogreco
The Tao of Mac - Lomography, UNIX Style
"I was cleaning up my del.icio.us bookmarks when I spotted this tutorial on Flickr on how to make your photos look like LOMO photos."
unix  lomography  lomo  images  photography  photoshop 
december 2007 by robertogreco
[this is aaronland] Ladies and gentlemen : filtr
"I grabbed a copy of the creating a Lomo filter with Image Magick script that's been floating around forever and used it as a template to try and teach the camera on the Nokia 6630 to sing. There was no science in my effort, only art and experimentation a
flickr  photoshop  photography  filtr  programming  hacking  lomo  lomography  mobile  phones  cameras  mac  software  hacks  images 
december 2007 by robertogreco
Naked light
"The emperor has new clothes. Introducing Naked light. Non-destructive image editing. Node-based compositing. Live filters. High-end tools. And infinite resolution. It's image editing, re-invented."
mac  osx  editing  photography  photoshop  graphics  images 
november 2007 by robertogreco
Splashup - "powerful editing tool and photo manager"
"With all features professionals use and novices want...easy to use, works in real-time, allows you to edit many images at once...runs in all browsers, integrates seamlessly with top photosharing sites...can save your work in progress.
photography  onlinetoolkit  editing  imaging  graphics  free  photoshop  online  internet  web  web2.0  software  applications 
november 2007 by robertogreco
Digital Tampering in the Media, Politics and Law
"collected some examples of digital tampering in the media, politics, and the law."
academia  copyright  fraud  history  imaging  journalism  law  media  photoshop  ethics  politics  truth  photography 
november 2007 by robertogreco
Seashore - About
"open source image editor for Cocoa. It features gradients, textures and anti-aliasing for both text and brush strokes. It supports multiple layers and alpha channel editing. It is based around the GIMP's technology and uses the same native file format.
mac  osx  cocoa  photography  photoshop  graphics  images  freeware  opensource  onlinetoolkit  toolbox  software  applications 
september 2007 by robertogreco
Subtraction: Preserving Preferences
"Elevating preferences preservation to another level would be a meaningful first step towards that kind of deeper bond between users and software...You should only ever have to set up...once; the rest of the time...get[ting] your work done — and liking
design  software  preferences  customization  photoshop  mac  osx  windows  portability  upgrades 
september 2007 by robertogreco
Livelygrey
"This weblog is an attempt to transmit some of 20+ years of professional color experience."
color  design  blogs  education  art  photography  photoshop  theory  maps  mapping  infographics  information  graphics  products 
september 2007 by robertogreco
Images resized just how you'd like | Technology | Guardian Unlimited
"Two Israeli computer scientists have released an amazing video to go with their conference paper on Seam Carving for Content-Based Image Retargeting."
photography  images  photoshop  visualization  usability  software  multimedia  design  graphics  ethics  journalism  technology  resizing 
september 2007 by robertogreco
The First Post: The farce is strong
"he is keen to preserve the illusion behind his Star Wars-inspired images. R2-D2, Darth and his storm troopers may just have been model toys, superimposed on to shots of Parisian architecture, but that illusion works. Urban wasteland becomes intergalactic
photography  scifi  urban  paris  photoshop 
july 2007 by robertogreco
Color + Design Blog / Color Inspiration from the Masters of Painting by COLOURlovers
"The world has seen thousands of artists and millions of great pieces of art, but we chose just a handful of pieces of art from some of greatest masters of painting to show a little of how they were inspired by color… or perhaps, how they inspire us wit
color  design  graphics  illustration  images  art  inspiration  layout  masters  paintings  photography  photoshop  reference  palettes  webdesign  webdev 
june 2007 by robertogreco
[daily dose of imagery] king's college circle
"here's a brief explanation on how to make your little planets using photographs"
panorama  photography  photoshop  planets  animalcrossing  tutorials  tips  diy  howto  images 
june 2007 by robertogreco
Free Online Photo Editors
"The web applications we consider here range from simple photo toucher-uppers all the way up to Photoshop wannabes. But none of them can yet perform the truly advanced functions you'll find in programs like Photoshop or Gimp. We tried out five online phot
onlinetoolkit  photoshop  photography  editing  free  online  internet  web  tools 
march 2007 by robertogreco
Reuters limits digital-photo doctoring | News.blog | CNET News.com
"We called together our senior photographers to strengthen our existing exacting guidelines on ethical issues in photography and wrote a new code of conduct for photographers,"
photography  journalism  ethics  photoshop  news  media 
january 2007 by robertogreco
A new breed: Mary Mattingly
"After the fall of post-industrial civilization, humans will transform into comfortably numb spiritually nomads (the "navigators"), they will wear their high-tech home on their backs and be mentally and materially equipped to survive in a landscape reconf
photography  photoshop  survival  technology  future  homes  fashion  gadgets  art  design  singularity 
december 2006 by robertogreco
Color Blender
"Pick a color value format, input two valid CSS color values in the format you chose, and pick the number of midpoints you'd like to see. The palette will show the colors you input as well as the requested number of midpoint colors, and the values of thos
color  tools  css  freeware  generator  graphics  photoshop  code  resources 
december 2006 by robertogreco
Pop Art Inspired by Lichtenstein - Online Tutorial at Melissa Clifton page 1
"Turn your photos into Lichtenstein inspired pop art. This photoshop tutorial will also show you how to create great-looking half tone shading! - Melissa Clifton"
fun  graphics  howto  illustration  guides  tutorials  class  images  photography  photoshop  creative  crafts  diy  make 
october 2006 by robertogreco
PingMag - The Tokyo-based magazine about "Design and Making Things" » Archive » 10 Tiny Tokyo Photos
"Recently I was inspired by some photos by Olivo Barbieri....I decided to experiment with this idea to create a Tiny Tokyo collection!"
japan  photography  tokyo  photoshop  pingmag 
march 2006 by robertogreco
Fluideffect
before and after (Photoshop) celebrity photos
photography  media  literacy  photoshop  culture  marketing 
february 2006 by robertogreco
demo.fb.se
"The media world is becoming increasingly fixated on appearances. And the number of tricks used to achieve the increasingly exaggerated ideals is growing. Many models have plastic surgery and even more are retouched so they appear to have bigger breasts,
culture  education  consumer  photography  technology  media  literacy  photoshop 
january 2006 by robertogreco

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